Package org.web3d.x3d.jsail.Lighting
Class PointLightObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Lighting.PointLightObject
- All Implemented Interfaces:
X3DChildNode
,X3DNode
,PointLight
,X3DLightNode
public class PointLightObject extends X3DConcreteNode implements PointLight
Linear attenuation may occur at level 2, full support at level 3.
X3D node tooltip: [X3DLightNode] PointLight is a single light source that illuminates outwards in all directions. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
Note that SFColorObject provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
X3D node tooltip: [X3DLightNode] PointLight is a single light source that illuminates outwards in all directions. Lighting illuminates all geometry except lines and points. By default, light scope only illuminates peer geometry and children nodes within the scene graph hierarchy. Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
- Hint: the bound NavigationInfo controls whether headlight is enabled on/off.
Note that SFColorObject provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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Field Summary
Fields Modifier and Type Field Description static float
AMBIENTINTENSITY_DEFAULT_VALUE
SFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).static float[]
ATTENUATION_DEFAULT_VALUE
SFVec3f field named attenuation has default value {1f,0f,0f} (Java syntax) or 1 0 0 (XML syntax).static float[]
COLOR_DEFAULT_VALUE
SFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).static java.lang.String
COMPONENT
String constant COMPONENT defines X3D component for the PointLight element: Lightingstatic java.lang.String
containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent.static java.lang.String
fromField_AMBIENTINTENSITY
fromField ROUTE name for SFFloat field named ambientIntensity.static java.lang.String
fromField_ATTENUATION
fromField ROUTE name for SFVec3f field named attenuation.static java.lang.String
fromField_COLOR
fromField ROUTE name for SFColor field named color.static java.lang.String
fromField_GLOBAL
fromField ROUTE name for SFBool field named global.static java.lang.String
fromField_INTENSITY
fromField ROUTE name for SFFloat field named intensity.static java.lang.String
fromField_IS
fromField ROUTE name for SFNode field named IS.static java.lang.String
fromField_LOCATION
fromField ROUTE name for SFVec3f field named location.static java.lang.String
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.static java.lang.String
fromField_ON
fromField ROUTE name for SFBool field named on.static boolean
GLOBAL_DEFAULT_VALUE
SFBool field named global has default value true (Java syntax) or true (XML syntax).static float
INTENSITY_DEFAULT_VALUE
SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).static ISObject
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static int
LEVEL
Integer constant LEVEL provides default X3D Lighting component level for this element: 2static float[]
LOCATION_DEFAULT_VALUE
SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static X3DMetadataObject
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static java.lang.String
NAME
String constant NAME provides name of this element: PointLight.static boolean
ON_DEFAULT_VALUE
SFBool field named on has default value true (Java syntax) or true (XML syntax).static float
RADIUS_DEFAULT_VALUE
SFFloat field named radius has default value 100f (Java syntax) or 100 (XML syntax).static java.lang.String
toField_AMBIENTINTENSITY
toField ROUTE name for SFFloat field named ambientIntensity.static java.lang.String
toField_ATTENUATION
toField ROUTE name for SFVec3f field named attenuation.static java.lang.String
toField_COLOR
toField ROUTE name for SFColor field named color.static java.lang.String
toField_GLOBAL
toField ROUTE name for SFBool field named global.static java.lang.String
toField_INTENSITY
toField ROUTE name for SFFloat field named intensity.static java.lang.String
toField_LOCATION
toField ROUTE name for SFVec3f field named location.static java.lang.String
toField_METADATA
toField ROUTE name for SFNode field named metadata.static java.lang.String
toField_ON
toField ROUTE name for SFBool field named on.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
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Constructor Summary
Constructors Constructor Description PointLightObject()
Constructor for PointLightObject to initialize member variables with default values.PointLightObject(java.lang.String DEFlabel)
Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and Type Method Description PointLightObject
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.PointLightObject
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.PointLightObject
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.PointLightObject
clearIS()
Utility method to clear SFNode value of IS field.PointLightObject
clearMetadata()
Utility method to clear SFNode value of metadata field.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElement
findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteNode
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.java.lang.String
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.float
getAmbientIntensity()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.float[]
getAttenuation()
Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.float[]
getColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.java.lang.String
getComponent()
Defines X3D component for the PointLight element: Lightingint
getComponentLevel()
Provides default X3D component level for this element: 2java.lang.String
getContainerFieldDefault()
containerField describes typical field relationship of a node to its parent.java.lang.String
getCssClass()
Provide String value from inputOutput SFString field named class.java.lang.String
getDEF()
Provide String value from inputOutput SFString field named DEF.java.lang.String
getElementName()
Provides name of this element: PointLightjava.lang.String
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.boolean
getGlobal()
Provide boolean value from inputOutput SFBool field named global.float
getIntensity()
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.ISObject
getIS()
Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.float[]
getLocation()
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.X3DMetadataObject
