Class RigidBody
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.RigidBodyPhysics.RigidBody
- All Implemented Interfaces:
X3DChildNode
,X3DNode
,X3DBoundedObject
,RigidBody
RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
RigidBody node tooltip: (X3D version 3.2 or later) [X3DChildNode] RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model.
Contains a Sphere, Box, or Cone (containerField='massDensityModel') and multiple CollidableOffset or CollidableShape nodes (containerField='geometry') for animating collidable geometry. * Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final float
SFFloat field named angularDampingFactor has default value 0.001f (Java syntax) or 0.001 (XML syntax).static final float[]
SFVec3f field named angularVelocity has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final boolean
SFBool field named autoDamp has default value false (Java syntax) or false (XML syntax).static final boolean
SFBool field named autoDisable has default value false (Java syntax) or false (XML syntax).static final float[]
SFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final boolean
SFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).static final float[]
SFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax).static final float[]
SFVec3f field named centerOfMass has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final String
String constant COMPONENT defines X3D component for the RigidBody element: RigidBodyPhysicsstatic final String
containerField describes typical field relationship of a node to its parent.static final float
SFFloat field named disableAngularSpeed has default value 0f (Java syntax) or 0 (XML syntax).static final float
SFFloat field named disableLinearSpeed has default value 0f (Java syntax) or 0 (XML syntax).static final double
SFTime field named disableTime has default value 0 (Java syntax) or 0 (XML syntax).static final boolean
SFBool field named enabled has default value true (Java syntax) or true (XML syntax).static final float[]
SFVec3f field named finiteRotationAxis has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax).static final boolean
SFBool field named fixed has default value false (Java syntax) or false (XML syntax).static final float[]
MFVec3f field named forces has default value equal to an empty list.static final String
fromField ROUTE name for SFFloat field named angularDampingFactor.static final String
fromField ROUTE name for SFVec3f field named angularVelocity.static final String
fromField ROUTE name for SFBool field named autoDamp.static final String
fromField ROUTE name for SFBool field named autoDisable.static final String
fromField ROUTE name for SFBool field named bboxDisplay.static final String
fromField ROUTE name for SFVec3f field named centerOfMass.static final String
fromField ROUTE name for SFFloat field named disableAngularSpeed.static final String
fromField ROUTE name for SFFloat field named disableLinearSpeed.static final String
fromField ROUTE name for SFTime field named disableTime.static final String
fromField ROUTE name for SFBool field named enabled.static final String
fromField ROUTE name for SFVec3f field named finiteRotationAxis.static final String
fromField ROUTE name for SFBool field named fixed.static final String
fromField ROUTE name for MFVec3f field named forces.static final String
fromField ROUTE name for MFNode field named geometry.static final String
fromField ROUTE name for SFMatrix3f field named inertia.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFFloat field named linearDampingFactor.static final String
fromField ROUTE name for SFVec3f field named linearVelocity.static final String
fromField ROUTE name for SFFloat field named mass.static final String
fromField ROUTE name for SFNode field named massDensityModel.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFRotation field named orientation.static final String
fromField ROUTE name for SFVec3f field named position.static final String
fromField ROUTE name for MFVec3f field named torques.static final String
fromField ROUTE name for SFBool field named useFiniteRotation.static final String
fromField ROUTE name for SFBool field named useGlobalGravity.static final String
fromField ROUTE name for SFBool field named visible.static final float[]
SFMatrix3f field named inertia has default value {1f,0f,0f,0f,1f,0f,0f,0f,1f} (Java syntax) or 1 0 0 0 1 0 0 0 1 (XML syntax).static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D RigidBodyPhysics component level for this element: 2static final float
SFFloat field named linearDampingFactor has default value 0.001f (Java syntax) or 0.001 (XML syntax).static final float[]
SFVec3f field named linearVelocity has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final float
SFFloat field named mass has default value 1f (Java syntax) or 1 (XML syntax).static final X3DNode
SFNode field named massDensityModel has default value null (Java syntax) or NULL (XML syntax).static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: RigidBody.static final float[]
SFRotation field named orientation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax).static final float[]
SFVec3f field named position has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final String
toField ROUTE name for SFFloat field named angularDampingFactor.static final String
toField ROUTE name for SFVec3f field named angularVelocity.static final String
toField ROUTE name for SFBool field named autoDamp.static final String
toField ROUTE name for SFBool field named autoDisable.static final String
toField ROUTE name for SFBool field named bboxDisplay.static final String
toField ROUTE name for SFVec3f field named centerOfMass.static final String
toField ROUTE name for SFFloat field named disableAngularSpeed.static final String
toField ROUTE name for SFFloat field named disableLinearSpeed.static final String
toField ROUTE name for SFTime field named disableTime.static final String
toField ROUTE name for SFBool field named enabled.static final String
toField ROUTE name for SFVec3f field named finiteRotationAxis.static final String
toField ROUTE name for SFBool field named fixed.static final String
toField ROUTE name for MFVec3f field named forces.static final String
toField ROUTE name for MFNode field named geometry.static final String
toField ROUTE name for SFMatrix3f field named inertia.static final String
toField ROUTE name for SFFloat field named linearDampingFactor.static final String
toField ROUTE name for SFVec3f field named linearVelocity.static final String
toField ROUTE name for SFFloat field named mass.static final String
toField ROUTE name for SFNode field named massDensityModel.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFRotation field named orientation.static final String
toField ROUTE name for SFVec3f field named position.static final String
toField ROUTE name for MFVec3f field named torques.static final String
toField ROUTE name for SFBool field named useFiniteRotation.static final String
toField ROUTE name for SFBool field named useGlobalGravity.static final String
toField ROUTE name for SFBool field named visible.static final float[]
MFVec3f field named torques has default value equal to an empty list.static final boolean
SFBool field named useFiniteRotation has default value false (Java syntax) or false (XML syntax).static final boolean
SFBool field named useGlobalGravity has default value true (Java syntax) or true (XML syntax).static final boolean
SFBool field named visible has default value true (Java syntax) or true (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.Add singleton SFVec3f value to MFVec3f forces field.addGeometry
(ProtoInstance newValue) Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for geometry field.addGeometry
(X3DNode newValue) Add single child node to existing array of geometry nodes (if any).void
addGeometry
(X3DNode[] newValue) Add array of child geometry nodes to array of existing nodes (if any).addTorques
(SFVec3f newValue) Add singleton SFVec3f value to MFVec3f torques field.Utility method to clear MFNode value of geometry field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of massDensityModel field.Utility method to clear SFNode value of metadata field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.float
Provide float value from inputOutput SFFloat field named angularDampingFactor.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named angularVelocity.boolean
Provide boolean value from inputOutput SFBool field named autoDamp.boolean
Provide boolean value from inputOutput SFBool field named autoDisable.float[]
Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.boolean
Provide boolean value from inputOutput SFBool field named bboxDisplay.float[]
Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named centerOfMass.final String
Defines X3D component for the RigidBody element: RigidBodyPhysicsfinal int
Provides default X3D component level for this element: 2final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.float
Provide float value from inputOutput SFFloat field named disableAngularSpeed.float
Provide float value from inputOutput SFFloat field named disableLinearSpeed.double
Provide double value in seconds within allowed range of [0,infinity) from inputOutput SFTime field named disableTime.final String
Provides name of this element: RigidBodyboolean
Provide boolean value from inputOutput SFBool field named enabled.getFieldType
(String fieldName) Indicate type corresponding to given fieldName.float[]
Provide array of 3-tuple float results unit axis, angle (in radians) from inputOutput SFVec3f field named finiteRotationAxis.boolean
getFixed()
Provide boolean value from inputOutput SFBool field named fixed.float[]
Provide array of 3-tuple float results from inputOutput MFVec3f field named forces.X3DNode[]
Provide array of org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollidableNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field geometry.Utility method to get ArrayList value of MFNode geometry field, similar togetGeometry()
.Provide String value from inputOutput SFString field named id.float[]
Provide array of float results from inputOutput SFMatrix3f field named inertia.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.float
Provide float value from inputOutput SFFloat field named linearDampingFactor.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named linearVelocity.float
getMass()
Provide float value from inputOutput SFFloat field named mass.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to Sphere|Box|Cone, from inputOutput SFNode field massDensityModel.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float[]
Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named orientation.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named position.float[]
Provide array of 3-tuple float results from inputOutput MFVec3f field named torques.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
Provide boolean value unit axis, angle (in radians) from inputOutput SFBool field named useFiniteRotation.boolean
Provide boolean value from inputOutput SFBool field named useGlobalGravity.boolean
Provide boolean value from inputOutput SFBool field named visible.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput MFNode field geometry.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field massDensityModel.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.final void
Initialize all member variables to default values.setAngularDampingFactor
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAngularDampingFactor(float)
.setAngularDampingFactor
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named angularDampingFactor.setAngularDampingFactor
(SFFloat newValue) Assign typed object value to SFFloat angularDampingFactor field, similar tosetAngularDampingFactor(float)
.setAngularVelocity
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetAngularVelocity(float[])
.setAngularVelocity
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetAngularVelocity(float[])
.setAngularVelocity
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named angularVelocity.setAngularVelocity
(float x, float y, float z) Assign values to SFVec3f angularVelocity field, similar tosetAngularVelocity(float[])
.setAngularVelocity
(SFVec3f newValue) Assign typed object value to SFVec3f angularVelocity field, similar tosetAngularVelocity(float[])
.setAutoDamp
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named autoDamp.setAutoDamp
(SFBool newValue) Assign typed object value to SFBool autoDamp field, similar tosetAutoDamp(boolean)
.setAutoDisable
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named autoDisable.setAutoDisable
(SFBool newValue) Assign typed object value to SFBool autoDisable field, similar tosetAutoDisable(boolean)
.setBboxCenter
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.setBboxCenter
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.setBboxCenter
(float x, float y, float z) Assign values to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.setBboxCenter
(SFVec3f newValue) Assign typed object value to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.setBboxDisplay
(SFBool newValue) Assign typed object value to SFBool bboxDisplay field, similar tosetBboxDisplay(boolean)
.setBboxSize
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxSize(float[])
.setBboxSize
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxSize(float[])
.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.setBboxSize
(float x, float y, float z) Assign values to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.setBboxSize
(SFVec3f newValue) Assign typed object value to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.setCenterOfMass
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetCenterOfMass(float[])
.setCenterOfMass
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetCenterOfMass(float[])
.setCenterOfMass
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named centerOfMass.setCenterOfMass
(float x, float y, float z) Assign values to SFVec3f centerOfMass field, similar tosetCenterOfMass(float[])
.setCenterOfMass
(SFVec3f newValue) Assign typed object value to SFVec3f centerOfMass field, similar tosetCenterOfMass(float[])
.final RigidBody
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final RigidBody
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final RigidBody
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setDisableAngularSpeed
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetDisableAngularSpeed(float)
.setDisableAngularSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named disableAngularSpeed.setDisableAngularSpeed
(SFFloat newValue) Assign typed object value to SFFloat disableAngularSpeed field, similar tosetDisableAngularSpeed(float)
.setDisableLinearSpeed
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetDisableLinearSpeed(float)
.setDisableLinearSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named disableLinearSpeed.setDisableLinearSpeed
(SFFloat newValue) Assign typed object value to SFFloat disableLinearSpeed field, similar tosetDisableLinearSpeed(float)
.setDisableTime
(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named disableTime.setDisableTime
(SFTime newValue) Assign typed object value to SFTime disableTime field, similar tosetDisableTime(double)
.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.setEnabled
(SFBool newValue) Assign typed object value to SFBool enabled field, similar tosetEnabled(boolean)
.setFiniteRotationAxis
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetFiniteRotationAxis(float[])
.setFiniteRotationAxis
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetFiniteRotationAxis(float[])
.setFiniteRotationAxis
(float[] newValue) Accessor method to assign 3-tuple float array unit axis, angle (in radians) to inputOutput SFVec3f field named finiteRotationAxis.setFiniteRotationAxis
(float x, float y, float z) Assign values to SFVec3f finiteRotationAxis field, similar tosetFiniteRotationAxis(float[])
.setFiniteRotationAxis
(SFVec3f newValue) Assign typed object value to SFVec3f finiteRotationAxis field, similar tosetFiniteRotationAxis(float[])
.setFixed
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named fixed.Assign typed object value to SFBool fixed field, similar tosetFixed(boolean)
.setForces
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetForces(float[])
.setForces
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named forces.Assign typed object value to MFVec3f forces field, similar tosetForces(float[])
.setGeometry
(ArrayList<X3DNBodyCollidableNode> newValue) Assign ArrayList value of MFNode geometry field, similar tosetGeometry(org.web3d.x3d.sai.Core.X3DNode[])
.void
setGeometry
(X3DNode newValue) Set single child geometry node, replacing prior array of existing nodes (if any).setGeometry
(X3DNode[] newValue) Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollidableNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field geometry.final RigidBody
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.setInertia
(float[] newValue) Accessor method to assign float array to inputOutput SFMatrix3f field named inertia.setInertia
