Class CollisionCollection

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.RigidBodyPhysics.CollisionCollection
All Implemented Interfaces:
X3DChildNode, X3DNode, X3DBoundedObject, CollisionCollection

public class CollisionCollection extends X3DConcreteNode implements CollisionCollection
CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. CollisionCollection node tooltip: (X3D version 3.2 or later) [X3DChildNode,X3DBoundedObject] CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
  • Hint: contains an array of CollisionSpace, CollidableShape or CollidableOffset nodes (containerField='collidables').
  • Hint: content must be visible to be collidable and to be pickable.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
  • Field Details

    • APPLIEDPARAMETERS_BOUNCE

      public static final String APPLIEDPARAMETERS_BOUNCE
      Tooltip: The bounce field value is used. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "BOUNCE" (Java syntax) or '"BOUNCE"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_USER_FRICTION

      public static final String APPLIEDPARAMETERS_USER_FRICTION
      Tooltip: The system will normally calculate the friction direction vector that is perpendicular to the contact normal. This setting indicates that the user-supplied value in this contact should be used. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "USER_FRICTION" (Java syntax) or '"USER_FRICTION"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_FRICTION_COEFFICIENT_2

      public static final String APPLIEDPARAMETERS_FRICTION_COEFFICIENT_2
      Tooltip: Apply frictionCoefficients values. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "FRICTION_COEFFICIENT-2" (Java syntax) or '"FRICTION_COEFFICIENT-2"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_ERROR_REDUCTION

      public static final String APPLIEDPARAMETERS_ERROR_REDUCTION
      Tooltip: Apply softnessErrorCorrection value. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "ERROR_REDUCTION" (Java syntax) or '"ERROR_REDUCTION"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_CONSTANT_FORCE

      public static final String APPLIEDPARAMETERS_CONSTANT_FORCE
      Tooltip: Apply softnessConstantForceMix value. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "CONSTANT_FORCE" (Java syntax) or '"CONSTANT_FORCE"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_SPEED_1

      public static final String APPLIEDPARAMETERS_SPEED_1
      Tooltip: Apply first component of surfaceSpeed array. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "SPEED-1" (Java syntax) or '"SPEED-1"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_SPEED_2

      public static final String APPLIEDPARAMETERS_SPEED_2
      Tooltip: Apply second component of surfaceSpeed array. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "SPEED-2" (Java syntax) or '"SPEED-2"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_SLIP_1

      public static final String APPLIEDPARAMETERS_SLIP_1
      Tooltip: Apply first component of slipFactors array. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "SLIP-1" (Java syntax) or '"SLIP-1"' (XML syntax).
      See Also:
    • APPLIEDPARAMETERS_SLIP_2

      public static final String APPLIEDPARAMETERS_SLIP_2
      Tooltip: Apply second component of slipFactors array. MFString field named appliedParameters with X3DUOM simpleType appliedParametersChoices and with X3DUOM baseType MFString is an array that can only include one set of the quoted enumeration values "SLIP-2" (Java syntax) or '"SLIP-2"' (XML syntax).
      See Also:
    • NAME

      public static final String NAME
      String constant NAME provides name of this element: CollisionCollection.
      See Also:
    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the CollisionCollection element: RigidBodyPhysics
      See Also:
    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D RigidBodyPhysics component level for this element: 1
      See Also:
    • APPLIEDPARAMETERS_DEFAULT_VALUE

      public static final ArrayList<String> APPLIEDPARAMETERS_DEFAULT_VALUE
      MFString field named appliedParameters has default quoted value new String[] {"BOUNCE"} (Java syntax) or quoted value "BOUNCE" (XML syntax).
    • BBOXCENTER_DEFAULT_VALUE

      public static final float[] BBOXCENTER_DEFAULT_VALUE
      SFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • BBOXDISPLAY_DEFAULT_VALUE

      public static final boolean BBOXDISPLAY_DEFAULT_VALUE
      SFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).
      See Also:
    • BBOXSIZE_DEFAULT_VALUE

      public static final float[] BBOXSIZE_DEFAULT_VALUE
      SFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).
    • BOUNCE_DEFAULT_VALUE

      public static final float BOUNCE_DEFAULT_VALUE
      SFFloat field named bounce has default value 0f (Java syntax) or 0 (XML syntax).
      See Also:
    • DESCRIPTION_DEFAULT_VALUE

      public static final String DESCRIPTION_DEFAULT_VALUE
      SFString field named description has default value equal to an empty string.
      See Also:
    • ENABLED_DEFAULT_VALUE

      public static final boolean ENABLED_DEFAULT_VALUE
      SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
      See Also:
    • FRICTIONCOEFFICIENTS_DEFAULT_VALUE

      public static final float[] FRICTIONCOEFFICIENTS_DEFAULT_VALUE
      SFVec2f field named frictionCoefficients has default value {0f,0f} (Java syntax) or 0 0 (XML syntax).
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • MINBOUNCESPEED_DEFAULT_VALUE

      public static final float MINBOUNCESPEED_DEFAULT_VALUE
      SFFloat field named minBounceSpeed has default value 0.1f (Java syntax) or 0.1 (XML syntax).
      See Also:
    • SLIPFACTORS_DEFAULT_VALUE

      public static final float[] SLIPFACTORS_DEFAULT_VALUE
      SFVec2f field named slipFactors has default value {0f,0f} (Java syntax) or 0 0 (XML syntax).
    • SOFTNESSCONSTANTFORCEMIX_DEFAULT_VALUE

      public static final float SOFTNESSCONSTANTFORCEMIX_DEFAULT_VALUE
      SFFloat field named softnessConstantForceMix has default value 0.0001f (Java syntax) or 0.0001 (XML syntax).
      See Also:
    • SOFTNESSERRORCORRECTION_DEFAULT_VALUE

      public static final float SOFTNESSERRORCORRECTION_DEFAULT_VALUE
      SFFloat field named softnessErrorCorrection has default value 0.8f (Java syntax) or 0.8 (XML syntax).
      See Also:
    • SURFACESPEED_DEFAULT_VALUE

      public static final float[] SURFACESPEED_DEFAULT_VALUE
      SFVec2f field named surfaceSpeed has default value {0f,0f} (Java syntax) or 0 0 (XML syntax).
    • VISIBLE_DEFAULT_VALUE

      public static final boolean VISIBLE_DEFAULT_VALUE
      SFBool field named visible has default value true (Java syntax) or true (XML syntax).
      See Also:
    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "collider";
      containerField_ALLOWED_VALUES = {"collider" }; type xs:NMTOKEN
      See Also:
    • fromField_APPLIEDPARAMETERS

      public static final String fromField_APPLIEDPARAMETERS
      fromField ROUTE name for MFString field named appliedParameters.
      See Also:
    • toField_APPLIEDPARAMETERS

      public static final String toField_APPLIEDPARAMETERS
      toField ROUTE name for MFString field named appliedParameters.
      See Also:
    • fromField_BBOXDISPLAY

      public static final String fromField_BBOXDISPLAY
      fromField ROUTE name for SFBool field named bboxDisplay.
      See Also:
    • toField_BBOXDISPLAY

      public static final String toField_BBOXDISPLAY
      toField ROUTE name for SFBool field named bboxDisplay.
      See Also:
    • fromField_BOUNCE

      public static final String fromField_BOUNCE
      fromField ROUTE name for SFFloat field named bounce.
      See Also:
    • toField_BOUNCE

      public static final String toField_BOUNCE
      toField ROUTE name for SFFloat field named bounce.
      See Also:
    • fromField_COLLIDABLES

      public static final String fromField_COLLIDABLES
      fromField ROUTE name for MFNode field named collidables.
      See Also:
    • toField_COLLIDABLES

      public static final String toField_COLLIDABLES
      toField ROUTE name for MFNode field named collidables.
      See Also:
    • fromField_DESCRIPTION

      public static final String fromField_DESCRIPTION
      fromField ROUTE name for SFString field named description.
      See Also:
    • toField_DESCRIPTION

      public static final String toField_DESCRIPTION
      toField ROUTE name for SFString field named description.
      See Also:
    • fromField_ENABLED

      public static final String fromField_ENABLED
      fromField ROUTE name for SFBool field named enabled.
      See Also:
    • toField_ENABLED