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.boolean
getOn()
Provide boolean value from inputOutput SFBool field named on.float
getRadius()
Provide float value within allowed range of [0,infinity) from initializeOnly SFFloat field named radius.java.lang.String
getUSE()
Provide String value from inputOutput SFString field named USE.boolean
hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.void
initialize()
Initialize all member variables to default values.PointLightObject
setAmbientIntensity(double newValue)
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.PointLightObject
setAmbientIntensity(float newValue)
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.PointLightObject
setAmbientIntensity(SFFloatObject newValue)
Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.PointLightObject
setAttenuation(double[] newArray)
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetAttenuation(float[])
.PointLightObject
setAttenuation(double x, double y, double z)
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetAttenuation(float[])
.PointLightObject
setAttenuation(float[] newValue)
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.PointLightObject
setAttenuation(float x, float y, float z)
Assign values to SFVec3f attenuation field, similar tosetAttenuation(float[])
.PointLightObject
setAttenuation(SFVec3fObject newValue)
Assign typed object value to SFVec3f attenuation field, similar tosetAttenuation(float[])
.PointLightObject
setColor(double[] newArray)
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.PointLightObject
setColor(double red, double green, double blue)
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.PointLightObject
setColor(float[] newValue)
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.PointLightObject
setColor(float red, float green, float blue)
Assign values to SFColor color field, similar tosetColor(float[])
.PointLightObject
setColor(SFColorObject newValue)
Assign typed object value to SFColor color field, similar tosetColor(float[])
.PointLightObject
setCssClass(java.lang.String newValue)
Accessor method to assign String value to inputOutput SFString field named class.PointLightObject
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.PointLightObject
setDEF(java.lang.String newValue)
Accessor method to assign String value to inputOutput SFString field named DEF.PointLightObject
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.PointLightObject
setGlobal(boolean newValue)
Accessor method to assign boolean value to inputOutput SFBool field named global.PointLightObject
setGlobal(SFBoolObject newValue)
Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.PointLightObject
setIntensity(double newValue)
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.PointLightObject
setIntensity(float newValue)
Accessor method to assign float value to inputOutput SFFloat field named intensity.PointLightObject
setIntensity(SFFloatObject newValue)
Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.PointLightObject
setIS(ISObject newValue)
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.PointLightObject
setLocation(double[] newArray)
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.PointLightObject
setLocation(double x, double y, double z)
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.PointLightObject
setLocation(float[] newValue)
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.PointLightObject
setLocation(float x, float y, float z)
Assign values to SFVec3f location field, similar tosetLocation(float[])
.PointLightObject
setLocation(SFVec3fObject newValue)
Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.PointLightObject
setMetadata(ProtoInstanceObject newValue)
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.PointLightObject
setMetadata(X3DMetadataObject newValue)
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.PointLightObject
setOn(boolean newValue)
Accessor method to assign boolean value to inputOutput SFBool field named on.PointLightObject
setOn(SFBoolObject newValue)
Assign typed object value to SFBool on field, similar tosetOn(boolean)
.PointLightObject
setRadius(double newValue)
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetRadius(float)
.PointLightObject
setRadius(float newValue)
Accessor method to assign float value to initializeOnly SFFloat field named radius.PointLightObject
setRadius(SFFloatObject newValue)
Assign typed object value to SFFloat radius field, similar tosetRadius(float)
.PointLightObject
setUSE(java.lang.String newValue)
Accessor method to assign String value to inputOutput SFString field named USE.PointLightObject
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar tosetUSE(String)
.PointLightObject
setUSE(PointLightObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.java.lang.String
toStringClassicVRML(int indentLevel)
Recursive method to provide ClassicVRML string serialization.java.lang.String
toStringVRML97(int indentLevel)
Recursive method to provide VRML97 string serialization.java.lang.String
toStringX3D(int indentLevel)
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.String
validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAlternateValues, getContainerFieldOverride, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: PointLight.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the PointLight element: Lighting- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Lighting component level for this element: 2- See Also:
- Constant Field Values
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AMBIENTINTENSITY_DEFAULT_VALUE
public static final float AMBIENTINTENSITY_DEFAULT_VALUESFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
- Constant Field Values
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ATTENUATION_DEFAULT_VALUE
public static final float[] ATTENUATION_DEFAULT_VALUESFVec3f field named attenuation has default value {1f,0f,0f} (Java syntax) or 1 0 0 (XML syntax). -
COLOR_DEFAULT_VALUE
public static final float[] COLOR_DEFAULT_VALUESFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax). -
GLOBAL_DEFAULT_VALUE
public static final boolean GLOBAL_DEFAULT_VALUESFBool field named global has default value true (Java syntax) or true (XML syntax).- See Also:
- Constant Field Values
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INTENSITY_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
- Constant Field Values