(SFMatrix3f newValue) Assign typed object value to SFMatrix3f inertia field, similar tosetInertia(float[])
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLinearDampingFactor
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetLinearDampingFactor(float)
.setLinearDampingFactor
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named linearDampingFactor.setLinearDampingFactor
(SFFloat newValue) Assign typed object value to SFFloat linearDampingFactor field, similar tosetLinearDampingFactor(float)
.setLinearVelocity
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLinearVelocity(float[])
.setLinearVelocity
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLinearVelocity(float[])
.setLinearVelocity
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named linearVelocity.setLinearVelocity
(float x, float y, float z) Assign values to SFVec3f linearVelocity field, similar tosetLinearVelocity(float[])
.setLinearVelocity
(SFVec3f newValue) Assign typed object value to SFVec3f linearVelocity field, similar tosetLinearVelocity(float[])
.setMass
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMass(float)
.setMass
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named mass.Assign typed object value to SFFloat mass field, similar tosetMass(float)
.setMassDensityModel
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field massDensityModel.setMassDensityModel
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field massDensityModel.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setOrientation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetOrientation(float[])
.setOrientation
(double x, double y, double z, double angleRadians) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetOrientation(float[])
.setOrientation
(float[] newValue) Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named orientation.setOrientation
(float x, float y, float z, float angleRadians) Assign values to SFRotation orientation field, similar tosetOrientation(float[])
.setOrientation
(SFRotation newValue) Assign typed object value to SFRotation orientation field, similar tosetOrientation(float[])
.setPosition
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetPosition(float[])
.setPosition
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetPosition(float[])
.setPosition
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named position.setPosition
(float x, float y, float z) Assign values to SFVec3f position field, similar tosetPosition(float[])
.setPosition
(SFVec3f newValue) Assign typed object value to SFVec3f position field, similar tosetPosition(float[])
.setTorques
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTorques(float[])
.setTorques
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named torques.setTorques
(MFVec3f newValue) Assign typed object value to MFVec3f torques field, similar tosetTorques(float[])
.final RigidBody
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.setUseFiniteRotation
(boolean newValue) Accessor method to assign boolean value unit axis, angle (in radians) to inputOutput SFBool field named useFiniteRotation.setUseFiniteRotation
(SFBool newValue) Assign typed object value to SFBool useFiniteRotation field, similar tosetUseFiniteRotation(boolean)
.setUseGlobalGravity
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named useGlobalGravity.setUseGlobalGravity
(SFBool newValue) Assign typed object value to SFBool useGlobalGravity field, similar tosetUseGlobalGravity(boolean)
.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.setVisible
(SFBool newValue) Assign typed object value to SFBool visible field, similar tosetVisible(boolean)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: RigidBody.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the RigidBody element: RigidBodyPhysics- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D RigidBodyPhysics component level for this element: 2- See Also:
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ANGULARDAMPINGFACTOR_DEFAULT_VALUE
public static final float ANGULARDAMPINGFACTOR_DEFAULT_VALUESFFloat field named angularDampingFactor has default value 0.001f (Java syntax) or 0.001 (XML syntax).- See Also:
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ANGULARVELOCITY_DEFAULT_VALUE
public static final float[] ANGULARVELOCITY_DEFAULT_VALUESFVec3f field named angularVelocity has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
AUTODAMP_DEFAULT_VALUE
public static final boolean AUTODAMP_DEFAULT_VALUESFBool field named autoDamp has default value false (Java syntax) or false (XML syntax).- See Also:
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AUTODISABLE_DEFAULT_VALUE
public static final boolean AUTODISABLE_DEFAULT_VALUESFBool field named autoDisable has default value false (Java syntax) or false (XML syntax).- See Also:
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BBOXCENTER_DEFAULT_VALUE
public static final float[] BBOXCENTER_DEFAULT_VALUESFVec3f field named bboxCenter has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
BBOXDISPLAY_DEFAULT_VALUE
public static final boolean BBOXDISPLAY_DEFAULT_VALUESFBool field named bboxDisplay has default value false (Java syntax) or false (XML syntax).- See Also:
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BBOXSIZE_DEFAULT_VALUE
public static final float[] BBOXSIZE_DEFAULT_VALUESFVec3f field named bboxSize has default value {-1f,-1f,-1f} (Java syntax) or -1 -1 -1 (XML syntax). -
CENTEROFMASS_DEFAULT_VALUE
public static final float[] CENTEROFMASS_DEFAULT_VALUESFVec3f field named centerOfMass has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
DISABLEANGULARSPEED_DEFAULT_VALUE
public static final float DISABLEANGULARSPEED_DEFAULT_VALUESFFloat field named disableAngularSpeed has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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DISABLELINEARSPEED_DEFAULT_VALUE
public static final float DISABLELINEARSPEED_DEFAULT_VALUESFFloat field named disableLinearSpeed has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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DISABLETIME_DEFAULT_VALUE
public static final double DISABLETIME_DEFAULT_VALUESFTime field named disableTime has default value 0 (Java syntax) or 0 (XML syntax).- See Also:
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ENABLED_DEFAULT_VALUE
public static final boolean ENABLED_DEFAULT_VALUESFBool field named enabled has default value true (Java syntax) or true (XML syntax).- See Also:
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FINITEROTATIONAXIS_DEFAULT_VALUE
public static final float[] FINITEROTATIONAXIS_DEFAULT_VALUESFVec3f field named finiteRotationAxis has default value {0f,1f,0f} (Java syntax) or 0 1 0 (XML syntax). -
FIXED_DEFAULT_VALUE
public static final boolean FIXED_DEFAULT_VALUESFBool field named fixed has default value false (Java syntax) or false (XML syntax).- See Also:
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FORCES_DEFAULT_VALUE
public static final float[] FORCES_DEFAULT_VALUEMFVec3f field named forces has default value equal to an empty list. -
INERTIA_DEFAULT_VALUE
public static final float[] INERTIA_DEFAULT_VALUESFMatrix3f field named inertia has default value {1f,0f,0f,0f,1f,0f,0f,0f,1f} (Java syntax) or 1 0 0 0 1 0 0 0 1 (XML syntax). -
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LINEARDAMPINGFACTOR_DEFAULT_VALUE
public static final float LINEARDAMPINGFACTOR_DEFAULT_VALUESFFloat field named linearDampingFactor has default value 0.001f (Java syntax) or 0.001 (XML syntax).- See Also:
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LINEARVELOCITY_DEFAULT_VALUE
public static final float[] LINEARVELOCITY_DEFAULT_VALUESFVec3f field named linearVelocity has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
MASS_DEFAULT_VALUE
public static final float MASS_DEFAULT_VALUESFFloat field named mass has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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MASSDENSITYMODEL_DEFAULT_VALUE
SFNode field named massDensityModel has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
ORIENTATION_DEFAULT_VALUE
public static final float[] ORIENTATION_DEFAULT_VALUESFRotation field named orientation has default value {0f,0f,1f,0f} (Java syntax) or 0 0 1 0 (XML syntax). -
POSITION_DEFAULT_VALUE
public static final float[] POSITION_DEFAULT_VALUESFVec3f field named position has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
TORQUES_DEFAULT_VALUE
public static final float[] TORQUES_DEFAULT_VALUEMFVec3f field named torques has default value equal to an empty list. -
