Uses of Interface
org.web3d.x3d.sai.Texturing.TextureTransform
Package
Description
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
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Uses of TextureTransform in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry. -
Uses of TextureTransform in org.web3d.x3d.sai.Texturing
Modifier and TypeMethodDescriptionTextureTransform.setCenter
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named center.TextureTransform.setMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named mapping.TextureTransform.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.TextureTransform.setRotation
(float newValue) Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named rotation.TextureTransform.setScale
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named scale.TextureTransform.setTranslation
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named translation.