[x3d-public] X3DCanvas vs x3d-canvas, X_ITE - conversionstylesheet results

Joseph D Williams joedwil at earthlink.net
Tue Jan 3 16:21:15 PST 2023


https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalkX_ITE.html

Hi Holger, this example clearly shows the effect. Although I think the rendering is wrong for the way  it is coded, I do not wish to be denied if I want to do this effect, so we must have a spec point for this texture behavior. The entire texture coordinates field changes when any bb dimension is changed? That makes the texture act as it cannot act in real life that I have seen although it is great effect. 
Note this will not work for normal skin, since only points that moved would have the texture move with it.
This needs to be synchronized with movement of each vertex not the BB. 
So, how do I code that in your tool? 
If there is a default coords then use them for all. Not update each frame. Again, I do not want to lose this effect so please tell me how to do it both ways. 

See contact, or viewx33dscene, and Ix3dom, are the ones I know that have the texture work as expected for how it is coded.
Thanks, 
Joe


From: Brutzman, Donald (Don) (CIV)
Sent: Monday, January 2, 2023 4:18 PM
To: Joseph D Williams; Holger Seelig
Cc: X3D; Brutzman, Donald (Don) (CIV)
Subject: RE: [x3d-public] X3DCanvas vs x3d-canvas,X_ITE - conversionstylesheet results

Joe, thanks for getting into more detail so that our various implementations can be fully correct and consistent.

Hoping you can identify one or two of the players which you think is correct, we might then use those as basis for comparison and calibration of other players.

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
X3D graphics, virtual worlds, Navy robotics https:// faculty.nps.edu/brutzman

From: Joseph D Williams <joedwil at earthlink.net> 
Sent: Monday, January 2, 2023 9:58 AM
To: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu>; Holger Seelig <holger.seelig at yahoo.de>
Cc: X3D <x3d-public at web3d.org>
Subject: RE: [x3d-public] X3DCanvas vs x3d-canvas,X_ITE - conversion stylesheet results

NPS WARNING: *external sender* verify before acting.

Humanoid Animation X3D Examples Archive, Skin, Joe Skeleton Skin Site Salute Walk (web3d.org)

Notice how skin moves around with animations. 
I still think this is because browser does not honor textCoords, Do I need to make a change to get thisto work right when it works correctly in others. As I recall from past, xite doesn’t autogenerate texcoords and needs repeat for every point? 
Thanks, 
Joe


From: Brutzman, Donald (Don) (CIV)
Sent: Saturday, December 31, 2022 2:42 PM
To: Holger Seelig
Cc: X3D
Subject: Re: [x3d-public] X3DCanvas vs x3d-canvas,X_ITE - conversion stylesheet results

[related topic:  upgrading "X3D to X_ITE" stylesheet, to match your announcement]

Holger, thanks for all of the amazing work that you continue to accomplish.

After finishing much other work, I’ve finally been able to update the (newly renamed) X3dToX3domX_ITE.xslt stylesheet to support your use of <x3d-canvas> element.

Apologies for delays reaching this point.  The new version of X_ITE looks good!

Hoping that you can confirm I’m using your publishing patterns correctly.  Might you please check HTML/CSS source for the following developmental example.  If there are better ways of doing things please advise.

• X3D Example Archives: Humanoid Animation, Skin, Joe Skeleton Skin Site Salute Walk
• https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalkIndex.htmlhttps://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalkX_ITE.htmlhttps://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalk_X_ITE.png

One thing I was not able to figure out… if you unzoom the JoeSkeletonSkinSiteSaluteWalkX_ITE.html page (using 4-arrow button in upper left) there is space for X_ITE Console, to appear as before in prior version.  However this feature is no longer working.  Am happy to correct it, or omit it, as appropriate.

         <div>
            <h3>X_ITE Console</h3>
            <p class="x_ite-console"/>
         </div>

Hmm, reviewing: another thing is that the stylesheet link is still there but without apparent harm.  Will try removing that later.

Having fun with X_ITE, X3D and HTML5!  8)

all the best, Don
-- 
Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
X3D graphics, virtual worlds, Navy robotics https:// faculty.nps.edu/brutzman

-----Original Message-----
From: x3d-public <x3d-public-bounces at web3d.org> On Behalf Of Holger Seelig
Sent: Tuesday, November 1, 2022 8:04 AM
To: X3D <x3d-public at web3d.org>
Subject: [x3d-public] X3DCanvas vs x3d-canvas, X_ITE

With version 6.0.0, X_ITE uses the new element name <x3d-canvas>, lowercase and with dash. Because X_ITE uses the Custom Element API from JavaScript now. This has the advantages that the element can be created with document.createElement, and is then immediately ready to use :). Other advantage is that the CSS file must not be included anymore.

For compatibility the old name can still be used, but we encourage all users to update to the new tag name.

Best regards,
Holger


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