USEFINITEROTATION_DEFAULT_VALUE
public static final boolean USEFINITEROTATION_DEFAULT_VALUESFBool field named useFiniteRotation has default value false (Java syntax) or false (XML syntax).- See Also:
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USEGLOBALGRAVITY_DEFAULT_VALUE
public static final boolean USEGLOBALGRAVITY_DEFAULT_VALUESFBool field named useGlobalGravity has default value true (Java syntax) or true (XML syntax).- See Also:
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VISIBLE_DEFAULT_VALUE
public static final boolean VISIBLE_DEFAULT_VALUESFBool field named visible has default value true (Java syntax) or true (XML syntax).- See Also:
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "bodies";
containerField_ALLOWED_VALUES = {"bodies" }; type xs:NMTOKEN- See Also:
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fromField_ANGULARDAMPINGFACTOR
fromField ROUTE name for SFFloat field named angularDampingFactor.- See Also:
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toField_ANGULARDAMPINGFACTOR
toField ROUTE name for SFFloat field named angularDampingFactor.- See Also:
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fromField_ANGULARVELOCITY
fromField ROUTE name for SFVec3f field named angularVelocity.- See Also:
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toField_ANGULARVELOCITY
toField ROUTE name for SFVec3f field named angularVelocity.- See Also:
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fromField_AUTODAMP
fromField ROUTE name for SFBool field named autoDamp.- See Also:
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toField_AUTODAMP
toField ROUTE name for SFBool field named autoDamp.- See Also:
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fromField_AUTODISABLE
fromField ROUTE name for SFBool field named autoDisable.- See Also:
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toField_AUTODISABLE
toField ROUTE name for SFBool field named autoDisable.- See Also:
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fromField_BBOXDISPLAY
fromField ROUTE name for SFBool field named bboxDisplay.- See Also:
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toField_BBOXDISPLAY
toField ROUTE name for SFBool field named bboxDisplay.- See Also:
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fromField_CENTEROFMASS
fromField ROUTE name for SFVec3f field named centerOfMass.- See Also:
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toField_CENTEROFMASS
toField ROUTE name for SFVec3f field named centerOfMass.- See Also:
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fromField_DISABLEANGULARSPEED
fromField ROUTE name for SFFloat field named disableAngularSpeed.- See Also:
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toField_DISABLEANGULARSPEED
toField ROUTE name for SFFloat field named disableAngularSpeed.- See Also:
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fromField_DISABLELINEARSPEED
fromField ROUTE name for SFFloat field named disableLinearSpeed.- See Also:
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toField_DISABLELINEARSPEED
toField ROUTE name for SFFloat field named disableLinearSpeed.- See Also:
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fromField_DISABLETIME
fromField ROUTE name for SFTime field named disableTime.- See Also:
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toField_DISABLETIME
toField ROUTE name for SFTime field named disableTime.- See Also:
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fromField_ENABLED
fromField ROUTE name for SFBool field named enabled.- See Also:
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toField_ENABLED
toField ROUTE name for SFBool field named enabled.- See Also:
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fromField_FINITEROTATIONAXIS
fromField ROUTE name for SFVec3f field named finiteRotationAxis.- See Also:
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toField_FINITEROTATIONAXIS
toField ROUTE name for SFVec3f field named finiteRotationAxis.- See Also:
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fromField_FIXED
fromField ROUTE name for SFBool field named fixed.- See Also:
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toField_FIXED
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fromField_FORCES
fromField ROUTE name for MFVec3f field named forces.- See Also:
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toField_FORCES
toField ROUTE name for MFVec3f field named forces.- See Also:
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fromField_GEOMETRY
fromField ROUTE name for MFNode field named geometry.- See Also:
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toField_GEOMETRY
toField ROUTE name for MFNode field named geometry.- See Also:
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fromField_INERTIA
fromField ROUTE name for SFMatrix3f field named inertia.- See Also:
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toField_INERTIA
toField ROUTE name for SFMatrix3f field named inertia.- See Also:
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fromField_IS
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fromField_LINEARDAMPINGFACTOR
fromField ROUTE name for SFFloat field named linearDampingFactor.- See Also:
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toField_LINEARDAMPINGFACTOR
toField ROUTE name for SFFloat field named linearDampingFactor.- See Also:
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fromField_LINEARVELOCITY
fromField ROUTE name for SFVec3f field named linearVelocity.- See Also:
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toField_LINEARVELOCITY
toField ROUTE name for SFVec3f field named linearVelocity.- See Also:
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fromField_MASS
fromField ROUTE name for SFFloat field named mass.- See Also:
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toField_MASS
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fromField_MASSDENSITYMODEL
fromField ROUTE name for SFNode field named massDensityModel.- See Also:
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toField_MASSDENSITYMODEL
toField ROUTE name for SFNode field named massDensityModel.- See Also:
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_ORIENTATION
fromField ROUTE name for SFRotation field named orientation.- See Also:
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toField_ORIENTATION
toField ROUTE name for SFRotation field named orientation.- See Also:
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fromField_POSITION
fromField ROUTE name for SFVec3f field named position.- See Also:
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toField_POSITION
toField ROUTE name for SFVec3f field named position.- See Also:
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fromField_TORQUES
fromField ROUTE name for MFVec3f field named torques.- See Also:
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toField_TORQUES
toField ROUTE name for MFVec3f field named torques.- See Also:
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fromField_USEFINITEROTATION
fromField ROUTE name for SFBool field named useFiniteRotation.- See Also:
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toField_USEFINITEROTATION
toField ROUTE name for SFBool field named useFiniteRotation.- See Also:
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fromField_USEGLOBALGRAVITY
fromField ROUTE name for SFBool field named useGlobalGravity.- See Also:
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toField_USEGLOBALGRAVITY
toField ROUTE name for SFBool field named useGlobalGravity.- See Also:
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fromField_VISIBLE
fromField ROUTE name for SFBool field named visible.- See Also:
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toField_VISIBLE
toField ROUTE name for SFBool field named visible.- See Also:
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Constructor Details
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RigidBody
public RigidBody()Constructor for RigidBody to initialize member variables with default values. -
RigidBody
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: RigidBody- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the RigidBody element: RigidBodyPhysics- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 2- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getAngularDampingFactor
public float getAngularDampingFactor()Provide float value from inputOutput SFFloat field named angularDampingFactor.
