Class SpotLight
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Lighting.SpotLight
- All Implemented Interfaces:
X3DChildNode
,X3DNode
,SpotLight
,X3DLightNode
Linear attenuation may occur at level 2, full support at level 3.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
SpotLight node tooltip: [X3DLightNode] SpotLight is a light source that illuminates geometry within a conical beam. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
- Hint: the bound NavigationInfo controls whether headlight is enabled on/off.
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final float
SFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).static final float[]
SFVec3f field named attenuation has default value {1f,0f,0f} (Java syntax) or 1 0 0 (XML syntax).static final float
SFFloat field named beamWidth has default value 0.589049f (Java syntax) or 0.589049 (XML syntax).static final float[]
SFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).static final String
String constant COMPONENT defines X3D component for the SpotLight element: Lightingstatic final String
containerField describes typical field relationship of a node to its parent.static final float
SFFloat field named cutOffAngle has default value 1.570796f (Java syntax) or 1.570796 (XML syntax).static final float[]
SFVec3f field named direction has default value {0f,0f,-1f} (Java syntax) or 0 0 -1 (XML syntax).static final String
fromField ROUTE name for SFFloat field named ambientIntensity.static final String
fromField ROUTE name for SFVec3f field named attenuation.static final String
fromField ROUTE name for SFFloat field named beamWidth.static final String
fromField ROUTE name for SFColor field named color.static final String
fromField ROUTE name for SFFloat field named cutOffAngle.static final String
fromField ROUTE name for SFVec3f field named direction.static final String
fromField ROUTE name for SFBool field named global.static final String
fromField ROUTE name for SFFloat field named intensity.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFVec3f field named location.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFBool field named on.static final String
fromField ROUTE name for SFFloat field named radius.static final String
fromField ROUTE name for SFFloat field named shadowIntensity.static final String
fromField ROUTE name for SFBool field named shadows.static final boolean
SFBool field named global has default value true (Java syntax) or true (XML syntax).static final float
SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Lighting component level for this element: 2static final float[]
SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: SpotLight.static final boolean
SFBool field named on has default value true (Java syntax) or true (XML syntax).static final float
SFFloat field named radius has default value 100f (Java syntax) or 100 (XML syntax).static final float
SFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).static final boolean
SFBool field named shadows has default value false (Java syntax) or false (XML syntax).static final String
toField ROUTE name for SFFloat field named ambientIntensity.static final String
toField ROUTE name for SFVec3f field named attenuation.static final String
toField ROUTE name for SFFloat field named beamWidth.static final String
toField ROUTE name for SFColor field named color.static final String
toField ROUTE name for SFFloat field named cutOffAngle.static final String
toField ROUTE name for SFVec3f field named direction.static final String
toField ROUTE name for SFBool field named global.static final String
toField ROUTE name for SFFloat field named intensity.static final String
toField ROUTE name for SFVec3f field named location.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFBool field named on.static final String
toField ROUTE name for SFFloat field named radius.static final String
toField ROUTE name for SFFloat field named shadowIntensity.static final String
toField ROUTE name for SFBool field named shadows.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.float[]
Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.float
Provide float value within allowed range of (0,1.570796] from inputOutput SFFloat field named beamWidth.float[]
getColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.final String
Defines X3D component for the SpotLight element: Lightingfinal int
Provides default X3D component level for this element: 2final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.float
Provide float value unit axis, angle (in radians) within allowed range of (0,1.570796] from inputOutput SFFloat field named cutOffAngle.getDEF()
Provide String value from inputOutput SFString field named DEF.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.final String
Provides name of this element: SpotLightgetFieldType
(String fieldName) Indicate type corresponding to given fieldName.boolean
Provide boolean value from inputOutput SFBool field named global.Provide String value from inputOutput SFString field named id.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.boolean
getOn()
Provide boolean value from inputOutput SFBool field named on.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named radius.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.boolean
Provide boolean value from inputOutput SFBool field named shadows.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.final void
Initialize all member variables to default values.setAmbientIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.setAmbientIntensity
(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.setAttenuation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetAttenuation(float[])
.setAttenuation
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetAttenuation(float[])
.setAttenuation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.setAttenuation
(float x, float y, float z) Assign values to SFVec3f attenuation field, similar tosetAttenuation(float[])
.setAttenuation
(SFVec3f newValue) Assign typed object value to SFVec3f attenuation field, similar tosetAttenuation(float[])
.setBeamWidth
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetBeamWidth(float)
.setBeamWidth
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named beamWidth.setBeamWidth
(SFFloat newValue) Assign typed object value to SFFloat beamWidth field, similar tosetBeamWidth(float)
.setColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.setColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.setColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.setColor
(float red, float green, float blue) Assign values to SFColor color field, similar tosetColor(float[])
.Assign typed object value to SFColor color field, similar tosetColor(float[])
.final SpotLight
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final SpotLight
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.setCutOffAngle
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetCutOffAngle(float)
.setCutOffAngle
(float newValue) Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named cutOffAngle.setCutOffAngle
(SFFloat newValue) Assign typed object value to SFFloat cutOffAngle field, similar tosetCutOffAngle(float)
.final SpotLight
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setDirection
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[])
.setDirection
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[])
.setDirection
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.setDirection
(float x, float y, float z) Assign values to SFVec3f direction field, similar tosetDirection(float[])
.setDirection
(SFVec3f newValue) Assign typed object value to SFVec3f direction field, similar tosetDirection(float[])
.setGlobal
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.final SpotLight
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.setIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.setIntensity
(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLocation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.setLocation
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.setLocation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.setLocation
(float x, float y, float z) Assign values to SFVec3f location field, similar tosetLocation(float[])
.setLocation
(SFVec3f newValue) Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.Assign typed object value to SFBool on field, similar tosetOn(boolean)
.setRadius
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetRadius(float)
.setRadius
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named radius.Assign typed object value to SFFloat radius field, similar tosetRadius(float)
.setShadowIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float)
.setShadowIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.setShadowIntensity
(SFFloat newValue) Assign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float)
.setShadows
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.setShadows
(SFBool newValue) Assign typed object value to SFBool shadows field, similar tosetShadows(boolean)
.final SpotLight
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: SpotLight.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the SpotLight element: Lighting- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Lighting component level for this element: 2- See Also:
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AMBIENTINTENSITY_DEFAULT_VALUE
public static final float AMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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ATTENUATION_DEFAULT_VALUE
public static final float[] ATTENUATION_DEFAULT_VALUESFVec3f field named attenuation has default value {1f,0f,0f} (Java syntax) or 1 0 0 (XML syntax). -
BEAMWIDTH_DEFAULT_VALUE
public static final float BEAMWIDTH_DEFAULT_VALUESFFloat field named beamWidth has default value 0.589049f (Java syntax) or 0.589049 (XML syntax).- See Also:
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COLOR_DEFAULT_VALUE
public static final float[] COLOR_DEFAULT_VALUESFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax). -
CUTOFFANGLE_DEFAULT_VALUE
public static final float CUTOFFANGLE_DEFAULT_VALUESFFloat field named cutOffAngle has default value 1.570796f (Java syntax) or 1.570796 (XML syntax).- See Also:
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DIRECTION_DEFAULT_VALUE
public static final float[] DIRECTION_DEFAULT_VALUESFVec3f field named direction has default value {0f,0f,-1f} (Java syntax) or 0 0 -1 (XML syntax). -
GLOBAL_DEFAULT_VALUE
public static final boolean GLOBAL_DEFAULT_VALUESFBool field named global has default value true (Java syntax) or true (XML syntax).- See Also:
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INTENSITY_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LOCATION_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
ON_DEFAULT_VALUE
public static final boolean ON_DEFAULT_VALUESFBool field named on has default value true (Java syntax) or true (XML syntax).- See Also:
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RADIUS_DEFAULT_VALUE
public static final float RADIUS_DEFAULT_VALUESFFloat field named radius has default value 100f (Java syntax) or 100 (XML syntax).- See Also:
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SHADOWINTENSITY_DEFAULT_VALUE
public static final float SHADOWINTENSITY_DEFAULT_VALUESFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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SHADOWS_DEFAULT_VALUE
public static final boolean SHADOWS_DEFAULT_VALUESFBool field named shadows has default value false (Java syntax) or false (XML syntax).- See Also:
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "children";
containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN- See Also:
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fromField_AMBIENTINTENSITY
fromField ROUTE name for SFFloat field named ambientIntensity.- See Also:
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toField_AMBIENTINTENSITY
toField ROUTE name for SFFloat field named ambientIntensity.- See Also:
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fromField_ATTENUATION
fromField ROUTE name for SFVec3f field named attenuation.- See Also:
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toField_ATTENUATION
toField ROUTE name for SFVec3f field named attenuation.- See Also:
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fromField_BEAMWIDTH
fromField ROUTE name for SFFloat field named beamWidth.- See Also:
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toField_BEAMWIDTH
toField ROUTE name for SFFloat field named beamWidth.- See Also:
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fromField_COLOR
fromField ROUTE name for SFColor field named color.- See Also:
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toField_COLOR
toField ROUTE name for SFColor field named color.- See Also:
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fromField_CUTOFFANGLE
fromField ROUTE name for SFFloat field named cutOffAngle.- See Also:
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toField_CUTOFFANGLE
toField ROUTE name for SFFloat field named cutOffAngle.- See Also:
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fromField_DIRECTION
fromField ROUTE name for SFVec3f field named direction.- See Also:
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toField_DIRECTION
toField ROUTE name for SFVec3f field named direction.- See Also:
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fromField_GLOBAL
fromField ROUTE name for SFBool field named global.- See Also:
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toField_GLOBAL
toField ROUTE name for SFBool field named global.- See Also:
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fromField_INTENSITY
fromField ROUTE name for SFFloat field named intensity.- See Also:
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toField_INTENSITY
toField ROUTE name for SFFloat field named intensity.- See Also:
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fromField_IS
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fromField_LOCATION
fromField ROUTE name for SFVec3f field named location.- See Also:
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toField_LOCATION
toField ROUTE name for SFVec3f field named location.- See Also:
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_ON
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toField_ON
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fromField_RADIUS
fromField ROUTE name for SFFloat field named radius.- See Also:
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toField_RADIUS
toField ROUTE name for SFFloat field named radius.- See Also:
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fromField_SHADOWINTENSITY
fromField ROUTE name for SFFloat field named shadowIntensity.- See Also:
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toField_SHADOWINTENSITY
toField ROUTE name for SFFloat field named shadowIntensity.- See Also:
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fromField_SHADOWS
fromField ROUTE name for SFBool field named shadows.- See Also:
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toField_SHADOWS
toField ROUTE name for SFBool field named shadows.- See Also:
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Constructor Details
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SpotLight
public SpotLight()Constructor for SpotLight to initialize member variables with default values. -
SpotLight
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: SpotLight- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the SpotLight element: Lighting- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getAmbientIntensity
public float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. *- Specified by:
getAmbientIntensity
in interfaceSpotLight
- Specified by:
getAmbientIntensity
in interfaceX3DLightNode
- Returns:
- value of ambientIntensity field
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setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. *- Specified by:
setAmbientIntensity
in interfaceSpotLight
- Specified by:
setAmbientIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAmbientIntensity
Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAmbientIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAttenuation
public float[] getAttenuation()Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.
Tooltip: Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.- Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1).
- Specified by:
getAttenuation
in interfaceSpotLight
- Returns:
- value of attenuation field
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setAttenuation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.
Tooltip: Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.- Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1).
- Specified by:
setAttenuation
in interfaceSpotLight
- Parameters:
newValue
- is new value for the attenuation field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAttenuation
Assign typed object value to SFVec3f attenuation field, similar tosetAttenuation(float[])
.- Parameters:
newValue
- is new value for the attenuation field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAttenuation
Assign values to SFVec3f attenuation field, similar tosetAttenuation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAttenuation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetAttenuation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAttenuation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetAttenuation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getBeamWidth
public float getBeamWidth()Provide float value within allowed range of (0,1.570796] from inputOutput SFFloat field named beamWidth.
Tooltip: [0,1.570796] Inner conical solid angle (in radians) where light source has uniform full intensity.- Hint: beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth <= cutOffAngle.
- Warning: if beamWidth > cutOffAngle, then beamWidth is reset to equal cutOffAngle.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
getBeamWidth
in interfaceSpotLight
- Returns:
- value of beamWidth field
-
setBeamWidth
Accessor method to assign float value to inputOutput SFFloat field named beamWidth.
Tooltip: [0,1.570796] Inner conical solid angle (in radians) where light source has uniform full intensity.- Hint: beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth <= cutOffAngle.
- Warning: if beamWidth > cutOffAngle, then beamWidth is reset to equal cutOffAngle.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
setBeamWidth
in interfaceSpotLight
- Parameters:
newValue
- is new value for the beamWidth field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBeamWidth
Assign typed object value to SFFloat beamWidth field, similar tosetBeamWidth(float)
.- Parameters:
newValue
- is new value for the beamWidth field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBeamWidth
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetBeamWidth(float)
.- Parameters:
newValue
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getColor
public float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getColor
in interfaceSpotLight
- Specified by:
getColor
in interfaceX3DLightNode
- Returns:
- value of color field
-
setColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setColor
in interfaceSpotLight
- Specified by:
setColor
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the color field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Assign typed object value to SFColor color field, similar tosetColor(float[])
.- Parameters:
newValue
- is new value for the color field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Assign values to SFColor color field, similar tosetColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCutOffAngle
public float getCutOffAngle()Provide float value unit axis, angle (in radians) within allowed range of (0,1.570796] from inputOutput SFFloat field named cutOffAngle.
Tooltip: [0,1.570796] Outer conical solid angle (in radians) where light source intensity becomes zero.- Hint: beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth <= cutOffAngle.
- Warning: if beamWidth > cutOffAngle, then beamWidth is reset to equal cutOffAngle.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
getCutOffAngle
in interfaceSpotLight
- Returns:
- value of cutOffAngle field
-
setCutOffAngle
Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named cutOffAngle.
