Package org.web3d.x3d.sai.Shaders
Interface FloatVertexAttribute
- All Superinterfaces:
X3DGeometricPropertyNode
,X3DNode
,X3DVertexAttributeNode
- All Known Implementing Classes:
FloatVertexAttribute
FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
FloatVertexAttribute node tooltip: (X3D version 3.1 or later) [X3DVertexAttributeNode] FloatVertexAttribute defines a set of per-vertex single-precision floating-point attributes. * Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionProvide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.getName()
Provide String value from initializeOnly xs:NMTOKEN field named name.int
Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.float[]
getValue()
Provide array of float results from inputOutput MFFloat field named value.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.Accessor method to assign String value to initializeOnly xs:NMTOKEN field named name.setNumComponents
(int newValue) Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.setValue
(float[] newValue) Accessor method to assign float array to inputOutput MFFloat field named value.
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Method Details
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getMetadata
X3DMetadataObject getMetadata()Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
getMetadata
in interfaceX3DGeometricPropertyNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DVertexAttributeNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
setMetadata
in interfaceX3DGeometricPropertyNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DVertexAttributeNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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getName
String getName()Provide String value from initializeOnly xs:NMTOKEN field named name.
Tooltip: Required name for this particular VertexAttribute instance.- Warning: name is not specified if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
getName
in interfaceX3DVertexAttributeNode
- Returns:
- value of name field
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setName
Accessor method to assign String value to initializeOnly xs:NMTOKEN field named name.
Tooltip: Required name for this particular VertexAttribute instance.- Warning: name is not specified if this instance is a USE node.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Specified by:
setName
in interfaceX3DVertexAttributeNode
- Parameters:
newValue
- is new value for the name field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getNumComponents
int getNumComponents()Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.
Tooltip: numComponents specifies how many consecutive floating-point values should be grouped together per vertex.- Hint: the length of the value field shall be a multiple of numComponents.
- Returns:
- value of numComponents field
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setNumComponents
Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.
Tooltip: numComponents specifies how many consecutive floating-point values should be grouped together per vertex.- Hint: the length of the value field shall be a multiple of numComponents.
- Parameters:
newValue
- is new value for the numComponents field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getValue
float[] getValue()Provide array of float results from inputOutput MFFloat field named value.
Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.- Hint: the length of the value field shall be a multiple of numComponents.
- Returns:
- value of value field
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setValue
Accessor method to assign float array to inputOutput MFFloat field named value.
Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.- Hint: the length of the value field shall be a multiple of numComponents.
- Parameters:
newValue
- is new value for the value field.- Returns:
FloatVertexAttribute
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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