      public static final String toField_ENABLED
      toField ROUTE name for SFBool field named enabled.
      See Also:
    • fromField_FRICTIONCOEFFICIENTS

      public static final String fromField_FRICTIONCOEFFICIENTS
      fromField ROUTE name for SFVec2f field named frictionCoefficients.
      See Also:
    • toField_FRICTIONCOEFFICIENTS

      public static final String toField_FRICTIONCOEFFICIENTS
      toField ROUTE name for SFVec2f field named frictionCoefficients.
      See Also:
    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
      See Also:
    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
      See Also:
    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
      See Also:
    • fromField_MINBOUNCESPEED

      public static final String fromField_MINBOUNCESPEED
      fromField ROUTE name for SFFloat field named minBounceSpeed.
      See Also:
    • toField_MINBOUNCESPEED

      public static final String toField_MINBOUNCESPEED
      toField ROUTE name for SFFloat field named minBounceSpeed.
      See Also:
    • fromField_SLIPFACTORS

      public static final String fromField_SLIPFACTORS
      fromField ROUTE name for SFVec2f field named slipFactors.
      See Also:
    • toField_SLIPFACTORS

      public static final String toField_SLIPFACTORS
      toField ROUTE name for SFVec2f field named slipFactors.
      See Also:
    • fromField_SOFTNESSCONSTANTFORCEMIX

      public static final String fromField_SOFTNESSCONSTANTFORCEMIX
      fromField ROUTE name for SFFloat field named softnessConstantForceMix.
      See Also:
    • toField_SOFTNESSCONSTANTFORCEMIX

      public static final String toField_SOFTNESSCONSTANTFORCEMIX
      toField ROUTE name for SFFloat field named softnessConstantForceMix.
      See Also:
    • fromField_SOFTNESSERRORCORRECTION

      public static final String fromField_SOFTNESSERRORCORRECTION
      fromField ROUTE name for SFFloat field named softnessErrorCorrection.
      See Also:
    • toField_SOFTNESSERRORCORRECTION

      public static final String toField_SOFTNESSERRORCORRECTION
      toField ROUTE name for SFFloat field named softnessErrorCorrection.
      See Also:
    • fromField_SURFACESPEED

      public static final String fromField_SURFACESPEED
      fromField ROUTE name for SFVec2f field named surfaceSpeed.
      See Also:
    • toField_SURFACESPEED

      public static final String toField_SURFACESPEED
      toField ROUTE name for SFVec2f field named surfaceSpeed.
      See Also:
    • fromField_VISIBLE

      public static final String fromField_VISIBLE
      fromField ROUTE name for SFBool field named visible.
      See Also:
    • toField_VISIBLE

      public static final String toField_VISIBLE
      toField ROUTE name for SFBool field named visible.
      See Also:
  • Constructor Details

    • CollisionCollection

      public CollisionCollection()
      Constructor for CollisionCollection to initialize member variables with default values.
    • CollisionCollection

      public CollisionCollection(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: CollisionCollection
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the CollisionCollection element: RigidBodyPhysics
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 1
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAppliedParameters

      public String[] getAppliedParameters()
      Provide array of String enumeration results (baseType MFString) ['"BOUNCE"' | '"USER_FRICTION"' | '"FRICTION_COEFFICIENT-2"' | '"ERROR_REDUCTION"' | '"CONSTANT_FORCE"' | '"SPEED-1"' | '"SPEED-2"' | '"SLIP-1"' | '"SLIP-2"'] from inputOutput MFString field named appliedParameters.

      Tooltip: Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT_2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED_1" "SPEED_2" "SLIP_1" "SLIP_2".
      • Hint: BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT_2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED_1: apply first component of surfaceSpeed array; SPEED_2: apply second component of surfaceSpeed array; SLIP_1: apply first component of slipFactors array; SLIP_2: apply second component of slipFactors array.


