Class ParticleSystem

All Implemented Interfaces:
X3DChildNode, X3DNode, X3DBoundedObject, ParticleSystem, X3DShapeNode

public class ParticleSystem extends X3DConcreteNode implements ParticleSystem
ParticleSystem specifies a complete particle system.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ParticleSystem node tooltip: (X3D version 3.2 or later) [X3DShapeNode] ParticleSystem specifies a complete particle system. It can contain Appearance for particle appearance, a geometry node if gemoetryType='GEOMETRY', a color field with Color|ColorRGBA node for changing base color over each particle's lifetime, a texcoord TextureCoordinate node to control texture coordinates of provided texture(s) in the Appearance node over time, a single emitter X3DParticleEmitterNode, and an array of physics X3DParticlePhysicsModelNode nodes.
Note that SFColor provides a variety of color constants.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
  • Field Details

    • GEOMETRYTYPE_LINE

      public static final String GEOMETRYTYPE_LINE
      Tooltip: line is drawn along current velocity vector of particle. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "LINE" (Java syntax) or LINE (XML syntax).
      See Also:
    • GEOMETRYTYPE_POINT

      public static final String GEOMETRYTYPE_POINT
      Tooltip: point geometry is rendered at particle position. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "POINT" (Java syntax) or POINT (XML syntax).
      See Also:
    • GEOMETRYTYPE_QUAD

      public static final String GEOMETRYTYPE_QUAD
      Tooltip: quad geometry is rendered at particle position facing direction traveled. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "QUAD" (Java syntax) or QUAD (XML syntax).
      See Also:
    • GEOMETRYTYPE_SPRITE

      public static final String GEOMETRYTYPE_SPRITE
      Tooltip: quad geometry is rendered at particle position facing screen. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "SPRITE" (Java syntax) or SPRITE (XML syntax).
      See Also:
    • GEOMETRYTYPE_TRIANGLE

      public static final String GEOMETRYTYPE_TRIANGLE
      Tooltip: pair of triangles creating quad geometry is rendered at particle position facing direction traveled. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "TRIANGLE" (Java syntax) or TRIANGLE (XML syntax).
      See Also:
    • GEOMETRYTYPE_GEOMETRY

      public static final String GEOMETRYTYPE_GEOMETRY
      Tooltip: geometry field is used for rendering each particle. SFString field named geometryType with X3DUOM simpleType particleSystemGeometryTypeValues and with X3DUOM baseType xs:NMTOKEN can equal this value "GEOMETRY" (Java syntax) or GEOMETRY (XML syntax).
      See Also:
    • NAME

      public static final String NAME
      String constant NAME provides name of this element: ParticleSystem.
      See Also:
    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the ParticleSystem element: ParticleSystems
      See Also:
    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D ParticleSystems component level for this element: 2
      See Also:
    • APPEARANCE_DEFAULT_VALUE

      public static final X3DAppearanceNode APPEARANCE_DEFAULT_VALUE
      SFNode field named appearance has default value null (Java syntax) or NULL (XML syntax).
    • BBOXCENTER_DEFAULT_VALUE

      public static final float[] BBOXCENTER_DEFAULT_VALUE
      SFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • BBOXDISPLAY_DEFAULT_VALUE

      public static final boolean BBOXDISPLAY_DEFAULT_VALUE
      SFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).
      See Also:
    • BBOXSIZE_DEFAULT_VALUE

      public static final float[] BBOXSIZE_DEFAULT_VALUE
      SFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).
    • CASTSHADOW_DEFAULT_VALUE

      public static final boolean CASTSHADOW_DEFAULT_VALUE
      SFBool field named castShadow has default value true (Java syntax) or true (XML syntax).
      See Also:
    • COLOR_DEFAULT_VALUE

      public static final X3DColorNode COLOR_DEFAULT_VALUE
      SFNode field named color has default value null (Java syntax) or NULL (XML syntax).
    • COLORKEY_DEFAULT_VALUE

      public static final ArrayList<Float> COLORKEY_DEFAULT_VALUE
      MFFloat field named colorKey has default value equal to an empty list.
    • CREATEPARTICLES_DEFAULT_VALUE

      public static final boolean CREATEPARTICLES_DEFAULT_VALUE
      SFBool field named createParticles has default value true (Java syntax) or true (XML syntax).
      See Also:
    • EMITTER_DEFAULT_VALUE

      public static final X3DParticleEmitterNode EMITTER_DEFAULT_VALUE
      SFNode field named emitter has default value null (Java syntax) or NULL (XML syntax).
    • ENABLED_DEFAULT_VALUE

      public static final boolean ENABLED_DEFAULT_VALUE
      SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
      See Also:
    • GEOMETRY_DEFAULT_VALUE

      public static final X3DGeometryNode GEOMETRY_DEFAULT_VALUE
      SFNode field named geometry has default value null (Java syntax) or NULL (XML syntax).
    • GEOMETRYTYPE_DEFAULT_VALUE

      public static final String GEOMETRYTYPE_DEFAULT_VALUE
      SFString field named geometryType has default value "QUAD" (Java syntax) or QUAD (XML syntax).
      See Also:
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • LIFETIMEVARIATION_DEFAULT_VALUE

      public static final float LIFETIMEVARIATION_DEFAULT_VALUE
      SFFloat field named lifetimeVariation has default value 0.25f (Java syntax) or 0.25 (XML syntax).
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    • MAXPARTICLES_DEFAULT_VALUE

      public static final int MAXPARTICLES_DEFAULT_VALUE
      SFInt32 field named maxParticles has default value 200 (Java syntax) or 200 (XML syntax).
      See Also:
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • PARTICLELIFETIME_DEFAULT_VALUE

      public static final float PARTICLELIFETIME_DEFAULT_VALUE
      SFFloat field named particleLifetime has default value 5f (Java syntax) or 5 (XML syntax).
      See Also:
    • PARTICLESIZE_DEFAULT_VALUE

      public static final float[] PARTICLESIZE_DEFAULT_VALUE
      SFVec2f field named particleSize has default value {0.02f,0.02f} (Java syntax) or 0.02 0.02 (XML syntax).
    • TEXCOORD_DEFAULT_VALUE

      public static final X3DNode TEXCOORD_DEFAULT_VALUE
      SFNode field named texCoord has default value null (Java syntax) or NULL (XML syntax).
    • TEXCOORDKEY_DEFAULT_VALUE

      public static final ArrayList<Float> TEXCOORDKEY_DEFAULT_VALUE
      MFFloat field named texCoordKey has default value equal to an empty list.
    • VISIBLE_DEFAULT_VALUE

      public static final boolean VISIBLE_DEFAULT_VALUE
      SFBool field named visible has default value true (Java syntax) or true (XML syntax).
      See Also:
    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "children";
      containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN
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    • fromField_APPEARANCE

      public static final String fromField_APPEARANCE
      fromField ROUTE name for SFNode field named appearance.
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    • toField_APPEARANCE

      public static final String toField_APPEARANCE
      toField ROUTE name for SFNode field named appearance.
      See Also:
    • fromField_BBOXDISPLAY

      public static final String fromField_BBOXDISPLAY
      fromField ROUTE name for SFBool field named bboxDisplay.
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    • toField_BBOXDISPLAY

      public static final String toField_BBOXDISPLAY
      toField ROUTE name for SFBool field named bboxDisplay.
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    • fromField_CASTSHADOW

      public static final String fromField_CASTSHADOW
      fromField ROUTE name for SFBool field named castShadow.
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    • toField_CASTSHADOW

      public static final String toField_CASTSHADOW
      toField ROUTE name for SFBool field named castShadow.
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    • fromField_CREATEPARTICLES

      public static final String fromField_CREATEPARTICLES
      fromField ROUTE name for SFBool field named createParticles.
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    • toField_CREATEPARTICLES

      public static final String toField_CREATEPARTICLES
      toField ROUTE name for SFBool field named createParticles.
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    • fromField_ENABLED

      public static final String fromField_ENABLED
      fromField ROUTE name for SFBool field named enabled.
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    • toField_ENABLED

      public static final String toField_ENABLED
      toField ROUTE name for SFBool field named enabled.
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    • fromField_GEOMETRY

      public static final String fromField_GEOMETRY
      fromField ROUTE name for SFNode field named geometry.
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    • toField_GEOMETRY

      public static final String toField_GEOMETRY
      toField ROUTE name for SFNode field named geometry.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_ISACTIVE

      public static final String fromField_ISACTIVE
      fromField ROUTE name for SFBool field named isActive.
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    • fromField_LIFETIMEVARIATION

      public static final String fromField_LIFETIMEVARIATION
      fromField ROUTE name for SFFloat field named lifetimeVariation.
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    • toField_LIFETIMEVARIATION

      public static final String toField_LIFETIMEVARIATION
      toField ROUTE name for SFFloat field named lifetimeVariation.
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    • fromField_MAXPARTICLES

      public static final String fromField_MAXPARTICLES
      fromField ROUTE name for SFInt32 field named maxParticles.
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    • toField_MAXPARTICLES

      public static final String toField_MAXPARTICLES
      toField ROUTE name for SFInt32 field named maxParticles.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
      See Also:
    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_PARTICLELIFETIME

      public static final String fromField_PARTICLELIFETIME
      fromField ROUTE name for SFFloat field named particleLifetime.
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    • toField_PARTICLELIFETIME

      public static final String toField_PARTICLELIFETIME
      toField ROUTE name for SFFloat field named particleLifetime.
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    • fromField_PARTICLESIZE

      public static final String fromField_PARTICLESIZE
      fromField ROUTE name for SFVec2f field named particleSize.
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    • toField_PARTICLESIZE

      public static final String toField_PARTICLESIZE
      toField ROUTE name for SFVec2f field named particleSize.
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    • fromField_VISIBLE

      public static final String fromField_VISIBLE
      fromField ROUTE name for SFBool field named visible.
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    • toField_VISIBLE

      public static final String toField_VISIBLE
      toField ROUTE name for SFBool field named visible.
      See Also:
  • Constructor Details

