Uses of Interface
org.web3d.x3d.sai.RigidBodyPhysics.RigidBodyCollection
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
-
Uses of RigidBodyCollection in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
RigidBodyCollection represents a system of bodies that interact within a single physics model. -
Uses of RigidBodyCollection in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeMethodDescriptionRigidBodyCollection.setAutoDisable
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named autoDisable.RigidBodyCollection.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.RigidBodyCollection.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.RigidBodyCollection.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field bodies.RigidBodyCollection.setCollider
(CollisionCollection newValue) Accessor method to assign org.web3d.x3d.sai.RigidBodyPhysics.CollisionCollection instance (using a properly typed node) to initializeOnly SFNode field collider.RigidBodyCollection.setConstantForceMix
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named constantForceMix.RigidBodyCollection.setContactSurfaceThickness
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named contactSurfaceThickness.RigidBodyCollection.setDisableAngularSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named disableAngularSpeed.RigidBodyCollection.setDisableLinearSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named disableLinearSpeed.RigidBodyCollection.setDisableTime
(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named disableTime.RigidBodyCollection.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.RigidBodyCollection.setErrorCorrection
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named errorCorrection.RigidBodyCollection.setGravity
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named gravity.RigidBodyCollection.setIterations
(int newValue) Accessor method to assign int value to inputOutput SFInt32 field named iterations.Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field joints.RigidBodyCollection.setMaxCorrectionSpeed
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named maxCorrectionSpeed.RigidBodyCollection.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.RigidBodyCollection.setPreferAccuracy
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named preferAccuracy.RigidBodyCollection.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.