Class TextureTransformMatrix3D

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing3D.TextureTransformMatrix3D
All Implemented Interfaces:
X3DNode, X3DAppearanceChildNode, X3DTextureTransformNode, TextureTransformMatrix3D

public class TextureTransformMatrix3D extends X3DConcreteNode implements TextureTransformMatrix3D
TextureTransformMatrix3D applies a 3D transformation to texture coordinates.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TextureTransformMatrix3D node tooltip: (X3D version 3.1 or later) [X3DTextureTransformNode] TextureTransformMatrix3D applies a 3D transformation to texture coordinates.
  • Warning: resulting visible effects appear reversed because image changes occur before mapping to geometry.
  • Hint: order of operations is translation, rotation about center, non-uniform scale about center.
  • Hint: insert Shape and Appearance nodes before adding TextureTransformMatrix3D.
  • Hint: Texture mapping https://en.wikipedia.org/wiki/Texture_mapping
  • Warning: requires X3D profile='Full' or else include <component name='Texturing3D' level='1'/>

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: