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This chapter demonstrates techniques for texture mapping, multitextures, and 3D textures.
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5 X3D Models | X3D Model Descriptions | |
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Multi Texture Design Pattern | Design pattern for MultiTexture, MultiTextureCoordinate, MultiTextureTransform node correspondences |
Multi Texture Teapot | MultiTextureTeapot X3D example uses texture, material and TextureCoordinateGenerator properties provided by Castle Game Engine example model, applied to the Newell Teapot geometry. Also added X3D logo for coolness! | |
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Texture Angle Viewer | View a given texture from different angles to judge readability, example use is a QR code. |
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Texture Map Comparisons Cylinder |
![]() Specification reference: X3D Abstract Specification, 18.2.3 Texture coordinates |
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Texture Map Comparisons Rectangle |
![]() Specification reference: X3D Abstract Specification, 18.2.3 Texture coordinates |
Online at https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/TextureMapping Master source-code model archive is under subversion control at |
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.
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