Class Anchor

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DBoundedObject, X3DGroupingNode, Anchor, X3DUrlObject

public class Anchor extends X3DConcreteNode implements Anchor
Anchor is a Grouping node that can contain most nodes.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. Anchor node tooltip: [X3DGroupingNode,X3DUrlObject,X3DVisibleObject] Anchor is a Grouping node that can contain most nodes. When the user selects any of the geometry contained by the Anchor node, the browser either jumps to another viewpoint (similar to HTML bookmark) or else loads content (such as X3D, an image or HTML) specified by the url field. Newly loaded content completely replaces current content, if the value of parameter field indicates using the same window.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: