Class UniversalJoint

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.RigidBodyPhysics.UniversalJoint
All Implemented Interfaces:
X3DNode, UniversalJoint, X3DRigidJointNode

public class UniversalJoint extends X3DConcreteNode implements UniversalJoint
UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. UniversalJoint node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom. Contains two RigidBody nodes (containerField values body1, body2).
  • Hint: useful in combination with BallJoint.
  • Hint: RigidBodyPhysics component, level 2.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: