Class IndexedFaceSetExample

java.lang.Object
ConformanceNist.Appearance.PixelTexture.IndexedFaceSetExample

public class IndexedFaceSetExample extends Object

Test of mapping a PixelTexture image to an IndexedFaceSet with three unequal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The PixelTexture should map to an IndexedFaceSet geometry by projecting the image through the geometry bounding box face with the long and second-longest axes, and onto the IndexedFaceSetgeometry. A horizontally reversed PixelTexture is mapped to the opposite side of the IndexedFaceSet. Geometry faces between the front and back are smeared with the projected end-pixels of the PixelTexture. The PixelTextures S axis is scaled to the long horizontal size of the bouding box. Any PixelTexture pixels extending beyond the geometry in the +T direction are removed to prevent image wharping. As a result, the top of the PixelTexture should appear chopped off.

Related links: Catalog page IndexedFaceSetExample, source IndexedFaceSetExample.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title IndexedFaceSetExample.x3d
Image IndexedFaceSet-front.jpg
Image IndexedFaceSet-rear.jpg
Image IndexedFaceSet-top.jpg
Image IndexedFaceSet-bottom.jpg
Image IndexedFaceSet-left.jpg
Image IndexedFaceSet-right.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
translated 21 January 2001
modified 28 August 2023
description Test of mapping a PixelTexture image to an IndexedFaceSet with three unequal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The PixelTexture should map to an IndexedFaceSet geometry by projecting the image through the geometry bounding box face with the long and second-longest axes, and onto the IndexedFaceSetgeometry. A horizontally reversed PixelTexture is mapped to the opposite side of the IndexedFaceSet. Geometry faces between the front and back are smeared with the projected end-pixels of the PixelTexture. The PixelTextures S axis is scaled to the long horizontal size of the bouding box. Any PixelTexture pixels extending beyond the geometry in the +T direction are removed to prevent image wharping. As a result, the top of the PixelTexture should appear chopped off
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/IndexedFaceSetExample.x3d
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.