[X3D-Public] XMPP or not XMPP

Tom Sparks tom_a_sparks at yahoo.com.au
Tue Aug 31 16:15:10 PDT 2010


I asked about XMPP back in June 2010

http://web3d.org/pipermail/x3d-public_web3d.org/2010-June/000884.html
http://web3d.org/pipermail/x3d-public_web3d.org/2010-June/000886.html


tom_a_sparks

Light travels faster then sound, which is why some people appear bright, until you hear them speak

--- On Wed, 1/9/10, Chris Thorne <dragonmagi at gmail.com> wrote:

From: Chris Thorne <dragonmagi at gmail.com>
Subject: Re: [X3D-Public] XMPP or not XMPP
To: "Sven-Erik Tiberg" <Sven-Erik.Tiberg at ltu.se>
Cc: "x3d-public at web3d.org" <x3d-public at web3d.org>
Received: Wednesday, 1 September, 2010, 9:00 AM

the NetworkSensor node was designed with such protocols in mind. That is: you specify some lower level protocol, such as http, to transport the higher level protocol, like XMPP. So it is a perfectly valid use of the node.


chris

On 1 September 2010 03:33, Sven-Erik Tiberg <Sven-Erik.Tiberg at ltu.se> wrote:








Hi
 
Would like to know your opinion in using XMPP/Jabber as a NetworkSensorNode type of transfering states between clients.
We are getting closer in forming a project with X3D-browsers and simulation engines in a interactive space.
 
I would specially appreciate and argument against using this protocol.
 
BG
 
Sven-Erik Tiberg 
Lulea Univ. of Technology.
Sweden
 




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