[x3d-public] X3D Semantic Web minutes 17 June 2019:communications, workshop, FOAF, RDFa, ontology mappings
yottzumm at gmail.com
Mon Jun 17 16:29:15 PDT 2019
Also missing are water, liquid, fluid, and predicates involving those objects, AFAICT with some simple searches.
ParticleFlowObject is present.
Dish is present, Spoon is not. Serve is missing.
Fork is missing (referencing the below). Merge is present.
Mold (verb) is missing. I am referring mainly to vertex mapping here. This is somewhat important for my scenes. Morph is present.
I’m not sure how any of these things apply to 3D or X3D.
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From: John Carlson
Sent: Monday, June 17, 2019 6:08 PM
To: Brutzman, Donald (Don) (CIV); X3D Graphics public mailing list
Cc: Jakub Flotyński; semantics at web3d.org; Athanasios Malamos
Subject: RE: [x3d-public] X3D Semantic Web minutes 17 June 2019:communications,workshop, FOAF, RDFa, ontology mappings
In Leslie’s ontology, should we support “Break”, “Break apart”, “Split”, “Diverge” or "Cut” (somewhat supported) in addition to “Scatter”? I realize this may be challenging for X3D scenes, but feel it’s important for completeness, even though we might not create an X3D document.
What do you think?
One of my friends pointed out that “Eviscerate” might be in the ontology of some 3D games. ew.
Also, “Shovel” and “Dig” may be important.
>8. *X3D Ontology*
>Leslie has very interesting ontology available as follows.
>On 6/6/2019 11:03 PM, Leslie SIKOS wrote:
>> The permanent namespace URI of my ontology is https://purl.org/ontology/t3dmo/
>> The ontology file was hand-coded and passes consistency checking with both the HermiT and Pellet reasoners.
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