Interface TextureTransform3D

All Superinterfaces:
X3DAppearanceChildNode, X3DNode, X3DTextureTransformNode
All Known Implementing Classes:
TextureTransform3D

public interface TextureTransform3D extends X3DTextureTransformNode
TextureTransform3D applies a 3D transformation to texture coordinates.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TextureTransform3D node tooltip: (X3D version 3.1 or later) [X3DTextureTransformNode] TextureTransform3D applies a 3D transformation to texture coordinates.
  • Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
  • Hint: order of operations is translation, rotation about center, non-uniform scale about center.
  • Hint: insert Shape and Appearance nodes before adding TextureTransform3D.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    float[]
    Provide array of 3-tuple float results from inputOutput SFVec3f field named center.
    Provide String value from inputOutput SFString field named mapping.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    float[]
    Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.
    float[]
    Provide array of 3-tuple float results from inputOutput SFVec3f field named scale.
    float[]
    Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.
    setCenter(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.
    setMapping(String newValue)
    Accessor method to assign String value to inputOutput SFString field named mapping.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    setRotation(float[] newValue)
    Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.
    setScale(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.
    setTranslation(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.
  • Method Details

    • getCenter

      float[] getCenter()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named center.

      Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *
      Returns:
      value of center field
    • setCenter

      TextureTransform3D setCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.

      Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *
      Parameters:
      newValue - is new value for the center field.
      Returns:
      TextureTransform3D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMapping

      String getMapping()
      Provide String value from inputOutput SFString field named mapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Returns:
      value of mapping field
    • setMapping

      TextureTransform3D setMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named mapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
      Parameters:
      newValue - is new value for the mapping field.
      Returns:
      TextureTransform3D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DAppearanceChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DTextureTransformNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      TextureTransform3D setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DAppearanceChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DTextureTransformNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TextureTransform3D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getRotation

      float[] getRotation()
      Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.

      Tooltip: rotation angle of texture about center (opposite effect appears on geometry). *
      Returns:
      value of rotation field
    • setRotation

      TextureTransform3D setRotation(float[] newValue)
      Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.

      Tooltip: rotation angle of texture about center (opposite effect appears on geometry). *
      Parameters:
      newValue - is new value for the rotation field.
      Returns:
      TextureTransform3D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getScale

      float[] getScale()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named scale.

      Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *
      Returns:
      value of scale field
    • setScale

      TextureTransform3D setScale(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.

      Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *
      Parameters:
      newValue - is new value for the scale field.
      Returns:
      TextureTransform3D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTranslation

      float[] getTranslation()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.

      Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *
      Returns:
      value of translation field
    • setTranslation

      TextureTransform3D setTranslation(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.

      Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *
      Parameters:
      newValue - is new value for the translation field.
      Returns:
      TextureTransform3D - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).