Tooltip: [0,1] angularDampingFactor automatically damps a portion of body motion over time. *- Specified by:
getAngularDampingFactor
in interfaceRigidBody
- Returns:
- value of angularDampingFactor field
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setAngularDampingFactor
Accessor method to assign float value to inputOutput SFFloat field named angularDampingFactor.
Tooltip: [0,1] angularDampingFactor automatically damps a portion of body motion over time. *- Specified by:
setAngularDampingFactor
in interfaceRigidBody
- Parameters:
newValue
- is new value for the angularDampingFactor field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAngularDampingFactor
Assign typed object value to SFFloat angularDampingFactor field, similar tosetAngularDampingFactor(float)
.- Parameters:
newValue
- is new value for the angularDampingFactor field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAngularDampingFactor
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetAngularDampingFactor(float)
.- Parameters:
newValue
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAngularVelocity
public float[] getAngularVelocity()Provide array of 3-tuple float results from inputOutput SFVec3f field named angularVelocity.
Tooltip: angularVelocity sets constant velocity value to object every frame, and reports updates by physics model.- Hint: initial value only applied during first frame if forces applied.
- Warning: instantaneous velocity changes may lead to numerical instability.
- Specified by:
getAngularVelocity
in interfaceRigidBody
- Returns:
- value of angularVelocity field
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setAngularVelocity
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named angularVelocity.
Tooltip: angularVelocity sets constant velocity value to object every frame, and reports updates by physics model.- Hint: initial value only applied during first frame if forces applied.
- Warning: instantaneous velocity changes may lead to numerical instability.
- Specified by:
setAngularVelocity
in interfaceRigidBody
- Parameters:
newValue
- is new value for the angularVelocity field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAngularVelocity
Assign typed object value to SFVec3f angularVelocity field, similar tosetAngularVelocity(float[])
.- Parameters:
newValue
- is new value for the angularVelocity field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAngularVelocity
Assign values to SFVec3f angularVelocity field, similar tosetAngularVelocity(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAngularVelocity
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetAngularVelocity(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAngularVelocity
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetAngularVelocity(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAutoDamp
public boolean getAutoDamp()Provide boolean value from inputOutput SFBool field named autoDamp.
Tooltip: autoDamp enables/disables angularDampingFactor and linearDampingFactor. *- Specified by:
getAutoDamp
in interfaceRigidBody
- Returns:
- value of autoDamp field
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setAutoDamp
Accessor method to assign boolean value to inputOutput SFBool field named autoDamp.
Tooltip: autoDamp enables/disables angularDampingFactor and linearDampingFactor. *- Specified by:
setAutoDamp
in interfaceRigidBody
- Parameters:
newValue
- is new value for the autoDamp field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAutoDamp
Assign typed object value to SFBool autoDamp field, similar tosetAutoDamp(boolean)
.- Parameters:
newValue
- is new value for the autoDamp field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAutoDisable
public boolean getAutoDisable()Provide boolean value from inputOutput SFBool field named autoDisable.
Tooltip: autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime. *- Specified by:
getAutoDisable
in interfaceRigidBody
- Returns:
- value of autoDisable field
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setAutoDisable
Accessor method to assign boolean value to inputOutput SFBool field named autoDisable.
Tooltip: autoDisable toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime. *- Specified by:
setAutoDisable
in interfaceRigidBody
- Parameters:
newValue
- is new value for the autoDisable field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setAutoDisable
Assign typed object value to SFBool autoDisable field, similar tosetAutoDisable(boolean)
.- Parameters:
newValue
- is new value for the autoDisable field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getBboxCenter
public float[] getBboxCenter()Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.
Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#X3DBoundedObject
- Specified by:
getBboxCenter
in interfaceRigidBody
- Specified by:
getBboxCenter
in interfaceX3DBoundedObject
- Returns:
- value of bboxCenter field
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setBboxCenter
Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.
Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#X3DBoundedObject
- Specified by:
setBboxCenter
in interfaceRigidBody
- Specified by:
setBboxCenter
in interfaceX3DBoundedObject
- Parameters:
newValue
- is new value for the bboxCenter field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Assign typed object value to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.- Parameters:
newValue
- is new value for the bboxCenter field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Assign values to SFVec3f bboxCenter field, similar tosetBboxCenter(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxCenter
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxCenter(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getBboxDisplay
public boolean getBboxDisplay()Provide boolean value from inputOutput SFBool field named bboxDisplay.
Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.- Hint: the bounding box is displayed regardless of whether contained content is visible.
- Specified by:
getBboxDisplay
in interfaceRigidBody
- Specified by:
getBboxDisplay
in interfaceX3DBoundedObject
- Returns:
- value of bboxDisplay field
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setBboxDisplay
Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.
Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.- Hint: the bounding box is displayed regardless of whether contained content is visible.
- Specified by:
setBboxDisplay
in interfaceRigidBody
- Specified by:
setBboxDisplay
in interfaceX3DBoundedObject
- Parameters:
newValue
- is new value for the bboxDisplay field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxDisplay
Assign typed object value to SFBool bboxDisplay field, similar tosetBboxDisplay(boolean)
.- Parameters:
newValue
- is new value for the bboxDisplay field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getBboxSize
public float[] getBboxSize()Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.
Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.- Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#X3DBoundedObject
- Specified by:
getBboxSize
in interfaceRigidBody
- Specified by:
getBboxSize
in interfaceX3DBoundedObject
- Returns:
- value of bboxSize field
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setBboxSize
Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.
Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.- Hint: can be useful for collision computations or inverse-kinematics (IK) engines.
- Hint: precomputation and inclusion of bounding box information can speed up the initialization of large detailed models, with a corresponding cost of increased file size.
