Class TextureTransform

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing.TextureTransform
All Implemented Interfaces:
X3DNode, X3DAppearanceChildNode, TextureTransform, X3DTextureTransformNode

public class TextureTransform
extends X3DConcreteNode
implements TextureTransform
TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.

X3D node tooltip: [X3DTextureTransformNode] TextureTransform shifts 2D texture coordinates for positioning, orienting and scaling image textures on geometry.
  • Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
  • Hint: order of operations is translation, rotation about center, non-uniform scale about center.
  • Hint: insert Shape and Appearance nodes before adding TextureTransform.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: TextureTransform, X3D Tooltips: TextureTransform, X3D Scene Authoring Hints: Images
  • Field Details

  • Constructor Details

    • TextureTransform

      public TextureTransform()
      Constructor for TextureTransform to initialize member variables with default values.
    • TextureTransform

      public TextureTransform​(java.lang.String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final java.lang.String getElementName()
      Provides name of this element: TextureTransform
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final java.lang.String getComponent()
      Defines X3D component for the TextureTransform element: Texturing
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 1
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public java.lang.String getFieldType​(java.lang.String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public java.lang.String getAccessType​(java.lang.String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final java.lang.String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getCenter

      public float[] getCenter()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named center.

      Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *
      Specified by:
      getCenter in interface TextureTransform
      Returns:
      value of center field
    • setCenter

      public TextureTransform setCenter​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named center.

      Tooltip: center point in 2D (s,t) texture coordinates for rotation and scaling. *
      Specified by:
      setCenter in interface TextureTransform
      Parameters:
      newValue - is new value for the center field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenter

      public TextureTransform setCenter​(SFVec2f newValue)
      Assign typed object value to SFVec2f center field, similar to setCenter(float[]).
      Parameters:
      newValue - is new value for the center field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenter

      public TextureTransform setCenter​(float x, float y)
      Assign values to SFVec2f center field, similar to setCenter(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenter

      public TextureTransform setCenter​(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setCenter(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenter

      public TextureTransform setCenter​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setCenter(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public TextureTransform setIS​(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public TextureTransform clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface TextureTransform
      Specified by:
      getMetadata in interface X3DAppearanceChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DTextureTransformNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public TextureTransform setMetadata​(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface TextureTransform
      Specified by:
      setMetadata in interface X3DAppearanceChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DTextureTransformNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-WD2/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public TextureTransform clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public TextureTransform setMetadata​(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata( org.web3d.x3d.sai.Core.X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getRotation

      public float getRotation()
      Provide float value unit axis, angle (in radians) from inputOutput SFFloat field named rotation.

      Tooltip: single rotation angle of texture about center (opposite effect appears on geometry).
      • Warning: use a single radian angle value, not a 4-tuple Rotation.
      Specified by:
      getRotation in interface TextureTransform
      Returns:
      value of rotation field
    • setRotation

      public TextureTransform setRotation​(float newValue)
      Accessor method to assign float value unit axis, angle (in radians) to inputOutput SFFloat field named rotation.

      Tooltip: single rotation angle of texture about center (opposite effect appears on geometry).
      • Warning: use a single radian angle value, not a 4-tuple Rotation.
      Specified by:
      setRotation in interface TextureTransform
      Parameters:
      newValue - is new value for the rotation field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setRotation

      public TextureTransform setRotation​(SFFloat newValue)
      Assign typed object value to SFFloat rotation field, similar to setRotation(float).
      Parameters:
      newValue - is new value for the rotation field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setRotation

      public TextureTransform setRotation​(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setRotation(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getScale

      public float[] getScale()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named scale.

      Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *
      Specified by:
      getScale in interface TextureTransform
      Returns:
      value of scale field
    • setScale

      public TextureTransform setScale​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named scale.

      Tooltip: Non-uniform planar scaling of texture about center (opposite effect appears on geometry). *
      Specified by:
      setScale in interface TextureTransform
      Parameters:
      newValue - is new value for the scale field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setScale

      public TextureTransform setScale​(SFVec2f newValue)
      Assign typed object value to SFVec2f scale field, similar to setScale(float[]).
      Parameters:
      newValue - is new value for the scale field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setScale

      public TextureTransform setScale​(float x, float y)
      Assign values to SFVec2f scale field, similar to setScale(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setScale

      public TextureTransform setScale​(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setScale(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setScale

      public TextureTransform setScale​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setScale(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTranslation

      public float[] getTranslation()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named translation.

      Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *
      Specified by:
      getTranslation in interface TextureTransform
      Returns:
      value of translation field
    • setTranslation

      public TextureTransform setTranslation​(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named translation.

      Tooltip: Lateral/vertical shift in 2D (s,t) texture coordinates (opposite effect appears on geometry). *
      Specified by:
      setTranslation in interface TextureTransform
      Parameters:
      newValue - is new value for the translation field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTranslation

      public TextureTransform setTranslation​(SFVec2f newValue)
      Assign typed object value to SFVec2f translation field, similar to setTranslation(float[]).
      Parameters:
      newValue - is new value for the translation field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTranslation

      public TextureTransform setTranslation​(float x, float y)
      Assign values to SFVec2f translation field, similar to setTranslation(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTranslation

      public TextureTransform setTranslation​(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setTranslation(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTranslation

      public TextureTransform setTranslation​(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setTranslation(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public java.lang.String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final TextureTransform setDEF​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public TextureTransform setDEF​(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public java.lang.String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final TextureTransform setUSE​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public TextureTransform setUSE​(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public java.lang.String getCssClass()
      Provide String value from inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
      Overrides:
      getCssClass in class X3DConcreteNode
      Returns:
      value of class field
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public final TextureTransform setCssClass​(java.lang.String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.

      Tooltip: The class attribute is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      W3C Cascading Style Sheets
    • setCssClass

      public TextureTransform setCssClass​(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public TextureTransform setUSE​(TextureTransform DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public TextureTransform addComments​(java.lang.String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public TextureTransform addComments​(java.lang.String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public TextureTransform addComments​(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      TextureTransform - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public java.lang.String toStringX3D​(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3D.FILE_EXTENSION_X3D, X3D.FILE_EXTENSION_XML, X3D.toStringXML(), X3D.toFileXML(String), X3D.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public java.lang.String toStringClassicVRML​(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3D.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public java.lang.String toStringVRML97​(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3D.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasElementByNameValue

      public boolean hasElementByNameValue​(java.lang.String nameValue, java.lang.String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasNodeByDEF

      public boolean hasNodeByDEF​(java.lang.String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public java.lang.String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)