Interface MultiTextureTransform

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DTextureTransformNode
All Known Implementing Classes:
MultiTextureTransform

public interface MultiTextureTransform extends X3DTextureTransformNode
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. MultiTextureTransform node tooltip: [X3DTextureTransformNode] MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
  • Hint: insert Shape and Appearance nodes before adding MultiTextureTransform.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
  • Warning: the number of textures to be blended may have a significant impact on performance, depending on available graphics hardware capabilities.
  • Hint: multitexturing is accomplished using MultiTexture, MultiTextureCoordinate and MultiTextureTransform nodes.
  • Hint: X3D Texturing component Figure 18.2 Lightmap example, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/texturing.html#f-Lightmapexample
  • Hint: X3D Texturing component Table 18.2: Comparison of single texture and multitexture attributes, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/texturing.html#t-SingleAndMultitextureAttrs
  • Warning: MultiTextureTransform may not contain another MultiTextureTransform node.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: