Class RigidBody

All Implemented Interfaces:
X3DChildNode, X3DNode, X3DBoundedObject, RigidBody

public class RigidBody extends X3DConcreteNode implements RigidBody
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. RigidBody node tooltip: (X3D version 3.2 or later) [X3DChildNode] RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model. Contains a Sphere, Box, or Cone (containerField='massDensityModel') and multiple CollidableOffset or CollidableShape nodes (containerField='geometry') for animating collidable geometry. *


Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: RigidBody.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the RigidBody element: RigidBodyPhysics
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    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D RigidBodyPhysics component level for this element: 2
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    • ANGULARDAMPINGFACTOR_DEFAULT_VALUE

      public static final float ANGULARDAMPINGFACTOR_DEFAULT_VALUE
      SFFloat field named angularDampingFactor has default value 0.001f (Java syntax) or 0.001 (XML syntax).
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    • ANGULARVELOCITY_DEFAULT_VALUE

      public static final float[] ANGULARVELOCITY_DEFAULT_VALUE
      SFVec3f field named angularVelocity has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • AUTODAMP_DEFAULT_VALUE

      public static final boolean AUTODAMP_DEFAULT_VALUE
      SFBool field named autoDamp has default value false (Java syntax) or false (XML syntax).
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    • AUTODISABLE_DEFAULT_VALUE

      public static final boolean AUTODISABLE_DEFAULT_VALUE
      SFBool field named autoDisable has default value false (Java syntax) or false (XML syntax).
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    • BBOXCENTER_DEFAULT_VALUE

      public static final float[] BBOXCENTER_DEFAULT_VALUE
      SFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • BBOXDISPLAY_DEFAULT_VALUE

      public static final boolean BBOXDISPLAY_DEFAULT_VALUE
      SFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).
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    • BBOXSIZE_DEFAULT_VALUE

      public static final float[] BBOXSIZE_DEFAULT_VALUE
      SFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).
    • CENTEROFMASS_DEFAULT_VALUE

      public static final float[] CENTEROFMASS_DEFAULT_VALUE
      SFVec3f field named centerOfMass has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • DISABLEANGULARSPEED_DEFAULT_VALUE

      public static final float DISABLEANGULARSPEED_DEFAULT_VALUE
      SFFloat field named disableAngularSpeed has default value 0f (Java syntax) or 0 (XML syntax).
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    • DISABLELINEARSPEED_DEFAULT_VALUE

      public static final float DISABLELINEARSPEED_DEFAULT_VALUE
      SFFloat field named disableLinearSpeed has default value 0f (Java syntax) or 0 (XML syntax).
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    • DISABLETIME_DEFAULT_VALUE

      public static final double DISABLETIME_DEFAULT_VALUE
      SFTime field named disableTime has default value 0 (Java syntax) or 0 (XML syntax).
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    • ENABLED_DEFAULT_VALUE

      public static final boolean ENABLED_DEFAULT_VALUE
      SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
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    • FINITEROTATIONAXIS_DEFAULT_VALUE

      public static final float[] FINITEROTATIONAXIS_DEFAULT_VALUE
      SFVec3f field named finiteRotationAxis has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax).
    • FIXED_DEFAULT_VALUE

      public static final boolean FIXED_DEFAULT_VALUE
      SFBool field named fixed has default value false (Java syntax) or false (XML syntax).
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    • FORCES_DEFAULT_VALUE

      public static final float[] FORCES_DEFAULT_VALUE
      MFVec3f field named forces has default value equal to an empty list.
    • INERTIA_DEFAULT_VALUE

      public static final float[] INERTIA_DEFAULT_VALUE
      SFMatrix3f field named inertia has default value {1f,0f,0f,0f,1f,0f,0f,0f,1f} (Java syntax) or 1 0 0 0 1 0 0 0 1 (XML syntax).
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • LINEARDAMPINGFACTOR_DEFAULT_VALUE

      public static final float LINEARDAMPINGFACTOR_DEFAULT_VALUE
      SFFloat field named linearDampingFactor has default value 0.001f (Java syntax) or 0.001 (XML syntax).
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    • LINEARVELOCITY_DEFAULT_VALUE

      public static final float[] LINEARVELOCITY_DEFAULT_VALUE
      SFVec3f field named linearVelocity has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • MASS_DEFAULT_VALUE

      public static final float MASS_DEFAULT_VALUE
      SFFloat field named mass has default value 1f (Java syntax) or 1 (XML syntax).
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    • MASSDENSITYMODEL_DEFAULT_VALUE

      public static final X3DNode MASSDENSITYMODEL_DEFAULT_VALUE
      SFNode field named massDensityModel has default value null (Java syntax) or NULL (XML syntax).
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • ORIENTATION_DEFAULT_VALUE

      public static final float[] ORIENTATION_DEFAULT_VALUE
      SFRotation field named orientation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax).
    • POSITION_DEFAULT_VALUE

      public static final float[] POSITION_DEFAULT_VALUE
      SFVec3f field named position has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • TORQUES_DEFAULT_VALUE

      public static final float[] TORQUES_DEFAULT_VALUE
      MFVec3f field named torques has default value equal to an empty list.
    • USEFINITEROTATION_DEFAULT_VALUE

      public static final boolean USEFINITEROTATION_DEFAULT_VALUE
      SFBool field named useFiniteRotation has default value false (Java syntax) or false (XML syntax).
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    • USEGLOBALGRAVITY_DEFAULT_VALUE

      public static final boolean USEGLOBALGRAVITY_DEFAULT_VALUE
      SFBool field named useGlobalGravity has default value true (Java syntax) or true (XML syntax).
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    • VISIBLE_DEFAULT_VALUE

      public static final boolean VISIBLE_DEFAULT_VALUE
      SFBool field named visible has default value true (Java syntax) or true (XML syntax).
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    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
      containerField_DEFAULT_VALUE = "bodies";
      containerField_ALLOWED_VALUES = {"bodies" }; type xs:NMTOKEN
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    • fromField_ANGULARDAMPINGFACTOR

      public static final String fromField_ANGULARDAMPINGFACTOR
      fromField ROUTE name for SFFloat field named angularDampingFactor.
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    • toField_ANGULARDAMPINGFACTOR

      public static final String toField_ANGULARDAMPINGFACTOR
      toField ROUTE name for SFFloat field named angularDampingFactor.
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    • fromField_ANGULARVELOCITY

      public static final String fromField_ANGULARVELOCITY
      fromField ROUTE name for SFVec3f field named angularVelocity.
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    • toField_ANGULARVELOCITY

      public static final String toField_ANGULARVELOCITY
      toField ROUTE name for SFVec3f field named angularVelocity.
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    • fromField_AUTODAMP

      public static final String fromField_AUTODAMP
      fromField ROUTE name for SFBool field named autoDamp.
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    • toField_AUTODAMP

      public static final String toField_AUTODAMP
      toField ROUTE name for SFBool field named autoDamp.
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    • fromField_AUTODISABLE

      public static final String fromField_AUTODISABLE
      fromField ROUTE name for SFBool field named autoDisable.
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    • toField_AUTODISABLE

      public static final String toField_AUTODISABLE
      toField ROUTE name for SFBool field named autoDisable.
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    • fromField_BBOXDISPLAY

      public static final String fromField_BBOXDISPLAY
      fromField ROUTE name for SFBool field named bboxDisplay.
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    • toField_BBOXDISPLAY

      public static final String toField_BBOXDISPLAY
      toField ROUTE name for SFBool field named bboxDisplay.
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    • fromField_CENTEROFMASS

      public static final String fromField_CENTEROFMASS
      fromField ROUTE name for SFVec3f field named centerOfMass.
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    • toField_CENTEROFMASS

      public static final String toField_CENTEROFMASS
      toField ROUTE name for SFVec3f field named centerOfMass.
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    • fromField_DISABLEANGULARSPEED

      public static final String fromField_DISABLEANGULARSPEED
      fromField ROUTE name for SFFloat field named disableAngularSpeed.
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    • toField_DISABLEANGULARSPEED

      public static final String toField_DISABLEANGULARSPEED
      toField ROUTE name for SFFloat field named disableAngularSpeed.
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    • fromField_DISABLELINEARSPEED

      public static final String fromField_DISABLELINEARSPEED
      fromField ROUTE name for SFFloat field named disableLinearSpeed.
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    • toField_DISABLELINEARSPEED

      public static final String toField_DISABLELINEARSPEED
      toField ROUTE name for SFFloat field named disableLinearSpeed.
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    • fromField_DISABLETIME

      public static final String fromField_DISABLETIME
      fromField ROUTE name for SFTime field named disableTime.
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    • toField_DISABLETIME

      public static final String toField_DISABLETIME
      toField ROUTE name for SFTime field named disableTime.
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    • fromField_ENABLED

      public static final String fromField_ENABLED
      fromField ROUTE name for SFBool field named enabled.
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    • toField_ENABLED

      public static final String toField_ENABLED
      toField ROUTE name for SFBool field named enabled.
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    • fromField_FINITEROTATIONAXIS

      public static final String fromField_FINITEROTATIONAXIS
      fromField ROUTE name for SFVec3f field named finiteRotationAxis.
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    • toField_FINITEROTATIONAXIS

      public static final String toField_FINITEROTATIONAXIS
      toField ROUTE name for SFVec3f field named finiteRotationAxis.
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    • fromField_FIXED

      public static final String fromField_FIXED
      fromField ROUTE name for SFBool field named fixed.
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    • toField_FIXED

      public static final String toField_FIXED
      toField ROUTE name for SFBool field named fixed.
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    • fromField_FORCES

      public static final String fromField_FORCES
      fromField ROUTE name for MFVec3f field named forces.
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    • toField_FORCES

      public static final String toField_FORCES
      toField ROUTE name for MFVec3f field named forces.
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    • fromField_GEOMETRY

      public static final String fromField_GEOMETRY
      fromField ROUTE name for MFNode field named geometry.
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    • toField_GEOMETRY

      public static final String toField_GEOMETRY
      toField ROUTE name for MFNode field named geometry.
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    • fromField_INERTIA

      public static final String fromField_INERTIA
      fromField ROUTE name for SFMatrix3f field named inertia.
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    • toField_INERTIA

      public static final String toField_INERTIA
      toField ROUTE name for SFMatrix3f field named inertia.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_LINEARDAMPINGFACTOR

      public static final String fromField_LINEARDAMPINGFACTOR
      fromField ROUTE name for SFFloat field named linearDampingFactor.
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    • toField_LINEARDAMPINGFACTOR

      public static final String toField_LINEARDAMPINGFACTOR
      toField ROUTE name for SFFloat field named linearDampingFactor.
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    • fromField_LINEARVELOCITY

      public static final String fromField_LINEARVELOCITY
      fromField ROUTE name for SFVec3f field named linearVelocity.
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    • toField_LINEARVELOCITY

      public static final String toField_LINEARVELOCITY
      toField ROUTE name for SFVec3f field named linearVelocity.
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    • fromField_MASS

      public static final String fromField_MASS
      fromField ROUTE name for SFFloat field named mass.
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    • toField_MASS

      public static final String toField_MASS
      toField ROUTE name for SFFloat field named mass.
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    • fromField_MASSDENSITYMODEL

      public static final String fromField_MASSDENSITYMODEL
      fromField ROUTE name for SFNode field named massDensityModel.
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    • toField_MASSDENSITYMODEL

      public static final String toField_MASSDENSITYMODEL
      toField ROUTE name for SFNode field named massDensityModel.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
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    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_ORIENTATION

      public static final String fromField_ORIENTATION
      fromField ROUTE name for SFRotation field named orientation.
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    • toField_ORIENTATION

      public static final String toField_ORIENTATION
      toField ROUTE name for SFRotation field named orientation.
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    • fromField_POSITION

      public static final String fromField_POSITION
      fromField ROUTE name for SFVec3f field named position.
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    • toField_POSITION

      public static final String toField_POSITION
      toField ROUTE name for SFVec3f field named position.
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    • fromField_TORQUES

      public static final String fromField_TORQUES
      fromField ROUTE name for MFVec3f field named torques.
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    • toField_TORQUES

      public static final String toField_TORQUES
      toField ROUTE name for MFVec3f field named torques.
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    • fromField_USEFINITEROTATION

      public static final String fromField_USEFINITEROTATION
      fromField ROUTE name for SFBool field named useFiniteRotation.
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    • toField_USEFINITEROTATION

      public static final String toField_USEFINITEROTATION
      toField ROUTE name for SFBool field named useFiniteRotation.
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    • fromField_USEGLOBALGRAVITY

      public static final String fromField_USEGLOBALGRAVITY
      fromField ROUTE name for SFBool field named useGlobalGravity.
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    • toField_USEGLOBALGRAVITY

      public static final String toField_USEGLOBALGRAVITY
      toField ROUTE name for SFBool field named useGlobalGravity.
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    • fromField_VISIBLE

      public static final String fromField_VISIBLE
      fromField ROUTE name for SFBool field named visible.
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    • toField_VISIBLE

      public static final String toField_VISIBLE
      toField ROUTE name for SFBool field named visible.
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  • Constructor Details

    • RigidBody

      public RigidBody()
      Constructor for RigidBody to initialize member variables with default values.
    • RigidBody

      public RigidBody(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: RigidBody
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the RigidBody element: RigidBodyPhysics
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
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    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
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    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
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    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAngularDampingFactor

      public float getAngularDampingFactor()
      Provide float value from inputOutput SFFloat field named angularDampingFactor.

      Tooltip: [0,1] angularDampingFactor automatically damps a portion of body motion over time. *
      Specified by:
      getAngularDampingFactor in interface RigidBody
      Returns:
      value of angularDampingFactor field
    • setAngularDampingFactor

      public RigidBody setAngularDampingFactor(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named angularDampingFactor.

      Tooltip: [0,1] angularDampingFactor automatically damps a portion of body motion over time. *
      Specified by:
      setAngularDampingFactor in interface RigidBody
      Parameters:
      newValue - is new value for the angularDampingFactor field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAngularDampingFactor

      public RigidBody setAngularDampingFactor(SFFloat newValue)
      Assign typed object value to SFFloat angularDampingFactor field, similar to setAngularDampingFactor(float).
      Parameters:
      newValue - is new value for the angularDampingFactor field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAngularDampingFactor

      public RigidBody setAngularDampingFactor(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setAngularDampingFactor(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAngularVelocity

      public float[] getAngularVelocity()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named angularVelocity.

      Tooltip: angularVelocity sets constant velocity value to object every frame, and reports updates by physics model.
      • Hint: initial value only applied during first frame if forces applied.
      • Warning: instantaneous velocity changes may lead to numerical instability.
      Specified by:
      getAngularVelocity in interface RigidBody
      Returns:
      value of angularVelocity field
    • setAngularVelocity

      public RigidBody setAngularVelocity(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named angularVelocity.

