Interface TextureTransform

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DTextureTransformNode
All Known Implementing Classes:
TextureTransform

public interface TextureTransform extends X3DTextureTransformNode
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TextureTransform node tooltip: [X3DTextureTransformNode] TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
  • Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
  • Hint: order of operations is translation, rotation about center, non-uniform scale about center.
  • Hint: insert Shape and Appearance nodes before adding TextureTransform.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: