Uses of Interface
org.web3d.x3d.sai.RigidBodyPhysics.CollisionSpace
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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Uses of CollisionSpace in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions. -
Uses of CollisionSpace in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeMethodDescriptionCollisionSpace.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.CollisionSpace.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.CollisionSpace.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.CollisionSpace.setCollidables
(X3DNode[] newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field collidables.CollisionSpace.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.CollisionSpace.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.CollisionSpace.setUseGeometry
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named useGeometry.CollisionSpace.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.