      Tooltip: angularVelocity sets constant velocity value to object every frame, and reports updates by physics model.
      • Hint: initial value only applied during first frame if forces applied.
      • Warning: instantaneous velocity changes may lead to numerical instability.
      Specified by:
      setAngularVelocity in interface RigidBody
      Parameters:
      newValue - is new value for the angularVelocity field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAngularVelocity

      public RigidBody setAngularVelocity(SFVec3f newValue)
      Assign typed object value to SFVec3f angularVelocity field, similar to setAngularVelocity(float[]).
      Parameters:
      newValue - is new value for the angularVelocity field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAngularVelocity

      public RigidBody setAngularVelocity(float x, float y, float z)
      Assign values to SFVec3f angularVelocity field, similar to setAngularVelocity(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAngularVelocity

      public RigidBody setAngularVelocity(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setAngularVelocity(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAngularVelocity

      public RigidBody setAngularVelocity(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setAngularVelocity(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAutoDamp

      public boolean getAutoDamp()
      Provide boolean value from inputOutput SFBool field named autoDamp.

      Tooltip: autoDamp enables/disables angularDampingFactor and linearDampingFactor. *
      Specified by:
      getAutoDamp in interface RigidBody
      Returns:
      value of autoDamp field
    • setAutoDamp

      public RigidBody setAutoDamp(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named autoDamp.

      Tooltip: autoDamp enables/disables angularDampingFactor and linearDampingFactor. *
      Specified by:
      setAutoDamp in interface RigidBody
      Parameters:
      newValue - is new value for the autoDamp field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAutoDamp

      public RigidBody setAutoDamp(SFBool newValue)
      Assign typed object value to SFBool autoDamp field, similar to setAutoDamp(boolean).
      Parameters:
      newValue - is new value for the autoDamp field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAutoDisable

      public boolean getAutoDisable()
      Provide boolean value from inputOutput SFBool field named autoDisable.

      Tooltip: autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime. *
      Specified by:
      getAutoDisable in interface RigidBody
      Returns:
      value of autoDisable field
    • setAutoDisable

      public RigidBody setAutoDisable(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named autoDisable.

      Tooltip: autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime. *
      Specified by:
      setAutoDisable in interface RigidBody
      Parameters:
      newValue - is new value for the autoDisable field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAutoDisable

      public RigidBody setAutoDisable(SFBool newValue)
      Assign typed object value to SFBool autoDisable field, similar to setAutoDisable(boolean).
      Parameters:
      newValue - is new value for the autoDisable field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxCenter

      public float[] getBboxCenter()
      Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      getBboxCenter in interface RigidBody
      Specified by:
      getBboxCenter in interface X3DBoundedObject
      Returns:
      value of bboxCenter field
    • setBboxCenter

      public RigidBody setBboxCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      setBboxCenter in interface RigidBody
      Specified by:
      setBboxCenter in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBody setBboxCenter(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBody setBboxCenter(float x, float y, float z)
      Assign values to SFVec3f bboxCenter field, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBody setBboxCenter(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxCenter

      public RigidBody setBboxCenter(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxCenter(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxDisplay

      public boolean getBboxDisplay()
      Provide boolean value from inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      getBboxDisplay in interface RigidBody
      Specified by:
      getBboxDisplay in interface X3DBoundedObject
      Returns:
      value of bboxDisplay field
    • setBboxDisplay

      public RigidBody setBboxDisplay(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      setBboxDisplay in interface RigidBody
      Specified by:
      setBboxDisplay in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxDisplay

      public RigidBody setBboxDisplay(SFBool newValue)
      Assign typed object value to SFBool bboxDisplay field, similar to setBboxDisplay(boolean).
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxSize

      public float[] getBboxSize()
      Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      getBboxSize in interface RigidBody
      Specified by:
      getBboxSize in interface X3DBoundedObject
      Returns:
      value of bboxSize field
    • setBboxSize

      public RigidBody setBboxSize(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      setBboxSize in interface RigidBody
      Specified by:
      setBboxSize in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBody setBboxSize(SFVec3f newValue)
      Assign typed object value to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBody setBboxSize(float x, float y, float z)
      Assign values to SFVec3f bboxSize field, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBody setBboxSize(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBboxSize

      public RigidBody setBboxSize(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setBboxSize(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCenterOfMass

      public float[] getCenterOfMass()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named centerOfMass.

      Tooltip: centerOfMass defines local center of mass for physics calculations. *
      Specified by:
      getCenterOfMass in interface RigidBody
      Returns:
      value of centerOfMass field
    • setCenterOfMass

      public RigidBody setCenterOfMass(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named centerOfMass.

      Tooltip: centerOfMass defines local center of mass for physics calculations. *
      Specified by:
      setCenterOfMass in interface RigidBody
      Parameters:
      newValue - is new value for the centerOfMass field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenterOfMass

      public RigidBody setCenterOfMass(SFVec3f newValue)
      Assign typed object value to SFVec3f centerOfMass field, similar to setCenterOfMass(float[]).
      Parameters:
      newValue - is new value for the centerOfMass field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenterOfMass

      public RigidBody setCenterOfMass(float x, float y, float z)
      Assign values to SFVec3f centerOfMass field, similar to setCenterOfMass(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenterOfMass

      public RigidBody setCenterOfMass(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setCenterOfMass(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setCenterOfMass

      public RigidBody setCenterOfMass(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setCenterOfMass(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDisableAngularSpeed

      public float getDisableAngularSpeed()
      Provide float value from inputOutput SFFloat field named disableAngularSpeed.

