Class TextureProjectorParallel
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.TextureProjection.TextureProjectorParallel
- All Implemented Interfaces:
- X3DChildNode,- X3DNode,- X3DLightNode,- TextureProjectorParallel,- X3DTextureProjectorNode
TextureProjectorParallel is similar to a light that projects a texture into the scene, illuminating geometry that intersects the parallel projection volume.
 
 
TextureProjectorParallel node tooltip: [X3DTextureProjectorNode] TextureProjectorParallel is similar to a light that projects a texture into the scene, illuminating geometry that intersects the parallel projection volume.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
TextureProjectorParallel node tooltip: [X3DTextureProjectorNode] TextureProjectorParallel is similar to a light that projects a texture into the scene, illuminating geometry that intersects the parallel projection volume.
- Hint: specification errata corrections at https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/components/textureProjection.html#TextureProjectorParallel
- Hint: diagram https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Images/ptmparallel2.png
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field SummaryFieldsModifier and TypeFieldDescriptionstatic final floatSFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).static final float[]SFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).static final StringString constant COMPONENT defines X3D component for the TextureProjectorParallel element: TextureProjectionstatic final StringcontainerField describes typical field relationship of a node to its parent.static final StringSFString field named description has default value equal to an empty string.static final float[]SFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).static final floatSFFloat field named farDistance has default value -1f (Java syntax) or -1 (XML syntax).static final float[]SFVec4f field named fieldOfView has default value {-1f,-1f,1f,1f} (Java syntax) or -1 -1 1 1 (XML syntax).static final StringfromField ROUTE name for SFFloat field named ambientIntensity.static final StringfromField ROUTE name for SFFloat field named aspectRatio.static final StringfromField ROUTE name for SFColor field named color.static final StringfromField ROUTE name for SFString field named description.static final StringfromField ROUTE name for SFVec3f field named direction.static final StringfromField ROUTE name for SFFloat field named farDistance.static final StringfromField ROUTE name for SFVec4f field named fieldOfView.static final StringfromField ROUTE name for SFBool field named global.static final StringfromField ROUTE name for SFFloat field named intensity.static final StringfromField ROUTE name for SFNode field named IS.static final StringfromField ROUTE name for SFVec3f field named location.static final StringfromField ROUTE name for SFNode field named metadata.static final StringfromField ROUTE name for SFFloat field named nearDistance.static final StringfromField ROUTE name for SFBool field named on.static final StringfromField ROUTE name for SFFloat field named shadowIntensity.static final StringfromField ROUTE name for SFBool field named shadows.static final StringfromField ROUTE name for SFNode field named texture.static final StringfromField ROUTE name for SFVec3f field named upVector.static final booleanSFBool field named global has default value true (Java syntax) or true (XML syntax).static final floatSFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).static final ISSFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final intInteger constant LEVEL provides default X3D TextureProjection component level for this element: 2static final float[]SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final X3DMetadataObjectSFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final StringString constant NAME provides name of this element: TextureProjectorParallel.static final floatSFFloat field named nearDistance has default value -1f (Java syntax) or -1 (XML syntax).static final booleanSFBool field named on has default value true (Java syntax) or true (XML syntax).static final floatSFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).static final booleanSFBool field named shadows has default value false (Java syntax) or false (XML syntax).static final X3DTexture2DNodeSFNode field named texture has default value null (Java syntax) or NULL (XML syntax).static final StringtoField ROUTE name for SFFloat field named ambientIntensity.static final StringtoField ROUTE name for SFColor field named color.static final StringtoField ROUTE name for SFString field named description.static final StringtoField ROUTE name for SFVec3f field named direction.static final StringtoField ROUTE name for SFFloat field named farDistance.static final StringtoField ROUTE name for SFVec4f field named fieldOfView.static final StringtoField ROUTE name for SFBool field named global.static final StringtoField ROUTE name for SFFloat field named intensity.static final StringtoField ROUTE name for SFVec3f field named location.static final StringtoField ROUTE name for SFNode field named metadata.static final StringtoField ROUTE name for SFFloat field named nearDistance.static final StringtoField ROUTE name for SFBool field named on.static final StringtoField ROUTE name for SFFloat field named shadowIntensity.static final StringtoField ROUTE name for SFBool field named shadows.static final StringtoField ROUTE name for SFNode field named texture.static final StringtoField ROUTE name for SFVec3f field named upVector.static final float[]SFVec3f field named upVector has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNodecontainerField_ALLOWED_VALUES, containerFieldOverrideFields inherited from class org.web3d.x3d.jsail.X3DConcreteElementvalidationResult
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Constructor SummaryConstructorsConstructorDescriptionConstructor for TextureProjectorParallel to initialize member variables with default values.TextureProjectorParallel(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values.
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Method SummaryModifier and TypeMethodDescriptionaddComments(String newComment) Add comment as String to contained commentsList.addComments(String[] newComments) Add comments as String[] array to contained commentsList.addComments(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.clearIS()Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of texture field.findElementByNameValue(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType(String fieldName) Indicate accessType corresponding to given fieldName.floatProvide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.static final floatPublic accessor for encapsulated SFFloat default value 0f, returned as float.floatProvide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.float[]getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.static final float[]Public accessor for encapsulated SFColor default value {1f,1f,1f}, returned as float array.final StringDefines X3D component for the TextureProjectorParallel element: TextureProjectionfinal intProvides default X3D component level for this element: 2final StringcontainerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()Provide String value from inputOutput SFString field named DEF.Provide String value from inputOutput SFString field named description.static final StringPublic accessor for encapsulated SFString default value, returned as String.float[]Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.static final float[]Public accessor for encapsulated SFVec3f default value {0f,0f,1f}, returned as float array.final StringProvides name of this element: TextureProjectorParallelfloatProvide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.static final floatPublic accessor for encapsulated SFFloat default value -1f, returned as float.float[]Provide array of 4-tuple float results from inputOutput SFVec4f field named fieldOfView.static final float[]Public accessor for encapsulated SFVec4f default value {-1f,-1f,1f,1f}, returned as float array.getFieldType(String fieldName) Indicate type corresponding to given fieldName.booleanProvide boolean value from inputOutput SFBool field named global.static final booleanPublic accessor for encapsulated SFBool default value true, returned as boolean.Provide String value from inputOutput SFString field named id.floatProvide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.static final floatPublic accessor for encapsulated SFFloat default value 1f, returned as float.getIS()Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.static final ISPublic accessor for encapsulated SFNode default value null, returned as IS.float[]Provide array of 3-tuple float results from inputOutput SFVec3f field named location.static final float[]Public accessor for encapsulated SFVec3f default value {0f,0f,0f}, returned as float array.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.static final X3DMetadataObjectPublic accessor for encapsulated SFNode default value null, returned as org.web3d.x3d.sai.Core.X3DMetadataObject.floatProvide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.static final floatPublic accessor for encapsulated SFFloat default value -1f, returned as float.booleangetOn()Provide boolean value from inputOutput SFBool field named on.static final booleanPublic accessor for encapsulated SFBool default value true, returned as boolean.floatProvide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.static final floatPublic accessor for encapsulated SFFloat default value 1f, returned as float.booleanProvide boolean value from inputOutput SFBool field named shadows.static final booleanPublic accessor for encapsulated SFBool default value false, returned as boolean.Provide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.static final X3DTexture2DNodePublic accessor for encapsulated SFNode default value null, returned as org.web3d.x3d.sai.Texturing.X3DTexture2DNode.float[]Provide array of 3-tuple float results from inputOutput SFVec3f field named upVector.static final float[]Public accessor for encapsulated SFVec3f default value {0f,1f,0f}, returned as float array.getUSE()Provide String value from inputOutput SFString field named USE.booleanhasElementByNameValue(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.booleanhasIS()Indicate whether an object is available for inputOutput SFNode field IS.booleanIndicate whether an object is available for inputOutput SFNode field metadata.booleanhasNodeByDEF(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.booleanIndicate whether an object is available for inputOutput SFNode field texture.final voidInitialize all member variables to default values.setAmbientIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float).setAmbientIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.setAmbientIntensity(SFFloat newValue) Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float).setColor(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[]).setColor(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[]).setColor(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.setColor(float red, float green, float blue) Assign values to SFColor color field, similar tosetColor(float[]).Assign typed object value to SFColor color field, similar tosetColor(float[]).final TextureProjectorParallelsetCssClass(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String).final TextureProjectorParallelsetCssStyle(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String).final TextureProjectorParallelAccessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String).setDescription(String newValue) Accessor method to assign String value to inputOutput SFString field named description.setDescription(SFString newValue) Assign typed object value to SFString description field, similar tosetDescription(String).setDirection(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[]).setDirection(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[]).setDirection(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.setDirection(float x, float y, float z) Assign values to SFVec3f direction field, similar tosetDirection(float[]).setDirection(SFVec3f newValue) Assign typed object value to SFVec3f direction field, similar tosetDirection(float[]).setFarDistance(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetFarDistance(float).setFarDistance(float newValue) Accessor method to assign float value to inputOutput SFFloat field named farDistance.setFarDistance(SFFloat newValue) Assign typed object value to SFFloat farDistance field, similar tosetFarDistance(float).setFieldOfView(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetFieldOfView(float[]).setFieldOfView(double x, double y, double z, double t) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetFieldOfView(float[]).setFieldOfView(float[] newValue) Accessor method to assign 4-tuple float array to inputOutput SFVec4f field named fieldOfView.setFieldOfView(float x, float y, float z, float w) Assign values to SFVec4f fieldOfView field, similar tosetFieldOfView(float[]).setFieldOfView(SFVec4f newValue) Assign typed object value to SFVec4f fieldOfView field, similar tosetFieldOfView(float[]).setGlobal(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.Assign typed object value to SFBool global field, similar tosetGlobal(boolean).final TextureProjectorParallelAccessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlId field, similar tosetHtmlId(String).setIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float).setIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.setIntensity(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar tosetIntensity(float).Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLocation(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[]).setLocation(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[]).setLocation(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.setLocation(float x, float y, float z) Assign values to SFVec3f location field, similar tosetLocation(float[]).setLocation(SFVec3f newValue) Assign typed object value to SFVec3f location field, similar tosetLocation(float[]).setMetadata(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setNearDistance(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNearDistance(float).setNearDistance(float newValue) Accessor method to assign float value to inputOutput SFFloat field named nearDistance.setNearDistance(SFFloat newValue) Assign typed object value to SFFloat nearDistance field, similar tosetNearDistance(float).setOn(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.Assign typed object value to SFBool on field, similar tosetOn(boolean).setShadowIntensity(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float).setShadowIntensity(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.setShadowIntensity(SFFloat newValue) Assign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float).setShadows(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.setShadows(SFBool newValue) Assign typed object value to SFBool shadows field, similar tosetShadows(boolean).setTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field texture.setTexture(X3DTexture2DNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.setUpVector(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetUpVector(float[]).setUpVector(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetUpVector(float[]).setUpVector(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named upVector.setUpVector(float x, float y, float z) Assign values to SFVec3f upVector field, similar tosetUpVector(float[]).setUpVector(SFVec3f newValue) Assign typed object value to SFVec3f upVector field, similar tosetUpVector(float[]).final TextureProjectorParallelAccessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String).setUSE(TextureProjectorParallel DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).toStringClassicVRML(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNodegetContainerFieldAllowedValues, getContainerFieldOverride, getDEFDefault, getName, getUSEDefault, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideMethods inherited from class org.web3d.x3d.jsail.X3DConcreteElementaddComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getCssClassDefault, getCssStyleDefault, getHtmlIdDefault, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlId, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details- 
NAMEString constant NAME provides name of this element: TextureProjectorParallel.- See Also:
 
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COMPONENTString constant COMPONENT defines X3D component for the TextureProjectorParallel element: TextureProjection- See Also:
 
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LEVELpublic static final int LEVELInteger constant LEVEL provides default X3D TextureProjection component level for this element: 2- See Also:
 
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AMBIENTINTENSITY_DEFAULT_VALUEpublic static final float AMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
 
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COLOR_DEFAULT_VALUEpublic static final float[] COLOR_DEFAULT_VALUESFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).
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DESCRIPTION_DEFAULT_VALUESFString field named description has default value equal to an empty string.- See Also:
 
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DIRECTION_DEFAULT_VALUEpublic static final float[] DIRECTION_DEFAULT_VALUESFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).
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FARDISTANCE_DEFAULT_VALUEpublic static final float FARDISTANCE_DEFAULT_VALUESFFloat field named farDistance has default value -1f (Java syntax) or -1 (XML syntax).- See Also:
 
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FIELDOFVIEW_DEFAULT_VALUEpublic static final float[] FIELDOFVIEW_DEFAULT_VALUESFVec4f field named fieldOfView has default value {-1f,-1f,1f,1f} (Java syntax) or -1 -1 1 1 (XML syntax).
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GLOBAL_DEFAULT_VALUEpublic static final boolean GLOBAL_DEFAULT_VALUESFBool field named global has default value true (Java syntax) or true (XML syntax).- See Also:
 
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INTENSITY_DEFAULT_VALUEpublic static final float INTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
 
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IS_DEFAULT_VALUESFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
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LOCATION_DEFAULT_VALUEpublic static final float[] LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
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METADATA_DEFAULT_VALUESFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
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NEARDISTANCE_DEFAULT_VALUEpublic static final float NEARDISTANCE_DEFAULT_VALUESFFloat field named nearDistance has default value -1f (Java syntax) or -1 (XML syntax).- See Also:
 
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ON_DEFAULT_VALUEpublic static final boolean ON_DEFAULT_VALUESFBool field named on has default value true (Java syntax) or true (XML syntax).- See Also:
 
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SHADOWINTENSITY_DEFAULT_VALUEpublic static final float SHADOWINTENSITY_DEFAULT_VALUESFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
 
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SHADOWS_DEFAULT_VALUEpublic static final boolean SHADOWS_DEFAULT_VALUESFBool field named shadows has default value false (Java syntax) or false (XML syntax).- See Also:
 
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TEXTURE_DEFAULT_VALUESFNode field named texture has default value null (Java syntax) or NULL (XML syntax).
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UPVECTOR_DEFAULT_VALUEpublic static final float[] UPVECTOR_DEFAULT_VALUESFVec3f field named upVector has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax).
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containerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
 containerField_DEFAULT_VALUE = "children";
 containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN- See Also:
 
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fromField_AMBIENTINTENSITYfromField ROUTE name for SFFloat field named ambientIntensity.- See Also:
 
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toField_AMBIENTINTENSITYtoField ROUTE name for SFFloat field named ambientIntensity.- See Also:
 
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fromField_ASPECTRATIOfromField ROUTE name for SFFloat field named aspectRatio.- See Also:
 
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fromField_COLORfromField ROUTE name for SFColor field named color.- See Also:
 
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toField_COLORtoField ROUTE name for SFColor field named color.- See Also:
 
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fromField_DESCRIPTIONfromField ROUTE name for SFString field named description.- See Also:
 
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toField_DESCRIPTIONtoField ROUTE name for SFString field named description.- See Also:
 
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fromField_DIRECTIONfromField ROUTE name for SFVec3f field named direction.- See Also:
 
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toField_DIRECTIONtoField ROUTE name for SFVec3f field named direction.- See Also:
 
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fromField_FARDISTANCEfromField ROUTE name for SFFloat field named farDistance.- See Also:
 
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toField_FARDISTANCEtoField ROUTE name for SFFloat field named farDistance.- See Also:
 
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fromField_FIELDOFVIEWfromField ROUTE name for SFVec4f field named fieldOfView.- See Also:
 
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toField_FIELDOFVIEWtoField ROUTE name for SFVec4f field named fieldOfView.- See Also:
 
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fromField_GLOBALfromField ROUTE name for SFBool field named global.- See Also:
 
