Interface TextureBackground

All Superinterfaces:
X3DBackgroundNode, X3DBindableNode, X3DChildNode, X3DNode
All Known Implementing Classes:
TextureBackground

public interface TextureBackground extends X3DBackgroundNode
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TextureBackground node tooltip: [X3DBackgroundNode] TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
  • Hint: Background, Fog, GeoViewpoint, NavigationInfo, OrthoViewpoint, TextureBackground and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
  • Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch. Avoid this authoring pattern.
  • Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, or topTexture.
  • Hint: authors can have LoadSensor nodes receive notifications and send reporting events when background texture node(s) are loaded.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field backTexture.
    double
    Provide double value in seconds from outputOnly SFTime field named bindTime.
    Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field bottomTexture.
    Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field frontTexture.
    float[]
    Provide array of float results unit axis, angle (in radians) within allowed range of [0,1.5708] from inputOutput MFFloat field named groundAngle.
    float[]
    Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named groundColor.
    boolean
    Provide boolean value from outputOnly SFBool field named isBound.
    Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field leftTexture.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field rightTexture.
    float[]
    Provide array of float results unit axis, angle (in radians) within allowed range of [0,3.1416] from inputOutput MFFloat field named skyAngle.
    float[]
    Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named skyColor.
    Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field topTexture.
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field backTexture.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field bottomTexture.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field frontTexture.
    setGroundAngle(float[] newValue)
    Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.
    setGroundColor(float[] newValue)
    Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field leftTexture.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field rightTexture.
    setSkyAngle(float[] newValue)
    Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.
    setSkyColor(float[] newValue)
    Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field topTexture.
    setTransparency(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named transparency.
  • Method Details

    • getBackTexture

      X3DNode getBackTexture()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field backTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Returns:
      value of backTexture field
    • setBackTexture

      TextureBackground setBackTexture(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field backTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Parameters:
      newValue - is new value for the backTexture field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBindTime

      double getBindTime()
      Provide double value in seconds from outputOnly SFTime field named bindTime.

      Tooltip: event sent when node becomes active/inactive.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getBindTime in interface X3DBackgroundNode
      Specified by:
      getBindTime in interface X3DBindableNode
      Returns:
      value of bindTime field
    • getBottomTexture

      X3DNode getBottomTexture()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field bottomTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Returns:
      value of bottomTexture field
    • setBottomTexture

      TextureBackground setBottomTexture(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field bottomTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Parameters:
      newValue - is new value for the bottomTexture field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFrontTexture

      X3DNode getFrontTexture()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field frontTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Returns:
      value of frontTexture field
    • setFrontTexture

      TextureBackground setFrontTexture(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field frontTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Parameters:
      newValue - is new value for the frontTexture field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGroundAngle

      float[] getGroundAngle()
      Provide array of float results unit axis, angle (in radians) within allowed range of [0,1.5708] from inputOutput MFFloat field named groundAngle.

      Tooltip: [0,pi/2] The angle array values increase from 0.0 nadir (straight down) to pi/2=1.570796 (horizon).
      • Warning: you must have one more groundColor value than groundAngle values.
      • Warning: colors at groundAngle=0 are ignored. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      • Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
      Specified by:
      getGroundAngle in interface X3DBackgroundNode
      Returns:
      value of groundAngle field
    • setGroundAngle

      TextureBackground setGroundAngle(float[] newValue)
      Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.

      Tooltip: [0,pi/2] The angle array values increase from 0.0 nadir (straight down) to pi/2=1.570796 (horizon).
      • Warning: you must have one more groundColor value than groundAngle values.
      • Warning: colors at groundAngle=0 are ignored. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      • Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
      Specified by:
      setGroundAngle in interface X3DBackgroundNode
      Parameters:
      newValue - is new value for the groundAngle field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGroundColor

      float[] getGroundColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named groundColor.

      Tooltip: Color of the ground at the various angles on the ground partial sphere. First value is color of ground at 0.0 radians representing the nadir (straight down).
      Specified by:
      getGroundColor in interface X3DBackgroundNode
      Returns:
      value of groundColor field
    • setGroundColor

      TextureBackground setGroundColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.

      Tooltip: Color of the ground at the various angles on the ground partial sphere. First value is color of ground at 0.0 radians representing the nadir (straight down).
      Specified by:
      setGroundColor in interface X3DBackgroundNode
      Parameters:
      newValue - is new value for the groundColor field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIsBound

      boolean getIsBound()
      Provide boolean value from outputOnly SFBool field named isBound.

      Tooltip: event true sent when node becomes active, event false sent when unbound by another node.
      • Hint: paired node operations can be established by connecting set_bind and isBound fields of corresponding bindable nodes.
      • Warning: it is an error to define this transient outputOnly field in an X3D file, instead only use it a source for ROUTE events.
      Specified by:
      getIsBound in interface X3DBackgroundNode
      Specified by:
      getIsBound in interface X3DBindableNode
      Returns:
      value of isBound field
    • getLeftTexture

      X3DNode getLeftTexture()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field leftTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Returns:
      value of leftTexture field
    • setLeftTexture

      TextureBackground setLeftTexture(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field leftTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Parameters:
      newValue - is new value for the leftTexture field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DBackgroundNode
      Specified by:
      getMetadata in interface X3DBindableNode
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      TextureBackground setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DBackgroundNode
      Specified by:
      setMetadata in interface X3DBindableNode
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getRightTexture

      X3DNode getRightTexture()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field rightTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Returns:
      value of rightTexture field
    • setRightTexture

      TextureBackground setRightTexture(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field rightTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Parameters:
      newValue - is new value for the rightTexture field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSkyAngle

      float[] getSkyAngle()
      Provide array of float results unit axis, angle (in radians) within allowed range of [0,3.1416] from inputOutput MFFloat field named skyAngle.

      Tooltip: [0,pi] The angle array values increase from 0.0 zenith (straight up) to pi/2=1.570796 (horizon) to pi=3.14159 (nadir).
      • Warning: you must have one more skyColor value than skyAngle values.
      • Warning: colors at skyAngle=0 are ignored. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      • Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
      Specified by:
      getSkyAngle in interface X3DBackgroundNode
      Returns:
      value of skyAngle field
    • setSkyAngle

      TextureBackground setSkyAngle(float[] newValue)
      Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.

      Tooltip: [0,pi] The angle array values increase from 0.0 zenith (straight up) to pi/2=1.570796 (horizon) to pi=3.14159 (nadir).
      • Warning: you must have one more skyColor value than skyAngle values.
      • Warning: colors at skyAngle=0 are ignored. Interchange profile
      • Hint: this field may be ignored, applying the default value regardless.
      • Hint: radian units for angular measure https://en.wikipedia.org/wiki/Radian
      Specified by:
      setSkyAngle in interface X3DBackgroundNode
      Parameters:
      newValue - is new value for the skyAngle field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSkyColor

      float[] getSkyColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput MFColor field named skyColor.

      Tooltip: Color of the sky at various angles on the sky sphere. First value is color of sky at 0.0 radians representing the zenith (straight up).
      Specified by:
      getSkyColor in interface X3DBackgroundNode
      Returns:
      value of skyColor field
    • setSkyColor

      TextureBackground setSkyColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.

      Tooltip: Color of the sky at various angles on the sky sphere. First value is color of sky at 0.0 radians representing the zenith (straight up).
      Specified by:
      setSkyColor in interface X3DBackgroundNode
      Parameters:
      newValue - is new value for the skyColor field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTopTexture

      X3DNode getTopTexture()
      Provide org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) with acceptable node types limited to X3DTexture2DNode|MultiTexture, from inputOutput SFNode field topTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Returns:
      value of topTexture field
    • setTopTexture

      TextureBackground setTopTexture(X3DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode instance (using a properly typed node) to inputOutput SFNode field topTexture.

      Tooltip: [X3DTexture2DNode|MultiTexture] Parent TextureBackground element can contain up to six image nodes (ImageTexture PixelTexture MovieTexture MultiTexture).
      • Warning: each child image node must have a different containerField value.
      Parameters:
      newValue - is new value for the topTexture field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTransparency

      float getTransparency()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.

      Tooltip: transparency applied to texture images, enabling an X3D scene to overlay an HTML page or desktop. *
      Specified by:
      getTransparency in interface X3DBackgroundNode
      Returns:
      value of transparency field
    • setTransparency

      TextureBackground setTransparency(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named transparency.

      Tooltip: transparency applied to texture images, enabling an X3D scene to overlay an HTML page or desktop. *
      Specified by:
      setTransparency in interface X3DBackgroundNode
      Parameters:
      newValue - is new value for the transparency field.
      Returns:
      TextureBackground - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).