      Tooltip: [0,+infinity) disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      getDisableAngularSpeed in interface RigidBody
      Returns:
      value of disableAngularSpeed field
    • setDisableAngularSpeed

      public RigidBody setDisableAngularSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named disableAngularSpeed.

      Tooltip: [0,+infinity) disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      setDisableAngularSpeed in interface RigidBody
      Parameters:
      newValue - is new value for the disableAngularSpeed field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableAngularSpeed

      public RigidBody setDisableAngularSpeed(SFFloat newValue)
      Assign typed object value to SFFloat disableAngularSpeed field, similar to setDisableAngularSpeed(float).
      Parameters:
      newValue - is new value for the disableAngularSpeed field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableAngularSpeed

      public RigidBody setDisableAngularSpeed(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setDisableAngularSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDisableLinearSpeed

      public float getDisableLinearSpeed()
      Provide float value from inputOutput SFFloat field named disableLinearSpeed.

      Tooltip: [0,+infinity) disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      getDisableLinearSpeed in interface RigidBody
      Returns:
      value of disableLinearSpeed field
    • setDisableLinearSpeed

      public RigidBody setDisableLinearSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named disableLinearSpeed.

      Tooltip: [0,+infinity) disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.
      • Hint: only activated if autoDisable='true'.
      Specified by:
      setDisableLinearSpeed in interface RigidBody
      Parameters:
      newValue - is new value for the disableLinearSpeed field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableLinearSpeed

      public RigidBody setDisableLinearSpeed(SFFloat newValue)
      Assign typed object value to SFFloat disableLinearSpeed field, similar to setDisableLinearSpeed(float).
      Parameters:
      newValue - is new value for the disableLinearSpeed field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableLinearSpeed

      public RigidBody setDisableLinearSpeed(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setDisableLinearSpeed(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDisableTime

      public double getDisableTime()
      Provide double value in seconds within allowed range of [0,infinity) from inputOutput SFTime field named disableTime.

      Tooltip: [0,+infinity) disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'
      • Hint: disableTime is an SFTime duration interval, not an absolute clock time.
      Specified by:
      getDisableTime in interface RigidBody
      Returns:
      value of disableTime field
    • setDisableTime

      public RigidBody setDisableTime(double newValue)
      Accessor method to assign double value in seconds to inputOutput SFTime field named disableTime.

      Tooltip: [0,+infinity) disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
      • Hint: only activated if autoDisable='true'
      • Hint: disableTime is an SFTime duration interval, not an absolute clock time.
      Specified by:
      setDisableTime in interface RigidBody
      Parameters:
      newValue - is new value for the disableTime field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDisableTime

      public RigidBody setDisableTime(SFTime newValue)
      Assign typed object value to SFTime disableTime field, similar to setDisableTime(double).
      Parameters:
      newValue - is new value for the disableTime field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnabled

      public boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface RigidBody
      Returns:
      value of enabled field
    • setEnabled

      public RigidBody setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface RigidBody
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEnabled

      public RigidBody setEnabled(SFBool newValue)
      Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFiniteRotationAxis

      public float[] getFiniteRotationAxis()
      Provide array of 3-tuple float results unit axis, angle (in radians) from inputOutput SFVec3f field named finiteRotationAxis.

      Tooltip: finiteRotationAxis specifies vector around which the object rotates. *
      Specified by:
      getFiniteRotationAxis in interface RigidBody
      Returns:
      value of finiteRotationAxis field
    • setFiniteRotationAxis

      public RigidBody setFiniteRotationAxis(float[] newValue)
      Accessor method to assign 3-tuple float array unit axis, angle (in radians) to inputOutput SFVec3f field named finiteRotationAxis.

      Tooltip: finiteRotationAxis specifies vector around which the object rotates. *
      Specified by:
      setFiniteRotationAxis in interface RigidBody
      Parameters:
      newValue - is new value for the finiteRotationAxis field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFiniteRotationAxis

      public RigidBody setFiniteRotationAxis(SFVec3f newValue)
      Assign typed object value to SFVec3f finiteRotationAxis field, similar to setFiniteRotationAxis(float[]).
      Parameters:
      newValue - is new value for the finiteRotationAxis field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFiniteRotationAxis

      public RigidBody setFiniteRotationAxis(float x, float y, float z)
      Assign values to SFVec3f finiteRotationAxis field, similar to setFiniteRotationAxis(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFiniteRotationAxis

      public RigidBody setFiniteRotationAxis(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setFiniteRotationAxis(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFiniteRotationAxis

      public RigidBody setFiniteRotationAxis(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setFiniteRotationAxis(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFixed

      public boolean getFixed()
      Provide boolean value from inputOutput SFBool field named fixed.

      Tooltip: fixed indicates whether body is able to move.
      • Hint: fixed is useful for indicating objects that do not move: walls, ground, etc.
      Specified by:
      getFixed in interface RigidBody
      Returns:
      value of fixed field
    • setFixed

      public RigidBody setFixed(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named fixed.

