[x3d-public] X3D Semantic Web minutes 17 June 2019: communications, workshop, FOAF, RDFa, ontology mappings

John Carlson yottzumm at gmail.com
Mon Jun 17 16:08:41 PDT 2019

In Leslie’s ontology, should we support “Break”,  “Break apart”,  “Split”, “Diverge” or "Cut” (somewhat supported) in addition to “Scatter”?  I realize this may be challenging for X3D scenes, but feel it’s important for completeness, even though we might not create an X3D document.

What do you think?

One of my friends pointed out that “Eviscerate” might be in the ontology of some 3D games.  ew.

Also, “Shovel” and “Dig” may be important.


>8. *X3D Ontology*

>Leslie has very interesting ontology available as follows.

>On 6/6/2019 11:03 PM, Leslie SIKOS wrote:
>> The permanent namespace URI of my ontology is https://purl.org/ontology/t3dmo/
>> The ontology file was hand-coded and passes consistency checking with both the HermiT and Pellet reasoners.

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