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LOCATION_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
ON_DEFAULT_VALUE
public static final boolean ON_DEFAULT_VALUESFBool field named on has default value true (Java syntax) or true (XML syntax).- See Also:
- Constant Field Values
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RADIUS_DEFAULT_VALUE
public static final float RADIUS_DEFAULT_VALUESFFloat field named radius has default value 100f (Java syntax) or 100 (XML syntax).- See Also:
- Constant Field Values
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containerField_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes. -
fromField_AMBIENTINTENSITY
public static final java.lang.String fromField_AMBIENTINTENSITYfromField ROUTE name for SFFloat field named ambientIntensity.- See Also:
- Constant Field Values
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toField_AMBIENTINTENSITY
public static final java.lang.String toField_AMBIENTINTENSITYtoField ROUTE name for SFFloat field named ambientIntensity.- See Also:
- Constant Field Values
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fromField_ATTENUATION
public static final java.lang.String fromField_ATTENUATIONfromField ROUTE name for SFVec3f field named attenuation.- See Also:
- Constant Field Values
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toField_ATTENUATION
public static final java.lang.String toField_ATTENUATIONtoField ROUTE name for SFVec3f field named attenuation.- See Also:
- Constant Field Values
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fromField_COLOR
public static final java.lang.String fromField_COLORfromField ROUTE name for SFColor field named color.- See Also:
- Constant Field Values
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toField_COLOR
public static final java.lang.String toField_COLORtoField ROUTE name for SFColor field named color.- See Also:
- Constant Field Values
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fromField_GLOBAL
public static final java.lang.String fromField_GLOBALfromField ROUTE name for SFBool field named global.- See Also:
- Constant Field Values
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toField_GLOBAL
public static final java.lang.String toField_GLOBALtoField ROUTE name for SFBool field named global.- See Also:
- Constant Field Values
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fromField_INTENSITY
public static final java.lang.String fromField_INTENSITYfromField ROUTE name for SFFloat field named intensity.- See Also:
- Constant Field Values
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toField_INTENSITY
public static final java.lang.String toField_INTENSITYtoField ROUTE name for SFFloat field named intensity.- See Also:
- Constant Field Values
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fromField_IS
public static final java.lang.String fromField_ISfromField ROUTE name for SFNode field named IS.- See Also:
- Constant Field Values
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fromField_LOCATION
public static final java.lang.String fromField_LOCATIONfromField ROUTE name for SFVec3f field named location.- See Also:
- Constant Field Values
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toField_LOCATION
public static final java.lang.String toField_LOCATIONtoField ROUTE name for SFVec3f field named location.- See Also:
- Constant Field Values
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fromField_METADATA
public static final java.lang.String fromField_METADATAfromField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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toField_METADATA
public static final java.lang.String toField_METADATAtoField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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fromField_ON
public static final java.lang.String fromField_ONfromField ROUTE name for SFBool field named on.- See Also:
- Constant Field Values
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toField_ON
public static final java.lang.String toField_ONtoField ROUTE name for SFBool field named on.- See Also:
- Constant Field Values
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Constructor Details
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PointLightObject
public PointLightObject()Constructor for PointLightObject to initialize member variables with default values. -
PointLightObject
public PointLightObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: PointLight- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the PointLight element: Lighting- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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getContainerFieldDefault
public final java.lang.String getContainerFieldDefault()containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
- X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getAmbientIntensity
public float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. *- Specified by:
getAmbientIntensity
in interfacePointLight
- Specified by:
getAmbientIntensity
in interfaceX3DLightNode
- Returns:
- value of ambientIntensity field
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setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. *- Specified by:
setAmbientIntensity
in interfacePointLight
- Specified by:
setAmbientIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAmbientIntensity
Assign typed object value to SFFloat ambientIntensity field, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAmbientIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAmbientIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAttenuation
public float[] getAttenuation()Provide array of 3-tuple float results within allowed range of [0,infinity) from inputOutput SFVec3f field named attenuation.
Tooltip: Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.- Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1).
- Specified by:
getAttenuation
in interfacePointLight
- Returns:
- value of attenuation field
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setAttenuation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named attenuation.
Tooltip: Constant, linear-distance and squared-distance dropoff factors as radial distance increases from the source.- Hint: attenuation = 1/max(attenuation[0] + attenuation[1] ⨯ r + attenuation[2] ⨯ r2 , 1).
- Specified by:
setAttenuation
in interfacePointLight
- Parameters:
newValue
- is new value for the attenuation field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAttenuation
Assign typed object value to SFVec3f attenuation field, similar tosetAttenuation(float[])
.- Parameters:
newValue
- is new value for the attenuation field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAttenuation
Assign values to SFVec3f attenuation field, similar tosetAttenuation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAttenuation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetAttenuation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAttenuation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetAttenuation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getColor
public float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getColor
in interfacePointLight
- Specified by:
getColor
in interfaceX3DLightNode
- Returns:
- value of color field
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setColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
Tooltip: [0,1] color of light, applied to colors of objects.- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setColor
in interfacePointLight
- Specified by:
setColor
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the color field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Assign typed object value to SFColor color field, similar tosetColor(float[])
.- Parameters:
newValue
- is new value for the color field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Assign values to SFColor color field, similar tosetColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getGlobal
public boolean getGlobal()Provide boolean value from inputOutput SFBool field named global.
Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.- Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
- Specified by:
getGlobal
in interfacePointLight
- Returns:
- value of global field
-
setGlobal
Accessor method to assign boolean value to inputOutput SFBool field named global.
Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.- Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
- Specified by:
setGlobal
in interfacePointLight
- Parameters:
newValue
- is new value for the global field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGlobal
Assign typed object value to SFBool global field, similar tosetGlobal(boolean)
.- Parameters:
newValue
- is new value for the global field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIntensity
public float getIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
Tooltip: [0,1] Brightness of direct emission from the light. *- Specified by:
getIntensity
in interfacePointLight
- Specified by:
getIntensity
in interfaceX3DLightNode
- Returns:
- value of intensity field
-
setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.
Tooltip: [0,1] Brightness of direct emission from the light. *- Specified by:
setIntensity
in interfacePointLight
- Specified by:
setIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the intensity field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for the intensity field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
-
setIS
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
-
clearIS
Utility method to clear SFNode value of IS field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
getIS()
-
getLocation
public float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
Tooltip: Position of light relative to local coordinate system. *- Specified by:
getLocation
in interfacePointLight
- Returns:
- value of location field
-
setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
Tooltip: Position of light relative to local coordinate system. *- Specified by:
setLocation
in interfacePointLight
- Parameters:
newValue
- is new value for the location field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
newValue
- is new value for the location field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign values to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfacePointLight
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DLightNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
, X3D Scene Authoring Hints: Metadata Nodes
-
setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfacePointLight
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DLightNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata
, X3D Scene Authoring Hints: Metadata Nodes
-
clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setMetadata(X3DMetadataObject)
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getMetadata()
,getMetadataProtoInstance()
, X3D Scene Authoring Hints: Metadata Nodes
-
getOn
public boolean getOn()Provide boolean value from inputOutput SFBool field named on.
Tooltip: Enables/disables this light source. *- Specified by:
getOn
in interfacePointLight
- Specified by:
getOn
in interfaceX3DLightNode
- Returns:
- value of on field
-
setOn
Accessor method to assign boolean value to inputOutput SFBool field named on.
Tooltip: Enables/disables this light source. *- Specified by:
setOn
in interfacePointLight
- Specified by:
setOn
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the on field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOn
Assign typed object value to SFBool on field, similar tosetOn(boolean)
.- Parameters:
newValue
- is new value for the on field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getRadius
public float getRadius()Provide float value within allowed range of [0,infinity) from initializeOnly SFFloat field named radius.
Tooltip: Maximum effective distance of light relative to local light position, affected by ancestor scaling. *- Specified by:
getRadius
in interfacePointLight
- Returns:
- value of radius field
-
setRadius
Accessor method to assign float value to initializeOnly SFFloat field named radius.
Tooltip: Maximum effective distance of light relative to local light position, affected by ancestor scaling. *- Specified by:
setRadius
in interfacePointLight
- Parameters:
newValue
- is new value for the radius field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRadius
Assign typed object value to SFFloat radius field, similar tosetRadius(float)
.- Parameters:
newValue
- is new value for the radius field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setRadius
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetRadius(float)
.- Parameters:
newValue
- is new value for field- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
public java.lang.String getDEF()Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
public java.lang.String getUSE()Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
public java.lang.String getCssClass()Provide String value from inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Overrides:
getCssClass
in classX3DConcreteNode
- Returns:
- value of class field
- See Also:
- W3C Cascading Style Sheets
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- W3C Cascading Style Sheets
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
PointLightObject
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D
,X3DObject.FILE_EXTENSION_XML
,X3DObject.toStringXML()
,X3DObject.toFileXML(String)
,X3DObject.toFileX3D(String)
, X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
-
toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
-
toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97
, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
-
findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
-
hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String)
,X3DConcreteElement.hasAncestorSceneObject()
,X3DConcreteElement.findAncestorX3DObject()
-
hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
-
validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-