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7 X3D Models | X3D Model Descriptions | |
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Empty Scene | ||
Empty Scene Core Profile |
Illustrate a minimalist scene using only Core profile nodes. Root nodes must either be allowed children nodes of a Grouping node, or a LayerSet node. Note that DOCTYPE, head/meta and Group/Metadata* elements can be deleted without losing scene validity. Specification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023, 7 Core Component, Table 7.2 — Core component support levels Specification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023, Annex A Core Profile, Table A.3 — Nodes for conforming to the Core profile |
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Header Profile Component Unit Meta Example | Simple scene demonstrating X3D header, profile, component unit and meta definitions. The component tags raise the support level from Immersive profile to include other components included in the X3D 3.0 Full profile. Common unit conversion factors change from X3D defaults in radians, meters, Newtons and kilograms. | |
Hello Scene Graph Structure | Show basic scene graph structure | |
Hello Triangle | Simplest possible triangle definition. Note that head metadata is optional. Provides interesting comparison to OpenGL definitions. | |
Hello World | Simple X3D model example: Hello World! | |
new Scene |
*enter description here, short-sentence summaries preferred* Specification reference: X3D 4.0 Architecture, ISO/IEC 19775-1:2023 |
Online at https://www.web3d.org/x3d/content/examples/X3dForWebAuthors/Chapter01TechnicalOverview Master source-code model archive is under version control at |
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.