- Hint: X3D Architecture, 10.2.2 Bounding boxes https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#BoundingBoxes
- Hint: X3D Architecture, 10.3.1 X3DBoundedObject https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/grouping.html#X3DBoundedObject
- Specified by:
setBboxSize
in interfaceRigidBody
- Specified by:
setBboxSize
in interfaceX3DBoundedObject
- Parameters:
newValue
- is new value for the bboxSize field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxSize
Assign typed object value to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.- Parameters:
newValue
- is new value for the bboxSize field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setBboxSize
Assign values to SFVec3f bboxSize field, similar tosetBboxSize(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxSize
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetBboxSize(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setBboxSize
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetBboxSize(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCenterOfMass
public float[] getCenterOfMass()Provide array of 3-tuple float results from inputOutput SFVec3f field named centerOfMass.
Tooltip: centerOfMass defines local center of mass for physics calculations. *- Specified by:
getCenterOfMass
in interfaceRigidBody
- Returns:
- value of centerOfMass field
-
setCenterOfMass
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named centerOfMass.
Tooltip: centerOfMass defines local center of mass for physics calculations. *- Specified by:
setCenterOfMass
in interfaceRigidBody
- Parameters:
newValue
- is new value for the centerOfMass field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCenterOfMass
Assign typed object value to SFVec3f centerOfMass field, similar tosetCenterOfMass(float[])
.- Parameters:
newValue
- is new value for the centerOfMass field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCenterOfMass
Assign values to SFVec3f centerOfMass field, similar tosetCenterOfMass(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCenterOfMass
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetCenterOfMass(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setCenterOfMass
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetCenterOfMass(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDisableAngularSpeed
public float getDisableAngularSpeed()Provide float value from inputOutput SFFloat field named disableAngularSpeed.
Tooltip: [0,+infinity) disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.- Hint: only activated if autoDisable='true'.
- Specified by:
getDisableAngularSpeed
in interfaceRigidBody
- Returns:
- value of disableAngularSpeed field
-
setDisableAngularSpeed
Accessor method to assign float value to inputOutput SFFloat field named disableAngularSpeed.
Tooltip: [0,+infinity) disableAngularSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.- Hint: only activated if autoDisable='true'.
- Specified by:
setDisableAngularSpeed
in interfaceRigidBody
- Parameters:
newValue
- is new value for the disableAngularSpeed field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDisableAngularSpeed
Assign typed object value to SFFloat disableAngularSpeed field, similar tosetDisableAngularSpeed(float)
.- Parameters:
newValue
- is new value for the disableAngularSpeed field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDisableAngularSpeed
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetDisableAngularSpeed(float)
.- Parameters:
newValue
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDisableLinearSpeed
public float getDisableLinearSpeed()Provide float value from inputOutput SFFloat field named disableLinearSpeed.
Tooltip: [0,+infinity) disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.- Hint: only activated if autoDisable='true'.
- Specified by:
getDisableLinearSpeed
in interfaceRigidBody
- Returns:
- value of disableLinearSpeed field
-
setDisableLinearSpeed
Accessor method to assign float value to inputOutput SFFloat field named disableLinearSpeed.
Tooltip: [0,+infinity) disableLinearSpeed defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.- Hint: only activated if autoDisable='true'.
- Specified by:
setDisableLinearSpeed
in interfaceRigidBody
- Parameters:
newValue
- is new value for the disableLinearSpeed field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDisableLinearSpeed
Assign typed object value to SFFloat disableLinearSpeed field, similar tosetDisableLinearSpeed(float)
.- Parameters:
newValue
- is new value for the disableLinearSpeed field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDisableLinearSpeed
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetDisableLinearSpeed(float)
.- Parameters:
newValue
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDisableTime
public double getDisableTime()Provide double value in seconds within allowed range of [0,infinity) from inputOutput SFTime field named disableTime.
Tooltip: [0,+infinity) disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.- Hint: only activated if autoDisable='true'
- Hint: disableTime is an SFTime duration interval, not an absolute clock time.
- Specified by:
getDisableTime
in interfaceRigidBody
- Returns:
- value of disableTime field
-
setDisableTime
Accessor method to assign double value in seconds to inputOutput SFTime field named disableTime.
Tooltip: [0,+infinity) disableTime defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.- Hint: only activated if autoDisable='true'
- Hint: disableTime is an SFTime duration interval, not an absolute clock time.
- Specified by:
setDisableTime
in interfaceRigidBody
- Parameters:
newValue
- is new value for the disableTime field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDisableTime
Assign typed object value to SFTime disableTime field, similar tosetDisableTime(double)
.- Parameters:
newValue
- is new value for the disableTime field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getEnabled
public boolean getEnabled()Provide boolean value from inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
getEnabled
in interfaceRigidBody
- Returns:
- value of enabled field
-
setEnabled
Accessor method to assign boolean value to inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
setEnabled
in interfaceRigidBody
- Parameters:
newValue
- is new value for the enabled field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setEnabled
Assign typed object value to SFBool enabled field, similar tosetEnabled(boolean)
.- Parameters:
newValue
- is new value for the enabled field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getFiniteRotationAxis
public float[] getFiniteRotationAxis()Provide array of 3-tuple float results unit axis, angle (in radians) from inputOutput SFVec3f field named finiteRotationAxis.
Tooltip: finiteRotationAxis specifies vector around which the object rotates. *- Specified by:
getFiniteRotationAxis
in interfaceRigidBody
- Returns:
- value of finiteRotationAxis field
-
setFiniteRotationAxis
Accessor method to assign 3-tuple float array unit axis, angle (in radians) to inputOutput SFVec3f field named finiteRotationAxis.
Tooltip: finiteRotationAxis specifies vector around which the object rotates. *- Specified by:
setFiniteRotationAxis
in interfaceRigidBody
- Parameters:
newValue
- is new value for the finiteRotationAxis field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFiniteRotationAxis
Assign typed object value to SFVec3f finiteRotationAxis field, similar tosetFiniteRotationAxis(float[])
.- Parameters:
newValue
- is new value for the finiteRotationAxis field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFiniteRotationAxis
Assign values to SFVec3f finiteRotationAxis field, similar tosetFiniteRotationAxis(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFiniteRotationAxis
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetFiniteRotationAxis(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setFiniteRotationAxis
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetFiniteRotationAxis(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getFixed
public boolean getFixed()Provide boolean value from inputOutput SFBool field named fixed.
Tooltip: fixed indicates whether body is able to move.- Hint: fixed is useful for indicating objects that do not move: walls, ground, etc.
-
setFixed
Accessor method to assign boolean value to inputOutput SFBool field named fixed.
