Package X3dForAdvancedModeling.GltfSampleModels
package X3dForAdvancedModeling.GltfSampleModels
This chapter offers conversions from glTF Sample Models (2.0) into X3D version 4 by showing full support for Physically Based Rendering and Non-Photorealistic Rendering (NPR) capabilities.
Precise representation details are found in the Shape component, Lighting component and Inline node.
This X3D4AM Gltf Sample Models examples archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionThis model tests the various alpha modes available in glTF 2.0 rendering.This scene tests Inline loading of a glTF model.Old camera model.This model tests interactions between attenuation color, attenuation distance, and thickness in the KHR_materials_volume extension.Battle Damaged Sci-fi Helmet.This model demonstrates the use of the KHR_materials_transmission and KHR_materials_volume extensions to specify an object that appears to be made from colored glass.This model represents a real product, a velvet sofa bed being sold on the Wayfair website.Lantern model.Logo 3D model used by Blender.his model demonstrates the usage of KHR_materials_sheen, KHR_materials_transmission and KHR_materials_clearcoat.This model demonstrates the usage of the KHR_materials_transmission.Data conversion from original JT to COLLADA.glTF 2 Physically Based Rendered WaterBottle example.