    • ParticleSystem

      public ParticleSystem()
      Constructor for ParticleSystem to initialize member variables with default values.
    • ParticleSystem

      public ParticleSystem(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: ParticleSystem
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the ParticleSystem element: ParticleSystems
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAppearance

      public X3DAppearanceNode getAppearance()
      Provide org.web3d.x3d.sai.Shape.X3DAppearanceNode instance (using a properly typed node) from inputOutput SFNode field appearance.
      Specified by:
      getAppearance in interface ParticleSystem
      Specified by:
      getAppearance in interface X3DShapeNode
      Returns:
      value of appearance field
      See Also:


      • Tooltip: [X3DAppearanceNode] The appearance field holds an Appearance node that is used for the geometry. All effects, such as material colors and/or multi-textures, are applied to each particle.
        • Hint: if a texture coordinate ramp and key is supplied with this geometry, it shall be used in preference to any automatic texture coordinate generation.
        • Hint: if automatic texture coordinate generation is used, results shall be based on the entire volume that the particles consume, not locally applied to each particle.
    • setAppearance

      public ParticleSystem setAppearance(X3DAppearanceNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Shape.X3DAppearanceNode instance (using a properly typed node) to inputOutput SFNode field appearance.
      Specified by:
      setAppearance in interface ParticleSystem
      Specified by:
      setAppearance in interface X3DShapeNode
      Parameters:
      newValue - is new value for the appearance field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearAppearance

      public ParticleSystem clearAppearance()
      Utility method to clear SFNode value of appearance field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setAppearance

      public ParticleSystem setAppearance(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field appearance.
      Parameters:
      newValue - is new value for the appearance field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasAppearance

      public boolean hasAppearance()
      Indicate whether an object is available for inputOutput SFNode field appearance.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getBboxCenter

      public float[] getBboxCenter()
      Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      getBboxCenter in interface ParticleSystem
      Specified by:
      getBboxCenter in interface X3DBoundedObject
      Specified by:
      getBboxCenter in interface X3DShapeNode
      Returns:
      value of bboxCenter field
    • setBboxCenter

      public ParticleSystem setBboxCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      setBboxCenter in interface ParticleSystem
      Specified by:
      setBboxCenter in interface X3DBoundedObject
      Specified by:
      setBboxCenter in interface X3DShapeNode
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public ParticleSystem setBboxCenter(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public ParticleSystem setBboxCenter(float x, float y, float z)
      Assign values to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public ParticleSystem setBboxCenter(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public ParticleSystem setBboxCenter(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxDisplay

      public boolean getBboxDisplay()
      Provide boolean value from inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      getBboxDisplay in interface ParticleSystem
      Specified by:
      getBboxDisplay in interface X3DBoundedObject
      Specified by:
      getBboxDisplay in interface X3DShapeNode
      Returns:
      value of bboxDisplay field
    • setBboxDisplay

      public ParticleSystem setBboxDisplay(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      setBboxDisplay in interface ParticleSystem
      Specified by:
      setBboxDisplay in interface X3DBoundedObject
      Specified by:
      setBboxDisplay in interface X3DShapeNode
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxDisplay

      public ParticleSystem setBboxDisplay(SFBool newValue)
      Assign typed object value to SFBool bboxDisplay field, similar to setBboxDisplay(boolean).
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxSize

      public float[] getBboxSize()
      Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      getBboxSize in interface ParticleSystem
      Specified by:
      getBboxSize in interface X3DBoundedObject
      Specified by:
      getBboxSize in interface X3DShapeNode
      Returns:
      value of bboxSize field
    • setBboxSize

      public ParticleSystem setBboxSize(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      setBboxSize in interface ParticleSystem
      Specified by:
      setBboxSize in interface X3DBoundedObject
      Specified by:
      setBboxSize in interface X3DShapeNode
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public ParticleSystem setBboxSize(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public ParticleSystem setBboxSize(float x, float y, float z)
      Assign values to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public ParticleSystem setBboxSize(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public ParticleSystem setBboxSize(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCastShadow

      public boolean getCastShadow()
      Provide boolean value from inputOutput SFBool field named castShadow.

      Tooltip: The castShadow field defines whether this Shape casts shadows as produced by lighting nodes.
      • Hint: if the visible field is FALSE, then the Shape does not cast any shadows, regardless of the castShadow value.
      • Hint: if prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
      Specified by:
      getCastShadow in interface ParticleSystem
      Specified by:
      getCastShadow in interface X3DShapeNode
      Returns:
      value of castShadow field
    • setCastShadow

      public ParticleSystem setCastShadow(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named castShadow.

      Tooltip: The castShadow field defines whether this Shape casts shadows as produced by lighting nodes.
      • Hint: if the visible field is FALSE, then the Shape does not cast any shadows, regardless of the castShadow value.
      • Hint: if prior X3D3 content is loaded into an X3D4 model, then legacy Shape nodes have shadows set to true.
      Specified by:
      setCastShadow in interface ParticleSystem
      Specified by:
      setCastShadow in interface X3DShapeNode
      Parameters:
      newValue - is new value for the castShadow field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCastShadow

      public ParticleSystem setCastShadow(SFBool newValue)
      Assign typed object value to SFBool castShadow field, similar to setCastShadow(boolean).
      Parameters:
      newValue - is new value for the castShadow field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getColor

      public X3DColorNode getColor()
      Provide org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) using RGB values [0..1] from initializeOnly SFNode field color.
      Specified by:
      getColor in interface ParticleSystem
      Returns:
      value of color field
      See Also:
    • setColor

      public ParticleSystem setColor(X3DColorNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Rendering.X3DColorNode instance (using a properly typed node) to initializeOnly SFNode field color.
      Specified by:
      setColor in interface ParticleSystem
      Parameters:
      newValue - is new value for the color field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearColor

      public ParticleSystem clearColor()
      Utility method to clear SFNode value of color field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setColor

      public ParticleSystem setColor(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field color.
      Parameters:
      newValue - is new value for the color field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasColor

      public boolean hasColor()
      Indicate whether an object is available for initializeOnly SFNode field color.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getColorKey

      public float[] getColorKey()
      Provide array of Float results using RGB values [0..1] from initializeOnly MFFloat field named colorKey.

      Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to interpolate color array values.
      • Hint: color values are interpolated in linear Hue Saturation Value (HSV) space, similar to ColorInterpolator node.
      • Hint: color values are defined as per-vertex color values.
      • Warning: if an Appearance and Material nodes are provided, those material properties override color field interpolation.
      • Hint: number of colorKey values must match length of the per-vertex color field array values!
      • Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
      Specified by:
      getColorKey in interface ParticleSystem
      Returns:
      value of colorKey field
    • getColorKeyList

      public ArrayList<Float> getColorKeyList()
      Utility method to get ArrayList value of MFFloat colorKey field, similar to getColorKey().
      Returns:
      value of colorKey field
    • getColorKeyString

      public String getColorKeyString()
      Utility method to get String value of MFFloat colorKey field, similar to getColorKey().
      Returns:
      value of colorKey field
    • setColorKey

      public ParticleSystem setColorKey(float[] newValue)
      Accessor method to assign Float array to initializeOnly MFFloat field named colorKey.

      Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to interpolate color array values.
      • Hint: color values are interpolated in linear Hue Saturation Value (HSV) space, similar to ColorInterpolator node.
      • Hint: color values are defined as per-vertex color values.
      • Warning: if an Appearance and Material nodes are provided, those material properties override color field interpolation.
      • Hint: number of colorKey values must match length of the per-vertex color field array values!
      • Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
      Specified by:
      setColorKey in interface ParticleSystem
      Parameters:
      newValue - is new value for the colorKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColorKey

      public ParticleSystem setColorKey(MFFloat newValue)
      Assign typed object value to MFFloat colorKey field, similar to setColorKey(float[]).
      Parameters:
      newValue - is new value for the colorKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColorKey

      public ParticleSystem setColorKey(ArrayList<Float> newValue)
      Assign ArrayList value of MFFloat colorKey field, similar to setColorKey(float[]).
      Parameters:
      newValue - is new value for the colorKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearColorKey

      public ParticleSystem clearColorKey()
      Utility method to clear MFFloat value of colorKey field. This method does not initialize withCOLORKEY_DEFAULT_VALUE.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setColorKey

      public ParticleSystem setColorKey(int[] newValue)
      Assign floating-point array value of MFFloat colorKey field, similar to setColorKey(float[]).
      Parameters:
      newValue - is new value for the colorKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addColorKey

      public ParticleSystem addColorKey(float newValue)
      Add singleton float value to MFFloat colorKey field.
      Parameters:
      newValue - is new value to add to the colorKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addColorKey

      public ParticleSystem addColorKey(SFFloat newValue)
      Add singleton SFFloat value to MFFloat colorKey field.
      Parameters:
      newValue - is new value to add to the colorKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColorKey

      public ParticleSystem setColorKey(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setColorKey(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCreateParticles

      public boolean getCreateParticles()
      Provide boolean value from inputOutput SFBool field named createParticles.

      Tooltip: Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.
      • Hint: if no particles are left in scene, system is considered both active and enabled.
      Specified by:
      getCreateParticles in interface ParticleSystem
      Returns:
      value of createParticles field
    • setCreateParticles

      public ParticleSystem setCreateParticles(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named createParticles.

      Tooltip: Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.
      • Hint: if no particles are left in scene, system is considered both active and enabled.
      Specified by:
      setCreateParticles in interface ParticleSystem
      Parameters:
      newValue - is new value for the createParticles field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCreateParticles

      public ParticleSystem setCreateParticles(SFBool newValue)
      Assign typed object value to SFBool createParticles field, similar to setCreateParticles(boolean).
      Parameters:
      newValue - is new value for the createParticles field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEmitter

      public X3DParticleEmitterNode getEmitter()
      Provide org.web3d.x3d.sai.ParticleSystems.X3DParticleEmitterNode instance (using a properly typed node) from initializeOnly SFNode field emitter.
      Specified by:
      getEmitter in interface ParticleSystem
      Returns:
      value of emitter field
      See Also:


      • Tooltip: [X3DParticleEmitterNode] The emitter field specifies the type of emitter geometry and properties that the particles are given for their initial positions. *
    • setEmitter

      public ParticleSystem setEmitter(X3DParticleEmitterNode newValue)
      Accessor method to assign org.web3d.x3d.sai.ParticleSystems.X3DParticleEmitterNode instance (using a properly typed node) to initializeOnly SFNode field emitter.
      Specified by:
      setEmitter in interface ParticleSystem
      Parameters:
      newValue - is new value for the emitter field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearEmitter

      public ParticleSystem clearEmitter()
      Utility method to clear SFNode value of emitter field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setEmitter

      public ParticleSystem setEmitter(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field emitter.
      Parameters:
      newValue - is new value for the emitter field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasEmitter

      public boolean hasEmitter()
      Indicate whether an object is available for initializeOnly SFNode field emitter.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface ParticleSystem
      Returns:
      value of enabled field
    • setEnabled

      public ParticleSystem setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface ParticleSystem
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public ParticleSystem setEnabled(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGeometry

      public X3DGeometryNode getGeometry()
      Provide org.web3d.x3d.sai.Rendering.X3DGeometryNode instance (using a properly typed node) from inputOutput SFNode field geometry.
      Specified by:
      getGeometry in interface ParticleSystem
      Specified by:
      getGeometry in interface X3DShapeNode
      Returns:
      value of geometry field
      See Also:
    • setGeometry

      public ParticleSystem setGeometry(X3DGeometryNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Rendering.X3DGeometryNode instance (using a properly typed node) to inputOutput SFNode field geometry.
      Specified by:
      setGeometry in interface ParticleSystem
      Specified by:
      setGeometry in interface X3DShapeNode
      Parameters:
      newValue - is new value for the geometry field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearGeometry

      public ParticleSystem clearGeometry()
      Utility method to clear SFNode value of geometry field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setGeometry

      public ParticleSystem setGeometry(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field geometry.
      Parameters:
      newValue - is new value for the geometry field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasGeometry

      public boolean hasGeometry()
      Indicate whether an object is available for inputOutput SFNode field geometry.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getGeometryType

      public String getGeometryType()
      Provide String enumeration value (baseType xs:NMTOKEN) ["LINE" | "POINT" | "QUAD" | "SPRITE" | "TRIANGLE" | "GEOMETRY" | 'etc.'] from initializeOnly SFString field named geometryType.

      Tooltip: specifies type of geometry used to represent individual particles. Typically, a particle is calculated as point in space at which the geometry is placed. Changing the value of the geometry field or the definition of the geometry node shall be applied during current computation of the next frame to be rendered.
      • Hint: LINE means that a line is drawn along the particle's current velocity vector, for this frame, centered about the particle's position. The length of the line is specified by the particle's height from the particleSize field value.
      • Hint: POINT means that a point geometry is rendered at the particle's position.
      • Hint: QUAD means that a 2D quad is rendered aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual quads are not aligned to the user's eye position but are affected in depth by the physics model. The particle's position is at the center of the quad.
      • Hint: SPRITE means that a point sprite that uses a 2D point position to locate a screen-aligned quad at the center of the particle's location is rendered.
      • Hint: TRIANGLE means that a 2D quad is rendered using a pair of triangles aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual triangles are not aligned to the user's eye position, but are affected in depth by the physics model. The particle's position is at the center of the triangle.
      • Hint: GEOMETRY means that the geometry specified by the geometry field is rendered for each particle using the local coordinate system.
      • Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
      • Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
      • Warning: requires X3D profile='Full' or else include &lt;component name='Geospatial' level='1'/&gt;


      Available enumeration values for string comparison: LINE, POINT, QUAD, SPRITE, TRIANGLE, GEOMETRY.
      Specified by:
      getGeometryType in interface ParticleSystem
      Returns:
      value of geometryType field
    • setGeometryType

      public ParticleSystem setGeometryType(String newValue)
      Accessor method to assign String enumeration value ("LINE" | "POINT" | "QUAD" | "SPRITE" | "TRIANGLE" | "GEOMETRY") to initializeOnly SFString field named geometryType.

      Hint: authors have option to choose from an extendible list of predefined enumeration values (LINE, POINT, QUAD, SPRITE, TRIANGLE, GEOMETRY).

