[x3d-public] 3D Working Group agenda 23 FEB 2023: progress reports, proposed Metaverse group, glTF extensions, X3D 4.1 feature discussion

Michalis Kamburelis michalis.kambi at gmail.com
Fri Feb 24 10:15:43 PST 2023


>From others:

1. Blender: they support a number of extensions at import and export:
https://docs.blender.org/manual/en/dev/addons/import_export/scene_gltf2.html#extensions

2. CGE supports ( https://castle-engine.io/gltf ):

- KHR_materials_unlit - unlit materials. This translates nicely to
X3D4 UnlitMaterial.

- KHR_lights_punctual - define lights (point, spot, directional)
within glTF file. These translate nicely to X3D lights (with unbounded
intensity in X3D4).

- KHR_texture_transform - transform (scale, offset, rotate) texture
coordinates. These translate to X3D texture coordinate transformation
nodes.

- KHR_materials_pbrSpecularGlossiness - support for alternative
specification of material parameters using specular-glossiness. Only
partial support — without textures. Extension considered deprecated by
Khronos in favor of KHR_materials_specular.

My most important plans:

- X3D nodes for binary meshes (I know X3DOM has this already) and then
KHR_draco_mesh_compression

- EnvironmentLight in X3D4, consistent with EXT_lights_image_based ,
KHR_lights_environment .

3. Everyone: As you see, there is a big overlap between all these
extension lists (X3DOM, Blender, CGE) and that's good :)

Some glTF extensions are quite popular and in practice supported by
all/most glTF viewers.

Regards,
Michalis

pt., 24 lut 2023 o 17:56 Andreas Plesch <andreasplesch at gmail.com> napisał(a):
>
> On glTF extension below:
> >
> > ...
> > 4.      glTF Extensions.
> >
> > Recent email threads have pointed out that X3D 4.0 normatively references
> > glTF 2.0.  Meanwhile numerous glTF extensions are available.  Nothing
> > prohibits X3D browsers/players/tools from going beyond baseline glTF 2.0 -
> > the "X" in X3D is Extensible.  8)
> >
> > There is benefit to software developers, content authors and end users to
> > having a shared strategy on what new features to support.  Considering and
> > supporting such a list is further suitable as a Web3D Recommendation as a
> > stepping stone towards future pursuit of X3D 4.1 with International
> > Standards Organization (ISO).
>
>
> >
> > Here are a few glTF extensions that have been proposed.  Let's discuss which
> > have high value and deserve consideration as part of a shared strategy.
> >
> >
> >
> > *       EnvironmentLight
> > *       emissiveColor bloom
> > *       Draco geometry compression
> > *       Human animation
> > *       Others?
> >
>
> x3dom supports a few extensions:
>
> "KHR_materials_pbrSpecularGlossiness", (now deprecated and replaced by
> KHR_materials_specular)
> "KHR_materials_unlit",
> "KHR_texture_transform"
>
> Soon it will also support Draco decompression.
>
> KHR prefixed extensions are sanctioned by Khronos.
>
> Here is a complete list:
>
> KHR_draco_mesh_compression
> KHR_lights_punctual
> KHR_materials_clearcoat
> KHR_materials_emissive_strength
> KHR_materials_ior
> KHR_materials_iridescence
> KHR_materials_sheen
> KHR_materials_specular
> KHR_materials_transmission
> KHR_materials_unlit
> KHR_materials_variants
> KHR_materials_volume
> KHR_mesh_quantization
> KHR_texture_basisu
> KHR_texture_transform
> KHR_xmp_json_ld
>
> KHR_lights_punctual may be feasible to support, and KHR_xmp_json_ld is
> about metadata and also should be possible to translate to Metadata
> nodes.
>
> EXT_lights_image_based is a multi-vendor extension related to EnvironmentLight
>
> -Andreas
>
>
> >
> >
> >
> >
> > 5.      X3D 4.1 feature discussion. (carried over from last week)
> >
> >
> >
> > Many possibilities!  The "X" in X3D is Extensible, so pursuit of further
> > evolution is an essential part of our design.  We benefit from (but are not
> > limited by) ISO stability, since implementers can experiment with innovative
> > practices and also match Web3D Consortium recommended practices.
> >
> >
> >
> > a.      Near term: resolving Sound component differences with Web Audio API.
> > Some noted issues will likely get deferred as X3D 4.1 issues.
> > b.      In progress: HAnim2/X3D4 additions for site names, poses, and
> > clothing to provide support for apparel.
> > c.      What else? What's next?
> >
> >
> >
> > Wishing best progress.  Have fun with X3D!  8)
> >
> >
> >
> > all the best, Don
> >
> > --
> >
> > Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
> >
> > Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
> >
> > X3D graphics, virtual worlds, Navy robotics https://
> > faculty.nps.edu/brutzman
> >
> >
> >
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>
> --
> Andreas Plesch
> Waltham, MA 02453
>
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