Package org.web3d.x3d.sai.Geometry2D
Interface TriangleSet2D
- All Superinterfaces:
X3DGeometryNode
,X3DNode
- All Known Implementing Classes:
TriangleSet2D
TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
TriangleSet2D node tooltip: [X3DGeometryNode] TriangleSet2D is a geometry node that defines a set of filled 2D triangles in X-Y plane.
- Hint: insert a Shape node before adding geometry or Appearance.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionProvide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.boolean
getSolid()
Provide boolean value from initializeOnly SFBool field named solid.float[]
Provide array of 2-tuple float results from inputOutput MFVec2f field named vertices.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setSolid
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named solid.setVertices
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput MFVec2f field named vertices.
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Method Details
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getMetadata
X3DMetadataObject getMetadata()Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
getMetadata
in interfaceX3DGeometryNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
setMetadata
in interfaceX3DGeometryNode
- Specified by:
setMetadata
in interfaceX3DNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TriangleSet2D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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getSolid
boolean getSolid()Provide boolean value from initializeOnly SFBool field named solid.
Tooltip: Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).- Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a brick).
- Warning: default value true can completely hide geometry if viewed from wrong side!
- Hint: if in doubt, use solid='false' for maximum visibility.
- Warning: solid false not supported in VRML97.
- Hint: accessType relaxed to inputOutput in order to support animation and visualization.
- Returns:
- value of solid field
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setSolid
Accessor method to assign boolean value to initializeOnly SFBool field named solid.
Tooltip: Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).- Hint: mnemonic "this geometry is solid like a brick" (you don't render the inside of a brick).
- Warning: default value true can completely hide geometry if viewed from wrong side!
- Hint: if in doubt, use solid='false' for maximum visibility.
- Warning: solid false not supported in VRML97.
- Hint: accessType relaxed to inputOutput in order to support animation and visualization.
- Parameters:
newValue
- is new value for the solid field.- Returns:
TriangleSet2D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getVertices
float[] getVertices()Provide array of 2-tuple float results from inputOutput MFVec2f field named vertices.
Tooltip: 2D coordinates of TriangleSet2D vertices.- Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial creation, avoiding the need for potentially expensive tessellation at run time.
- Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
- Returns:
- value of vertices field
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setVertices
Accessor method to assign 2-tuple float array to inputOutput MFVec2f field named vertices.
Tooltip: 2D coordinates of TriangleSet2D vertices.- Warning: simple-geometry dimensions are initializeOnly and cannot be changed after initial creation, avoiding the need for potentially expensive tessellation at run time.
- Hint: for size animation, modify the scale of a parent/ancestor Transform node instead.
- Parameters:
newValue
- is new value for the vertices field.- Returns:
TriangleSet2D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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