      Tooltip: fixed indicates whether body is able to move.
      • Hint: fixed is useful for indicating objects that do not move: walls, ground, etc.
      Specified by:
      setFixed in interface RigidBody
      Parameters:
      newValue - is new value for the fixed field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFixed

      public RigidBody setFixed(SFBool newValue)
      Assign typed object value to SFBool fixed field, similar to setFixed(boolean).
      Parameters:
      newValue - is new value for the fixed field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getForces

      public float[] getForces()
      Provide array of 3-tuple float results from inputOutput MFVec3f field named forces.

      Tooltip: forces defines linear force values applied to the object every frame. *
      Specified by:
      getForces in interface RigidBody
      Returns:
      value of forces field
    • setForces

      public RigidBody setForces(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named forces.

      Tooltip: forces defines linear force values applied to the object every frame. *
      Specified by:
      setForces in interface RigidBody
      Parameters:
      newValue - is new value for the forces field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setForces

      public RigidBody setForces(MFVec3f newValue)
      Assign typed object value to MFVec3f forces field, similar to setForces(float[]).
      Parameters:
      newValue - is new value for the forces field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addForces

      public RigidBody addForces(SFVec3f newValue)
      Add singleton SFVec3f value to MFVec3f forces field.
      Parameters:
      newValue - is new value to add to the forces field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setForces

      public RigidBody setForces(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setForces(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGeometry

      public X3DNode[] getGeometry()
      Provide array of org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollidableNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field geometry.

      Tooltip: [X3DNBodyCollidableNode] The geometry field is used to connect the body modelled by the physics engine implementation to the real geometry of the scene through the use of collidable nodes. This allows the geometry to be connected directly to the physics model as well as collision detection. Collidable nodes have their location set to the same location as the body instance in which they are located. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode.
      Specified by:
      getGeometry in interface RigidBody
      Returns:
      value of geometry field
      See Also:
    • getGeometryList

      public ArrayList<X3DNode> getGeometryList()
      Utility method to get ArrayList value of MFNode geometry field, similar to getGeometry().
      Returns:
      value of geometry field
    • setGeometry

      public RigidBody setGeometry(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollidableNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field geometry.

      Tooltip: [X3DNBodyCollidableNode] The geometry field is used to connect the body modelled by the physics engine implementation to the real geometry of the scene through the use of collidable nodes. This allows the geometry to be connected directly to the physics model as well as collision detection. Collidable nodes have their location set to the same location as the body instance in which they are located. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode.
      Specified by:
      setGeometry in interface RigidBody
      Parameters:
      newValue - is new value for the geometry field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGeometry

      public RigidBody setGeometry(ArrayList<X3DNBodyCollidableNode> newValue)
      Assign ArrayList value of MFNode geometry field, similar to setGeometry(org.web3d.x3d.sai.Core.X3DNode[]).
      Parameters:
      newValue - is new value for the geometry field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addGeometry

      public RigidBody addGeometry(X3DNode newValue)
      Add single child node to existing array of geometry nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the geometry field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addGeometry

      public RigidBody addGeometry(ProtoInstance newValue)
      Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for geometry field.

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
      Parameters:
      newValue - is new value to be appended the parts field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addGeometry

      public void addGeometry(X3DNode[] newValue)
      Add array of child geometry nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode.
      Specified by:
      addGeometry in interface RigidBody
      Parameters:
      newValue - is new value array to be appended the geometry field.
    • setGeometry

      public void setGeometry(X3DNode newValue)
      Set single child geometry node, replacing prior array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DNBodyCollidableNode.
      Specified by:
      setGeometry in interface RigidBody
      Parameters:
      newValue - is new node for the geometry field (restricted to X3DNBodyCollidableNode)
    • clearGeometry

      public RigidBody clearGeometry()
      Utility method to clear MFNode value of geometry field. This method does not initialize withGEOMETRY_DEFAULT_VALUE.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasGeometry

      public boolean hasGeometry()
      Indicate whether an object is available for inputOutput MFNode field geometry.
      Returns:
      whether a properly typed node or ProtoInstance array or CommentsBlock is available.
      See Also:
    • getInertia

      public float[] getInertia()
      Provide array of float results from inputOutput SFMatrix3f field named inertia.

      Tooltip: inertia matrix defines a 3x2 inertia tensor matrix.
      • Warning: only the first 6 values are used.
      Specified by:
      getInertia in interface RigidBody
      Returns:
      value of inertia field
    • setInertia

      public RigidBody setInertia(float[] newValue)
      Accessor method to assign float array to inputOutput SFMatrix3f field named inertia.

      Tooltip: inertia matrix defines a 3x2 inertia tensor matrix.
      • Warning: only the first 6 values are used.
      Specified by:
      setInertia in interface RigidBody
      Parameters:
      newValue - is new value for the inertia field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setInertia

      public RigidBody setInertia(SFMatrix3f newValue)
      Assign typed object value to SFMatrix3f inertia field, similar to setInertia(float[]).
      Parameters:
      newValue - is new value for the inertia field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public RigidBody setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public RigidBody clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getLinearDampingFactor

      public float getLinearDampingFactor()
      Provide float value from inputOutput SFFloat field named linearDampingFactor.