      Tooltip: specifies type of geometry used to represent individual particles. Typically, a particle is calculated as point in space at which the geometry is placed. Changing the value of the geometry field or the definition of the geometry node shall be applied during current computation of the next frame to be rendered.
      • Hint: LINE means that a line is drawn along the particle's current velocity vector, for this frame, centered about the particle's position. The length of the line is specified by the particle's height from the particleSize field value.
      • Hint: POINT means that a point geometry is rendered at the particle's position.
      • Hint: QUAD means that a 2D quad is rendered aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual quads are not aligned to the user's eye position but are affected in depth by the physics model. The particle's position is at the center of the quad.
      • Hint: SPRITE means that a point sprite that uses a 2D point position to locate a screen-aligned quad at the center of the particle's location is rendered.
      • Hint: TRIANGLE means that a 2D quad is rendered using a pair of triangles aligned in the local coordinate space of the particle system with the face normal pointing along the positive Z axis. Individual triangles are not aligned to the user's eye position, but are affected in depth by the physics model. The particle's position is at the center of the triangle.
      • Hint: GEOMETRY means that the geometry specified by the geometry field is rendered for each particle using the local coordinate system.
      • Warning: do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
      • Hint: X3D for Advanced Modeling (X3D4AM) slideset https://x3dgraphics.com/slidesets/X3dForAdvancedModeling/GeospatialComponentX3dEarth.pdf
      • Warning: requires X3D profile='Full' or else include &lt;component name='Geospatial' level='1'/&gt;
      Specified by:
      setGeometryType in interface ParticleSystem
      Parameters:
      newValue - is new value for the geometryType field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGeometryType

      public ParticleSystem setGeometryType(SFString newValue)
      Assign typed object value to SFString geometryType field, similar to setGeometryType(String).
      Parameters:
      newValue - is new value for the geometryType field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public ParticleSystem setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public ParticleSystem clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getIsActive

      public boolean getIsActive()
      Provide boolean value from outputOnly SFBool field named isActive.

      Tooltip: isActive true/false events are sent when playback starts/stops.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getIsActive in interface ParticleSystem
      Returns:
      value of isActive field
    • getLifetimeVariation

      public float getLifetimeVariation()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named lifetimeVariation.

      Tooltip: [0,1) TODO not properly defined in X3D spedification. Multiplier for the randomness used to control the range of possible output values. The bigger the value, the more random the output and the bigger the range of initial values possible.
      • Hint: variation of zero does not allow any randomness.
      Specified by:
      getLifetimeVariation in interface ParticleSystem
      Returns:
      value of lifetimeVariation field
    • setLifetimeVariation

      public ParticleSystem setLifetimeVariation(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named lifetimeVariation.

      Tooltip: [0,1) TODO not properly defined in X3D spedification. Multiplier for the randomness used to control the range of possible output values. The bigger the value, the more random the output and the bigger the range of initial values possible.
      • Hint: variation of zero does not allow any randomness.
      Specified by:
      setLifetimeVariation in interface ParticleSystem
      Parameters:
      newValue - is new value for the lifetimeVariation field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLifetimeVariation

      public ParticleSystem setLifetimeVariation(SFFloat newValue)
      Assign typed object value to SFFloat lifetimeVariation field, similar to setLifetimeVariation(float).
      Parameters:
      newValue - is new value for the lifetimeVariation field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLifetimeVariation

      public ParticleSystem setLifetimeVariation(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setLifetimeVariation(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMaxParticles

      public int getMaxParticles()
      Provide int value within allowed range of [0,infinity) from inputOutput SFInt32 field named maxParticles.

      Tooltip: [0,+infinity) Maximum number of particles to be generated at one time (subject to player limitations). *
      Specified by:
      getMaxParticles in interface ParticleSystem
      Returns:
      value of maxParticles field
    • setMaxParticles

      public ParticleSystem setMaxParticles(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named maxParticles.

      Tooltip: [0,+infinity) Maximum number of particles to be generated at one time (subject to player limitations). *
      Specified by:
      setMaxParticles in interface ParticleSystem
      Parameters:
      newValue - is new value for the maxParticles field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMaxParticles

      public ParticleSystem setMaxParticles(SFInt32 newValue)
      Assign typed object value to SFInt32 maxParticles field, similar to setMaxParticles(int).
      Parameters:
      newValue - is new value for the maxParticles field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface ParticleSystem
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DShapeNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public ParticleSystem setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface ParticleSystem
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DShapeNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public ParticleSystem clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public ParticleSystem setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getParticleLifetime

      public float getParticleLifetime()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named particleLifetime.

      Tooltip: [0,+infinity) TODO not properly defined in X3D spedification. Particle animation lifetime in base time units (default is seconds). *
      Specified by:
      getParticleLifetime in interface ParticleSystem
      Returns:
      value of particleLifetime field
    • setParticleLifetime

      public ParticleSystem setParticleLifetime(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named particleLifetime.

      Tooltip: [0,+infinity) TODO not properly defined in X3D spedification. Particle animation lifetime in base time units (default is seconds). *
      Specified by:
      setParticleLifetime in interface ParticleSystem
      Parameters:
      newValue - is new value for the particleLifetime field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setParticleLifetime

      public ParticleSystem setParticleLifetime(SFFloat newValue)
      Assign typed object value to SFFloat particleLifetime field, similar to setParticleLifetime(float).
      Parameters:
      newValue - is new value for the particleLifetime field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setParticleLifetime

      public ParticleSystem setParticleLifetime(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setParticleLifetime(float).
      Parameters:
      newValue - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getParticleSize

      public float[] getParticleSize()
      Provide array of 2-tuple float results within allowed range of [0,infinity) from inputOutput SFVec2f field named particleSize.