      Available enumeration values for string comparison: BOUNCE, USER_FRICTION, FRICTION_COEFFICIENT_2, ERROR_REDUCTION, CONSTANT_FORCE, SPEED_1, SPEED_2, SLIP_1, SLIP_2.
      Specified by:
      getAppliedParameters in interface CollisionCollection
      Returns:
      value of appliedParameters field
    • getAppliedParametersList

      public ArrayList<String> getAppliedParametersList()
      Utility method to get ArrayList value of MFString appliedParameters field, similar to getAppliedParameters().
      Returns:
      value of appliedParameters field
    • getAppliedParametersString

      public String getAppliedParametersString()
      Utility method to get String value of MFString appliedParameters field, similar to getAppliedParameters().
      Returns:
      value of appliedParameters field
    • setAppliedParameters

      public CollisionCollection setAppliedParameters(String[] newValue)
      Accessor method to assign String enumeration array (""BOUNCE"" | ""USER_FRICTION"" | ""FRICTION_COEFFICIENT-2"" | ""ERROR_REDUCTION"" | ""CONSTANT_FORCE"" | ""SPEED-1"" | ""SPEED-2"" | ""SLIP-1"" | ""SLIP-2"") to inputOutput MFString field named appliedParameters.

      Warning: authors can only choose from a strict list of enumeration values (BOUNCE, USER_FRICTION, FRICTION_COEFFICIENT_2, ERROR_REDUCTION, CONSTANT_FORCE, SPEED_1, SPEED_2, SLIP_1, SLIP_2).

      Tooltip: Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT_2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED_1" "SPEED_2" "SLIP_1" "SLIP_2".
      • Hint: BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT_2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED_1: apply first component of surfaceSpeed array; SPEED_2: apply second component of surfaceSpeed array; SLIP_1: apply first component of slipFactors array; SLIP_2: apply second component of slipFactors array.
      Specified by:
      setAppliedParameters in interface CollisionCollection
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAppliedParameters

      public CollisionCollection setAppliedParameters(MFString newValue)
      Assign typed object value to MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAppliedParameters

      public CollisionCollection setAppliedParameters(SFString newValue)
      Assign single SFString object value to MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setAppliedParameters

      public CollisionCollection setAppliedParameters(String newValue)
      Assign singleton String value to MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setAppliedParameters

      public CollisionCollection setAppliedParameters(ArrayList<String> newValue)
      Assign ArrayList value of MFString appliedParameters field, similar to setAppliedParameters(String[]).
      Parameters:
      newValue - is new value for the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • clearAppliedParameters

      public CollisionCollection clearAppliedParameters()
      Utility method to clear MFString value of appliedParameters field. This method does not initialize withAPPLIEDPARAMETERS_DEFAULT_VALUE.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addAppliedParameters

      public CollisionCollection addAppliedParameters(String newValue)
      Add singleton String value to MFString appliedParameters field.
      Parameters:
      newValue - is new value to add to the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addAppliedParameters

      public CollisionCollection addAppliedParameters(SFString newValue)
      Add singleton SFString value to MFString appliedParameters field.
      Parameters:
      newValue - is new value to add to the appliedParameters field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getBboxCenter

      public float[] getBboxCenter()
      Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      getBboxCenter in interface CollisionCollection
      Specified by:
      getBboxCenter in interface X3DBoundedObject
      Returns:
      value of bboxCenter field
    • setBboxCenter

      public CollisionCollection setBboxCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      setBboxCenter in interface CollisionCollection
      Specified by:
      setBboxCenter in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public CollisionCollection setBboxCenter(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public CollisionCollection setBboxCenter(float x, float y, float z)
      Assign values to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public CollisionCollection setBboxCenter(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public CollisionCollection setBboxCenter(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxDisplay

      public boolean getBboxDisplay()
      Provide boolean value from inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      getBboxDisplay in interface CollisionCollection
      Specified by:
      getBboxDisplay in interface X3DBoundedObject
      Returns:
      value of bboxDisplay field
    • setBboxDisplay

      public CollisionCollection setBboxDisplay(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      setBboxDisplay in interface CollisionCollection
      Specified by:
      setBboxDisplay in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxDisplay

      public CollisionCollection setBboxDisplay(SFBool newValue)
      Assign typed object value to SFBool bboxDisplay field, similar to setBboxDisplay(boolean).
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxSize

      public float[] getBboxSize()
      Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      getBboxSize in interface CollisionCollection
      Specified by:
      getBboxSize in interface X3DBoundedObject
      Returns:
      value of bboxSize field
    • setBboxSize

      public CollisionCollection setBboxSize(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      setBboxSize in interface CollisionCollection
      Specified by:
      setBboxSize in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public CollisionCollection setBboxSize(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public CollisionCollection setBboxSize(float x, float y, float z)
      Assign values to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public CollisionCollection setBboxSize(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public CollisionCollection setBboxSize(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBounce

      public float getBounce()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named bounce.

      Tooltip: [0,1] bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce). *
      Specified by:
      getBounce in interface CollisionCollection
      Returns:
      value of bounce field
    • setBounce

      public CollisionCollection setBounce(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named bounce.

      Tooltip: [0,1] bounce indicates bounciness (0 = no bounce at all, 1 = maximum bounce). *
      Specified by:
      setBounce in interface CollisionCollection
      Parameters:
      newValue - is new value for the bounce field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBounce

      public CollisionCollection setBounce(SFFloat newValue)
      Assign typed object value to SFFloat bounce field, similar to setBounce(float).
      Parameters:
      newValue - is new value for the bounce field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBounce

      public CollisionCollection setBounce(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setBounce(float).
      Parameters:
      newValue - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCollidables

      public X3DNode[] getCollidables()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) with acceptable node types limited to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode, from inputOutput MFNode field collidables.

      Tooltip: [CollisionSpace|CollidableShape|CollidableOffset] CollisionCollection node holds a collection of objects in the collidables field that can be managed as a single entity for resolution of inter-object collisions with other groups of collidable objects. A group consists of both collidable objects as well as spaces that may be collided against each other. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode.
      Specified by:
      getCollidables in interface CollisionCollection
      Returns:
      value of collidables field
      See Also:
    • getCollidablesList

      public ArrayList<X3DNode> getCollidablesList()
      Utility method to get ArrayList value of MFNode collidables field, similar to getCollidables().
      Returns:
      value of collidables field
    • setCollidables

      public CollisionCollection setCollidables(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field collidables.

      Tooltip: [CollisionSpace|CollidableShape|CollidableOffset] CollisionCollection node holds a collection of objects in the collidables field that can be managed as a single entity for resolution of inter-object collisions with other groups of collidable objects. A group consists of both collidable objects as well as spaces that may be collided against each other. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode.
      Specified by:
      setCollidables in interface CollisionCollection
      Parameters:
      newValue - is new value for the collidables field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCollidables

      public CollisionCollection setCollidables(ArrayList<X3DNode> newValue)
      Assign ArrayList value of MFNode collidables field, similar to setCollidables(org.web3d.x3d.sai.Core.X3DNode[]).
      Parameters:
      newValue - is new value for the collidables field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addCollidables

      public CollisionCollection addCollidables(X3DNode newValue)
      Add single child node to existing array of collidables nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the collidables field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addCollidables

      public CollisionCollection addCollidables(ProtoInstance newValue)
      Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for collidables field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addCollidables

      public void addCollidables(X3DNode[] newValue)
      Add array of child collidables nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode.
      Specified by:
      addCollidables in interface CollisionCollection
      Parameters:
      newValue - is new value array to be appended the collidables field.
    • setCollidables

      public void setCollidables(X3DNode newValue)
      Set single child collidables node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode.
      Specified by:
      setCollidables in interface CollisionCollection
      Parameters:
      newValue - is new node for the collidables field (restricted to X3DNBodyCollisionSpaceNode|X3DNBodyCollidableNode)
    • clearCollidables

      public CollisionCollection clearCollidables()
      Utility method to clear MFNode value of collidables field. This method does not initialize withCOLLIDABLES_DEFAULT_VALUE.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasCollidables

      public boolean hasCollidables()
      Indicate whether an object is available for inputOutput MFNode field collidables.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
      See Also:
    • getDescription

      public String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of the node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
      Specified by:
      getDescription in interface CollisionCollection
      Returns:
      value of description field
    • setDescription

      public CollisionCollection setDescription(String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of the node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &#38; for & ampersand character, or &#34; for " quotation-mark character).
      Specified by:
      setDescription in interface CollisionCollection
      Parameters:
      newValue - is new value for the description field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDescription

      public CollisionCollection setDescription(SFString newValue)
      Assign typed object value to SFString description field, similar to setDescription(String).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface CollisionCollection
      Returns:
      value of enabled field
    • setEnabled

      public CollisionCollection setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface CollisionCollection
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public CollisionCollection setEnabled(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrictionCoefficients

      public float[] getFrictionCoefficients()
      Provide array of 2-tuple float results within allowed range of [0,infinity) from inputOutput SFVec2f field named frictionCoefficients.