      Tooltip: [0,1] linearDampingFactor automatically damps a portion of body motion over time. *
      Specified by:
      getLinearDampingFactor in interface RigidBody
      Returns:
      value of linearDampingFactor field
    • setLinearDampingFactor

      public RigidBody setLinearDampingFactor(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named linearDampingFactor.

      Tooltip: [0,1] linearDampingFactor automatically damps a portion of body motion over time. *
      Specified by:
      setLinearDampingFactor in interface RigidBody
      Parameters:
      newValue - is new value for the linearDampingFactor field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLinearDampingFactor

      public RigidBody setLinearDampingFactor(SFFloat newValue)
      Assign typed object value to SFFloat linearDampingFactor field, similar to setLinearDampingFactor(float).
      Parameters:
      newValue - is new value for the linearDampingFactor field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLinearDampingFactor

      public RigidBody setLinearDampingFactor(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setLinearDampingFactor(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getLinearVelocity

      public float[] getLinearVelocity()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named linearVelocity.

      Tooltip: linearVelocity sets constant velocity value to object every frame, and reports updates by physics model.
      • Hint: initial value only applied during first frame if forces applied.
      • Warning: instantaneous velocity changes may lead to numerical instability.
      Specified by:
      getLinearVelocity in interface RigidBody
      Returns:
      value of linearVelocity field
    • setLinearVelocity

      public RigidBody setLinearVelocity(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named linearVelocity.

      Tooltip: linearVelocity sets constant velocity value to object every frame, and reports updates by physics model.
      • Hint: initial value only applied during first frame if forces applied.
      • Warning: instantaneous velocity changes may lead to numerical instability.
      Specified by:
      setLinearVelocity in interface RigidBody
      Parameters:
      newValue - is new value for the linearVelocity field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLinearVelocity

      public RigidBody setLinearVelocity(SFVec3f newValue)
      Assign typed object value to SFVec3f linearVelocity field, similar to setLinearVelocity(float[]).
      Parameters:
      newValue - is new value for the linearVelocity field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLinearVelocity

      public RigidBody setLinearVelocity(float x, float y, float z)
      Assign values to SFVec3f linearVelocity field, similar to setLinearVelocity(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLinearVelocity

      public RigidBody setLinearVelocity(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setLinearVelocity(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLinearVelocity

      public RigidBody setLinearVelocity(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setLinearVelocity(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMass

      public float getMass()
      Provide float value from inputOutput SFFloat field named mass.

      Tooltip: (0,1] mass of the body in kilograms.
      Specified by:
      getMass in interface RigidBody
      Returns:
      value of mass field
    • setMass

      public RigidBody setMass(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named mass.

      Tooltip: (0,1] mass of the body in kilograms.
      Specified by:
      setMass in interface RigidBody
      Parameters:
      newValue - is new value for the mass field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMass

      public RigidBody setMass(SFFloat newValue)
      Assign typed object value to SFFloat mass field, similar to setMass(float).
      Parameters:
      newValue - is new value for the mass field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMass

      public RigidBody setMass(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMass(float).
      Parameters:
      newValue - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMassDensityModel

      public X3DNode getMassDensityModel()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to Sphere|Box|Cone, from inputOutput SFNode field massDensityModel.
      Specified by:
      getMassDensityModel in interface RigidBody
      Returns:
      value of massDensityModel field
      See Also:


      • Tooltip: [Sphere,Box,Cone] The massDensityModel field is used to describe the geometry type and dimensions used to calculate the mass density in the physics model. It is not rendered, nor modified by the physics model. *
    • setMassDensityModel

      public RigidBody setMassDensityModel(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field massDensityModel.
      Specified by:
      setMassDensityModel in interface RigidBody
      Parameters:
      newValue - is new value for the massDensityModel field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMassDensityModel

      public RigidBody clearMassDensityModel()
      Utility method to clear SFNode value of massDensityModel field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMassDensityModel

      public RigidBody setMassDensityModel(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field massDensityModel.
      Parameters:
      newValue - is new value for the massDensityModel field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMassDensityModel

      public boolean hasMassDensityModel()
      Indicate whether an object is available for inputOutput SFNode field massDensityModel.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface RigidBody
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      public RigidBody setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface RigidBody
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public RigidBody clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public RigidBody setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getOrientation

      public float[] getOrientation()
      Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named orientation.

      Tooltip: orientation sets body direction in world space, then reports physics updates. *
      Specified by:
      getOrientation in interface RigidBody
      Returns:
      value of orientation field
    • setOrientation

      public RigidBody setOrientation(float[] newValue)
      Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named orientation.

      Tooltip: orientation sets body direction in world space, then reports physics updates. *
      Specified by:
      setOrientation in interface RigidBody
      Parameters:
      newValue - is new value for the orientation field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOrientation

      public RigidBody setOrientation(SFRotation newValue)
      Assign typed object value to SFRotation orientation field, similar to setOrientation(float[]).
      Parameters:
      newValue - is new value for the orientation field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOrientation

      public RigidBody setOrientation(float x, float y, float z, float angleRadians)
      Assign values to SFRotation orientation field, similar to setOrientation(float[]).
      Parameters:
      x - first component of axis
      y - second component of axis
      z - third component of axis
      angleRadians - fourth component of rotation around axis
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOrientation

      public RigidBody setOrientation(double x, double y, double z, double angleRadians)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setOrientation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      angleRadians - fourth component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOrientation

      public RigidBody setOrientation(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setOrientation(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getPosition

      public float[] getPosition()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named position.