      Tooltip: [0,+infinity) particleSize describes width and height dimensions for each particle in length base units (default is meters). Changing this value dynamically will only change new particles created after the change.
      • Hint: particles created before this timestamp will remain at the old size.
      • Hint: his field only effects particles using LINE, QUAD, SPRITE, and TRIANGLE geometry types.
      Specified by:
      getParticleSize in interface ParticleSystem
      Returns:
      value of particleSize field
    • setParticleSize

      public ParticleSystem setParticleSize(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named particleSize.

      Tooltip: [0,+infinity) particleSize describes width and height dimensions for each particle in length base units (default is meters). Changing this value dynamically will only change new particles created after the change.
      • Hint: particles created before this timestamp will remain at the old size.
      • Hint: his field only effects particles using LINE, QUAD, SPRITE, and TRIANGLE geometry types.
      Specified by:
      setParticleSize in interface ParticleSystem
      Parameters:
      newValue - is new value for the particleSize field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setParticleSize

      public ParticleSystem setParticleSize(SFVec2f newValue)
      Assign typed object value to SFVec2f particleSize field, similar to setParticleSize(float[]).
      Parameters:
      newValue - is new value for the particleSize field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setParticleSize

      public ParticleSystem setParticleSize(float x, float y)
      Assign values to SFVec2f particleSize field, similar to setParticleSize(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setParticleSize

      public ParticleSystem setParticleSize(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setParticleSize(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setParticleSize

      public ParticleSystem setParticleSize(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setParticleSize(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getPhysics

      public X3DNode[] getPhysics()
      Provide array of org.web3d.x3d.sai.ParticleSystems.X3DParticlePhysicsModelNode results (using an array consisting of properly typed nodes or ProtoInstances) from initializeOnly MFNode field physics.

      Tooltip: [X3DParticlePhysicsModelNode] After being created, the individual particles are then manipulated according to the physics model(s) specified in the physics field. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode.
      Specified by:
      getPhysics in interface ParticleSystem
      Returns:
      value of physics field
      See Also:
    • getPhysicsList

      public ArrayList<X3DNode> getPhysicsList()
      Utility method to get ArrayList value of MFNode physics field, similar to getPhysics().
      Returns:
      value of physics field
    • setPhysics

      public ParticleSystem setPhysics(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.ParticleSystems.X3DParticlePhysicsModelNode array (using an array consisting of properly typed nodes or ProtoInstances) to initializeOnly MFNode field physics.

      Tooltip: [X3DParticlePhysicsModelNode] After being created, the individual particles are then manipulated according to the physics model(s) specified in the physics field. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode.
      Specified by:
      setPhysics in interface ParticleSystem
      Parameters:
      newValue - is new value for the physics field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPhysics

      public ParticleSystem setPhysics(ArrayList<X3DParticlePhysicsModelNode> newValue)
      Assign ArrayList value of MFNode physics field, similar to setPhysics(org.web3d.x3d.sai.Core.X3DNode[]).
      Parameters:
      newValue - is new value for the physics field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addPhysics

      public ParticleSystem addPhysics(X3DNode newValue)
      Add single child node to existing array of physics nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the physics field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addPhysics

      public ParticleSystem addPhysics(ProtoInstance newValue)
      Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for physics field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addPhysics

      public void addPhysics(X3DNode[] newValue)
      Add array of child physics nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DParticlePhysicsModelNode.
      Specified by:
      addPhysics in interface ParticleSystem
      Parameters:
      newValue - is new value array to be appended the physics field.
    • setPhysics

      public void setPhysics(X3DNode newValue)
      Set single child physics node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DParticlePhysicsModelNode.
      Specified by:
      setPhysics in interface ParticleSystem
      Parameters:
      newValue - is new node for the physics field (restricted to X3DParticlePhysicsModelNode)
    • clearPhysics

      public ParticleSystem clearPhysics()
      Utility method to clear MFNode value of physics field. This method does not initialize withPHYSICS_DEFAULT_VALUE.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasPhysics

      public boolean hasPhysics()
      Indicate whether an object is available for initializeOnly MFNode field physics.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
      See Also:
    • getTexCoord

      public X3DNode getTexCoord()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to TextureCoordinate|TextureCoordinateGenerator, from initializeOnly SFNode field texCoord.
      Specified by:
      getTexCoord in interface ParticleSystem
      Returns:
      value of texCoord field
      See Also:


