Class TextureProjector
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.TextureProjection.TextureProjector
- All Implemented Interfaces:
X3DChildNode
,X3DNode
,X3DLightNode
,TextureProjector
,X3DTextureProjectorNode
TextureProjector is similar to a light that projects a texture into the scene, illuminating geometry that intersects the perspective projection volume.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
TextureProjector node tooltip: [X3DTextureProjectorNode] TextureProjector is similar to a light that projects a texture into the scene, illuminating geometry that intersects the perspective projection volume.
- Hint: specification errata corrections at https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/components/textureProjection.html#TextureProjector
- Hint: diagram https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Images/ptmperspective2.png
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final float
SFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).static final float[]
SFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).static final String
String constant COMPONENT defines X3D component for the TextureProjector element: TextureProjectionstatic final String
containerField describes typical field relationship of a node to its parent.static final String
SFString field named description has default value equal to an empty string.static final float[]
SFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).static final float
SFFloat field named farDistance has default value -1f (Java syntax) or -1 (XML syntax).static final float
SFFloat field named fieldOfView has default value 0.7854f (Java syntax) or 0.7854 (XML syntax).static final String
fromField ROUTE name for SFFloat field named ambientIntensity.static final String
fromField ROUTE name for SFFloat field named aspectRatio.static final String
fromField ROUTE name for SFColor field named color.static final String
fromField ROUTE name for SFString field named description.static final String
fromField ROUTE name for SFVec3f field named direction.static final String
fromField ROUTE name for SFFloat field named farDistance.static final String
fromField ROUTE name for SFFloat field named fieldOfView.static final String
fromField ROUTE name for SFBool field named global.static final String
fromField ROUTE name for SFFloat field named intensity.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFVec3f field named location.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFFloat field named nearDistance.static final String
fromField ROUTE name for SFBool field named on.static final String
fromField ROUTE name for SFFloat field named shadowIntensity.static final String
fromField ROUTE name for SFBool field named shadows.static final String
fromField ROUTE name for SFNode field named texture.static final String
fromField ROUTE name for SFVec3f field named upVector.static final boolean
SFBool field named global has default value true (Java syntax) or true (XML syntax).static final float
SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D TextureProjection component level for this element: 2static final float[]
SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: TextureProjector.static final float
SFFloat field named nearDistance has default value -1f (Java syntax) or -1 (XML syntax).static final boolean
SFBool field named on has default value true (Java syntax) or true (XML syntax).static final float
SFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).static final boolean
SFBool field named shadows has default value false (Java syntax) or false (XML syntax).static final X3DTexture2DNode
SFNode field named texture has default value null (Java syntax) or NULL (XML syntax).static final String
toField ROUTE name for SFFloat field named ambientIntensity.static final String
toField ROUTE name for SFColor field named color.static final String
toField ROUTE name for SFString field named description.static final String
toField ROUTE name for SFVec3f field named direction.static final String
toField ROUTE name for SFFloat field named farDistance.static final String
toField ROUTE name for SFFloat field named fieldOfView.static final String
toField ROUTE name for SFBool field named global.static final String
toField ROUTE name for SFFloat field named intensity.static final String
toField ROUTE name for SFVec3f field named location.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFFloat field named nearDistance.static final String
toField ROUTE name for SFBool field named on.static final String
toField ROUTE name for SFFloat field named shadowIntensity.static final String
toField ROUTE name for SFBool field named shadows.static final String
toField ROUTE name for SFNode field named texture.static final String
toField ROUTE name for SFVec3f field named upVector.static final float[]
SFVec3f field named upVector has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for TextureProjector to initialize member variables with default values.TextureProjector
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of texture field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.float
Provide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.float[]
getColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.final String
Defines X3D component for the TextureProjector element: TextureProjectionfinal int
Provides default X3D component level for this element: 2final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.Provide String value from inputOutput SFString field named description.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.final String
Provides name of this element: TextureProjectorfloat
Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.float
Provide float value within allowed range of [0,3.1416] from inputOutput SFFloat field named fieldOfView.getFieldType
(String fieldName) Indicate type corresponding to given fieldName.boolean
Provide boolean value from inputOutput SFBool field named global.Provide String value from inputOutput SFString field named id.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.boolean
getOn()
Provide boolean value from inputOutput SFBool field named on.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.boolean
Provide boolean value from inputOutput SFBool field named shadows.Provide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named upVector.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field texture.final void