Tooltip: fixed indicates whether body is able to move.- Hint: fixed is useful for indicating objects that do not move: walls, ground, etc.
-
setFixed
Assign typed object value to SFBool fixed field, similar tosetFixed(boolean)
.- Parameters:
newValue
- is new value for the fixed field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getForces
-
setForces
Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named forces.
Tooltip: forces defines linear force values applied to the object every frame. * -
setForces
Assign typed object value to MFVec3f forces field, similar tosetForces(float[])
.- Parameters:
newValue
- is new value for the forces field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addForces
Add singleton SFVec3f value to MFVec3f forces field.- Parameters:
newValue
- is new value to add to the forces field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setForces
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetForces(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getGeometry
Provide array of org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollidableNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field geometry.
Tooltip: [X3DNBodyCollidableNode] The geometry field is used to connect the body modelled by the physics engine implementation to the real geometry of the scene through the use of collidable nodes. This allows the geometry to be connected directly to the physics model as well as collision detection. Collidable nodes have their location set to the same location as the body instance in which they are located. *
Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode.- Specified by:
getGeometry
in interfaceRigidBody
- Returns:
- value of geometry field
- See Also:
-
getGeometryList
Utility method to get ArrayList value of MFNode geometry field, similar togetGeometry()
.- Returns:
- value of geometry field
-
setGeometry
Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollidableNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field geometry.
Tooltip: [X3DNBodyCollidableNode] The geometry field is used to connect the body modelled by the physics engine implementation to the real geometry of the scene through the use of collidable nodes. This allows the geometry to be connected directly to the physics model as well as collision detection. Collidable nodes have their location set to the same location as the body instance in which they are located. *
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode.- Specified by:
setGeometry
in interfaceRigidBody
- Parameters:
newValue
- is new value for the geometry field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGeometry
Assign ArrayList value of MFNode geometry field, similar tosetGeometry(org.web3d.x3d.sai.Core.X3DNode[])
.- Parameters:
newValue
- is new value for the geometry field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addGeometry
Add single child node to existing array of geometry nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode and ProtoInstance.- Parameters:
newValue
- is new value to be appended the geometry field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addGeometry
Add single ProtoInstance (with appropriate node type and containerField value) to MFNode array for geometry field.
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.- Parameters:
newValue
- is new value to be appended the parts field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addGeometry
Add array of child geometry nodes to array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DNBodyCollidableNode.- Specified by:
addGeometry
in interfaceRigidBody
- Parameters:
newValue
- is new value array to be appended the geometry field.
-
setGeometry
Set single child geometry node, replacing prior array of existing nodes (if any).
Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DNBodyCollidableNode.- Specified by:
setGeometry
in interfaceRigidBody
- Parameters:
newValue
- is new node for the geometry field (restricted to X3DNBodyCollidableNode)
-
clearGeometry
-
hasGeometry
public boolean hasGeometry()Indicate whether an object is available for inputOutput MFNode field geometry.- Returns:
- whether a properly typed node or ProtoInstance array or CommentsBlock is available.
- See Also:
-
getInertia
public float[] getInertia()Provide array of float results from inputOutput SFMatrix3f field named inertia.
Tooltip: inertia matrix defines a 3x2 inertia tensor matrix.- Warning: only the first 6 values are used.
- Specified by:
getInertia
in interfaceRigidBody
- Returns:
- value of inertia field
-
setInertia
Accessor method to assign float array to inputOutput SFMatrix3f field named inertia.
Tooltip: inertia matrix defines a 3x2 inertia tensor matrix.- Warning: only the first 6 values are used.
- Specified by:
setInertia
in interfaceRigidBody
- Parameters:
newValue
- is new value for the inertia field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setInertia
Assign typed object value to SFMatrix3f inertia field, similar tosetInertia(float[])
.- Parameters:
newValue
- is new value for the inertia field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getLinearDampingFactor
public float getLinearDampingFactor()Provide float value from inputOutput SFFloat field named linearDampingFactor.
Tooltip: [0,1] linearDampingFactor automatically damps a portion of body motion over time. *- Specified by:
getLinearDampingFactor
in interfaceRigidBody
- Returns:
- value of linearDampingFactor field
-
setLinearDampingFactor
Accessor method to assign float value to inputOutput SFFloat field named linearDampingFactor.
Tooltip: [0,1] linearDampingFactor automatically damps a portion of body motion over time. *- Specified by:
setLinearDampingFactor
in interfaceRigidBody
- Parameters:
newValue
- is new value for the linearDampingFactor field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLinearDampingFactor
Assign typed object value to SFFloat linearDampingFactor field, similar tosetLinearDampingFactor(float)
.- Parameters:
newValue
- is new value for the linearDampingFactor field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLinearDampingFactor
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetLinearDampingFactor(float)
.- Parameters:
newValue
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getLinearVelocity
public float[] getLinearVelocity()Provide array of 3-tuple float results from inputOutput SFVec3f field named linearVelocity.
Tooltip: linearVelocity sets constant velocity value to object every frame, and reports updates by physics model.- Hint: initial value only applied during first frame if forces applied.
- Warning: instantaneous velocity changes may lead to numerical instability.
- Specified by:
getLinearVelocity
in interfaceRigidBody
- Returns:
- value of linearVelocity field
-
setLinearVelocity
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named linearVelocity.
Tooltip: linearVelocity sets constant velocity value to object every frame, and reports updates by physics model.- Hint: initial value only applied during first frame if forces applied.
- Warning: instantaneous velocity changes may lead to numerical instability.
- Specified by:
setLinearVelocity
in interfaceRigidBody
- Parameters:
newValue
- is new value for the linearVelocity field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLinearVelocity
Assign typed object value to SFVec3f linearVelocity field, similar tosetLinearVelocity(float[])
.- Parameters:
newValue
- is new value for the linearVelocity field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLinearVelocity
Assign values to SFVec3f linearVelocity field, similar tosetLinearVelocity(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLinearVelocity
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLinearVelocity(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLinearVelocity
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLinearVelocity(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMass
public float getMass()Provide float value from inputOutput SFFloat field named mass.
Tooltip: (0,1] mass of the body in kilograms.- Warning: mass must be greater than 0.
- Hint: https://en.wikipedia.org/wiki/Kilogram
- Hint: X3D Architecture 4.3.6 Standard units and coordinate system https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/concepts.html#Standardunitscoordinates
-
setMass
Accessor method to assign float value to inputOutput SFFloat field named mass.
Tooltip: (0,1] mass of the body in kilograms.- Warning: mass must be greater than 0.