      • Tooltip: [TextureCoordinate|TextureCoordinateGenerator] texture coordinates of the provided texture(s) in the Appearance node, over time. Particle systems frequently like to change the texture on a particle as it ages, yet there is no good way of accomplishing this through standard interpolators because interpolators have no concept of particle time. This pair of fields hold time-dependent values for the texture coordinates to be applied to the particle. When a particle reaches the next time stamp it moves to the next set of texture coordinates.
    • setTexCoord

      public ParticleSystem setTexCoord(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to initializeOnly SFNode field texCoord.
      Specified by:
      setTexCoord in interface ParticleSystem
      Parameters:
      newValue - is new value for the texCoord field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearTexCoord

      public ParticleSystem clearTexCoord()
      Utility method to clear SFNode value of texCoord field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setTexCoord

      public ParticleSystem setTexCoord(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to initializeOnly SFNode field texCoord.
      Parameters:
      newValue - is new value for the texCoord field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasTexCoord

      public boolean hasTexCoord()
      Indicate whether an object is available for initializeOnly SFNode field texCoord.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getTexCoordKey

      public float[] getTexCoordKey()
      Provide array of Float results within allowed range of [0,infinity) from initializeOnly MFFloat field named texCoordKey.

      Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to sequence texCoord array values.
      • Hint: no interpolation is performed, texture coordinates are simply sequenced in order.
      • Hint: texture-coordinate values map textures to vertices in the geometry.
      • Hint: number of texCoordKey values must match length of the per-vertex texCoord arrays!.
      Specified by:
      getTexCoordKey in interface ParticleSystem
      Returns:
      value of texCoordKey field
    • getTexCoordKeyList

      public ArrayList<Float> getTexCoordKeyList()
      Utility method to get ArrayList value of MFFloat texCoordKey field, similar to getTexCoordKey().
      Returns:
      value of texCoordKey field
    • getTexCoordKeyString

      public String getTexCoordKeyString()
      Utility method to get String value of MFFloat texCoordKey field, similar to getTexCoordKey().
      Returns:
      value of texCoordKey field
    • setTexCoordKey

      public ParticleSystem setTexCoordKey(float[] newValue)
      Accessor method to assign Float array to initializeOnly MFFloat field named texCoordKey.

      Tooltip: [0,+infinity) Array of time intervals in seconds, corresponding to particle lifetime, that are used to sequence texCoord array values.
      • Hint: no interpolation is performed, texture coordinates are simply sequenced in order.
      • Hint: texture-coordinate values map textures to vertices in the geometry.
      • Hint: number of texCoordKey values must match length of the per-vertex texCoord arrays!.
      Specified by:
      setTexCoordKey in interface ParticleSystem
      Parameters:
      newValue - is new value for the texCoordKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTexCoordKey

      public ParticleSystem setTexCoordKey(MFFloat newValue)
      Assign typed object value to MFFloat texCoordKey field, similar to setTexCoordKey(float[]).
      Parameters:
      newValue - is new value for the texCoordKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTexCoordKey

      public ParticleSystem setTexCoordKey(ArrayList<Float> newValue)
      Assign ArrayList value of MFFloat texCoordKey field, similar to setTexCoordKey(float[]).
      Parameters:
      newValue - is new value for the texCoordKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearTexCoordKey

      public ParticleSystem clearTexCoordKey()
      Utility method to clear MFFloat value of texCoordKey field. This method does not initialize withTEXCOORDKEY_DEFAULT_VALUE.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setTexCoordKey

      public ParticleSystem setTexCoordKey(int[] newValue)
      Assign floating-point array value of MFFloat texCoordKey field, similar to setTexCoordKey(float[]).
      Parameters:
      newValue - is new value for the texCoordKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addTexCoordKey

      public ParticleSystem addTexCoordKey(float newValue)
      Add singleton float value to MFFloat texCoordKey field.
      Parameters:
      newValue - is new value to add to the texCoordKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addTexCoordKey

      public ParticleSystem addTexCoordKey(SFFloat newValue)
      Add singleton SFFloat value to MFFloat texCoordKey field.
      Parameters:
      newValue - is new value to add to the texCoordKey field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTexCoordKey

      public ParticleSystem setTexCoordKey(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setTexCoordKey(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getVisible

      public boolean getVisible()
      Provide boolean value from inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      getVisible in interface ParticleSystem
      Specified by:
      getVisible in interface X3DBoundedObject
      Specified by:
      getVisible in interface X3DShapeNode
      Returns:
      value of visible field
    • setVisible

      public ParticleSystem setVisible(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      setVisible in interface ParticleSystem
      Specified by:
      setVisible in interface X3DBoundedObject
      Specified by:
      setVisible in interface X3DShapeNode
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setVisible

      public ParticleSystem setVisible(SFBool newValue)
      Assign typed object value to SFBool visible field, similar to setVisible(boolean).
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final ParticleSystem setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public ParticleSystem setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final ParticleSystem setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public ParticleSystem setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final ParticleSystem setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public ParticleSystem setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final ParticleSystem setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public ParticleSystem setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final ParticleSystem setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public ParticleSystem setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public ParticleSystem setUSE(ParticleSystem DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public ParticleSystem addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public ParticleSystem addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public ParticleSystem addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      ParticleSystem - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)