      Tooltip: frictionCoefficients used for computing surface drag. *
      Specified by:
      getFrictionCoefficients in interface CollisionCollection
      Returns:
      value of frictionCoefficients field
    • setFrictionCoefficients

      public CollisionCollection setFrictionCoefficients(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named frictionCoefficients.

      Tooltip: frictionCoefficients used for computing surface drag. *
      Specified by:
      setFrictionCoefficients in interface CollisionCollection
      Parameters:
      newValue - is new value for the frictionCoefficients field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public CollisionCollection setFrictionCoefficients(SFVec2f newValue)
      Assign typed object value to SFVec2f frictionCoefficients field, similar to setFrictionCoefficients(float[]).
      Parameters:
      newValue - is new value for the frictionCoefficients field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public CollisionCollection setFrictionCoefficients(float x, float y)
      Assign values to SFVec2f frictionCoefficients field, similar to setFrictionCoefficients(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public CollisionCollection setFrictionCoefficients(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setFrictionCoefficients(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFrictionCoefficients

      public CollisionCollection setFrictionCoefficients(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setFrictionCoefficients(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public CollisionCollection setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public CollisionCollection clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface CollisionCollection
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public CollisionCollection setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface CollisionCollection
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public CollisionCollection clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public CollisionCollection setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getMinBounceSpeed

      public float getMinBounceSpeed()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBounceSpeed.

      Tooltip: [0,+infinity) minBounceSpeed m/s needed to bounce. *
      Specified by:
      getMinBounceSpeed in interface CollisionCollection
      Returns:
      value of minBounceSpeed field
    • setMinBounceSpeed

      public CollisionCollection setMinBounceSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named minBounceSpeed.

      Tooltip: [0,+infinity) minBounceSpeed m/s needed to bounce. *
      Specified by:
      setMinBounceSpeed in interface CollisionCollection
      Parameters:
      newValue - is new value for the minBounceSpeed field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinBounceSpeed

      public CollisionCollection setMinBounceSpeed(SFFloat newValue)
      Assign typed object value to SFFloat minBounceSpeed field, similar to setMinBounceSpeed(float).
      Parameters:
      newValue - is new value for the minBounceSpeed field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMinBounceSpeed

      public CollisionCollection setMinBounceSpeed(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMinBounceSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSlipFactors

      public float[] getSlipFactors()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named slipFactors.

      Tooltip: slipFactors used for computing surface drag. *
      Specified by:
      getSlipFactors in interface CollisionCollection
      Returns:
      value of slipFactors field
    • setSlipFactors

      public CollisionCollection setSlipFactors(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named slipFactors.

      Tooltip: slipFactors used for computing surface drag. *
      Specified by:
      setSlipFactors in interface CollisionCollection
      Parameters:
      newValue - is new value for the slipFactors field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipFactors

      public CollisionCollection setSlipFactors(SFVec2f newValue)
      Assign typed object value to SFVec2f slipFactors field, similar to setSlipFactors(float[]).
      Parameters:
      newValue - is new value for the slipFactors field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipFactors

      public CollisionCollection setSlipFactors(float x, float y)
      Assign values to SFVec2f slipFactors field, similar to setSlipFactors(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipFactors

      public CollisionCollection setSlipFactors(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setSlipFactors(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSlipFactors

      public CollisionCollection setSlipFactors(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setSlipFactors(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSoftnessConstantForceMix

      public float getSoftnessConstantForceMix()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named softnessConstantForceMix.

      Tooltip: [0,1] softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft. *
      Specified by:
      getSoftnessConstantForceMix in interface CollisionCollection
      Returns:
      value of softnessConstantForceMix field
    • setSoftnessConstantForceMix

      public CollisionCollection setSoftnessConstantForceMix(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named softnessConstantForceMix.

      Tooltip: [0,1] softnessConstantForceMix value applies a constant force value to make colliding surfaces appear to be somewhat soft. *
      Specified by:
      setSoftnessConstantForceMix in interface CollisionCollection
      Parameters:
      newValue - is new value for the softnessConstantForceMix field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessConstantForceMix

      public CollisionCollection setSoftnessConstantForceMix(SFFloat newValue)
      Assign typed object value to SFFloat softnessConstantForceMix field, similar to setSoftnessConstantForceMix(float).
      Parameters:
      newValue - is new value for the softnessConstantForceMix field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessConstantForceMix

      public CollisionCollection setSoftnessConstantForceMix(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setSoftnessConstantForceMix(float).
      Parameters:
      newValue - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSoftnessErrorCorrection

      public float getSoftnessErrorCorrection()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named softnessErrorCorrection.

      Tooltip: [0,1] softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step). *
      Specified by:
      getSoftnessErrorCorrection in interface CollisionCollection
      Returns:
      value of softnessErrorCorrection field
    • setSoftnessErrorCorrection

      public CollisionCollection setSoftnessErrorCorrection(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named softnessErrorCorrection.

      Tooltip: [0,1] softnessErrorCorrection indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step). *
      Specified by:
      setSoftnessErrorCorrection in interface CollisionCollection
      Parameters:
      newValue - is new value for the softnessErrorCorrection field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessErrorCorrection

      public CollisionCollection setSoftnessErrorCorrection(SFFloat newValue)
      Assign typed object value to SFFloat softnessErrorCorrection field, similar to setSoftnessErrorCorrection(float).
      Parameters:
      newValue - is new value for the softnessErrorCorrection field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSoftnessErrorCorrection

      public CollisionCollection setSoftnessErrorCorrection(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setSoftnessErrorCorrection(float).
      Parameters:
      newValue - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSurfaceSpeed

      public float[] getSurfaceSpeed()
      Provide array of 2-tuple float results from inputOutput SFVec2f field named surfaceSpeed.

      Tooltip: surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces move independently of bodies. *
      Specified by:
      getSurfaceSpeed in interface CollisionCollection
      Returns:
      value of surfaceSpeed field
    • setSurfaceSpeed

      public CollisionCollection setSurfaceSpeed(float[] newValue)
      Accessor method to assign 2-tuple float array to inputOutput SFVec2f field named surfaceSpeed.

      Tooltip: surfaceSpeed defines speed vectors for computing surface drag, if contact surfaces move independently of bodies. *
      Specified by:
      setSurfaceSpeed in interface CollisionCollection
      Parameters:
      newValue - is new value for the surfaceSpeed field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public CollisionCollection setSurfaceSpeed(SFVec2f newValue)
      Assign typed object value to SFVec2f surfaceSpeed field, similar to setSurfaceSpeed(float[]).
      Parameters:
      newValue - is new value for the surfaceSpeed field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public CollisionCollection setSurfaceSpeed(float x, float y)
      Assign values to SFVec2f surfaceSpeed field, similar to setSurfaceSpeed(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public CollisionCollection setSurfaceSpeed(double x, double y)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setSurfaceSpeed(float[]).
      Parameters:
      x - first component
      y - second component
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setSurfaceSpeed

      public CollisionCollection setSurfaceSpeed(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setSurfaceSpeed(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getVisible

      public boolean getVisible()
      Provide boolean value from inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      getVisible in interface CollisionCollection
      Specified by:
      getVisible in interface X3DBoundedObject
      Returns:
      value of visible field
    • setVisible

      public CollisionCollection setVisible(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      setVisible in interface CollisionCollection
      Specified by:
      setVisible in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setVisible

      public CollisionCollection setVisible(SFBool newValue)
      Assign typed object value to SFBool visible field, similar to setVisible(boolean).
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final CollisionCollection setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public CollisionCollection setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final CollisionCollection setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public CollisionCollection setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final CollisionCollection setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public CollisionCollection setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final CollisionCollection setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public CollisionCollection setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final CollisionCollection setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public CollisionCollection setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public CollisionCollection setUSE(CollisionCollection DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public CollisionCollection addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public CollisionCollection addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public CollisionCollection addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      CollisionCollection - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)