[x3d-public] Physically Based Materials (PBR) in X3D

Leonard Daly Leonard.Daly at realism.com
Thu Mar 15 22:27:06 PDT 2018


Thanks Michalis,

It is a good summary and description. I hope to contribute some visual 
examples within the next week.

Leonard Daly




> Hi everyone,
>
> (And "Hi" to Don especially -- this mail was inspired by our talk
> today, in which we ended talking about PBR. Thank you again!)
>
> I wrote a little summary of my knowledge and thoughts about
> physical-based rendering (PBR) in X3D on
>
>      https://github.com/michaliskambi/x3d-tests/wiki/Include-PhysicalMaterial-and-PhysicalEnvironmentLight-in-the-official-X3D-specification
>
> This is mostly a summary of what I learned in recent months about PBR.
> I do not really propose anything that wasn't already proposed before,
> but I try to summarize my knowledge and provide useful links. Maybe it
> will be helpful for others too :) Many thanks go to everyone on this
> list, esp. Leonard Daly and Andreas Plesch, for all the informative
> mails about glTF and PBR!
>
> Best regards,
> Michalis
>
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>

-- 
*Leonard Daly*
3D Systems & Cloud Consultant
LA ACM SIGGRAPH Past Chair
President, Daly Realism - /Creating the Future/
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