Class SpatialSound

java.lang.Object
All Implemented Interfaces:
X3DChildNode, X3DNode, SpatialSound, X3DSoundNode

public class SpatialSound
extends X3DConcreteNode
implements SpatialSound
The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.

X3D node tooltip: (X3D version 4.0 draft) [X3DSoundNode] The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: SpatialSound, X3D Tooltips: SpatialSound, X3D Scene Authoring Hints
  • Field Details

  • Constructor Details

    • SpatialSound

      public SpatialSound()
      Constructor for SpatialSound to initialize member variables with default values.
    • SpatialSound

      public SpatialSound​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: SpatialSound
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the SpatialSound element: Sound
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getConeInnerAngle

      public float getConeInnerAngle()
      Provide float value unit axis, angle (in radians) within allowed range of [0,6.2832] from inputOutput SFFloat field named coneInnerAngle.

      Tooltip: [0,2pi] coneInnerAngle is centered along direction and defines the inner conical volume, inside of which no source gain reduction occurs.
      Specified by:
      getConeInnerAngle in interface SpatialSound
      Returns:
      value of coneInnerAngle field
    • setConeInnerAngle

      public SpatialSound setConeInnerAngle​(float newValue)
      Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named coneInnerAngle.

      Tooltip: [0,2pi] coneInnerAngle is centered along direction and defines the inner conical volume, inside of which no source gain reduction occurs.
      Specified by:
      setConeInnerAngle in interface SpatialSound
      Parameters:
      newValue - is new value for the coneInnerAngle field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConeInnerAngle

      public SpatialSound setConeInnerAngle​(SFFloat newValue)
      Assign typed object value to SFFloat coneInnerAngle field, similar to setConeInnerAngle(float).
      Parameters:
      newValue - is new value for the coneInnerAngle field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConeInnerAngle

      public SpatialSound setConeInnerAngle​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setConeInnerAngle(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getConeOuterAngle

      public float getConeOuterAngle()
      Provide float value unit axis, angle (in radians) within allowed range of [0,6.2832] from inputOutput SFFloat field named coneOuterAngle.

      Tooltip: [0,2pi] coneOuterAngle is centered along direction and defines an outer conical volume, within which the sound gain decreases linearly from full gain to coneOuterGain. Outside of coneOuterAngle, gain equals coneOuterGain.
      Specified by:
      getConeOuterAngle in interface SpatialSound
      Returns:
      value of coneOuterAngle field
    • setConeOuterAngle

      public SpatialSound setConeOuterAngle​(float newValue)
      Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named coneOuterAngle.

      Tooltip: [0,2pi] coneOuterAngle is centered along direction and defines an outer conical volume, within which the sound gain decreases linearly from full gain to coneOuterGain. Outside of coneOuterAngle, gain equals coneOuterGain.
      Specified by:
      setConeOuterAngle in interface SpatialSound
      Parameters:
      newValue - is new value for the coneOuterAngle field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConeOuterAngle

      public SpatialSound setConeOuterAngle​(SFFloat newValue)
      Assign typed object value to SFFloat coneOuterAngle field, similar to setConeOuterAngle(float).
      Parameters:
      newValue - is new value for the coneOuterAngle field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConeOuterAngle

      public SpatialSound setConeOuterAngle​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setConeOuterAngle(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getConeOuterGain

      public float getConeOuterGain()
      Provide float value from inputOutput SFFloat field named coneOuterGain.

      Tooltip: (-infinity,+infinity) coneOuterGain is minimum gain value found outside coneOuterAngle. *
      Specified by:
      getConeOuterGain in interface SpatialSound
      Returns:
      value of coneOuterGain field
    • setConeOuterGain

      public SpatialSound setConeOuterGain​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named coneOuterGain.

      Tooltip: (-infinity,+infinity) coneOuterGain is minimum gain value found outside coneOuterAngle. *
      Specified by:
      setConeOuterGain in interface SpatialSound
      Parameters:
      newValue - is new value for the coneOuterGain field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConeOuterGain

      public SpatialSound setConeOuterGain​(SFFloat newValue)
      Assign typed object value to SFFloat coneOuterGain field, similar to setConeOuterGain(float).
      Parameters:
      newValue - is new value for the coneOuterGain field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setConeOuterGain

      public SpatialSound setConeOuterGain​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setConeOuterGain(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDescription

      public java.lang.String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of the url asset.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Specified by:
      getDescription in interface SpatialSound
      Specified by:
      getDescription in interface X3DSoundNode
      Returns:
      value of description field
    • setDescription

      public SpatialSound setDescription​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of the url asset.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Specified by:
      setDescription in interface SpatialSound
      Specified by:
      setDescription in interface X3DSoundNode
      Parameters:
      newValue - is new value for the description field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDescription

      public SpatialSound setDescription​(SFString newValue)
      Assign typed object value to SFString description field, similar to setDescription(String).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDirection

      public float[] getDirection()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.

      Tooltip: direction of sound axis, relative to local coordinate system. *
      Specified by:
      getDirection in interface SpatialSound
      Returns:
      value of direction field
    • setDirection

      public SpatialSound setDirection​(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.

      Tooltip: direction of sound axis, relative to local coordinate system. *
      Specified by:
      setDirection in interface SpatialSound
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public SpatialSound setDirection​(SFVec3f newValue)
      Assign typed object value to SFVec3f direction field, similar to setDirection(float[]).
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public SpatialSound setDirection​(float x, float y, float z)
      Assign values to SFVec3f direction field, similar to setDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public SpatialSound setDirection​(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public SpatialSound setDirection​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setDirection(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDistanceModel

      public java.lang.String getDistanceModel()
      Provide String enumeration value (baseType SFString) ["linear" | "inverse" | "exponential"] from inputOutput SFString field named distanceModel.

      Tooltip: distanceModel determines how field specifies which algorithm to use for sound attenuation, corresponding to distance between an audio source and a listener, as it moves away from the listener.

      Available enumeration values for string comparison: LINEAR, INVERSE, EXPONENTIAL.
      Specified by:
      getDistanceModel in interface SpatialSound
      Returns:
      value of distanceModel field
    • setDistanceModel

      public SpatialSound setDistanceModel​(java.lang.String newValue)
      Accessor method to assign String enumeration value ("linear" | "inverse" | "exponential") to inputOutput SFString field named distanceModel.

      Warning: authors can only choose from a strict list of enumeration values (LINEAR, INVERSE, EXPONENTIAL).

      Tooltip: distanceModel determines how field specifies which algorithm to use for sound attenuation, corresponding to distance between an audio source and a listener, as it moves away from the listener.
      Specified by:
      setDistanceModel in interface SpatialSound
      Parameters:
      newValue - is new value for the distanceModel field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDistanceModel

      public SpatialSound setDistanceModel​(SFString newValue)
      Assign typed object value to SFString distanceModel field, similar to setDistanceModel(String).
      Parameters:
      newValue - is new value for the distanceModel field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface SpatialSound
      Specified by:
      getEnabled in interface X3DSoundNode
      Returns:
      value of enabled field
    • setEnabled

      public SpatialSound setEnabled​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface SpatialSound
      Specified by:
      setEnabled in interface X3DSoundNode
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public SpatialSound setEnabled​(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnableHRTF

      public boolean getEnableHRTF()
      Provide boolean value from inputOutput SFBool field named enableHRTF.

      Tooltip: enableHRTF enables/disables Head Related Transfer Function (HRTF) auralization, if available.
      Specified by:
      getEnableHRTF in interface SpatialSound
      Returns:
      value of enableHRTF field
    • setEnableHRTF

      public SpatialSound setEnableHRTF​(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enableHRTF.

      Tooltip: enableHRTF enables/disables Head Related Transfer Function (HRTF) auralization, if available.
      Specified by:
      setEnableHRTF in interface SpatialSound
      Parameters:
      newValue - is new value for the enableHRTF field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnableHRTF

      public SpatialSound setEnableHRTF​(SFBool newValue)
      Assign typed object value to SFBool enableHRTF field, similar to setEnableHRTF(boolean).
      Parameters:
      newValue - is new value for the enableHRTF field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGain

      public float getGain()
      Provide float value from inputOutput SFFloat field named gain.

      Tooltip: (-infinity,+infinity) The gain field is a factor that represents the amount of linear amplification to apply to the output of the node.
      • Warning: Decibel values shall not be used.
      • Hint: Negative gain factors negate the input signal.
      Specified by:
      getGain in interface SpatialSound
      Specified by:
      getGain in interface X3DSoundNode
      Returns:
      value of gain field
    • setGain

      public SpatialSound setGain​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named gain.

      Tooltip: (-infinity,+infinity) The gain field is a factor that represents the amount of linear amplification to apply to the output of the node.
      • Warning: Decibel values shall not be used.
      • Hint: Negative gain factors negate the input signal.
      Specified by:
      setGain in interface SpatialSound
      Specified by:
      setGain in interface X3DSoundNode
      Parameters:
      newValue - is new value for the gain field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGain

      public SpatialSound setGain​(SFFloat newValue)
      Assign typed object value to SFFloat gain field, similar to setGain(float).
      Parameters:
      newValue - is new value for the gain field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGain

      public SpatialSound setGain​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setGain(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIntensity

      public float getIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.

      Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *
      Specified by:
      getIntensity in interface SpatialSound
      Returns:
      value of intensity field
    • setIntensity

      public SpatialSound setIntensity​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named intensity.

      Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *
      Specified by:
      setIntensity in interface SpatialSound
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIntensity

      public SpatialSound setIntensity​(SFFloat newValue)
      Assign typed object value to SFFloat intensity field, similar to setIntensity(float).
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIntensity

      public SpatialSound setIntensity​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setIntensity(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public SpatialSound setIS​(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public SpatialSound clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getLocation

      public float[] getLocation()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named location.

      Tooltip: [0,+infinity) Position of sound ellipsoid center, relative to local coordinate system.
      • Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
      Specified by:
      getLocation in interface SpatialSound
      Returns:
      value of location field
    • setLocation

      public SpatialSound setLocation​(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.

      Tooltip: [0,+infinity) Position of sound ellipsoid center, relative to local coordinate system.
      • Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
      Specified by:
      setLocation in interface SpatialSound
      Parameters:
      newValue - is new value for the location field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public SpatialSound setLocation​(SFVec3f newValue)
      Assign typed object value to SFVec3f location field, similar to setLocation(float[]).
      Parameters:
      newValue - is new value for the location field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public SpatialSound setLocation​(float x, float y, float z)
      Assign values to SFVec3f location field, similar to setLocation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public SpatialSound setLocation​(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setLocation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public SpatialSound setLocation​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setLocation(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMaxDistance

      public float getMaxDistance()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxDistance.

      Tooltip: [0,+infinity) maxDistance is the maximum distance where sound is renderable between source and listener, after which no reduction in sound volume occurs. *
      Specified by:
      getMaxDistance in interface SpatialSound
      Returns:
      value of maxDistance field
    • setMaxDistance

      public SpatialSound setMaxDistance​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named maxDistance.

      Tooltip: [0,+infinity) maxDistance is the maximum distance where sound is renderable between source and listener, after which no reduction in sound volume occurs. *
      Specified by:
      setMaxDistance in interface SpatialSound
      Parameters:
      newValue - is new value for the maxDistance field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxDistance

      public SpatialSound setMaxDistance​(SFFloat newValue)
      Assign typed object value to SFFloat maxDistance field, similar to setMaxDistance(float).
      Parameters:
      newValue - is new value for the maxDistance field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxDistance

      public SpatialSound setMaxDistance​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMaxDistance(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface SpatialSound
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DSoundNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public SpatialSound setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface SpatialSound
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DSoundNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public SpatialSound clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public SpatialSound setMetadata​(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata( org.web3d.x3d.sai.Core.X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getPriority

      public float getPriority()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.

