Class TextureTransform
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing.TextureTransform
- All Implemented Interfaces:
X3DNode
,X3DAppearanceChildNode
,TextureTransform
,X3DTextureTransformNode
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
TextureTransform node tooltip: [X3DTextureTransformNode] TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
- Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
- Hint: order of operations is translation, rotation about center, non-uniform scale about center.
- Hint: insert Shape and Appearance nodes before adding TextureTransform.
- Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final float[]
SFVec2f field named center has default value {0f,0f} (Java syntax) or 0 0 (XML syntax).static final String
String constant COMPONENT defines X3D component for the TextureTransform element: Texturingstatic final String
containerField describes typical field relationship of a node to its parent.static final String
fromField ROUTE name for SFVec2f field named center.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFString field named mapping.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFFloat field named rotation.static final String
fromField ROUTE name for SFVec2f field named scale.static final String
fromField ROUTE name for SFVec2f field named translation.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Texturing component level for this element: 1static final String
SFString field named mapping has default value equal to an empty string.static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: TextureTransform.static final float
SFFloat field named rotation has default value 0f (Java syntax) or 0 (XML syntax).static final float[]
SFVec2f field named scale has default value {1f,1f} (Java syntax) or 1 1 (XML syntax).static final String
toField ROUTE name for SFVec2f field named center.static final String
toField ROUTE name for SFString field named mapping.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFFloat field named rotation.static final String
toField ROUTE name for SFVec2f field named scale.static final String
toField ROUTE name for SFVec2f field named translation.static final float[]
SFVec2f field named translation has default value {0f,0f} (Java syntax) or 0 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for TextureTransform to initialize member variables with default values.TextureTransform
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.float[]
Provide array of 2-tuple float results from inputOutput SFVec2f field named center.final String
Defines X3D component for the TextureTransform element: Texturingfinal int
Provides default X3D component level for this element: 1final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.final String
Provides name of this element: TextureTransformgetFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.Provide String value from inputOutput SFString field named mapping.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value unit axis, angle (in radians) from inputOutput SFFloat field named rotation.float[]
getScale()
Provide array of 2-tuple float results from inputOutput SFVec2f field named scale.float[]
Provide array of 2-tuple float results from inputOutput SFVec2f field named translation.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.final void
Initialize all member variables to default values.setCenter
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetCenter(float[])
.setCenter
(double x, double y) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetCenter(float[])
.setCenter
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named center.setCenter
(float x, float y) Assign values to SFVec2f center field, similar tosetCenter(float[])
.Assign typed object value to SFVec2f center field, similar tosetCenter(float[])
.final TextureTransform
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final TextureTransform
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final TextureTransform
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.final TextureTransform
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named mapping.setMapping
(SFString newValue) Assign typed object value to SFString mapping field, similar tosetMapping(String)
.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setRotation
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetRotation(float)
.setRotation
(float newValue) Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named rotation.setRotation
(SFFloat newValue) Assign typed object value to SFFloat rotation field, similar tosetRotation(float)
.setScale
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetScale(float[])
.setScale
(double x, double y) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetScale(float[])
.setScale
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named scale.setScale
(float x, float y) Assign values to SFVec2f scale field, similar tosetScale(float[])
.Assign typed object value to SFVec2f scale field, similar tosetScale(float[])
.setTranslation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTranslation(float[])
.setTranslation
(double x, double y) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetTranslation(float[])
.setTranslation
(float[] newValue) Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named translation.setTranslation
(float x, float y) Assign values to SFVec2f translation field, similar tosetTranslation(float[])
.setTranslation
(SFVec2f newValue) Assign typed object value to SFVec2f translation field, similar tosetTranslation(float[])
.final TextureTransform
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.setUSE
(TextureTransform DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: TextureTransform.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the TextureTransform element: Texturing- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Texturing component level for this element: 1- See Also:
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CENTER_DEFAULT_VALUE
public static final float[] CENTER_DEFAULT_VALUESFVec2f field named center has default value {0f,0f} (Java syntax) or 0 0 (XML syntax). -
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
MAPPING_DEFAULT_VALUE
SFString field named mapping has default value equal to an empty string.- See Also:
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METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
ROTATION_DEFAULT_VALUE
public static final float ROTATION_DEFAULT_VALUESFFloat field named rotation has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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SCALE_DEFAULT_VALUE
public static final float[] SCALE_DEFAULT_VALUESFVec2f field named scale has default value {1f,1f} (Java syntax) or 1 1 (XML syntax). -
TRANSLATION_DEFAULT_VALUE
public static final float[] TRANSLATION_DEFAULT_VALUESFVec2f field named translation has default value {0f,0f} (Java syntax) or 0 0 (XML syntax). -
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "textureTransform";
containerField_ALLOWED_VALUES = {"textureTransform" }; type xs:NMTOKEN- See Also:
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fromField_CENTER
fromField ROUTE name for SFVec2f field named center.- See Also:
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toField_CENTER
toField ROUTE name for SFVec2f field named center.- See Also:
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fromField_IS
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fromField_MAPPING
fromField ROUTE name for SFString field named mapping.- See Also:
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toField_MAPPING
toField ROUTE name for SFString field named mapping.- See Also:
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_ROTATION
fromField ROUTE name for SFFloat field named rotation.- See Also:
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toField_ROTATION
toField ROUTE name for SFFloat field named rotation.- See Also:
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fromField_SCALE
fromField ROUTE name for SFVec2f field named scale.- See Also:
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toField_SCALE
toField ROUTE name for SFVec2f field named scale.- See Also:
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fromField_TRANSLATION
fromField ROUTE name for SFVec2f field named translation.- See Also:
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toField_TRANSLATION
toField ROUTE name for SFVec2f field named translation.- See Also:
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Constructor Details
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TextureTransform
public TextureTransform()Constructor for TextureTransform to initialize member variables with default values. -
TextureTransform
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: TextureTransform- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the TextureTransform element: Texturing- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getCenter
public float[] getCenter()Provide array of 2-tuple float results from inputOutput SFVec2f field named center.
Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *- Specified by:
getCenter
in interfaceTextureTransform
- Returns:
- value of center field
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setCenter
Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named center.
Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *- Specified by:
setCenter
in interfaceTextureTransform
- Parameters:
newValue
- is new value for the center field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Assign typed object value to SFVec2f center field, similar tosetCenter(float[])
.- Parameters:
newValue
- is new value for the center field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Assign values to SFVec2f center field, similar tosetCenter(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetCenter(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setCenter
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetCenter(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
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setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearIS
Utility method to clear SFNode value of IS field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
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getMapping
Provide String value from inputOutput SFString field named mapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getMapping
in interfaceTextureTransform
- Returns:
- value of mapping field
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setMapping
Accessor method to assign String value to inputOutput SFString field named mapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setMapping
in interfaceTextureTransform
- Parameters:
newValue
- is new value for the mapping field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setMapping
Assign typed object value to SFString mapping field, similar tosetMapping(String)
.- Parameters:
newValue
- is new value for the mapping field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceTextureTransform
- Specified by:
getMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DTextureTransformNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceTextureTransform
- Specified by:
setMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DTextureTransformNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
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getRotation
public float getRotation()Provide float value unit axis, angle (in radians) from inputOutput SFFloat field named rotation.
Tooltip: single rotation angle of texture about center (opposite effect appears on geometry).- Warning: use a single radian angle value, not a 4-tuple Rotation.
- Specified by:
getRotation
in interfaceTextureTransform
- Returns:
- value of rotation field
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setRotation
Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named rotation.
Tooltip: single rotation angle of texture about center (opposite effect appears on geometry).- Warning: use a single radian angle value, not a 4-tuple Rotation.
- Specified by:
setRotation
in interfaceTextureTransform
- Parameters:
newValue
- is new value for the rotation field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setRotation
Assign typed object value to SFFloat rotation field, similar tosetRotation(float)
.- Parameters:
newValue
- is new value for the rotation field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setRotation
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetRotation(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getScale
public float[] getScale()Provide array of 2-tuple float results from inputOutput SFVec2f field named scale.
Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *- Specified by:
getScale
in interfaceTextureTransform
- Returns:
- value of scale field
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setScale
Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named scale.
Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *- Specified by:
setScale
in interfaceTextureTransform
- Parameters:
newValue
- is new value for the scale field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setScale
Assign typed object value to SFVec2f scale field, similar tosetScale(float[])
.- Parameters:
newValue
- is new value for the scale field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setScale
Assign values to SFVec2f scale field, similar tosetScale(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setScale
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetScale(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setScale
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetScale(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getTranslation
public float[] getTranslation()Provide array of 2-tuple float results from inputOutput SFVec2f field named translation.
Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *- Specified by:
getTranslation
in interfaceTextureTransform
- Returns:
- value of translation field
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setTranslation
Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named translation.
Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *- Specified by:
setTranslation
in interfaceTextureTransform
- Parameters:
newValue
- is new value for the translation field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Assign typed object value to SFVec2f translation field, similar tosetTranslation(float[])
.- Parameters:
newValue
- is new value for the translation field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Assign values to SFVec2f translation field, similar tosetTranslation(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetTranslation(float[])
.- Parameters:
x
- first componenty
- second component- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setTranslation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTranslation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
TextureTransform
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-