- Hint: https://en.wikipedia.org/wiki/Kilogram
- Hint: X3D Architecture 4.3.6 Standard units and coordinate system https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/concepts.html#Standardunitscoordinates
-
setMass
Assign typed object value to SFFloat mass field, similar tosetMass(float)
.- Parameters:
newValue
- is new value for the mass field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMass
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMass(float)
.- Parameters:
newValue
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMassDensityModel
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to Sphere|Box|Cone, from inputOutput SFNode field massDensityModel.- Specified by:
getMassDensityModel
in interfaceRigidBody
- Returns:
- value of massDensityModel field
- See Also:
-
setMassDensityModel
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field massDensityModel.- Specified by:
setMassDensityModel
in interfaceRigidBody
- Parameters:
newValue
- is new value for the massDensityModel field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMassDensityModel
-
setMassDensityModel
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field massDensityModel.- Parameters:
newValue
- is new value for the massDensityModel field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMassDensityModel
public boolean hasMassDensityModel()Indicate whether an object is available for inputOutput SFNode field massDensityModel.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceRigidBody
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceRigidBody
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getOrientation
public float[] getOrientation()Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named orientation.
Tooltip: orientation sets body direction in world space, then reports physics updates. *- Specified by:
getOrientation
in interfaceRigidBody
- Returns:
- value of orientation field
-
setOrientation
Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named orientation.
Tooltip: orientation sets body direction in world space, then reports physics updates. *- Specified by:
setOrientation
in interfaceRigidBody
- Parameters:
newValue
- is new value for the orientation field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOrientation
Assign typed object value to SFRotation orientation field, similar tosetOrientation(float[])
.- Parameters:
newValue
- is new value for the orientation field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOrientation
Assign values to SFRotation orientation field, similar tosetOrientation(float[])
.- Parameters:
x
- first component of axisy
- second component of axisz
- third component of axisangleRadians
- fourth component of rotation around axis- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOrientation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetOrientation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third componentangleRadians
- fourth component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setOrientation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetOrientation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getPosition
public float[] getPosition()Provide array of 3-tuple float results from inputOutput SFVec3f field named position.
Tooltip: position sets body location in world space, then reports physics updates. *- Specified by:
getPosition
in interfaceRigidBody
- Returns:
- value of position field
-
setPosition
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named position.
Tooltip: position sets body location in world space, then reports physics updates. *- Specified by:
setPosition
in interfaceRigidBody
- Parameters:
newValue
- is new value for the position field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPosition
Assign typed object value to SFVec3f position field, similar tosetPosition(float[])
.- Parameters:
newValue
- is new value for the position field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPosition
Assign values to SFVec3f position field, similar tosetPosition(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPosition
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetPosition(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPosition
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetPosition(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getTorques
public float[] getTorques()Provide array of 3-tuple float results from inputOutput MFVec3f field named torques.
Tooltip: torques defines rotational force values applied to the object every frame. *- Specified by:
getTorques
in interfaceRigidBody
- Returns:
- value of torques field
-
setTorques
Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named torques.
Tooltip: torques defines rotational force values applied to the object every frame. *- Specified by:
setTorques
in interfaceRigidBody
- Parameters:
newValue
- is new value for the torques field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTorques
Assign typed object value to MFVec3f torques field, similar tosetTorques(float[])
.- Parameters:
newValue
- is new value for the torques field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addTorques
Add singleton SFVec3f value to MFVec3f torques field.- Parameters:
newValue
- is new value to add to the torques field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTorques
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetTorques(float[])
.- Parameters:
newArray
- is new value for field- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUseFiniteRotation
public boolean getUseFiniteRotation()Provide boolean value unit axis, angle (in radians) from inputOutput SFBool field named useFiniteRotation.
Tooltip: useFiniteRotation enables/disables higher-resolution, higher-cost computational method for calculating rotations. *- Specified by:
getUseFiniteRotation
in interfaceRigidBody
- Returns:
- value of useFiniteRotation field
-
setUseFiniteRotation
Accessor method to assign boolean value unit axis, angle (in radians) to inputOutput SFBool field named useFiniteRotation.
Tooltip: useFiniteRotation enables/disables higher-resolution, higher-cost computational method for calculating rotations. *- Specified by:
setUseFiniteRotation
in interfaceRigidBody
- Parameters:
newValue
- is new value for the useFiniteRotation field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUseFiniteRotation
Assign typed object value to SFBool useFiniteRotation field, similar tosetUseFiniteRotation(boolean)
.- Parameters:
newValue
- is new value for the useFiniteRotation field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUseGlobalGravity
public boolean getUseGlobalGravity()Provide boolean value from inputOutput SFBool field named useGlobalGravity.
Tooltip: useGlobalGravity indicates whether this particular body is influenced by parent RigidBodyCollection's gravity setting.- Hint: contained sub-bodies are not affected by this setting.
- Specified by:
getUseGlobalGravity
in interfaceRigidBody
- Returns:
- value of useGlobalGravity field
-
setUseGlobalGravity
Accessor method to assign boolean value to inputOutput SFBool field named useGlobalGravity.
Tooltip: useGlobalGravity indicates whether this particular body is influenced by parent RigidBodyCollection's gravity setting.- Hint: contained sub-bodies are not affected by this setting.
- Specified by:
setUseGlobalGravity
in interfaceRigidBody
- Parameters:
newValue
- is new value for the useGlobalGravity field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUseGlobalGravity
Assign typed object value to SFBool useGlobalGravity field, similar tosetUseGlobalGravity(boolean)
.- Parameters:
newValue
- is new value for the useGlobalGravity field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getVisible
public boolean getVisible()Provide boolean value from inputOutput SFBool field named visible.
Tooltip: Whether or not renderable content within this node is visually displayed.- Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Hint: content must be visible to be collidable and to be pickable.
- Specified by:
getVisible
in interfaceRigidBody
- Specified by:
getVisible
in interfaceX3DBoundedObject
- Returns:
- value of visible field
-
setVisible
Accessor method to assign boolean value to inputOutput SFBool field named visible.
Tooltip: Whether or not renderable content within this node is visually displayed.- Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
- Hint: content must be visible to be collidable and to be pickable.
- Specified by:
setVisible
in interfaceRigidBody
- Specified by:
setVisible
in interfaceX3DBoundedObject
- Parameters:
newValue
- is new value for the visible field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setVisible
Assign typed object value to SFBool visible field, similar tosetVisible(boolean)
.- Parameters:
newValue
- is new value for the visible field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
RigidBody
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-