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toField_GLOBALtoField ROUTE name for SFBool field named global.- See Also:
 
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fromField_INTENSITYfromField ROUTE name for SFFloat field named intensity.- See Also:
 
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toField_INTENSITYtoField ROUTE name for SFFloat field named intensity.- See Also:
 
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fromField_IS
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fromField_LOCATIONfromField ROUTE name for SFVec3f field named location.- See Also:
 
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toField_LOCATIONtoField ROUTE name for SFVec3f field named location.- See Also:
 
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fromField_METADATAfromField ROUTE name for SFNode field named metadata.- See Also:
 
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toField_METADATAtoField ROUTE name for SFNode field named metadata.- See Also:
 
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fromField_NEARDISTANCEfromField ROUTE name for SFFloat field named nearDistance.- See Also:
 
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toField_NEARDISTANCEtoField ROUTE name for SFFloat field named nearDistance.- See Also:
 
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fromField_ON
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toField_ON
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fromField_SHADOWINTENSITYfromField ROUTE name for SFFloat field named shadowIntensity.- See Also:
 
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toField_SHADOWINTENSITYtoField ROUTE name for SFFloat field named shadowIntensity.- See Also:
 
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fromField_SHADOWSfromField ROUTE name for SFBool field named shadows.- See Also:
 
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toField_SHADOWStoField ROUTE name for SFBool field named shadows.- See Also:
 
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fromField_TEXTUREfromField ROUTE name for SFNode field named texture.- See Also:
 
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toField_TEXTUREtoField ROUTE name for SFNode field named texture.- See Also:
 
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fromField_UPVECTORfromField ROUTE name for SFVec3f field named upVector.- See Also:
 
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toField_UPVECTORtoField ROUTE name for SFVec3f field named upVector.- See Also:
 
 
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Constructor Details- 
TextureProjectorParallelpublic TextureProjectorParallel()Constructor for TextureProjectorParallel to initialize member variables with default values.
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TextureProjectorParallelUtility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
- DEFlabel- unique DEF name for this X3D node
 
 
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Method Details- 
getElementNameProvides name of this element: TextureProjectorParallel- Specified by:
- getElementNamein class- X3DConcreteElement
- Returns:
- name of this element
 
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getComponentDefines X3D component for the TextureProjectorParallel element: TextureProjection- Specified by:
- getComponentin class- X3DConcreteElement
- Returns:
- X3D component for this element
 
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getComponentLevelpublic final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
- getComponentLevelin class- X3DConcreteElement
- Returns:
- default X3D component level for this element
 
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getAmbientIntensityDefaultpublic static final float getAmbientIntensityDefault()Public accessor for encapsulated SFFloat default value 0f, returned as float.- Returns:
- default value
 
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getColorDefaultpublic static final float[] getColorDefault()Public accessor for encapsulated SFColor default value {1f,1f,1f}, returned as float array.- Returns:
- default value
 
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getDescriptionDefaultPublic accessor for encapsulated SFString default value, returned as String.- Returns:
- default value
 
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getDirectionDefaultpublic static final float[] getDirectionDefault()Public accessor for encapsulated SFVec3f default value {0f,0f,1f}, returned as float array.- Returns:
- default value
 
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getFarDistanceDefaultpublic static final float getFarDistanceDefault()Public accessor for encapsulated SFFloat default value -1f, returned as float.- Returns:
- default value
 
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getFieldOfViewDefaultpublic static final float[] getFieldOfViewDefault()Public accessor for encapsulated SFVec4f default value {-1f,-1f,1f,1f}, returned as float array.- Returns:
- default value
 
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getGlobalDefaultpublic static final boolean getGlobalDefault()Public accessor for encapsulated SFBool default value true, returned as boolean.- Returns:
- default value
 
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getIntensityDefaultpublic static final float getIntensityDefault()Public accessor for encapsulated SFFloat default value 1f, returned as float.- Returns:
- default value
 
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getISDefaultPublic accessor for encapsulated SFNode default value null, returned as IS.- Returns:
- default value
 
- 
getLocationDefaultpublic static final float[] getLocationDefault()Public accessor for encapsulated SFVec3f default value {0f,0f,0f}, returned as float array.- Returns:
- default value
 
- 
getMetadataDefaultPublic accessor for encapsulated SFNode default value null, returned as org.web3d.x3d.sai.Core.X3DMetadataObject.- Returns:
- default value
 
- 
getNearDistanceDefaultpublic static final float getNearDistanceDefault()Public accessor for encapsulated SFFloat default value -1f, returned as float.- Returns:
- default value
 
- 
getOnDefaultpublic static final boolean getOnDefault()Public accessor for encapsulated SFBool default value true, returned as boolean.- Returns:
- default value
 
- 
getShadowIntensityDefaultpublic static final float getShadowIntensityDefault()Public accessor for encapsulated SFFloat default value 1f, returned as float.- Returns:
- default value
 
- 
getShadowsDefaultpublic static final boolean getShadowsDefault()Public accessor for encapsulated SFBool default value false, returned as boolean.- Returns:
- default value
 
- 
getTextureDefaultPublic accessor for encapsulated SFNode default value null, returned as org.web3d.x3d.sai.Texturing.X3DTexture2DNode.- Returns:
- default value
 
- 
getUpVectorDefaultpublic static final float[] getUpVectorDefault()Public accessor for encapsulated SFVec3f default value {0f,1f,0f}, returned as float array.- Returns:
- default value
 
- 
getFieldTypeIndicate type corresponding to given fieldName.- Specified by:
- getFieldTypein class- X3DConcreteElement
- Parameters:
- fieldName- name of field in this X3D node
- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
 
- 
getAccessTypeIndicate accessType corresponding to given fieldName.- Specified by:
- getAccessTypein class- X3DConcreteElement
- Parameters:
- fieldName- name of field in this X3D node
- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
 
- 
getContainerFieldDefaultcontainerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
- getContainerFieldDefaultin class- X3DConcreteNode
- Returns:
- default containerField value
- See Also:
 
- 
initializepublic final void initialize()Initialize all member variables to default values.- Overrides:
- initializein class- X3DConcreteNode
 
- 
getAmbientIntensitypublic float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
 Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
 - Specified by:
- getAmbientIntensityin interface- TextureProjectorParallel
- Specified by:
- getAmbientIntensityin interface- X3DLightNode
- Specified by:
- getAmbientIntensityin interface- X3DTextureProjectorNode
- Returns:
- value of ambientIntensity field
 
- 
setAmbientIntensityAccessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
 Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile- Hint: this field may be ignored, applying the default value regardless.
 - Specified by:
- setAmbientIntensityin interface- TextureProjectorParallel
- Specified by:
- setAmbientIntensityin interface- X3DLightNode
- Specified by:
- setAmbientIntensityin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the ambientIntensity field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setAmbientIntensityAssign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float).- Parameters:
- newValue- is new value for the ambientIntensity field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setAmbientIntensityUtility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float).- Parameters:
- newValue- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getAspectRatiopublic float getAspectRatio()Provide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.
 Tooltip: aspectRatio is the ratio of width and height that is projected. *- Specified by:
- getAspectRatioin interface- TextureProjectorParallel
- Specified by:
- getAspectRatioin interface- X3DTextureProjectorNode
- Returns:
- value of aspectRatio field
 
- 
getColorpublic float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
 Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
 - Specified by:
- getColorin interface- TextureProjectorParallel
- Specified by:
- getColorin interface- X3DLightNode
- Specified by:
- getColorin interface- X3DTextureProjectorNode
- Returns:
- value of color field
 
- 
setColorAccessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
 Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
 - Specified by:
- setColorin interface- TextureProjectorParallel
- Specified by:
- setColorin interface- X3DLightNode
- Specified by:
- setColorin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the color field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setColorAssign typed object value to SFColor color field, similar tosetColor(float[]).- Parameters:
- newValue- is new value for the color field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setColorAssign values to SFColor color field, similar tosetColor(float[]).- Parameters:
- red- first component
- green- second component
- blue- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setColorUtility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[]).- Parameters:
- red- first component [0..1]
- green- second component [0..1]
- blue- third component [0..1]
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setColorUtility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[]).- Parameters:
- newArray- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getDescriptionProvide String value from inputOutput SFString field named description.
 Tooltip: Author-provided prose that describes intended purpose of the url asset.- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
 - Specified by:
- getDescriptionin interface- TextureProjectorParallel
- Specified by:
- getDescriptionin interface- X3DTextureProjectorNode
- Returns:
- value of description field
 
- 
setDescriptionAccessor method to assign String value to inputOutput SFString field named description.
 Tooltip: Author-provided prose that describes intended purpose of the url asset.- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
 - Specified by:
- setDescriptionin interface- TextureProjectorParallel
- Specified by:
- setDescriptionin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the description field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setDescriptionAssign typed object value to SFString description field, similar tosetDescription(String).- Parameters:
- newValue- is new value for the description field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getDirectionpublic float[] getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
 Tooltip: Direction for projection. *- Specified by:
- getDirectionin interface- TextureProjectorParallel
- Specified by:
- getDirectionin interface- X3DTextureProjectorNode
- Returns:
- value of direction field
 
- 
setDirectionAccessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
 Tooltip: Direction for projection. *- Specified by:
- setDirectionin interface- TextureProjectorParallel
- Specified by:
- setDirectionin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the direction field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setDirectionAssign typed object value to SFVec3f direction field, similar tosetDirection(float[]).- Parameters:
- newValue- is new value for the direction field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setDirectionAssign values to SFVec3f direction field, similar tosetDirection(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setDirectionUtility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setDirectionUtility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[]).- Parameters:
- newArray- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getFarDistancepublic float getFarDistance()Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.
 Tooltip: or (0,+infinity) maximum distance necessary for texture display. *- Specified by:
- getFarDistancein interface- TextureProjectorParallel
- Specified by:
- getFarDistancein interface- X3DTextureProjectorNode
- Returns:
- value of farDistance field
 
- 
setFarDistanceAccessor method to assign float value to inputOutput SFFloat field named farDistance.
 Tooltip: or (0,+infinity) maximum distance necessary for texture display. *- Specified by:
- setFarDistancein interface- TextureProjectorParallel
- Specified by:
- setFarDistancein interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the farDistance field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setFarDistanceAssign typed object value to SFFloat farDistance field, similar tosetFarDistance(float).- Parameters:
- newValue- is new value for the farDistance field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setFarDistanceUtility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetFarDistance(float).- Parameters:
- newValue- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getFieldOfViewpublic float[] getFieldOfView()Provide array of 4-tuple float results from inputOutput SFVec4f field named fieldOfView.
 Tooltip: Minimum and maximum extents of projection texture in units of local coordinate system. Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.- Warning: minimum corner values must remain less than maximum corner values.
- Hint: rectangular display width/height = (maxX-minX) / (maxY-minY).
- Warning: this field differs for TextureProjectorParallel and TextureProjector.
 - Specified by:
- getFieldOfViewin interface- TextureProjectorParallel
- Returns:
- value of fieldOfView field
 
- 
setFieldOfViewAccessor method to assign 4-tuple float array to inputOutput SFVec4f field named fieldOfView.
 Tooltip: Minimum and maximum extents of projection texture in units of local coordinate system. Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.- Warning: minimum corner values must remain less than maximum corner values.
- Hint: rectangular display width/height = (maxX-minX) / (maxY-minY).
- Warning: this field differs for TextureProjectorParallel and TextureProjector.
 - Specified by:
- setFieldOfViewin interface- TextureProjectorParallel
- Parameters:
- newValue- is new value for the fieldOfView field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setFieldOfViewAssign typed object value to SFVec4f fieldOfView field, similar tosetFieldOfView(float[]).- Parameters:
- newValue- is new value for the fieldOfView field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setFieldOfViewAssign values to SFVec4f fieldOfView field, similar tosetFieldOfView(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- w- fourth component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setFieldOfViewUtility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetFieldOfView(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- t- fourth component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setFieldOfViewUtility method: double-precision set-array accessor for X3D floating-point type, similar tosetFieldOfView(float[]).- Parameters:
- newArray- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getGlobalpublic boolean getGlobal()Provide boolean value from inputOutput SFBool field named global.
 Tooltip: Global texture projection illuminates all objects within their volume of influence. Scoped texture projection (global false) only illuminates objects within the same transformation hierarchy. *- Specified by:
- getGlobalin interface- TextureProjectorParallel
- Specified by:
- getGlobalin interface- X3DTextureProjectorNode
- Returns:
- value of global field
 
- 
setGlobalAccessor method to assign boolean value to inputOutput SFBool field named global.
 Tooltip: Global texture projection illuminates all objects within their volume of influence. Scoped texture projection (global false) only illuminates objects within the same transformation hierarchy. *- Specified by:
- setGlobalin interface- TextureProjectorParallel
- Specified by:
- setGlobalin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the global field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setGlobalAssign typed object value to SFBool global field, similar tosetGlobal(boolean).- Parameters:
- newValue- is new value for the global field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getIntensitypublic float getIntensity()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.
 Tooltip: [0,1] Brightness of direct emission from the light. *- Specified by:
- getIntensityin interface- TextureProjectorParallel
- Specified by:
- getIntensityin interface- X3DLightNode
- Specified by:
- getIntensityin interface- X3DTextureProjectorNode
- Returns:
- value of intensity field
 
- 
setIntensityAccessor method to assign float value to inputOutput SFFloat field named intensity.
 Tooltip: [0,1] Brightness of direct emission from the light. *- Specified by:
- setIntensityin interface- TextureProjectorParallel
- Specified by:
- setIntensityin interface- X3DLightNode
- Specified by:
- setIntensityin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the intensity field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setIntensityAssign typed object value to SFFloat intensity field, similar tosetIntensity(float).- Parameters:
- newValue- is new value for the intensity field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setIntensityUtility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float).- Parameters:
- newValue- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getISProvide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
- getISin class- X3DConcreteNode
- Returns:
- value of IS field
- See Also:
 
- 
setISAccessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
- setISin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the IS field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
- 
clearISUtility method to clear SFNode value of IS field.- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
- 
hasISpublic boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
 
- 
getLocationpublic float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
 Tooltip: Position of center of texture projection relative to local coordinate system. *- Specified by:
- getLocationin interface- TextureProjectorParallel
- Specified by:
- getLocationin interface- X3DTextureProjectorNode
- Returns:
- value of location field
 
- 
setLocationAccessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
 Tooltip: Position of center of texture projection relative to local coordinate system. *- Specified by:
- setLocationin interface- TextureProjectorParallel
- Specified by:
- setLocationin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the location field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setLocationAssign typed object value to SFVec3f location field, similar tosetLocation(float[]).- Parameters:
- newValue- is new value for the location field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setLocationAssign values to SFVec3f location field, similar tosetLocation(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setLocationUtility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setLocationUtility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[]).- Parameters:
- newArray- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getMetadataProvide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
- getMetadatain interface- TextureProjectorParallel
- Specified by:
- getMetadatain interface- X3DChildNode
- Specified by:
- getMetadatain interface- X3DLightNode
- Specified by:
- getMetadatain interface- X3DNode
- Specified by:
- getMetadatain interface- X3DTextureProjectorNode
- Returns:
- value of metadata field
- See Also:
 
- 
setMetadataAccessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
- setMetadatain interface- TextureProjectorParallel
- Specified by:
- setMetadatain interface- X3DChildNode
- Specified by:
- setMetadatain interface- X3DLightNode
- Specified by:
- setMetadatain interface- X3DNode
- Specified by:
- setMetadatain interface- X3DTextureProjectorNode
- Specified by:
- setMetadatain class- X3DConcreteNode
- Parameters:
- newValue- is new value for the metadata field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
- 
clearMetadataUtility method to clear SFNode value of metadata field.- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
- 
setMetadataAssign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
- setMetadatain class- X3DConcreteNode
- Parameters:
- newValue- is new value for the metadata field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
- 
hasMetadatapublic boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
 
- 
getNearDistancepublic float getNearDistance()Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.
 Tooltip: or (0,+infinity) minimum distance necessary for texture display. *- Specified by:
- getNearDistancein interface- TextureProjectorParallel
- Specified by:
- getNearDistancein interface- X3DTextureProjectorNode
- Returns:
- value of nearDistance field
 
- 
setNearDistanceAccessor method to assign float value to inputOutput SFFloat field named nearDistance.
 Tooltip: or (0,+infinity) minimum distance necessary for texture display. *- Specified by:
- setNearDistancein interface- TextureProjectorParallel
- Specified by:
- setNearDistancein interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the nearDistance field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setNearDistanceAssign typed object value to SFFloat nearDistance field, similar tosetNearDistance(float).- Parameters:
- newValue- is new value for the nearDistance field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setNearDistanceUtility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNearDistance(float).- Parameters:
- newValue- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getOnpublic boolean getOn()Provide boolean value from inputOutput SFBool field named on.
 Tooltip: Enables/disables this texture projection source. *- Specified by:
- getOnin interface- TextureProjectorParallel
- Specified by:
- getOnin interface- X3DLightNode
- Specified by:
- getOnin interface- X3DTextureProjectorNode
- Returns:
- value of on field
 
- 
setOnAccessor method to assign boolean value to inputOutput SFBool field named on.
 Tooltip: Enables/disables this texture projection source. *- Specified by:
- setOnin interface- TextureProjectorParallel
- Specified by:
- setOnin interface- X3DLightNode
- Specified by:
- setOnin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the on field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setOnAssign typed object value to SFBool on field, similar tosetOn(boolean).- Parameters:
- newValue- is new value for the on field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getShadowIntensitypublic float getShadowIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
 Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
- getShadowIntensityin interface- TextureProjectorParallel
- Specified by:
- getShadowIntensityin interface- X3DLightNode
- Specified by:
- getShadowIntensityin interface- X3DTextureProjectorNode
- Returns:
- value of shadowIntensity field
 
- 
setShadowIntensityAccessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
 Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *- Specified by:
- setShadowIntensityin interface- TextureProjectorParallel
- Specified by:
- setShadowIntensityin interface- X3DLightNode
- Specified by:
- setShadowIntensityin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the shadowIntensity field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setShadowIntensityAssign typed object value to SFFloat shadowIntensity field, similar tosetShadowIntensity(float).- Parameters:
- newValue- is new value for the shadowIntensity field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
setShadowIntensityUtility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetShadowIntensity(float).- Parameters:
- newValue- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
- 
getShadowspublic boolean getShadows()Provide boolean value from inputOutput SFBool field named shadows.
 Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
- getShadowsin interface- TextureProjectorParallel
- Specified by:
- getShadowsin interface- X3DLightNode
- Specified by:
- getShadowsin interface- X3DTextureProjectorNode
- Returns:
- value of shadows field
 
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setShadowsAccessor method to assign boolean value to inputOutput SFBool field named shadows.
 Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *- Specified by:
- setShadowsin interface- TextureProjectorParallel
- Specified by:
- setShadowsin interface- X3DLightNode
- Specified by:
- setShadowsin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the shadows field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setShadowsAssign typed object value to SFBool shadows field, similar tosetShadows(boolean).- Parameters:
- newValue- is new value for the shadows field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getTextureProvide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.- Specified by:
- getTexturein interface- TextureProjectorParallel
- Specified by:
- getTexturein interface- X3DTextureProjectorNode
- Returns:
- value of texture field
- See Also:
 
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setTextureAccessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.- Specified by:
- setTexturein interface- TextureProjectorParallel
- Specified by:
- setTexturein interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the texture field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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clearTextureUtility method to clear SFNode value of texture field.- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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setTextureAssign ProtoInstance (using a properly typed node) to inputOutput SFNode field texture.- Parameters:
- newValue- is new value for the texture field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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hasTexturepublic boolean hasTexture()Indicate whether an object is available for inputOutput SFNode field texture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
 
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getUpVectorpublic float[] getUpVector()Provide array of 3-tuple float results from inputOutput SFVec3f field named upVector.
 Tooltip: upVector describes the roll of the camera by defining which direction is up for camera orientation. *- Specified by:
- getUpVectorin interface- TextureProjectorParallel
- Specified by:
- getUpVectorin interface- X3DTextureProjectorNode
- Returns:
- value of upVector field
 
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setUpVectorAccessor method to assign 3-tuple float array to inputOutput SFVec3f field named upVector.
 Tooltip: upVector describes the roll of the camera by defining which direction is up for camera orientation. *- Specified by:
- setUpVectorin interface- TextureProjectorParallel
- Specified by:
- setUpVectorin interface- X3DTextureProjectorNode
- Parameters:
- newValue- is new value for the upVector field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUpVectorAssign typed object value to SFVec3f upVector field, similar tosetUpVector(float[]).- Parameters:
- newValue- is new value for the upVector field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUpVectorAssign values to SFVec3f upVector field, similar tosetUpVector(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUpVectorUtility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetUpVector(float[]).- Parameters:
- x- first component
- y- second component
- z- third component
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUpVectorUtility method: double-precision set-array accessor for X3D floating-point type, similar tosetUpVector(float[]).- Parameters:
- newArray- is new value for field
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getDEFProvide String value from inputOutput SFString field named DEF.
 Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
 - Overrides:
- getDEFin class- X3DConcreteNode
- Returns:
- value of DEF field
- See Also:
 
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setDEFAccessor method to assign String value to inputOutput SFString field named DEF.
 Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
 
 Note that setting the DEF value clears the USE value.- Specified by:
- setDEFin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the DEF field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setDEFAssign typed object value to SFString DEF field, similar tosetDEF(String).- Parameters:
- newValue- is new value for the DEF field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getUSEProvide String value from inputOutput SFString field named USE.
 Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
 - Overrides:
- getUSEin class- X3DConcreteNode
- Returns:
- value of USE field
- See Also:
 
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setUSEAccessor method to assign String value to inputOutput SFString field named USE.
 Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
 
 Note: eachUSEnode is still an independent object, with theUSEvalue matching theDEFvalue in the preceding object.
 Warning: invoking thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
 Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
- setUSEin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the USE field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUSEAssign typed object value to SFString USE field, similar tosetUSE(String).- Parameters:
- newValue- is new value for the USE field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getCssClassProvide String value from inputOutput SFString field named class.- Overrides:
- getCssClassin class- X3DConcreteElement
- Returns:
- value of class field
- See Also:
 
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setCssClassAccessor method to assign String value to inputOutput SFString field named class.- Specified by:
- setCssClassin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the class field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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setCssClassAssign typed object value to SFString cssClass field, similar tosetCssClass(String).- Parameters:
- newValue- is new value for the class field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getHtmlIdProvide String value from inputOutput SFString field named id.- Overrides:
- getHtmlIdin class- X3DConcreteElement
- Returns:
- value of id field
- See Also:
 
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setHtmlIdAccessor method to assign String value to inputOutput SFString field named id.- Specified by:
- setHtmlIdin class- X3DConcreteNode
- Parameters:
- newValue- is new value for the id field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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setHtmlIdAssign typed object value to SFString HtmlId field, similar tosetHtmlId(String).- Parameters:
- newValue- is new value for the id field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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getCssStyleProvide String value from inputOutput SFString field named style.- Overrides:
- getCssStylein class- X3DConcreteElement
- Returns:
- value of style field
- See Also:
 
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setCssStyleAccessor method to assign String value to inputOutput SFString field named style.- Specified by:
- setCssStylein class- X3DConcreteNode
- Parameters:
- newValue- is new value for the style field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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setCssStyleAssign typed object value to SFString cssClass field, similar tosetCssStyle(String).- Parameters:
- newValue- is new value for the style field.
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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setUSEAssign a USE reference to another DEF node of same node type, similar tosetUSE(String).
 Warning: note that thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
 Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
- DEFnode- must have a DEF value defined
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
 
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addCommentsAdd comment as String to contained commentsList.- Specified by:
- addCommentsin class- X3DConcreteElement
- Parameters:
- newComment- initial value
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
- See Also:
 
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addCommentsAdd comments as String[] array to contained commentsList.- Specified by:
- addCommentsin class- X3DConcreteElement
- Parameters:
- newComments- array of comments
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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addCommentsAdd CommentsBlock to contained commentsList.- Specified by:
- addCommentsin class- X3DConcreteElement
- Parameters:
- newCommentsBlock- block of comments to add
- Returns:
- TextureProjectorParallel- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
 
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toStringX3DRecursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
- toStringX3Din class- X3DConcreteElement
- Parameters:
- indentLevel- number of levels of indentation for this element
- Returns:
- X3D string
- See Also:
 
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toStringClassicVRMLRecursive method to provide ClassicVRML string serialization.- Specified by:
- toStringClassicVRMLin class- X3DConcreteElement
- Parameters:
- indentLevel- number of levels of indentation for this element
- Returns:
- ClassicVRML string
- See Also:
 
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toStringVRML97Recursive method to provide VRML97 string serialization.- Specified by:
- toStringVRML97in class- X3DConcreteElement
- Parameters:
- indentLevel- number of levels of indentation for this element
- Returns:
- VRML97 string
- See Also:
 
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findElementByNameValueRecursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
 Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
 Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
- findElementByNameValuein class- X3DConcreteElement
- Parameters:
- nameValue- is value of the name field being searched for in this element and child elements(if any)
- Returns:
- object reference to found element, null otherwise
- See Also:
 
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findElementByNameValueRecursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
 Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
 Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
- findElementByNameValuein class- X3DConcreteElement
- Parameters:
- nameValue- is value of the name field being searched for in this element and child elements(if any)
- elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
- Returns:
- object reference to found element, null otherwise
- See Also:
 
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hasElementByNameValueRecursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
- nameValue- is value of the name field being searched for in this element and child elements(if any)
- elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
- Returns:
- whether node is found
- See Also:
 
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findNodeByDEFRecursive method to provide object reference to node by DEF, if found as this node or in a contained node.
 Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
 Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
- findNodeByDEFin class- X3DConcreteElement
- Parameters:
- DEFvalue- is value of the name field being searched for in this element and child elements(if any)
- Returns:
- object reference to found node, null otherwise
- See Also:
 
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hasNodeByDEFRecursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
- DEFvalue- is value of the name field being searched for in this element and child elements(if any)
- Returns:
- whether node is found
- See Also:
 
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validateRecursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
- validatein class- X3DConcreteElement
- Returns:
- validation results (if any)
 
 
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