      Tooltip: Player hint [0,1] if needed to choose which sounds to play. *
      Specified by:
      getPriority in interface SpatialSound
      Returns:
      value of priority field
    • setPriority

      public SpatialSound setPriority​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named priority.

      Tooltip: Player hint [0,1] if needed to choose which sounds to play. *
      Specified by:
      setPriority in interface SpatialSound
      Parameters:
      newValue - is new value for the priority field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPriority

      public SpatialSound setPriority​(SFFloat newValue)
      Assign typed object value to SFFloat priority field, similar to setPriority(float).
      Parameters:
      newValue - is new value for the priority field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPriority

      public SpatialSound setPriority​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setPriority(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getReferenceDistance

      public float getReferenceDistance()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named referenceDistance.

      Tooltip: [0,+infinity) referenceDistance for reducing volume as source moves further from the listener. For distances less than this value, volume is not reduced.
      Specified by:
      getReferenceDistance in interface SpatialSound
      Returns:
      value of referenceDistance field
    • setReferenceDistance

      public SpatialSound setReferenceDistance​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named referenceDistance.

      Tooltip: [0,+infinity) referenceDistance for reducing volume as source moves further from the listener. For distances less than this value, volume is not reduced.
      Specified by:
      setReferenceDistance in interface SpatialSound
      Parameters:
      newValue - is new value for the referenceDistance field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setReferenceDistance

      public SpatialSound setReferenceDistance​(SFFloat newValue)
      Assign typed object value to SFFloat referenceDistance field, similar to setReferenceDistance(float).
      Parameters:
      newValue - is new value for the referenceDistance field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setReferenceDistance

      public SpatialSound setReferenceDistance​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setReferenceDistance(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getRolloffFactor

      public float getRolloffFactor()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named rolloffFactor.

      Tooltip: [0,+infinity) rolloffFactor indicates how quickly volume is reduced as source moves further from listener.
      Specified by:
      getRolloffFactor in interface SpatialSound
      Returns:
      value of rolloffFactor field
    • setRolloffFactor

      public SpatialSound setRolloffFactor​(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named rolloffFactor.

      Tooltip: [0,+infinity) rolloffFactor indicates how quickly volume is reduced as source moves further from listener.
      Specified by:
      setRolloffFactor in interface SpatialSound
      Parameters:
      newValue - is new value for the rolloffFactor field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setRolloffFactor

      public SpatialSound setRolloffFactor​(SFFloat newValue)
      Assign typed object value to SFFloat rolloffFactor field, similar to setRolloffFactor(float).
      Parameters:
      newValue - is new value for the rolloffFactor field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setRolloffFactor

      public SpatialSound setRolloffFactor​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setRolloffFactor(float).
      Parameters:
      newValue - is new value for field
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSpatialize

      public boolean getSpatialize()
      Provide boolean value from initializeOnly SFBool field named spatialize.

      Tooltip: Whether to spatialize sound playback relative to viewer.
      • Hint: only effective within the auralization volume.
      Specified by:
      getSpatialize in interface SpatialSound
      Returns:
      value of spatialize field
    • setSpatialize

      public SpatialSound setSpatialize​(boolean newValue)
      Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.

      Tooltip: Whether to spatialize sound playback relative to viewer.
      • Hint: only effective within the auralization volume.
      Specified by:
      setSpatialize in interface SpatialSound
      Parameters:
      newValue - is new value for the spatialize field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSpatialize

      public SpatialSound setSpatialize​(SFBool newValue)
      Assign typed object value to SFBool spatialize field, similar to setSpatialize(boolean).
      Parameters:
      newValue - is new value for the spatialize field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final SpatialSound setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public SpatialSound setDEF​(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final SpatialSound setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public SpatialSound setUSE​(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final SpatialSound setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public SpatialSound setCssClass​(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public SpatialSound setUSE​(SpatialSound DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public SpatialSound addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public SpatialSound addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public SpatialSound addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      SpatialSound - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3D.FILE_EXTENSION_X3D, X3D.FILE_EXTENSION_XML, X3D.toStringXML(), X3D.toFileXML(String), X3D.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3D.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3D.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)