Uses of Package
org.web3d.x3d.sai.EnvironmentalEffects
Package
Description
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
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ClassDescriptionFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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ClassDescriptionBackground simulates ground and sky, using vertical arrays of wraparound color values.Fog simulates atmospheric effects by blending distant objects with fog color.FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.LocalFog simulates atmospheric effects by blending distant objects with fog color.TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.Abstract type from which all backgrounds inherit, also defining a background binding stack.Abstract type describing a node that influences the lighting equation through the use of fog semantics.
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ClassDescriptionFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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ClassDescriptionFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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ClassDescriptionFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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ClassDescriptionBackground simulates ground and sky, using vertical arrays of wraparound color values.Fog simulates atmospheric effects by blending distant objects with fog color.FogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.LocalFog simulates atmospheric effects by blending distant objects with fog color.TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.Abstract type from which all backgrounds inherit, also defining a background binding stack.Abstract type describing a node that influences the lighting equation through the use of fog semantics.
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ClassDescriptionFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.
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ClassDescriptionFogCoordinate defines a set of explicit fog depths on a per-vertex basis, overriding Fog visibilityRange.