Uses of Interface
org.web3d.x3d.sai.RigidBodyPhysics.X3DNBodyCollisionSpaceNode
Package
Description
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
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Uses of X3DNBodyCollisionSpaceNode in org.web3d.x3d.jsail.RigidBodyPhysics
Modifier and TypeClassDescriptionclass
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions. -
Uses of X3DNBodyCollisionSpaceNode in org.web3d.x3d.sai.RigidBodyPhysics
Modifier and TypeInterfaceDescriptioninterface
CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.Modifier and TypeMethodDescriptionX3DNBodyCollisionSpaceNode.setBboxCenter
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.X3DNBodyCollisionSpaceNode.setBboxDisplay
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.X3DNBodyCollisionSpaceNode.setBboxSize
(float[] newValue) Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.X3DNBodyCollisionSpaceNode.setEnabled
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named enabled.X3DNBodyCollisionSpaceNode.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.X3DNBodyCollisionSpaceNode.setVisible
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named visible.