Initialize all member variables to default values.setAmbientIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.setAmbientIntensity
(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.setColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.setColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.setColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.setColor
(float red, float green, float blue) Assign values to SFColor color field, similar tosetColor(float[])
.Assign typed object value to SFColor color field, similar tosetColor(float[])
.final TextureProjector
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final TextureProjector
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final TextureProjector
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.setDescription
(SFString newValue) Assign typed object value to SFString description field, similar tosetDescription(String)
.setDirection
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[])
.setDirection
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[])
.setDirection
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.setDirection
(float x, float y, float z) Assign values to SFVec3f direction field, similar tosetDirection(float[])
.setDirection
(SFVec3f newValue) Assign typed object value to SFVec3f direction field, similar tosetDirection(float[])
.setFarDistance
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetFarDistance(float)
.setFarDistance
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named farDistance.setFarDistance
(SFFloat newValue) Assign typed object value to SFFloat farDistance field, similar tosetFarDistance(float)
.setFieldOfView
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetFieldOfView(float)
.setFieldOfView
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named fieldOfView.setFieldOfView
(SFFloat newValue) Assign typed object value to SFFloat fieldOfView field, similar tosetFieldOfView(float)
.setGlobal
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.final TextureProjector
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.setIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.setIntensity
(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLocation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.setLocation
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.setLocation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.setLocation
(float x, float y, float z) Assign values to SFVec3f location field, similar tosetLocation(float[])
.setLocation
(SFVec3f newValue) Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setNearDistance
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNearDistance(float)
.setNearDistance
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named nearDistance.setNearDistance
(SFFloat newValue) Assign typed object value to SFFloat nearDistance field, similar tosetNearDistance(float)
.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.Assign typed object value to SFBool on field, similar tosetOn(boolean)
.setShadowIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float)
.setShadowIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.setShadowIntensity
(SFFloat newValue) Assign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float)
.setShadows
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.setShadows
(SFBool newValue) Assign typed object value to SFBool shadows field, similar tosetShadows(boolean)
.setTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field texture.setTexture
(X3DTexture2DNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.setUpVector
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetUpVector(float[])
.setUpVector
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetUpVector(float[])
.setUpVector
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named upVector.setUpVector
(float x, float y, float z) Assign values to SFVec3f upVector field, similar tosetUpVector(float[])
.setUpVector
(SFVec3f newValue) Assign typed object value to SFVec3f upVector field, similar tosetUpVector(float[])
.final TextureProjector
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.setUSE
(TextureProjector DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: TextureProjector.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the TextureProjector element: TextureProjection- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D TextureProjection component level for this element: 2- See Also:
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AMBIENTINTENSITY_DEFAULT_VALUE
public static final float AMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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COLOR_DEFAULT_VALUE
public static final float[] COLOR_DEFAULT_VALUESFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax). -
DESCRIPTION_DEFAULT_VALUE
SFString field named description has default value equal to an empty string.- See Also:
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DIRECTION_DEFAULT_VALUE
public static final float[] DIRECTION_DEFAULT_VALUESFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax). -
FARDISTANCE_DEFAULT_VALUE
public static final float FARDISTANCE_DEFAULT_VALUESFFloat field named farDistance has default value -1f (Java syntax) or -1 (XML syntax).- See Also:
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FIELDOFVIEW_DEFAULT_VALUE
public static final float FIELDOFVIEW_DEFAULT_VALUESFFloat field named fieldOfView has default value 0.7854f (Java syntax) or 0.7854 (XML syntax).- See Also:
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GLOBAL_DEFAULT_VALUE
public static final boolean GLOBAL_DEFAULT_VALUESFBool field named global has default value true (Java syntax) or true (XML syntax).- See Also:
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INTENSITY_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LOCATION_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
NEARDISTANCE_DEFAULT_VALUE
public static final float NEARDISTANCE_DEFAULT_VALUESFFloat field named nearDistance has default value -1f (Java syntax) or -1 (XML syntax).- See Also:
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ON_DEFAULT_VALUE
public static final boolean ON_DEFAULT_VALUESFBool field named on has default value true (Java syntax) or true (XML syntax).- See Also:
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SHADOWINTENSITY_DEFAULT_VALUE
public static final float SHADOWINTENSITY_DEFAULT_VALUESFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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SHADOWS_DEFAULT_VALUE
public static final boolean SHADOWS_DEFAULT_VALUESFBool field named shadows has default value false (Java syntax) or false (XML syntax).- See Also:
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TEXTURE_DEFAULT_VALUE
SFNode field named texture has default value null (Java syntax) or NULL (XML syntax). -
UPVECTOR_DEFAULT_VALUE
public static final float[] UPVECTOR_DEFAULT_VALUESFVec3f field named upVector has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax). -
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "children";
containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN- See Also:
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fromField_AMBIENTINTENSITY
fromField ROUTE name for SFFloat field named ambientIntensity.- See Also:
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toField_AMBIENTINTENSITY
toField ROUTE name for SFFloat field named ambientIntensity.- See Also:
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fromField_ASPECTRATIO
fromField ROUTE name for SFFloat field named aspectRatio.- See Also:
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fromField_COLOR
fromField ROUTE name for SFColor field named color.- See Also:
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toField_COLOR
toField ROUTE name for SFColor field named color.- See Also:
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fromField_DESCRIPTION
fromField ROUTE name for SFString field named description.- See Also:
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toField_DESCRIPTION
toField ROUTE name for SFString field named description.- See Also:
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fromField_DIRECTION
fromField ROUTE name for SFVec3f field named direction.- See Also:
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toField_DIRECTION
toField ROUTE name for SFVec3f field named direction.- See Also:
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fromField_FARDISTANCE
fromField ROUTE name for SFFloat field named farDistance.- See Also:
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toField_FARDISTANCE
toField ROUTE name for SFFloat field named farDistance.- See Also:
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fromField_FIELDOFVIEW
fromField ROUTE name for SFFloat field named fieldOfView.- See Also:
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toField_FIELDOFVIEW
toField ROUTE name for SFFloat field named fieldOfView.- See Also:
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fromField_GLOBAL
fromField ROUTE name for SFBool field named global.- See Also:
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toField_GLOBAL
toField ROUTE name for SFBool field named global.- See Also:
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fromField_INTENSITY
fromField ROUTE name for SFFloat field named intensity.- See Also:
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toField_INTENSITY
toField ROUTE name for SFFloat field named intensity.- See Also:
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fromField_IS
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fromField_LOCATION
fromField ROUTE name for SFVec3f field named location.- See Also:
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toField_LOCATION
toField ROUTE name for SFVec3f field named location.- See Also:
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_NEARDISTANCE
fromField ROUTE name for SFFloat field named nearDistance.- See Also:
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toField_NEARDISTANCE
toField ROUTE name for SFFloat field named nearDistance.- See Also:
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fromField_ON
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toField_ON
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fromField_SHADOWINTENSITY
fromField ROUTE name for SFFloat field named shadowIntensity.- See Also:
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toField_SHADOWINTENSITY
toField ROUTE name for SFFloat field named shadowIntensity.- See Also:
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fromField_SHADOWS
fromField ROUTE name for SFBool field named shadows.- See Also:
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toField_SHADOWS
toField ROUTE name for SFBool field named shadows.- See Also:
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fromField_TEXTURE
fromField ROUTE name for SFNode field named texture.- See Also:
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toField_TEXTURE
toField ROUTE name for SFNode field named texture.- See Also:
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fromField_UPVECTOR
fromField ROUTE name for SFVec3f field named upVector.- See Also:
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toField_UPVECTOR
toField ROUTE name for SFVec3f field named upVector.- See Also:
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Constructor Details
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TextureProjector
public TextureProjector()Constructor for TextureProjector to initialize member variables with default values. -
TextureProjector
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: TextureProjector- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the TextureProjector element: TextureProjection- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getAmbientIntensity
public float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
getAmbientIntensity
in interfaceTextureProjector
- Specified by:
getAmbientIntensity
in interfaceX3DLightNode
- Specified by:
getAmbientIntensity
in interfaceX3DTextureProjectorNode
- Returns:
- value of ambientIntensity field
-
setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
- Specified by:
setAmbientIntensity
in interfaceTextureProjector
- Specified by:
setAmbientIntensity
in interfaceX3DLightNode
- Specified by:
setAmbientIntensity
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAmbientIntensity
Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setAmbientIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getAspectRatio
public float getAspectRatio()Provide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.
Tooltip: aspectRatio is the ratio of width and height that is projected. *- Specified by:
getAspectRatio
in interfaceTextureProjector
- Specified by:
getAspectRatio
in interfaceX3DTextureProjectorNode
- Returns:
- value of aspectRatio field
-
getColor
public float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getColor
in interfaceTextureProjector
- Specified by:
getColor
in interfaceX3DLightNode
- Specified by:
getColor
in interfaceX3DTextureProjectorNode
- Returns:
- value of color field
-
setColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setColor
in interfaceTextureProjector
- Specified by:
setColor
in interfaceX3DLightNode
- Specified by:
setColor
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the color field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Assign typed object value to SFColor color field, similar tosetColor(float[])
.- Parameters:
newValue
- is new value for the color field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Assign values to SFColor color field, similar tosetColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDescription
Provide String value from inputOutput SFString field named description.
Tooltip: Author-provided prose that describes intended purpose of the url asset.- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
- Specified by:
getDescription
in interfaceTextureProjector
- Specified by:
getDescription
in interfaceX3DTextureProjectorNode
- Returns:
- value of description field
-
setDescription
Accessor method to assign String value to inputOutput SFString field named description.
Tooltip: Author-provided prose that describes intended purpose of the url asset.- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
- Specified by:
setDescription
in interfaceTextureProjector
- Specified by:
setDescription
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the description field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDescription
Assign typed object value to SFString description field, similar tosetDescription(String)
.- Parameters:
newValue
- is new value for the description field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDirection
public float[] getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
Tooltip: Direction for projection. *- Specified by:
getDirection
in interfaceTextureProjector
- Specified by:
getDirection
in interfaceX3DTextureProjectorNode
- Returns:
- value of direction field
-
setDirection
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
Tooltip: Direction for projection. *- Specified by:
setDirection
in interfaceTextureProjector
- Specified by:
setDirection
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the direction field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Assign typed object value to SFVec3f direction field, similar tosetDirection(float[])
.- Parameters:
newValue
- is new value for the direction field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Assign values to SFVec3f direction field, similar tosetDirection(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDirection
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getFarDistance
public float getFarDistance()Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.
Tooltip: or (0,+infinity) maximum distance necessary for texture display. *- Specified by:
getFarDistance
in interfaceTextureProjector
- Specified by:
getFarDistance
in interfaceX3DTextureProjectorNode
- Returns:
- value of farDistance field
-
setFarDistance
Accessor method to assign float value to inputOutput SFFloat field named farDistance.
Tooltip: or (0,+infinity) maximum distance necessary for texture display. *- Specified by:
setFarDistance
in interfaceTextureProjector
- Specified by:
setFarDistance
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the farDistance field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFarDistance
Assign typed object value to SFFloat farDistance field, similar tosetFarDistance(float)
.- Parameters:
newValue
- is new value for the farDistance field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFarDistance
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetFarDistance(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getFieldOfView
public float getFieldOfView()Provide float value within allowed range of [0,3.1416] from inputOutput SFFloat field named fieldOfView.
Tooltip: Preferred minimum viewing angle for this projection in radians, providing minimum height or minimum width (whichever is smaller). Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.- Warning: this field differs for TextureProjectorParallel and TextureProjector.
- Specified by:
getFieldOfView
in interfaceTextureProjector
- Returns:
- value of fieldOfView field
-
setFieldOfView
Accessor method to assign float value to inputOutput SFFloat field named fieldOfView.
Tooltip: Preferred minimum viewing angle for this projection in radians, providing minimum height or minimum width (whichever is smaller). Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.- Warning: this field differs for TextureProjectorParallel and TextureProjector.
- Specified by:
setFieldOfView
in interfaceTextureProjector
- Parameters:
newValue
- is new value for the fieldOfView field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFieldOfView
Assign typed object value to SFFloat fieldOfView field, similar tosetFieldOfView(float)
.- Parameters:
newValue
- is new value for the fieldOfView field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFieldOfView
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetFieldOfView(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getGlobal
public boolean getGlobal()Provide boolean value from inputOutput SFBool field named global.
Tooltip: Global texture projection illuminates all objects within their volume of influence. Scoped texture projection (global false) only illuminates objects within the same transformation hierarchy. *- Specified by:
getGlobal
in interfaceTextureProjector
- Specified by:
getGlobal
in interfaceX3DTextureProjectorNode
- Returns:
- value of global field
-
setGlobal
Accessor method to assign boolean value to inputOutput SFBool field named global.
Tooltip: Global texture projection illuminates all objects within their volume of influence. Scoped texture projection (global false) only illuminates objects within the same transformation hierarchy. *- Specified by:
setGlobal
in interfaceTextureProjector
- Specified by:
setGlobal
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the global field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGlobal
Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.- Parameters:
newValue
- is new value for the global field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIntensity
public float getIntensity()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.
Tooltip: [0,1] Brightness of direct emission from the light. *- Specified by:
getIntensity
in interfaceTextureProjector
- Specified by:
getIntensity
in interfaceX3DLightNode
- Specified by:
getIntensity
in interfaceX3DTextureProjectorNode
- Returns:
- value of intensity field
-
setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.
Tooltip: [0,1] Brightness of direct emission from the light. *- Specified by:
setIntensity
in interfaceTextureProjector
- Specified by:
setIntensity
in interfaceX3DLightNode
- Specified by:
setIntensity
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the intensity field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for the intensity field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
Utility method to clear SFNode value of IS field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getLocation
public float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
Tooltip: Position of center of texture projection relative to local coordinate system. *- Specified by:
getLocation
in interfaceTextureProjector
- Specified by:
getLocation
in interfaceX3DTextureProjectorNode
- Returns:
- value of location field
-
setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
Tooltip: Position of center of texture projection relative to local coordinate system. *- Specified by:
setLocation
in interfaceTextureProjector
- Specified by:
setLocation
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the location field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
newValue
- is new value for the location field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign values to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceTextureProjector
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DLightNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DTextureProjectorNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceTextureProjector
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DLightNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DTextureProjectorNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNearDistance
public float getNearDistance()Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.
Tooltip: or (0,+infinity) minimum distance necessary for texture display. *- Specified by:
getNearDistance
in interfaceTextureProjector
- Specified by:
getNearDistance
in interfaceX3DTextureProjectorNode
- Returns:
- value of nearDistance field
-
setNearDistance
Accessor method to assign float value to inputOutput SFFloat field named nearDistance.
Tooltip: or (0,+infinity) minimum distance necessary for texture display. *- Specified by:
setNearDistance
in interfaceTextureProjector
- Specified by:
setNearDistance
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the nearDistance field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNearDistance
Assign typed object value to SFFloat nearDistance field, similar tosetNearDistance(float)
.- Parameters:
newValue
- is new value for the nearDistance field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNearDistance
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNearDistance(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getOn
public boolean getOn()Provide boolean value from inputOutput SFBool field named on.
Tooltip: Enables/disables this texture projection source. *- Specified by:
getOn
in interfaceTextureProjector
- Specified by:
getOn
in interfaceX3DLightNode
- Specified by:
getOn
in interfaceX3DTextureProjectorNode
- Returns:
- value of on field
-
setOn
Accessor method to assign boolean value to inputOutput SFBool field named on.
Tooltip: Enables/disables this texture projection source. *- Specified by:
setOn
in interfaceTextureProjector
- Specified by:
setOn
in interfaceX3DLightNode
- Specified by:
setOn
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the on field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOn
Assign typed object value to SFBool on field, similar tosetOn(boolean)
.- Parameters:
newValue
- is new value for the on field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getShadowIntensity
public float getShadowIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
getShadowIntensity
in interfaceTextureProjector
- Specified by:
getShadowIntensity
in interfaceX3DLightNode
- Specified by:
getShadowIntensity
in interfaceX3DTextureProjectorNode
- Returns:
- value of shadowIntensity field
-
setShadowIntensity
Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
setShadowIntensity
in interfaceTextureProjector
- Specified by:
setShadowIntensity
in interfaceX3DLightNode
- Specified by:
setShadowIntensity
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the shadowIntensity field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShadowIntensity
Assign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float)
.- Parameters:
newValue
- is new value for the shadowIntensity field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShadowIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getShadows
public boolean getShadows()Provide boolean value from inputOutput SFBool field named shadows.
Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
getShadows
in interfaceTextureProjector
- Specified by:
getShadows
in interfaceX3DLightNode
- Specified by:
getShadows
in interfaceX3DTextureProjectorNode
- Returns:
- value of shadows field
-
setShadows
Accessor method to assign boolean value to inputOutput SFBool field named shadows.
Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
setShadows
in interfaceTextureProjector
- Specified by:
setShadows
in interfaceX3DLightNode
- Specified by:
setShadows
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the shadows field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setShadows
Assign typed object value to SFBool shadows field, similar tosetShadows(boolean)
.- Parameters:
newValue
- is new value for the shadows field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getTexture
Provide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.- Specified by:
getTexture
in interfaceTextureProjector
- Specified by:
getTexture
in interfaceX3DTextureProjectorNode
- Returns:
- value of texture field
- See Also:
-
setTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.- Specified by:
setTexture
in interfaceTextureProjector
- Specified by:
setTexture
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the texture field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearTexture
Utility method to clear SFNode value of texture field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field texture.- Parameters:
newValue
- is new value for the texture field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasTexture
public boolean hasTexture()Indicate whether an object is available for inputOutput SFNode field texture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getUpVector
public float[] getUpVector()Provide array of 3-tuple float results from inputOutput SFVec3f field named upVector.
Tooltip: upVector describes the roll of the camera by defining which direction is up for the camera's orientation. *- Specified by:
getUpVector
in interfaceTextureProjector
- Specified by:
getUpVector
in interfaceX3DTextureProjectorNode
- Returns:
- value of upVector field
-
setUpVector
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named upVector.
Tooltip: upVector describes the roll of the camera by defining which direction is up for the camera's orientation. *- Specified by:
setUpVector
in interfaceTextureProjector
- Specified by:
setUpVector
in interfaceX3DTextureProjectorNode
- Parameters:
newValue
- is new value for the upVector field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUpVector
Assign typed object value to SFVec3f upVector field, similar tosetUpVector(float[])
.- Parameters:
newValue
- is new value for the upVector field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUpVector
Assign values to SFVec3f upVector field, similar tosetUpVector(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUpVector
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetUpVector(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUpVector
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetUpVector(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
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setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
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setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
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setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
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setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
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setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
TextureProjector
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
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toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
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toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
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hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
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hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
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validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
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