Class ToneMappedVolumeStyle

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.VolumeRendering.ToneMappedVolumeStyle
All Implemented Interfaces:
X3DNode, ToneMappedVolumeStyle, X3DComposableVolumeRenderStyleNode, X3DVolumeRenderStyleNode

public class ToneMappedVolumeStyle extends X3DConcreteNode implements ToneMappedVolumeStyle
ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ToneMappedVolumeStyle node tooltip: (X3D version 3.3 or later) [X3DComposableVolumeRenderStyleNode] ToneMappedVolumeStyle specifies that volumetric data is rendered with Gooch shading model of two-toned warm/cool coloring.
  • Hint: ToneMappedVolumeStyle can contain a single Texture3D node with containerField='surfaceNormals'
  • Hint: Gooch shading https://en.wikipedia.org/wiki/Gooch_shading
  • Warning: requires X3D profile='Full' or else include <component name='VolumeRendering' level='2'/>

Note that SFColor provides a variety of color constants.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also: