Class UnlitMaterial
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Shape.UnlitMaterial
- All Implemented Interfaces:
X3DNode
,UnlitMaterial
,X3DAppearanceChildNode
,X3DMaterialNode
,X3DOneSidedMaterialNode
UnlitMaterial specifies surface rendering properties for associated geometry nodes.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
UnlitMaterial node tooltip: [X3DOneSidedMaterialNode] UnlitMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering.
- Hint: insert Shape and Appearance nodes before adding material.
- Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Hint: X3D Example Archives, Basic, Universal Media Materials https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials
- Hint: X3D Architecture 17.2.2 Lighting model https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/lighting.html#Lightingmodel
- Hint: Rendering https://en.wikipedia.org/wiki/Rendering_(computer_graphics)
- Hint: 3D rendering https://en.wikipedia.org/wiki/3D_rendering
- Hint: Physically based rendering (PBR) https://en.wikipedia.org/wiki/Physically_based_rendering
- Hint: Non-photorealistic rendering (NPR) https://en.wikipedia.org/wiki/Non-photorealistic_rendering
- Hint: Cel shading (toon shading) https://en.wikipedia.org/wiki/Cel_shading
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
String constant COMPONENT defines X3D component for the UnlitMaterial element: Shapestatic final String
containerField describes typical field relationship of a node to its parent.static final float[]
SFColor field named emissiveColor has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).static final X3DSingleTextureNode
SFNode field named emissiveTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named emissiveTextureMapping has default value equal to an empty string.static final String
fromField ROUTE name for SFColor field named emissiveColor.static final String
fromField ROUTE name for SFNode field named emissiveTexture.static final String
fromField ROUTE name for SFString field named emissiveTextureMapping.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFFloat field named normalScale.static final String
fromField ROUTE name for SFNode field named normalTexture.static final String
fromField ROUTE name for SFString field named normalTextureMapping.static final String
fromField ROUTE name for SFFloat field named transparency.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Shape component level for this element: 1static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: UnlitMaterial.static final float
SFFloat field named normalScale has default value 1f (Java syntax) or 1 (XML syntax).static final X3DSingleTextureNode
SFNode field named normalTexture has default value null (Java syntax) or NULL (XML syntax).static final String
SFString field named normalTextureMapping has default value equal to an empty string.static final String
toField ROUTE name for SFColor field named emissiveColor.static final String
toField ROUTE name for SFNode field named emissiveTexture.static final String
toField ROUTE name for SFString field named emissiveTextureMapping.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFFloat field named normalScale.static final String
toField ROUTE name for SFNode field named normalTexture.static final String
toField ROUTE name for SFString field named normalTextureMapping.static final String
toField ROUTE name for SFFloat field named transparency.static final float
SFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorDescriptionConstructor for UnlitMaterial to initialize member variables with default values.UnlitMaterial
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.Utility method to clear SFNode value of emissiveTexture field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of normalTexture field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.final String
Defines X3D component for the UnlitMaterial element: Shapefinal int
Provides default X3D component level for this element: 1final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.final String
Provides name of this element: UnlitMaterialfloat[]
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field emissiveTexture.Provide String value from inputOutput SFString field named emissiveTextureMapping.getFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named normalScale.Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field normalTexture.Provide String value from inputOutput SFString field named normalTextureMapping.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field emissiveTexture.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field normalTexture.final void
Initialize all member variables to default values.final UnlitMaterial
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final UnlitMaterial
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final UnlitMaterial
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setEmissiveColor
(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.setEmissiveColor
(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.setEmissiveColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.setEmissiveColor
(float red, float green, float blue) Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.setEmissiveColor
(SFColor newValue) Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.setEmissiveTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.setEmissiveTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.setEmissiveTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.setEmissiveTextureMapping
(SFString newValue) Assign typed object value to SFString emissiveTextureMapping field, similar tosetEmissiveTextureMapping(String)
.final UnlitMaterial
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setNormalScale
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNormalScale(float)
.setNormalScale
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named normalScale.setNormalScale
(SFFloat newValue) Assign typed object value to SFFloat normalScale field, similar tosetNormalScale(float)
.setNormalTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.setNormalTexture
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.setNormalTextureMapping
(String newValue) Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.setNormalTextureMapping
(SFString newValue) Assign typed object value to SFString normalTextureMapping field, similar tosetNormalTextureMapping(String)
.setTransparency
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.setTransparency
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.setTransparency
(SFFloat newValue) Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.final UnlitMaterial
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.setUSE
(UnlitMaterial DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: UnlitMaterial.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the UnlitMaterial element: Shape- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Shape component level for this element: 1- See Also:
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EMISSIVECOLOR_DEFAULT_VALUE
public static final float[] EMISSIVECOLOR_DEFAULT_VALUESFColor field named emissiveColor has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax). -
EMISSIVETEXTURE_DEFAULT_VALUE
SFNode field named emissiveTexture has default value null (Java syntax) or NULL (XML syntax). -
EMISSIVETEXTUREMAPPING_DEFAULT_VALUE
SFString field named emissiveTextureMapping has default value equal to an empty string.- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
NORMALSCALE_DEFAULT_VALUE
public static final float NORMALSCALE_DEFAULT_VALUESFFloat field named normalScale has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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NORMALTEXTURE_DEFAULT_VALUE
SFNode field named normalTexture has default value null (Java syntax) or NULL (XML syntax). -
NORMALTEXTUREMAPPING_DEFAULT_VALUE
SFString field named normalTextureMapping has default value equal to an empty string.- See Also:
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TRANSPARENCY_DEFAULT_VALUE
public static final float TRANSPARENCY_DEFAULT_VALUESFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "material";
containerField_ALLOWED_VALUES = {"material" }; type xs:NMTOKEN- See Also:
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fromField_EMISSIVECOLOR
fromField ROUTE name for SFColor field named emissiveColor.- See Also:
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toField_EMISSIVECOLOR
toField ROUTE name for SFColor field named emissiveColor.- See Also:
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fromField_EMISSIVETEXTURE
fromField ROUTE name for SFNode field named emissiveTexture.- See Also:
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toField_EMISSIVETEXTURE
toField ROUTE name for SFNode field named emissiveTexture.- See Also:
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fromField_EMISSIVETEXTUREMAPPING
fromField ROUTE name for SFString field named emissiveTextureMapping.- See Also:
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toField_EMISSIVETEXTUREMAPPING
toField ROUTE name for SFString field named emissiveTextureMapping.- See Also:
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fromField_IS
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_NORMALSCALE
fromField ROUTE name for SFFloat field named normalScale.- See Also:
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toField_NORMALSCALE
toField ROUTE name for SFFloat field named normalScale.- See Also:
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fromField_NORMALTEXTURE
fromField ROUTE name for SFNode field named normalTexture.- See Also:
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toField_NORMALTEXTURE
toField ROUTE name for SFNode field named normalTexture.- See Also:
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fromField_NORMALTEXTUREMAPPING
fromField ROUTE name for SFString field named normalTextureMapping.- See Also:
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toField_NORMALTEXTUREMAPPING
toField ROUTE name for SFString field named normalTextureMapping.- See Also:
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fromField_TRANSPARENCY
fromField ROUTE name for SFFloat field named transparency.- See Also:
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toField_TRANSPARENCY
toField ROUTE name for SFFloat field named transparency.- See Also:
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Constructor Details
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UnlitMaterial
public UnlitMaterial()Constructor for UnlitMaterial to initialize member variables with default values. -
UnlitMaterial
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: UnlitMaterial- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the UnlitMaterial element: Shape- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getEmissiveColor
public float[] getEmissiveColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.
Tooltip: [0,1] how much glowing light is emitted from this object.- Hint: emissiveColors glow even when all lights are off.
- Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Warning: bright emissiveColor values can wash out other colors and some textures.
- Specified by:
getEmissiveColor
in interfaceUnlitMaterial
- Returns:
- value of emissiveColor field
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setEmissiveColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.
Tooltip: [0,1] how much glowing light is emitted from this object.- Hint: emissiveColors glow even when all lights are off.
- Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout.
- Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet.
- Warning: bright emissiveColor values can wash out other colors and some textures.
