Interface TextureCoordinate4D

All Superinterfaces:
X3DGeometricPropertyNode, X3DNode, X3DSingleTextureCoordinateNode, X3DTextureCoordinateNode
All Known Implementing Classes:
TextureCoordinate4D

public interface TextureCoordinate4D extends X3DSingleTextureCoordinateNode
TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TextureCoordinate4D node tooltip: (X3D version 3.1 or later) [X3DTextureCoordinateNode] TextureCoordinate4D specifies a set of 4D (homogeneous 3D) texture coordinates used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map 3D textures to vertices.
  • Hint: add Shape and then polgyonal/planar geometry before adding texture coordinates.
  • Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: