[x3d-public] X3D4 Working Group agenda, 20 OCT 2022: discuss possible Avatar strategy
John Carlson
yottzumm at gmail.com
Thu Oct 20 19:31:40 PDT 2022
I’m googling, baseball filetype:bvh and catcher filetype:bvh
I guess I should look for baseball humor?
What’s Ricky Henderson’s stolen bvh record?
I will work looking for mocap.
On Thu, Oct 20, 2022 at 1:21 PM Brutzman, Donald (Don) (CIV) <
brutzman at nps.edu> wrote:
> Hi John. Good ideas, thanks for sharing them.
>
>
>
> Once again, it appears as if all the capabilities necessary to accomplish
> that are defined in X3D4 with immense sets of BVH captures available out
> there. Good hunting, sir.
>
>
>
> - X3D4 Architecture, 26.3.4 HAnimMotion
> -
> https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-DIS/Part01/components/hanim.html#HAnimMotion
>
>
>
> - HAnim 2.0 Part 2: Humanoid animation (HAnim) motion data animation,
> 4 Concepts
> -
> https://www.web3d.org/documents/specifications/19774-2/V2.0/MotionDataAnimation/Concepts.html
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
> *From:* John Carlson <yottzumm at gmail.com>
> *Sent:* Thursday, October 20, 2022 10:46 AM
> *To:* Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>
> *Cc:* X3D Public Mailing List (x3d-public at web3d.org) <x3d-public at web3d.org>;
> h-anim at web3d.org
> *Subject:* Re: [x3d-public] X3D4 Working Group agenda, 20 OCT 2022:
> discuss possible Avatar strategy
>
>
>
> Hmm. I suggest extending the BVH to include multifigure collaborative
> motions like dancing (think Virginia Reel) and sports. That is, some kind
> of composed BVH with multiple avatars.
>
>
>
> This may already be done.
>
>
>
> Thanks!
>
>
>
> On Thu, Oct 20, 2022 at 11:46 AM Brutzman, Donald (Don) (CIV) <
> brutzman at nps.edu> wrote:
>
> X3D Working Group meets weekly for continued advancement of the X3D4
> Specifications.
>
>
>
> · Meeting time 09-1000 pacific, each Friday
>
> ·
> https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fus02web.zoom.us%2Fj%2F81634670698%3Fpwd%3Da1VPeU5tN01rc21Oa3hScUlHK0Rxdz09&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab2c300ef%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=MW4v64xMIXK24IDZdceGKtDDqgWP60YwubSLqOfSCFw%3D&reserved=0>
>
> · https://zoom.us/j/148206572
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fzoom.us%2Fj%2F148206572&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab2c300ef%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=ioWhHDclKh8aalrR84sI08Iw9SELPg68b7Xo6GMEtFA%3D&reserved=0>
> Password 483805
>
> · https://www.web3d.org/member/teleconference-information
>
>
>
> Here is a “new” proposed strategy, trying to say crisply the many
> essential ideas that are well known already by active participants in the
> X3D community.
>
>
>
>
>
> *(draft)* Avatar Strategy: Open, Interoperable, Personal, Secure
>
>
>
> No standardized definition for “avatars” is provided in X3D4, but…
>
>
>
> · Many alternatives are possible, the “X” in “X3D” is Extensible.
> Vive la difference!
>
> · X3D includes multiple levels of detail (LOD) if progressive
> avatar fidelity desired, this is essential for hugely scalable worlds.
>
> · Most powerful Web3D example design to date: Silhouette Avatars
> by IVN, https://ivn.net
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fivn.net%2F&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab2c300ef%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=CtDmvmFFwBAvZim267Kyo9joM1Ey7g%2BuVb%2F9TgeMhy8%3D&reserved=0>
>
> · Metadata for identity, secure digital signature and even
> encryption is possible.
>
> · Composing 3D scans and motion-capture (mocap) data for full
> avatar realism remains really interesting! Interesting progress continues
> on this challenge.
>
>
>
> X3D Working Group intends to demonstrate whatever avatar definitions are
> agreed upon by Metaverse Standards Forum. We expect to show full matching
> Implementation and Evaluation using X3D, learning further what avatar
> designs work well.
>
>
>
>
>
> Let’s discuss please. All inputs and discussion welcome.
>
>
>
> Corresponding Web3D member-only draft slideset available at
>
> - Representing Metaverse Humans with Open Standards
> - Humanoid Animation (HAnim) and X3D4 ISO Specification Support
> - Web3D Consortium Communications Team
> -
> https://docs.google.com/presentation/d/13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9Ze8na4M/edit#slide=id.p
> <https://nam10.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdocs.google.com%2Fpresentation%2Fd%2F13yAhoU9h7Buy5fUjSpPoOHYVJ6dgJDYulDS9Ze8na4M%2Fedit%23slide%3Did.p&data=05%7C01%7Cbrutzman%40nps.edu%7Cd934066c06b54d9e5f2908dab2c300ef%7C6d936231a51740ea9199f7578963378e%7C0%7C0%7C638018848839423330%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C2000%7C%7C%7C&sdata=BCjRn2m6AHyoKAepLl9oYn%2BLOjWDgTmTsCCzbRwIVbw%3D&reserved=0>
>
>
>
> Membership has value!
>
> - Join the Web3D Consortium
> - The Web3D Consortium is a non-profit group open to industry,
> academic, government and individual members.
> - https://www.web3d.org/join
>
>
>
> Have fun with X3D, Human Animation and Avatars! 8)
>
>
>
> all the best, Don
>
> --
>
> Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
>
> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
>
> X3D graphics, virtual worlds, Navy robotics https://
> faculty.nps.edu/brutzman
>
>
>
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