      Tooltip: position sets body location in world space, then reports physics updates. *
      Specified by:
      getPosition in interface RigidBody
      Returns:
      value of position field
    • setPosition

      public RigidBody setPosition(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named position.

      Tooltip: position sets body location in world space, then reports physics updates. *
      Specified by:
      setPosition in interface RigidBody
      Parameters:
      newValue - is new value for the position field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public RigidBody setPosition(SFVec3f newValue)
      Assign typed object value to SFVec3f position field, similar to setPosition(float[]).
      Parameters:
      newValue - is new value for the position field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public RigidBody setPosition(float x, float y, float z)
      Assign values to SFVec3f position field, similar to setPosition(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public RigidBody setPosition(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setPosition(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setPosition

      public RigidBody setPosition(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setPosition(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTorques

      public float[] getTorques()
      Provide array of 3-tuple float results from inputOutput MFVec3f field named torques.

      Tooltip: torques defines rotational force values applied to the object every frame. *
      Specified by:
      getTorques in interface RigidBody
      Returns:
      value of torques field
    • setTorques

      public RigidBody setTorques(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named torques.

      Tooltip: torques defines rotational force values applied to the object every frame. *
      Specified by:
      setTorques in interface RigidBody
      Parameters:
      newValue - is new value for the torques field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTorques

      public RigidBody setTorques(MFVec3f newValue)
      Assign typed object value to MFVec3f torques field, similar to setTorques(float[]).
      Parameters:
      newValue - is new value for the torques field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addTorques

      public RigidBody addTorques(SFVec3f newValue)
      Add singleton SFVec3f value to MFVec3f torques field.
      Parameters:
      newValue - is new value to add to the torques field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTorques

      public RigidBody setTorques(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setTorques(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUseFiniteRotation

      public boolean getUseFiniteRotation()
      Provide boolean value unit axis, angle (in radians) from inputOutput SFBool field named useFiniteRotation.

      Tooltip: useFiniteRotation enables/disables higher-resolution, higher-cost computational method for calculating rotations. *
      Specified by:
      getUseFiniteRotation in interface RigidBody
      Returns:
      value of useFiniteRotation field
    • setUseFiniteRotation

      public RigidBody setUseFiniteRotation(boolean newValue)
      Accessor method to assign boolean value unit axis, angle (in radians) to inputOutput SFBool field named useFiniteRotation.

      Tooltip: useFiniteRotation enables/disables higher-resolution, higher-cost computational method for calculating rotations. *
      Specified by:
      setUseFiniteRotation in interface RigidBody
      Parameters:
      newValue - is new value for the useFiniteRotation field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUseFiniteRotation

      public RigidBody setUseFiniteRotation(SFBool newValue)
      Assign typed object value to SFBool useFiniteRotation field, similar to setUseFiniteRotation(boolean).
      Parameters:
      newValue - is new value for the useFiniteRotation field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUseGlobalGravity

      public boolean getUseGlobalGravity()
      Provide boolean value from inputOutput SFBool field named useGlobalGravity.

      Tooltip: useGlobalGravity indicates whether this particular body is influenced by parent RigidBodyCollection's gravity setting.
      • Hint: contained sub-bodies are not affected by this setting.
      Specified by:
      getUseGlobalGravity in interface RigidBody
      Returns:
      value of useGlobalGravity field
    • setUseGlobalGravity

      public RigidBody setUseGlobalGravity(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named useGlobalGravity.

      Tooltip: useGlobalGravity indicates whether this particular body is influenced by parent RigidBodyCollection's gravity setting.
      • Hint: contained sub-bodies are not affected by this setting.
      Specified by:
      setUseGlobalGravity in interface RigidBody
      Parameters:
      newValue - is new value for the useGlobalGravity field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUseGlobalGravity

      public RigidBody setUseGlobalGravity(SFBool newValue)
      Assign typed object value to SFBool useGlobalGravity field, similar to setUseGlobalGravity(boolean).
      Parameters:
      newValue - is new value for the useGlobalGravity field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getVisible

      public boolean getVisible()
      Provide boolean value from inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      getVisible in interface RigidBody
      Specified by:
      getVisible in interface X3DBoundedObject
      Returns:
      value of visible field
    • setVisible

      public RigidBody setVisible(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      setVisible in interface RigidBody
      Specified by:
      setVisible in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setVisible

      public RigidBody setVisible(SFBool newValue)
      Assign typed object value to SFBool visible field, similar to setVisible(boolean).
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final RigidBody setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public RigidBody setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final RigidBody setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public RigidBody setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final RigidBody setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public RigidBody setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final RigidBody setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public RigidBody setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final RigidBody setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public RigidBody setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public RigidBody setUSE(RigidBody DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public RigidBody addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public RigidBody addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public RigidBody addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      RigidBody - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)