Package org.web3d.x3d.sai.Texturing3D
Interface TextureTransform3D
- All Superinterfaces:
X3DAppearanceChildNode
,X3DNode
,X3DTextureTransformNode
- All Known Implementing Classes:
TextureTransform3D
TextureTransform3D applies a 3D transformation to texture coordinates.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
TextureTransform3D node tooltip: (X3D version 3.1 or later) [X3DTextureTransformNode] TextureTransform3D applies a 3D transformation to texture coordinates.
- Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
- Hint: order of operations is translation, rotation about center, non-uniform scale about center.
- Hint: insert Shape and Appearance nodes before adding TextureTransform3D.
- Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionfloat[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named center.Provide String value from inputOutput SFString field named mapping.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float[]
Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.float[]
getScale()
Provide array of 3-tuple float results from inputOutput SFVec3f field named scale.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.setCenter
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.setMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named mapping.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setRotation
(float[] newValue) Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.setScale
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.setTranslation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.
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Method Details
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getCenter
float[] getCenter()Provide array of 3-tuple float results from inputOutput SFVec3f field named center.
Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *- Returns:
- value of center field
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setCenter
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.
Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *- Parameters:
newValue
- is new value for the center field.- Returns:
TextureTransform3D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMapping
String getMapping()Provide String value from inputOutput SFString field named mapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Returns:
- value of mapping field
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setMapping
Accessor method to assign String value to inputOutput SFString field named mapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Parameters:
newValue
- is new value for the mapping field.- Returns:
TextureTransform3D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
X3DMetadataObject getMetadata()Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
getMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DTextureTransformNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.- Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/core.html#Metadata
- Specified by:
setMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DTextureTransformNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureTransform3D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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getRotation
float[] getRotation()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.
Tooltip: rotation angle of texture about center (opposite effect appears on geometry). *- Returns:
- value of rotation field
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setRotation
Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.
Tooltip: rotation angle of texture about center (opposite effect appears on geometry). *- Parameters:
newValue
- is new value for the rotation field.- Returns:
TextureTransform3D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getScale
float[] getScale()Provide array of 3-tuple float results from inputOutput SFVec3f field named scale.
Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *- Returns:
- value of scale field
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setScale
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.
Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *- Parameters:
newValue
- is new value for the scale field.- Returns:
TextureTransform3D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getTranslation
float[] getTranslation()Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.
Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *- Returns:
- value of translation field
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setTranslation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.
Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *- Parameters:
newValue
- is new value for the translation field.- Returns:
TextureTransform3D
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-