Uses of Interface
org.web3d.x3d.sai.EnvironmentalEffects.TextureBackground
Package
Description
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
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Uses of TextureBackground in org.web3d.x3d.jsail.EnvironmentalEffects
Modifier and TypeClassDescriptionclass
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides. -
Uses of TextureBackground in org.web3d.x3d.sai.EnvironmentalEffects
Modifier and TypeMethodDescriptionTextureBackground.setBackTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field backTexture.TextureBackground.setBottomTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field bottomTexture.TextureBackground.setFrontTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field frontTexture.TextureBackground.setGroundAngle
(float[] newValue) Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.TextureBackground.setGroundColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.TextureBackground.setLeftTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field leftTexture.TextureBackground.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.TextureBackground.setRightTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field rightTexture.TextureBackground.setSkyAngle
(float[] newValue) Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.TextureBackground.setSkyColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.TextureBackground.setTopTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field topTexture.TextureBackground.setTransparency
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.