X3D Example Archives: X3D4AM, X3D for Advanced Modeling, Conversions

Conversions

This chapter shows a series of conversion, export and import example scenes illustrating the use of various tools. Open-source contributions are welcome.

Recommended changes to tool exporters include BlenderConversionIssues.txt, NetfabbConversionIssues.txt and OpenJSCadConversionIssues.txt

Conversions
  16 X3D Models       X3D Model Descriptions
   BlenderDefaultBox Blender default box exported to X3D, with adjustments and cleanups to illustrate best practices for authoring. After launching Blender use menu items File, Export, X3D.
   BlenderFishHead BlenderFishHead Blender model import and export of Fish Head model.
   BlenderMonkeySuzanne BlenderMonkeySuzanne Export Blender Suzanne monkey.
   BlenderX3dTheorem The simple scene was created in Blender using Blender modelling capabilities (Blender 5.0.1) and exported to X3D using the standard X3D/VRML Blender import/export extension.
   NetfabbFishHeadCorrected NetfabbFishHeadCorrected Corrected version of exported model: test Netfabb import and export with simplest mesh closed solid.
   NetfabbFishHeadExported NetfabbFishHeadExported Exported model: test Netfabb import and export with a STEP part shape used to demonstrate computer-aided manufacturing processes.
   NetfabbTetrahedronCorrected NetfabbTetrahedronCorrected Corrected version of exported model: test Netfabb import and export with simplest mesh closed solid.
   NetfabbTetrahedronExported NetfabbTetrahedronExported Exported model: test Netfabb import and export with simplest mesh closed solid.
   NetfabbTetrahedronOriginal NetfabbTetrahedronOriginal Original model: test Netfabb import and export with simplest mesh closed solid.
   OpenJSCadLogo OpenJSCadLogo OpenJSCAD logo model demonstrating programmatic scripting for solid modeling in Javascript with user-editable parametric models, Web-based editing and STL/X3D export.
   PhysicalMaterialNormalMap Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4
   SpriFishHeadOriginal SpriFishHeadOriginal Original model: test tool import and export with a STEP part shape used to demonstrate computer-aided manufacturing processes.
   SpriStepAS1PE203 SpriStepAS1PE203 KShell Step Prolog Restful Interface (SPRI) model export of STEP reference file AS1-PE-203.
   TinkercadX3dExtrudedTextCreationGLTF Extruded text using TinkerCad export to glb (binary glTF) and then X3D Inline loading.
   TinkercadX3dExtrudedTextCreationOBJ Extruded text using TinkerCad export to glTF and then X3D Inline loading.
   TinkercadX3dExtrudedTextCreationSTL Extruded text using TinkerCad export to glTF and then X3D Inline loading.

The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.