Class MultiTextureTransform

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing.MultiTextureTransform
All Implemented Interfaces:
X3DNode, X3DAppearanceChildNode, MultiTextureTransform, X3DTextureTransformNode

public class MultiTextureTransform extends X3DConcreteNode implements MultiTextureTransform
MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. MultiTextureTransform node tooltip: [X3DTextureTransformNode] MultiTextureTransform contains multiple TextureTransform nodes, each provided for use by corresponding ImageTexture MovieTexture or PixelTexture nodes within a sibling MultiTexture node.
  • Hint: insert Shape and Appearance nodes before adding MultiTextureTransform.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
  • Warning: the number of textures to be blended may have a significant impact on performance, depending on available graphics hardware capabilities.
  • Hint: multitexturing is accomplished using MultiTexture, MultiTextureCoordinate and MultiTextureTransform nodes.
  • Hint: X3D Texturing component Figure 18.2 Lightmap example, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/texturing.html#f-Lightmapexample
  • Hint: X3D Texturing component Table 18.2: Comparison of single texture and multitexture attributes, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/texturing.html#t-SingleAndMultitextureAttrs
  • Warning: MultiTextureTransform may not contain another MultiTextureTransform node.

Note that SFColor provides a variety of color constants.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: