Class TextureBackground
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.EnvironmentalEffects.TextureBackground
- All Implemented Interfaces:
X3DBindableNode
,X3DChildNode
,X3DNode
,TextureBackground
,X3DBackgroundNode
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
TextureBackground node tooltip: [X3DBackgroundNode] TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
- Hint: Background, Fog, GeoViewpoint, NavigationInfo, OrthoViewpoint, TextureBackground and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
- Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch. Avoid this authoring pattern.
- Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, or topTexture.
- Hint: authors can have LoadSensor nodes receive notifications and send reporting events when background texture node(s) are loaded.
Note that SFColor provides a variety of color constants.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
- See Also:
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final X3DNode
SFNode field named backTexture has default value null (Java syntax) or NULL (XML syntax).static final X3DNode
SFNode field named bottomTexture has default value null (Java syntax) or NULL (XML syntax).static final String
String constant COMPONENT defines X3D component for the TextureBackground element: EnvironmentalEffectsstatic final String
containerField describes typical field relationship of a node to its parent.static final String
fromField ROUTE name for SFNode field named backTexture.static final String
fromField ROUTE name for SFTime field named bindTime.static final String
fromField ROUTE name for SFNode field named bottomTexture.static final String
fromField ROUTE name for SFNode field named frontTexture.static final String
fromField ROUTE name for MFFloat field named groundAngle.static final String
fromField ROUTE name for MFColor field named groundColor.static final String
fromField ROUTE name for SFNode field named IS.static final String
fromField ROUTE name for SFBool field named isBound.static final String
fromField ROUTE name for SFNode field named leftTexture.static final String
fromField ROUTE name for SFNode field named metadata.static final String
fromField ROUTE name for SFNode field named rightTexture.static final String
fromField ROUTE name for MFFloat field named skyAngle.static final String
fromField ROUTE name for MFColor field named skyColor.static final String
fromField ROUTE name for SFNode field named topTexture.static final String
fromField ROUTE name for SFFloat field named transparency.static final X3DNode
SFNode field named frontTexture has default value null (Java syntax) or NULL (XML syntax).MFFloat field named groundAngle has default value equal to an empty list.static final float[]
MFColor field named groundColor has default value equal to an empty list.static final IS
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static final X3DNode
SFNode field named leftTexture has default value null (Java syntax) or NULL (XML syntax).static final int
Integer constant LEVEL provides default X3D EnvironmentalEffects component level for this element: 3static final X3DMetadataObject
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static final String
String constant NAME provides name of this element: TextureBackground.static final X3DNode
SFNode field named rightTexture has default value null (Java syntax) or NULL (XML syntax).MFFloat field named skyAngle has default value equal to an empty list.static final float[]
MFColor field named skyColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static final String
toField ROUTE name for SFNode field named backTexture.static final String
toField ROUTE name for SFNode field named bottomTexture.static final String
toField ROUTE name for SFNode field named frontTexture.static final String
toField ROUTE name for MFFloat field named groundAngle.static final String
toField ROUTE name for MFColor field named groundColor.static final String
toField ROUTE name for SFNode field named leftTexture.static final String
toField ROUTE name for SFNode field named metadata.static final String
toField ROUTE name for SFNode field named rightTexture.static final String
toField ROUTE name for SFBool field named set_bind.static final String
toField ROUTE name for MFFloat field named skyAngle.static final String
toField ROUTE name for MFColor field named skyColor.static final String
toField ROUTE name for SFNode field named topTexture.static final String
toField ROUTE name for SFFloat field named transparency.static final X3DNode
SFNode field named topTexture has default value null (Java syntax) or NULL (XML syntax).static final float
SFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
containerField_ALLOWED_VALUES, containerFieldOverride, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
Fields inherited from class org.web3d.x3d.jsail.X3DConcreteElement
CLASS_DEFAULT_VALUE, ID_DEFAULT_VALUE, STYLE_DEFAULT_VALUE, validationResult
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Constructor Summary
ConstructorsConstructorDescriptionConstructor for TextureBackground to initialize member variables with default values.TextureBackground
(String DEFlabel) Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and TypeMethodDescriptionaddComments
(String newComment) Add comment as String to contained commentsList.addComments
(String[] newComments) Add comments as String[] array to contained commentsList.addComments
(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.addGroundAngle
(float newValue) Add singleton float value to MFFloat groundAngle field.addGroundAngle
(SFFloat newValue) Add singleton SFFloat value to MFFloat groundAngle field.addGroundColor
(SFColor newValue) Add singleton SFColor value to MFColor groundColor field.addSkyAngle
(float newValue) Add singleton float value to MFFloat skyAngle field.addSkyAngle
(SFFloat newValue) Add singleton SFFloat value to MFFloat skyAngle field.addSkyColor
(SFColor newValue) Add singleton SFColor value to MFColor skyColor field.Utility method to clear SFNode value of backTexture field.Utility method to clear SFNode value of bottomTexture field.Utility method to clear SFNode value of frontTexture field.Utility method to clear MFFloat value of groundAngle field.clearIS()
Utility method to clear SFNode value of IS field.Utility method to clear SFNode value of leftTexture field.Utility method to clear SFNode value of metadata field.Utility method to clear SFNode value of rightTexture field.Utility method to clear MFFloat value of skyAngle field.Utility method to clear SFNode value of topTexture field.findElementByNameValue
(String nameValue) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findElementByNameValue
(String nameValue, String elementName) Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.findNodeByDEF
(String DEFvalue) Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.getAccessType
(String fieldName) Indicate accessType corresponding to given fieldName.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field backTexture.double
Provide double value in seconds from outputOnly SFTime field named bindTime.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field bottomTexture.final String
Defines X3D component for the TextureBackground element: EnvironmentalEffectsfinal int
Provides default X3D component level for this element: 3final String
containerField describes typical field relationship of a node to its parent.Provide String value from inputOutput SFString field named class.Provide String value from inputOutput SFString field named style.getDEF()
Provide String value from inputOutput SFString field named DEF.final String
Provides name of this element: TextureBackgroundgetFieldType
(String fieldName) Indicate type corresponding to given fieldName.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field frontTexture.float[]
Provide array of Float results unit axis, angle (in radians) within allowed range of [0,1.5708] from inputOutput MFFloat field named groundAngle.Utility method to get ArrayList value of MFFloat groundAngle field, similar togetGroundAngle()
.Utility method to get String value of MFFloat groundAngle field, similar togetGroundAngle()
.float[]
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named groundColor.Provide String value from inputOutput SFString field named id.getIS()
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.boolean
Provide boolean value from outputOnly SFBool field named isBound.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field leftTexture.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field rightTexture.float[]
Provide array of Float results unit axis, angle (in radians) within allowed range of [0,3.1416] from inputOutput MFFloat field named skyAngle.Utility method to get ArrayList value of MFFloat skyAngle field, similar togetSkyAngle()
.Utility method to get String value of MFFloat skyAngle field, similar togetSkyAngle()
.float[]
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named skyColor.Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field topTexture.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.getUSE()
Provide String value from inputOutput SFString field named USE.boolean
Indicate whether an object is available for inputOutput SFNode field backTexture.boolean
Indicate whether an object is available for inputOutput SFNode field bottomTexture.boolean
hasElementByNameValue
(String nameValue, String elementName) Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field frontTexture.boolean
hasIS()
Indicate whether an object is available for inputOutput SFNode field IS.boolean
Indicate whether an object is available for inputOutput SFNode field leftTexture.boolean
Indicate whether an object is available for inputOutput SFNode field metadata.boolean
hasNodeByDEF
(String DEFvalue) Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.boolean
Indicate whether an object is available for inputOutput SFNode field rightTexture.boolean
Indicate whether an object is available for inputOutput SFNode field topTexture.final void
Initialize all member variables to default values.setBackTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field backTexture.setBackTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field backTexture.setBottomTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field bottomTexture.setBottomTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field bottomTexture.final TextureBackground
setCssClass
(String newValue) Accessor method to assign String value to inputOutput SFString field named class.setCssClass
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.final TextureBackground
setCssStyle
(String newValue) Accessor method to assign String value to inputOutput SFString field named style.setCssStyle
(SFString newValue) Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.final TextureBackground
Accessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar tosetDEF(String)
.setFrontTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field frontTexture.setFrontTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field frontTexture.setGroundAngle
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetGroundAngle(float[])
.setGroundAngle
(float[] newValue) Accessor method to assign Float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.setGroundAngle
(int[] newValue) Assign floating-point array value of MFFloat groundAngle field, similar tosetGroundAngle(float[])
.setGroundAngle
(ArrayList<Float> newValue) Assign ArrayList value of MFFloat groundAngle field, similar tosetGroundAngle(float[])
.setGroundAngle
(MFFloat newValue) Assign typed object value to MFFloat groundAngle field, similar tosetGroundAngle(float[])
.setGroundColor
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetGroundColor(float[])
.setGroundColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.setGroundColor
(MFColor newValue) Assign typed object value to MFColor groundColor field, similar tosetGroundColor(float[])
.final TextureBackground
Accessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.setLeftTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field leftTexture.setLeftTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field leftTexture.setMetadata
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setRightTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field rightTexture.setRightTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field rightTexture.setSkyAngle
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetSkyAngle(float[])
.setSkyAngle
(float[] newValue) Accessor method to assign Float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.setSkyAngle
(int[] newValue) Assign floating-point array value of MFFloat skyAngle field, similar tosetSkyAngle(float[])
.setSkyAngle
(ArrayList<Float> newValue) Assign ArrayList value of MFFloat skyAngle field, similar tosetSkyAngle(float[])
.setSkyAngle
(MFFloat newValue) Assign typed object value to MFFloat skyAngle field, similar tosetSkyAngle(float[])
.setSkyColor
(double[] newArray) Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetSkyColor(float[])
.setSkyColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.setSkyColor
(MFColor newValue) Assign typed object value to MFColor skyColor field, similar tosetSkyColor(float[])
.setTopTexture
(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field topTexture.setTopTexture
(X3DNode newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field topTexture.setTransparency
(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.setTransparency
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.setTransparency
(SFFloat newValue) Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.final TextureBackground
Accessor method to assign String value to inputOutput SFString field named USE.setUSE
(TextureBackground DEFnode) Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.Assign typed object value to SFString USE field, similar tosetUSE(String)
.toStringClassicVRML
(int indentLevel) Recursive method to provide ClassicVRML string serialization.toStringVRML97
(int indentLevel) Recursive method to provide VRML97 string serialization.toStringX3D
(int indentLevel) Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.validate()
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAllowedValues, getContainerFieldOverride, getName, hasDEF, hasNameField, hasUSE, includesNameField, isNode, isStatement, resetContainerFieldOverride, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
Methods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
addComments, clearParent, findAncestorElementByName, findAncestorProtoBody, findAncestorScene, findAncestorX3D, getPackageName, getParent, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorScene, hasAncestorX3D, hasParent, isValid, setConcreteCssClass, setConcreteCssStyle, setConcreteHtmlID, setParent, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
String constant NAME provides name of this element: TextureBackground.- See Also:
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COMPONENT
String constant COMPONENT defines X3D component for the TextureBackground element: EnvironmentalEffects- See Also:
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D EnvironmentalEffects component level for this element: 3- See Also:
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BACKTEXTURE_DEFAULT_VALUE
SFNode field named backTexture has default value null (Java syntax) or NULL (XML syntax). -
BOTTOMTEXTURE_DEFAULT_VALUE
SFNode field named bottomTexture has default value null (Java syntax) or NULL (XML syntax). -
FRONTTEXTURE_DEFAULT_VALUE
SFNode field named frontTexture has default value null (Java syntax) or NULL (XML syntax). -
GROUNDANGLE_DEFAULT_VALUE
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GROUNDCOLOR_DEFAULT_VALUE
public static final float[] GROUNDCOLOR_DEFAULT_VALUEMFColor field named groundColor has default value equal to an empty list. -
IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LEFTTEXTURE_DEFAULT_VALUE
SFNode field named leftTexture has default value null (Java syntax) or NULL (XML syntax). -
METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
RIGHTTEXTURE_DEFAULT_VALUE
SFNode field named rightTexture has default value null (Java syntax) or NULL (XML syntax). -
SKYANGLE_DEFAULT_VALUE
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SKYCOLOR_DEFAULT_VALUE
public static final float[] SKYCOLOR_DEFAULT_VALUEMFColor field named skyColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
TOPTEXTURE_DEFAULT_VALUE
SFNode field named topTexture has default value null (Java syntax) or NULL (XML syntax). -
TRANSPARENCY_DEFAULT_VALUE
public static final float TRANSPARENCY_DEFAULT_VALUESFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
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containerField_DEFAULT_VALUE
containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, this default value is provided for informational purposes only.
containerField_DEFAULT_VALUE = "children";
containerField_ALLOWED_VALUES = {"children" }; type xs:NMTOKEN- See Also:
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fromField_BACKTEXTURE
fromField ROUTE name for SFNode field named backTexture.- See Also:
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toField_BACKTEXTURE
toField ROUTE name for SFNode field named backTexture.- See Also:
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fromField_BINDTIME
fromField ROUTE name for SFTime field named bindTime.- See Also:
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fromField_BOTTOMTEXTURE
fromField ROUTE name for SFNode field named bottomTexture.- See Also:
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toField_BOTTOMTEXTURE
toField ROUTE name for SFNode field named bottomTexture.- See Also:
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fromField_FRONTTEXTURE
fromField ROUTE name for SFNode field named frontTexture.- See Also:
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toField_FRONTTEXTURE
toField ROUTE name for SFNode field named frontTexture.- See Also:
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fromField_GROUNDANGLE
fromField ROUTE name for MFFloat field named groundAngle.- See Also:
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toField_GROUNDANGLE
toField ROUTE name for MFFloat field named groundAngle.- See Also:
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fromField_GROUNDCOLOR
fromField ROUTE name for MFColor field named groundColor.- See Also:
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toField_GROUNDCOLOR
toField ROUTE name for MFColor field named groundColor.- See Also:
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fromField_IS
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fromField_ISBOUND
fromField ROUTE name for SFBool field named isBound.- See Also:
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fromField_LEFTTEXTURE
fromField ROUTE name for SFNode field named leftTexture.- See Also:
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toField_LEFTTEXTURE
toField ROUTE name for SFNode field named leftTexture.- See Also:
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fromField_METADATA
fromField ROUTE name for SFNode field named metadata.- See Also:
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toField_METADATA
toField ROUTE name for SFNode field named metadata.- See Also:
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fromField_RIGHTTEXTURE
fromField ROUTE name for SFNode field named rightTexture.- See Also:
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toField_RIGHTTEXTURE
toField ROUTE name for SFNode field named rightTexture.- See Also:
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toField_SET_BIND
toField ROUTE name for SFBool field named set_bind.- See Also:
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fromField_SKYANGLE
fromField ROUTE name for MFFloat field named skyAngle.- See Also:
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toField_SKYANGLE
toField ROUTE name for MFFloat field named skyAngle.- See Also:
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fromField_SKYCOLOR
fromField ROUTE name for MFColor field named skyColor.- See Also:
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toField_SKYCOLOR
toField ROUTE name for MFColor field named skyColor.- See Also:
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fromField_TOPTEXTURE
fromField ROUTE name for SFNode field named topTexture.- See Also:
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toField_TOPTEXTURE
toField ROUTE name for SFNode field named topTexture.- See Also:
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fromField_TRANSPARENCY
fromField ROUTE name for SFFloat field named transparency.- See Also:
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toField_TRANSPARENCY
toField ROUTE name for SFFloat field named transparency.- See Also:
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Constructor Details
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TextureBackground
public TextureBackground()Constructor for TextureBackground to initialize member variables with default values. -
TextureBackground
Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel
- unique DEF name for this X3D node
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Method Details
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getElementName
Provides name of this element: TextureBackground- Specified by:
getElementName
in classX3DConcreteElement
- Returns:
- name of this element
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getComponent
Defines X3D component for the TextureBackground element: EnvironmentalEffects- Specified by:
getComponent
in classX3DConcreteElement
- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 3- Specified by:
getComponentLevel
in classX3DConcreteElement
- Returns:
- default X3D component level for this element
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getFieldType
Indicate type corresponding to given fieldName.- Specified by:
getFieldType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
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getAccessType
Indicate accessType corresponding to given fieldName.- Specified by:
getAccessType
in classX3DConcreteElement
- Parameters:
fieldName
- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
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getContainerFieldDefault
containerField describes typical field relationship of a node to its parent. Programmer usage is not ordinarily needed when using this API, since this default value is provided for informational purposes only.- Specified by:
getContainerFieldDefault
in classX3DConcreteNode
- Returns:
- default containerField value
- See Also:
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initialize
in classX3DConcreteNode
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getBackTexture
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field backTexture.- Specified by:
getBackTexture
in interfaceTextureBackground
- Returns:
- value of backTexture field
- See Also:
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setBackTexture
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field backTexture.- Specified by:
setBackTexture
in interfaceTextureBackground
- Parameters:
newValue
- is new value for the backTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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clearBackTexture
Utility method to clear SFNode value of backTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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setBackTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field backTexture.- Parameters:
newValue
- is new value for the backTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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hasBackTexture
public boolean hasBackTexture()Indicate whether an object is available for inputOutput SFNode field backTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
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getBindTime
public double getBindTime()Provide double value in seconds from outputOnly SFTime field named bindTime.
Tooltip: event sent when node becomes active/inactive.- Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
- Specified by:
getBindTime
in interfaceTextureBackground
- Specified by:
getBindTime
in interfaceX3DBackgroundNode
- Specified by:
getBindTime
in interfaceX3DBindableNode
- Returns:
- value of bindTime field
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getBottomTexture
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field bottomTexture.- Specified by:
getBottomTexture
in interfaceTextureBackground
- Returns:
- value of bottomTexture field
- See Also:
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setBottomTexture
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field bottomTexture.- Specified by:
setBottomTexture
in interfaceTextureBackground
- Parameters:
newValue
- is new value for the bottomTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearBottomTexture
Utility method to clear SFNode value of bottomTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setBottomTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field bottomTexture.- Parameters:
newValue
- is new value for the bottomTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasBottomTexture
public boolean hasBottomTexture()Indicate whether an object is available for inputOutput SFNode field bottomTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getFrontTexture
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field frontTexture.- Specified by:
getFrontTexture
in interfaceTextureBackground
- Returns:
- value of frontTexture field
- See Also:
-
setFrontTexture
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field frontTexture.- Specified by:
setFrontTexture
in interfaceTextureBackground
- Parameters:
newValue
- is new value for the frontTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearFrontTexture
Utility method to clear SFNode value of frontTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setFrontTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field frontTexture.- Parameters:
newValue
- is new value for the frontTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasFrontTexture
public boolean hasFrontTexture()Indicate whether an object is available for inputOutput SFNode field frontTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getGroundAngle
public float[] getGroundAngle()Provide array of Float results unit axis, angle (in radians) within allowed range of [0,1.5708] from inputOutput MFFloat field named groundAngle.
Tooltip: [0,pi/2] The angle array values increase from 0.0 nadir (straight down) to pi/2=1.570796 (horizon).- Warning: you must have one more groundColor value than groundAngle values.
- Warning: colors at groundAngle=0 are ignored. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
getGroundAngle
in interfaceTextureBackground
- Specified by:
getGroundAngle
in interfaceX3DBackgroundNode
- Returns:
- value of groundAngle field
-
getGroundAngleList
Utility method to get ArrayList value of MFFloat groundAngle field, similar togetGroundAngle()
.- Returns:
- value of groundAngle field
-
getGroundAngleString
Utility method to get String value of MFFloat groundAngle field, similar togetGroundAngle()
.- Returns:
- value of groundAngle field
-
setGroundAngle
Accessor method to assign Float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.
Tooltip: [0,pi/2] The angle array values increase from 0.0 nadir (straight down) to pi/2=1.570796 (horizon).- Warning: you must have one more groundColor value than groundAngle values.
- Warning: colors at groundAngle=0 are ignored. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
setGroundAngle
in interfaceTextureBackground
- Specified by:
setGroundAngle
in interfaceX3DBackgroundNode
- Parameters:
newValue
- is new value for the groundAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGroundAngle
Assign typed object value to MFFloat groundAngle field, similar tosetGroundAngle(float[])
.- Parameters:
newValue
- is new value for the groundAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGroundAngle
Assign ArrayList value of MFFloat groundAngle field, similar tosetGroundAngle(float[])
.- Parameters:
newValue
- is new value for the groundAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearGroundAngle
Utility method to clear MFFloat value of groundAngle field. This method does not initialize withGROUNDANGLE_DEFAULT_VALUE.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setGroundAngle
Assign floating-point array value of MFFloat groundAngle field, similar tosetGroundAngle(float[])
.- Parameters:
newValue
- is new value for the groundAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addGroundAngle
Add singleton float value to MFFloat groundAngle field.- Parameters:
newValue
- is new value to add to the groundAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addGroundAngle
Add singleton SFFloat value to MFFloat groundAngle field.- Parameters:
newValue
- is new value to add to the groundAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGroundAngle
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetGroundAngle(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getGroundColor
public float[] getGroundColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named groundColor.
Tooltip: Color of the ground at the various angles on the ground partial sphere. First value is color of ground at 0.0 radians representing the nadir (straight down).- Hint: setting the same color at two consecutive angles produces a solid color band.
- Warning: you must have one more groundColor value than groundAngle values. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getGroundColor
in interfaceTextureBackground
- Specified by:
getGroundColor
in interfaceX3DBackgroundNode
- Returns:
- value of groundColor field
-
setGroundColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.
Tooltip: Color of the ground at the various angles on the ground partial sphere. First value is color of ground at 0.0 radians representing the nadir (straight down).- Hint: setting the same color at two consecutive angles produces a solid color band.
- Warning: you must have one more groundColor value than groundAngle values. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setGroundColor
in interfaceTextureBackground
- Specified by:
setGroundColor
in interfaceX3DBackgroundNode
- Parameters:
newValue
- is new value for the groundColor field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGroundColor
Assign typed object value to MFColor groundColor field, similar tosetGroundColor(float[])
.- Parameters:
newValue
- is new value for the groundColor field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addGroundColor
Add singleton SFColor value to MFColor groundColor field.- Parameters:
newValue
- is new value to add to the groundColor field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setGroundColor
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetGroundColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getIS
Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getIS
in classX3DConcreteNode
- Returns:
- value of IS field
- See Also:
-
setIS
Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setIS
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the IS field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearIS
Utility method to clear SFNode value of IS field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
-
getIsBound
public boolean getIsBound()Provide boolean value from outputOnly SFBool field named isBound.
Tooltip: event true sent when node becomes active, event false sent when unbound by another node.- Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
- Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
- Specified by:
getIsBound
in interfaceTextureBackground
- Specified by:
getIsBound
in interfaceX3DBackgroundNode
- Specified by:
getIsBound
in interfaceX3DBindableNode
- Returns:
- value of isBound field
-
getLeftTexture
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field leftTexture.- Specified by:
getLeftTexture
in interfaceTextureBackground
- Returns:
- value of leftTexture field
- See Also:
-
setLeftTexture
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field leftTexture.- Specified by:
setLeftTexture
in interfaceTextureBackground
- Parameters:
newValue
- is new value for the leftTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearLeftTexture
Utility method to clear SFNode value of leftTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setLeftTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field leftTexture.- Parameters:
newValue
- is new value for the leftTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasLeftTexture
public boolean hasLeftTexture()Indicate whether an object is available for inputOutput SFNode field leftTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getMetadata
Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceTextureBackground
- Specified by:
getMetadata
in interfaceX3DBackgroundNode
- Specified by:
getMetadata
in interfaceX3DBindableNode
- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
-
setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceTextureBackground
- Specified by:
setMetadata
in interfaceX3DBackgroundNode
- Specified by:
setMetadata
in interfaceX3DBindableNode
- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DNode
- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getRightTexture
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field rightTexture.- Specified by:
getRightTexture
in interfaceTextureBackground
- Returns:
- value of rightTexture field
- See Also:
-
setRightTexture
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field rightTexture.- Specified by:
setRightTexture
in interfaceTextureBackground
- Parameters:
newValue
- is new value for the rightTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearRightTexture
Utility method to clear SFNode value of rightTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setRightTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field rightTexture.- Parameters:
newValue
- is new value for the rightTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasRightTexture
public boolean hasRightTexture()Indicate whether an object is available for inputOutput SFNode field rightTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getSkyAngle
public float[] getSkyAngle()Provide array of Float results unit axis, angle (in radians) within allowed range of [0,3.1416] from inputOutput MFFloat field named skyAngle.
Tooltip: [0,pi] The angle array values increase from 0.0 zenith (straight up) to pi/2=1.570796 (horizon) to pi=3.14159 (nadir).- Warning: you must have one more skyColor value than skyAngle values.
- Warning: colors at skyAngle=0 are ignored. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
getSkyAngle
in interfaceTextureBackground
- Specified by:
getSkyAngle
in interfaceX3DBackgroundNode
- Returns:
- value of skyAngle field
-
getSkyAngleList
Utility method to get ArrayList value of MFFloat skyAngle field, similar togetSkyAngle()
.- Returns:
- value of skyAngle field
-
getSkyAngleString
Utility method to get String value of MFFloat skyAngle field, similar togetSkyAngle()
.- Returns:
- value of skyAngle field
-
setSkyAngle
Accessor method to assign Float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.
Tooltip: [0,pi] The angle array values increase from 0.0 zenith (straight up) to pi/2=1.570796 (horizon) to pi=3.14159 (nadir).- Warning: you must have one more skyColor value than skyAngle values.
- Warning: colors at skyAngle=0 are ignored. Interchange profile
- Hint: this field may be ignored, applying the default value regardless.
- Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
- Specified by:
setSkyAngle
in interfaceTextureBackground
- Specified by:
setSkyAngle
in interfaceX3DBackgroundNode
- Parameters:
newValue
- is new value for the skyAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSkyAngle
Assign typed object value to MFFloat skyAngle field, similar tosetSkyAngle(float[])
.- Parameters:
newValue
- is new value for the skyAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSkyAngle
Assign ArrayList value of MFFloat skyAngle field, similar tosetSkyAngle(float[])
.- Parameters:
newValue
- is new value for the skyAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
clearSkyAngle
Utility method to clear MFFloat value of skyAngle field. This method does not initialize withSKYANGLE_DEFAULT_VALUE.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setSkyAngle
Assign floating-point array value of MFFloat skyAngle field, similar tosetSkyAngle(float[])
.- Parameters:
newValue
- is new value for the skyAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSkyAngle
Add singleton float value to MFFloat skyAngle field.- Parameters:
newValue
- is new value to add to the skyAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSkyAngle
Add singleton SFFloat value to MFFloat skyAngle field.- Parameters:
newValue
- is new value to add to the skyAngle field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSkyAngle
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetSkyAngle(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getSkyColor
public float[] getSkyColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named skyColor.
Tooltip: Color of the sky at various angles on the sky sphere. First value is color of sky at 0.0 radians representing the zenith (straight up).- Hint: setting the same color at two consecutive angles produces a solid color band.
- Warning: you must have one more skyColor value than skyAngle values. Interchange profile
- Hint: only one color might be rendered, others can be ignored.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
getSkyColor
in interfaceTextureBackground
- Specified by:
getSkyColor
in interfaceX3DBackgroundNode
- Returns:
- value of skyColor field
-
setSkyColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.
Tooltip: Color of the sky at various angles on the sky sphere. First value is color of sky at 0.0 radians representing the zenith (straight up).- Hint: setting the same color at two consecutive angles produces a solid color band.
- Warning: you must have one more skyColor value than skyAngle values. Interchange profile
- Hint: only one color might be rendered, others can be ignored.
- Hint: X3D Scene Authoring Hints, Color https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color
- Specified by:
setSkyColor
in interfaceTextureBackground
- Specified by:
setSkyColor
in interfaceX3DBackgroundNode
- Parameters:
newValue
- is new value for the skyColor field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSkyColor
Assign typed object value to MFColor skyColor field, similar tosetSkyColor(float[])
.- Parameters:
newValue
- is new value for the skyColor field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addSkyColor
Add singleton SFColor value to MFColor skyColor field.- Parameters:
newValue
- is new value to add to the skyColor field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSkyColor
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetSkyColor(float[])
.- Parameters:
newArray
- is new value for field- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getTopTexture
Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field topTexture.- Specified by:
getTopTexture
in interfaceTextureBackground
- Returns:
- value of topTexture field
- See Also:
-
setTopTexture
Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field topTexture.- Specified by:
setTopTexture
in interfaceTextureBackground
- Parameters:
newValue
- is new value for the topTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
clearTopTexture
Utility method to clear SFNode value of topTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setTopTexture
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field topTexture.- Parameters:
newValue
- is new value for the topTexture field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
hasTopTexture
public boolean hasTopTexture()Indicate whether an object is available for inputOutput SFNode field topTexture.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
-
getTransparency
public float getTransparency()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
Tooltip: transparency applied to texture images, enabling an X3D scene to overlay an HTML page or desktop. *- Specified by:
getTransparency
in interfaceTextureBackground
- Specified by:
getTransparency
in interfaceX3DBackgroundNode
- Returns:
- value of transparency field
-
setTransparency
Accessor method to assign float value to inputOutput SFFloat field named transparency.
Tooltip: transparency applied to texture images, enabling an X3D scene to overlay an HTML page or desktop. *- Specified by:
setTransparency
in interfaceTextureBackground
- Specified by:
setTransparency
in interfaceX3DBackgroundNode
- Parameters:
newValue
- is new value for the transparency field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTransparency
Assign typed object value to SFFloat transparency field, similar tosetTransparency(float)
.- Parameters:
newValue
- is new value for the transparency field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setTransparency
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetTransparency(float)
.- Parameters:
newValue
- is new value for field- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getDEF
Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEF
in classX3DConcreteNode
- Returns:
- value of DEF field
- See Also:
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEF
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the DEF field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String)
.- Parameters:
newValue
- is new value for the DEF field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSE
in classX3DConcreteNode
- Returns:
- value of USE field
- See Also:
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSE
node is still an independent object, with theUSE
value matching theDEF
value in the preceding object.
Warning: invoking thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSE
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the USE field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String)
.- Parameters:
newValue
- is new value for the USE field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssClass
Provide String value from inputOutput SFString field named class.- Overrides:
getCssClass
in classX3DConcreteElement
- Returns:
- value of class field
- See Also:
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.- Specified by:
setCssClass
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the class field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String)
.- Parameters:
newValue
- is new value for the class field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getHtmlID
Provide String value from inputOutput SFString field named id.- Overrides:
getHtmlID
in classX3DConcreteElement
- Returns:
- value of id field
- See Also:
-
setHtmlID
Accessor method to assign String value to inputOutput SFString field named id.- Specified by:
setHtmlID
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the id field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setHtmlID
Assign typed object value to SFString HtmlID field, similar tosetHtmlID(String)
.- Parameters:
newValue
- is new value for the id field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getCssStyle
Provide String value from inputOutput SFString field named style.- Overrides:
getCssStyle
in classX3DConcreteElement
- Returns:
- value of style field
- See Also:
-
setCssStyle
Accessor method to assign String value to inputOutput SFString field named style.- Specified by:
setCssStyle
in classX3DConcreteNode
- Parameters:
newValue
- is new value for the style field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
setCssStyle
Assign typed object value to SFString cssClass field, similar tosetCssStyle(String)
.- Parameters:
newValue
- is new value for the style field.- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String)
.
Warning: note that thesetUSE()
method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode
- must have a DEF value defined- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComment
- initial value- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newComments
- array of comments- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addComments
in classX3DConcreteElement
- Parameters:
newCommentsBlock
- block of comments to add- Returns:
TextureBackground
- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
toStringX3D
Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3D
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
-
toStringClassicVRML
Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRML
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
-
toStringVRML97
Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97
in classX3DConcreteElement
- Parameters:
indentLevel
- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
-
findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValue
in classX3DConcreteElement
- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
-
hasElementByNameValue
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
-
findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEF
in classX3DConcreteElement
- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
-
hasNodeByDEF
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
-
validate
Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values. TODO document specific validation methods.- Specified by:
validate
in classX3DConcreteElement
- Returns:
- validation results (if any)
-