Package org.web3d.x3d.jsail.Sound
Class Sound
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Sound.Sound
- All Implemented Interfaces:
X3DChildNode
,X3DNode
,Sound
,X3DSoundNode
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
Sound node tooltip: [X3DSoundNode] The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
- Hint: if the audio source is stereo or multi-channel, channel separation is retained during playback.
- Warning: while providing sounds on the ground plane, ensure that the audible auralization volume is sufficiently elevated to match avatar height.
- Hint: X3D Sound component Figure 16.2 Sound Node Geometry, https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS /Part01/components/sound.html#f-Soundnodegeometry
- Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio
- Hint: Wikipedia 3D sound localization https://en.wikipedia.org/wiki/3D_sound_localization
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
String constant COMPONENT defines X3D component for the Sound element: Soundstatic final String
containerField describes typical field relationship of a node to its parent.static final String
SFString field named description has default value equal to an empty string.static final float[]
SFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).static final boolean
SFBool field named enabled has default value true (Java syntax) or true (XML syntax).static final String
fromField ROUTE name for SFString field named description.static final String
fromField ROUTE name for SFVec3f field named direction.static final String
fromField ROUTE name for SFBool field named enabled.static final String
fromField ROUTE name for SFFloat field named intensity.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFVec3f field named location.static final String
fromField ROUTE name for SFFloat field named maxBack.static final String
fromField ROUTE name for SFFloat field named maxFront.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFFloat field named minBack.static final String
fromField ROUTE name for SFFloat field named minFront.static final String
fromField ROUTE name for SFFloat field named priority.static final String
fromField ROUTE name for SFNode field named source.static final float
SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D Sound component level for this element: 1static final float[]
SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final float
SFFloat field named maxBack has default value 10f (Java syntax) or 10 (XML syntax).static final float
SFFloat field named maxFront has default value 10f (Java syntax) or 10 (XML syntax).static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final float
SFFloat field named minBack has default value 1f (Java syntax) or 1 (XML syntax).static final float
SFFloat field named minFront has default value 1f (Java syntax) or 1 (XML syntax).static final String
String constant NAME provides name of this element: Sound.static final float
SFFloat field named priority has default value 0f (Java syntax) or 0 (XML syntax).static final X3DSoundSourceNode
SFNode field named source has default value null (Java syntax) or NULL (XML syntax).static final boolean
SFBool field named spatialize has default value true (Java syntax) or true (XML syntax).static final String
toField ROUTE name for SFString field named description.static final String
toField ROUTE name for SFVec3f field named direction.static final String
toField ROUTE name for SFBool field named enabled.static final String
toField ROUTE name for SFFloat field named intensity.static final String
toField ROUTE name for SFVec3f field named location.static final String
toField ROUTE name for SFFloat field named maxBack.static final String
toField ROUTE name for SFFloat field named maxFront.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFFloat field named minBack.static final String
toField ROUTE name for SFFloat field named minFront.static final String
toField ROUTE name for SFFloat field named priority.static final String
toField ROUTE name for SFNode field named source.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of source field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.final String
Defines X3D component for the Sound element: Soundfinal int
Provides default X3D component level for this element: 1final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.Provide String value from inputOutput SFString field named description.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.final String
Provides name of this element: Soundboolean
Provide boolean value from inputOutput SFBool field named enabled.getFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide String value from inputOutput SFString field named id.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxBack.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxFront.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBack.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minFront.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.Provide org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) from inputOutput SFNode field source.boolean
Provide boolean value from initializeOnly SFBool field named spatialize.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field source.final void
Initialize all member variables to default values.final Sound
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final Sound
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final Sound
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.setDescription
(SFString newValue) Assign typed object value to SFString description field, similar tosetDescription(String)
.setDirection
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[])
.setDirection
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[])
.setDirection
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.setDirection
(float x, float y, float z) Assign values to SFVec3f direction field, similar tosetDirection(float[])
.setDirection
(SFVec3f newValue) Assign typed object value to SFVec3f direction field, similar tosetDirection(float[])
.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.setEnabled
(SFBool newValue) Assign typed object value to SFBool enabled field, similar tosetEnabled(boolean)
.final Sound
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.setIntensity
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.setIntensity
(SFFloat newValue) Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLocation
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.setLocation
(double x, double y, double z) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.setLocation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.setLocation
(float x, float y, float z) Assign values to SFVec3f location field, similar tosetLocation(float[])
.setLocation
(SFVec3f newValue) Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.setMaxBack
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxBack(float)
.setMaxBack
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named maxBack.setMaxBack
(SFFloat newValue) Assign typed object value to SFFloat maxBack field, similar tosetMaxBack(float)
.setMaxFront
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxFront(float)
.setMaxFront
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named maxFront.setMaxFront
(SFFloat newValue) Assign typed object value to SFFloat maxFront field, similar tosetMaxFront(float)