- Specified by:
setEmissiveColor
in interfaceUnlitMaterial
- Parameters:
newValue
- is new value for the emissiveColor field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Assign typed object value to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.- Parameters:
newValue
- is new value for the emissiveColor field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Assign values to SFColor emissiveColor field, similar tosetEmissiveColor(float[])
.- Parameters:
red
- first componentgreen
- second componentblue
- third component- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.- Parameters:
red
- first component [0..1]green
- second component [0..1]blue
- third component [0..1]- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveColor
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetEmissiveColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getEmissiveTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field emissiveTexture.- Specified by:
getEmissiveTexture
in interfaceUnlitMaterial
- Returns:
- value of emissiveTexture field
- See Also:
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setEmissiveTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.- Specified by:
setEmissiveTexture
in interfaceUnlitMaterial
- Parameters:
newValue
- is new value for the emissiveTexture field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearEmissiveTexture
Utility method to clear SFNode value of emissiveTexture field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setEmissiveTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.- Parameters:
newValue
- is new value for the emissiveTexture field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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hasEmissiveTexture
public boolean hasEmissiveTexture()Indicate whether an object is available for inputOutput SFNode field emissiveTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
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getEmissiveTextureMapping
Provide String value from inputOutput SFString field named emissiveTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getEmissiveTextureMapping
in interfaceUnlitMaterial
- Specified by:
getEmissiveTextureMapping
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of emissiveTextureMapping field
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setEmissiveTextureMapping
Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setEmissiveTextureMapping
in interfaceUnlitMaterial
- Specified by:
setEmissiveTextureMapping
in interfaceX3DOneSidedMaterialNode
- Parameters:
newValue
- is new value for the emissiveTextureMapping field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEmissiveTextureMapping
Assign typed object value to SFString emissiveTextureMapping field, similar tosetEmissiveTextureMapping(String)
.- Parameters:
newValue
- is new value for the emissiveTextureMapping field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
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setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearIS
Utility method to clear SFNode value of IS field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
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getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceUnlitMaterial
- Specified by:
getMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
getMetadata
in interfaceX3DMaterialNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceUnlitMaterial
- Specified by:
setMetadata
in interfaceX3DAppearanceChildNode
- Specified by:
setMetadata
in interfaceX3DMaterialNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DOneSidedMaterialNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNormalScale
public float getNormalScale()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named normalScale.
Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.- Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
- Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
- Specified by:
getNormalScale
in interfaceUnlitMaterial
- Specified by:
getNormalScale
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of normalScale field
-
setNormalScale
Accessor method to assign float value to inputOutput SFFloat field named normalScale.
Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material.- Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry.
- Hint: normalTexture techniques apply Bump mapping https://en.wikipedia.org/wiki/Bump_mapping
- Specified by:
setNormalScale
in interfaceUnlitMaterial
- Specified by:
setNormalScale
in interfaceX3DOneSidedMaterialNode
- Parameters:
newValue
- is new value for the normalScale field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalScale
Assign typed object value to SFFloat normalScale field, similar tosetNormalScale(float)
.- Parameters:
newValue
- is new value for the normalScale field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalScale
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetNormalScale(float)
.- Parameters:
newValue
- is new value for field- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getNormalTexture
Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field normalTexture.- Specified by:
getNormalTexture
in interfaceUnlitMaterial
- Returns:
- value of normalTexture field
- See Also:
-
setNormalTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.- Specified by:
setNormalTexture
in interfaceUnlitMaterial
- Parameters:
newValue
- is new value for the normalTexture field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearNormalTexture
Utility method to clear SFNode value of normalTexture field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setNormalTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.- Parameters:
newValue
- is new value for the normalTexture field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasNormalTexture
public boolean hasNormalTexture()Indicate whether an object is available for inputOutput SFNode field normalTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getNormalTextureMapping
Provide String value from inputOutput SFString field named normalTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
getNormalTextureMapping
in interfaceUnlitMaterial
- Specified by:
getNormalTextureMapping
in interfaceX3DOneSidedMaterialNode
- Returns:
- value of normalTextureMapping field
-
setNormalTextureMapping
Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.
Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.- Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator https://savage.nps.edu/X3dValidator
- Specified by:
setNormalTextureMapping
in interfaceUnlitMaterial
- Specified by:
setNormalTextureMapping
in interfaceX3DOneSidedMaterialNode
- Parameters:
newValue
- is new value for the normalTextureMapping field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setNormalTextureMapping
Assign typed object value to SFString normalTextureMapping field, similar tosetNormalTextureMapping(String)
.- Parameters:
newValue
- is new value for the normalTextureMapping field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getTransparency
public float getTransparency()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile- Hint: transparency < .5 opaque, transparency > .5 transparent.
- Specified by:
getTransparency
in interfaceUnlitMaterial
- Returns:
- value of transparency field
-
setTransparency
Accessor method to assign float value to inputOutput SFFloat field named transparency.
Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile- Hint: transparency < .5 opaque, transparency > .5 transparent.
- Specified by:
setTransparency
in interfaceUnlitMaterial
- Parameters:
newValue
- is new value for the transparency field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTransparency
Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.- Parameters:
newValue
- is new value for the transparency field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTransparency
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.- Parameters:
newValue
- is new value for field- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
UnlitMaterial
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-