Tooltip: [0,1.570796] Outer conical solid angle (in radians) where light source intensity becomes zero.- Hint: beamWidth is inner angle of full intensity, cutOffAngle is outer angle of zero intensity. Therefore set beamWidth <= cutOffAngle.
- Warning: if beamWidth > cutOffAngle, then beamWidth is reset to equal cutOffAngle.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
setCutOffAngle
in interfaceSpotLight
- Parameters:
newValue
- is new value for the cutOffAngle field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCutOffAngle
Assign typed object value to SFFloat cutOffAngle field, similar tosetCutOffAngle(float)
.- Parameters:
newValue
- is new value for the cutOffAngle field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCutOffAngle
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetCutOffAngle(float)
.- Parameters:
newValue
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDirection
public float[] getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
Tooltip: Orientation vector of light relative to local coordinate system. *- Specified by:
getDirection
in interfaceSpotLight
- Returns:
- value of direction field
-
setDirection
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
Tooltip: Orientation vector of light relative to local coordinate system. *- Specified by:
setDirection
in interfaceSpotLight
- Parameters:
newValue
- is new value for the direction field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Assign typed object value to SFVec3f direction field, similar tosetDirection(float[])
.- Parameters:
newValue
- is new value for the direction field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Assign values to SFVec3f direction field, similar tosetDirection(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[])
.- Parameters:
newArray
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getGlobal
public boolean getGlobal()Provide boolean value from inputOutput SFBool field named global.
Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.- Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
-
setGlobal
Accessor method to assign boolean value to inputOutput SFBool field named global.
Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.- Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
-
setGlobal
Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.- Parameters:
newValue
- is new value for the global field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIntensity
public float getIntensity()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.
Tooltip: [0,+infinity] Brightness of direct emission from the light. *- Specified by:
getIntensity
in interfaceSpotLight
- Specified by:
getIntensity
in interfaceX3DLightNode
- Returns:
- value of intensity field
-
setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.
Tooltip: [0,+infinity] Brightness of direct emission from the light. *- Specified by:
setIntensity
in interfaceSpotLight
- Specified by:
setIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the intensity field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for the intensity field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getLocation
public float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
Tooltip: Position of light relative to local coordinate system. *- Specified by:
getLocation
in interfaceSpotLight
- Returns:
- value of location field
-
setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
Tooltip: Position of light relative to local coordinate system. *- Specified by:
setLocation
in interfaceSpotLight
- Parameters:
newValue
- is new value for the location field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
newValue
- is new value for the location field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign values to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceSpotLight
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DLightNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceSpotLight
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DLightNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getOn
public boolean getOn()Provide boolean value from inputOutput SFBool field named on.
Tooltip: Enables/disables this light source. *- Specified by:
getOn
in interfaceSpotLight
- Specified by:
getOn
in interfaceX3DLightNode
- Returns:
- value of on field
-
setOn
Accessor method to assign boolean value to inputOutput SFBool field named on.
Tooltip: Enables/disables this light source. *- Specified by:
setOn
in interfaceSpotLight
- Specified by:
setOn
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the on field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOn
Assign typed object value to SFBool on field, similar tosetOn(boolean)
.- Parameters:
newValue
- is new value for the on field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getRadius
public float getRadius()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named radius.
Tooltip: Maximum effective distance of light relative to local light position, affected by ancestor scaling. * -
setRadius
Accessor method to assign float value to inputOutput SFFloat field named radius.
Tooltip: Maximum effective distance of light relative to local light position, affected by ancestor scaling. * -
setRadius
Assign typed object value to SFFloat radius field, similar tosetRadius(float)
.- Parameters:
newValue
- is new value for the radius field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRadius
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetRadius(float)
.- Parameters:
newValue
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getShadowIntensity
public float getShadowIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
getShadowIntensity
in interfaceSpotLight
- Specified by:
getShadowIntensity
in interfaceX3DLightNode
- Returns:
- value of shadowIntensity field
-
setShadowIntensity
Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
setShadowIntensity
in interfaceSpotLight
- Specified by:
setShadowIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the shadowIntensity field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShadowIntensity
Assign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float)
.- Parameters:
newValue
- is new value for the shadowIntensity field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShadowIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getShadows
public boolean getShadows()Provide boolean value from inputOutput SFBool field named shadows.
Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
getShadows
in interfaceSpotLight
- Specified by:
getShadows
in interfaceX3DLightNode
- Returns:
- value of shadows field
-
setShadows
Accessor method to assign boolean value to inputOutput SFBool field named shadows.
Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
setShadows
in interfaceSpotLight
- Specified by:
setShadows
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the shadows field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShadows
Assign typed object value to SFBool shadows field, similar tosetShadows(boolean)
.- Parameters:
newValue
- is new value for the shadows field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
SpotLight
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
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toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
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toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
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validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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