.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setMinBack
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinBack(float)
.setMinBack
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named minBack.setMinBack
(SFFloat newValue) Assign typed object value to SFFloat minBack field, similar tosetMinBack(float)
.setMinFront
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinFront(float)
.setMinFront
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named minFront.setMinFront
(SFFloat newValue) Assign typed object value to SFFloat minFront field, similar tosetMinFront(float)
.setPriority
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetPriority(float)
.setPriority
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named priority.setPriority
(SFFloat newValue) Assign typed object value to SFFloat priority field, similar tosetPriority(float)
.setSource
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field source.setSource
(X3DSoundSourceNode newValue) Accessor method to assign org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source.setSpatialize
(boolean newValue) Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.setSpatialize
(SFBool newValue) Assign typed object value to SFBool spatialize field, similar tosetSpatialize(boolean)
.final Sound
Accessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar tosetUSE(String)
.Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: Sound.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the Sound element: Sound- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Sound component level for this element: 1- See Also:
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DESCRIPTION_DEFAULT_VALUE
SFString field named description has default value equal to an empty string.- See Also:
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DIRECTION_DEFAULT_VALUE
public static final float[] DIRECTION_DEFAULT_VALUESFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax). -
ENABLED_DEFAULT_VALUE
public static final boolean ENABLED_DEFAULT_VALUESFBool field named enabled has default value true (Java syntax) or true (XML syntax).- See Also:
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INTENSITY_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LOCATION_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
MAXBACK_DEFAULT_VALUE
public static final float MAXBACK_DEFAULT_VALUESFFloat field named maxBack has default value 10f (Java syntax) or 10 (XML syntax).- See Also:
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MAXFRONT_DEFAULT_VALUE
public static final float MAXFRONT_DEFAULT_VALUESFFloat field named maxFront has default value 10f (Java syntax) or 10 (XML syntax).- See Also:
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METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
MINBACK_DEFAULT_VALUE
public static final float MINBACK_DEFAULT_VALUESFFloat field named minBack has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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MINFRONT_DEFAULT_VALUE
public static final float MINFRONT_DEFAULT_VALUESFFloat field named minFront has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
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PRIORITY_DEFAULT_VALUE
public static final float PRIORITY_DEFAULT_VALUESFFloat field named priority has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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SOURCE_DEFAULT_VALUE
SFNode field named source has default value null (Java syntax) or NULL (XML syntax). -
SPATIALIZE_DEFAULT_VALUE
public static final boolean SPATIALIZE_DEFAULT_VALUESFBool field named spatialize has default value true (Java syntax) or true (XML syntax).- See Also:
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "children";
containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN- See Also:
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fromField_DESCRIPTION
fromField ROUTE name for SFString field named description.- See Also:
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toField_DESCRIPTION
toField ROUTE name for SFString field named description.- See Also:
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fromField_DIRECTION
fromField ROUTE name for SFVec3f field named direction.- See Also:
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toField_DIRECTION
toField ROUTE name for SFVec3f field named direction.- See Also:
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fromField_ENABLED
fromField ROUTE name for SFBool field named enabled.- See Also:
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toField_ENABLED
toField ROUTE name for SFBool field named enabled.- See Also:
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fromField_INTENSITY
fromField ROUTE name for SFFloat field named intensity.- See Also:
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toField_INTENSITY
toField ROUTE name for SFFloat field named intensity.- See Also:
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fromField_IS
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fromField_LOCATION
fromField ROUTE name for SFVec3f field named location.- See Also:
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toField_LOCATION
toField ROUTE name for SFVec3f field named location.- See Also:
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fromField_MAXBACK
fromField ROUTE name for SFFloat field named maxBack.- See Also:
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toField_MAXBACK
toField ROUTE name for SFFloat field named maxBack.- See Also:
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fromField_MAXFRONT
fromField ROUTE name for SFFloat field named maxFront.- See Also:
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toField_MAXFRONT
toField ROUTE name for SFFloat field named maxFront.- See Also:
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_MINBACK
fromField ROUTE name for SFFloat field named minBack.- See Also:
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toField_MINBACK
toField ROUTE name for SFFloat field named minBack.- See Also:
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fromField_MINFRONT
fromField ROUTE name for SFFloat field named minFront.- See Also:
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toField_MINFRONT
toField ROUTE name for SFFloat field named minFront.- See Also:
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fromField_PRIORITY
fromField ROUTE name for SFFloat field named priority.- See Also:
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toField_PRIORITY
toField ROUTE name for SFFloat field named priority.- See Also:
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fromField_SOURCE
fromField ROUTE name for SFNode field named source.- See Also:
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toField_SOURCE
toField ROUTE name for SFNode field named source.- See Also:
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Constructor Details
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Sound
public Sound()Constructor for Sound to initialize member variables with default values. -
Sound
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: Sound- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the Sound element: Sound- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getDescription
Provide String value from inputOutput SFString field named description.
Tooltip: Author-provided prose that describes intended purpose of this node.- Hint: include space characters since a description is not a DEF identifier. Write short phrases that make descriptions clear and readable.
- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
- Specified by:
getDescription
in interfaceSound
- Specified by:
getDescription
in interfaceX3DSoundNode
- Returns:
- value of description field
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setDescription
Accessor method to assign String value to inputOutput SFString field named description.
Tooltip: Author-provided prose that describes intended purpose of this node.- Hint: include space characters since a description is not a DEF identifier. Write short phrases that make descriptions clear and readable.
- Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
- Specified by:
setDescription
in interfaceSound
- Specified by:
setDescription
in interfaceX3DSoundNode
- Parameters:
newValue
- is new value for the description field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDescription
Assign typed object value to SFString description field, similar tosetDescription(String)
.- Parameters:
newValue
- is new value for the description field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDirection
public float[] getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
Tooltip: direction of sound axis, relative to local coordinate system. *- Specified by:
getDirection
in interfaceSound
- Returns:
- value of direction field
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setDirection
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
Tooltip: direction of sound axis, relative to local coordinate system. *- Specified by:
setDirection
in interfaceSound
- Parameters:
newValue
- is new value for the direction field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Assign typed object value to SFVec3f direction field, similar tosetDirection(float[])
.- Parameters:
newValue
- is new value for the direction field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Assign values to SFVec3f direction field, similar tosetDirection(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[])
.- Parameters:
newArray
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getEnabled
public boolean getEnabled()Provide boolean value from inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
getEnabled
in interfaceSound
- Specified by:
getEnabled
in interfaceX3DSoundNode
- Returns:
- value of enabled field
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setEnabled
Accessor method to assign boolean value to inputOutput SFBool field named enabled.
Tooltip: Enables/disables node operation. *- Specified by:
setEnabled
in interfaceSound
- Specified by:
setEnabled
in interfaceX3DSoundNode
- Parameters:
newValue
- is new value for the enabled field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setEnabled
Assign typed object value to SFBool enabled field, similar tosetEnabled(boolean)
.- Parameters:
newValue
- is new value for the enabled field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIntensity
public float getIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *- Specified by:
getIntensity
in interfaceSound
- Returns:
- value of intensity field
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setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.
Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *- Specified by:
setIntensity
in interfaceSound
- Parameters:
newValue
- is new value for the intensity field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Assign typed object value to SFFloat intensity field, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for the intensity field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float)
.- Parameters:
newValue
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getLocation
public float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
Tooltip: Position of sound ellipsoid center, relative to local coordinate system.- Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
- Specified by:
getLocation
in interfaceSound
- Returns:
- value of location field
-
setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
Tooltip: Position of sound ellipsoid center, relative to local coordinate system.- Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
- Specified by:
setLocation
in interfaceSound
- Parameters:
newValue
- is new value for the location field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign typed object value to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
newValue
- is new value for the location field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Assign values to SFVec3f location field, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
x
- first componenty
- second componentz
- third component- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setLocation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[])
.- Parameters:
newArray
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMaxBack
public float getMaxBack()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxBack.
Tooltip: Outer (zero loudness)ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
getMaxBack
in interfaceSound
- Returns:
- value of maxBack field
-
setMaxBack
Accessor method to assign float value to inputOutput SFFloat field named maxBack.
Tooltip: Outer (zero loudness)ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
setMaxBack
in interfaceSound
- Parameters:
newValue
- is new value for the maxBack field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMaxBack
Assign typed object value to SFFloat maxBack field, similar tosetMaxBack(float)
.- Parameters:
newValue
- is new value for the maxBack field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMaxBack
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxBack(float)
.- Parameters:
newValue
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMaxFront
public float getMaxFront()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxFront.
Tooltip: Outer (zero loudness)ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
getMaxFront
in interfaceSound
- Returns:
- value of maxFront field
-
setMaxFront
Accessor method to assign float value to inputOutput SFFloat field named maxFront.
Tooltip: Outer (zero loudness)ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
setMaxFront
in interfaceSound
- Parameters:
newValue
- is new value for the maxFront field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMaxFront
Assign typed object value to SFFloat maxFront field, similar tosetMaxFront(float)
.- Parameters:
newValue
- is new value for the maxFront field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMaxFront
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxFront(float)
.- Parameters:
newValue
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceSound
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DNode
- Specified by:
getMetadata
in interfaceX3DSoundNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceSound
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in interfaceX3DSoundNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getMinBack
public float getMinBack()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBack.
Tooltip: Inner (full loudness) ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
getMinBack
in interfaceSound
- Returns:
- value of minBack field
-
setMinBack
Accessor method to assign float value to inputOutput SFFloat field named minBack.
Tooltip: Inner (full loudness) ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
setMinBack
in interfaceSound
- Parameters:
newValue
- is new value for the minBack field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinBack
Assign typed object value to SFFloat minBack field, similar tosetMinBack(float)
.- Parameters:
newValue
- is new value for the minBack field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinBack
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinBack(float)
.- Parameters:
newValue
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getMinFront
public float getMinFront()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minFront.
Tooltip: Inner (full loudness) ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
getMinFront
in interfaceSound
- Returns:
- value of minFront field
-
setMinFront
Accessor method to assign float value to inputOutput SFFloat field named minFront.
Tooltip: Inner (full loudness) ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
setMinFront
in interfaceSound
- Parameters:
newValue
- is new value for the minFront field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinFront
Assign typed object value to SFFloat minFront field, similar tosetMinFront(float)
.- Parameters:
newValue
- is new value for the minFront field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinFront
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinFront(float)
.- Parameters:
newValue
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getPriority
public float getPriority()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.
Tooltip: Player hint [0,1] if needed to choose which sounds to play. *- Specified by:
getPriority
in interfaceSound
- Returns:
- value of priority field
-
setPriority
Accessor method to assign float value to inputOutput SFFloat field named priority.
Tooltip: Player hint [0,1] if needed to choose which sounds to play. *- Specified by:
setPriority
in interfaceSound
- Parameters:
newValue
- is new value for the priority field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPriority
Assign typed object value to SFFloat priority field, similar tosetPriority(float)
.- Parameters:
newValue
- is new value for the priority field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPriority
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetPriority(float)
.- Parameters:
newValue
- is new value for field- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getSource
Provide org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) from inputOutput SFNode field source. -
setSource
Accessor method to assign org.web3d.x3d.sai.Sound.X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source. -
clearSource
-
setSource
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field source.- Parameters:
newValue
- is new value for the source field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasSource
public boolean hasSource()Indicate whether an object is available for inputOutput SFNode field source.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getSpatialize
public boolean getSpatialize()Provide boolean value from initializeOnly SFBool field named spatialize.
Tooltip: Whether to spatialize sound playback relative to viewer.- Hint: only effective within the auralization volume.
- Specified by:
getSpatialize
in interfaceSound
- Returns:
- value of spatialize field
-
setSpatialize
Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.
Tooltip: Whether to spatialize sound playback relative to viewer.- Hint: only effective within the auralization volume.
- Specified by:
setSpatialize
in interfaceSound
- Parameters:
newValue
- is new value for the spatialize field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpatialize
Assign typed object value to SFBool spatialize field, similar tosetSpatialize(boolean)
.- Parameters:
newValue
- is new value for the spatialize field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
Sound
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-