Uses of Interface
org.web3d.x3d.sai.Networking.X3DUrlObject
Package
Description
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
The Scripting component describes how Script nodes are used to effect changes in X3D worlds.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Networking component defines node types and other features used to access file-based and streaming resources on the World Wide Web.
The Scripting component describes how Script nodes are used to effect changes in X3D worlds.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
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Uses of X3DUrlObject in org.web3d.x3d.jsail.CubeMapTexturing
Modifier and TypeClassDescriptionclass
ImageCubeMapTexture is a texture node that defines a cubic environment map source as a single file format that contains multiple images, one for each side. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.DIS
Modifier and TypeClassDescriptionclass
DISEntityTypeMapping provides a best-match mapping from DIS ESPDU entity type information to a specific X3D model, thus providing a visual and behavioral representation that best matches the entity type. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.Geospatial
Modifier and TypeClassDescriptionclass
GeoMetadata includes a generic subset of metadata about the geographic data. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.Networking
Modifier and TypeClassDescriptionclass
Anchor is a Grouping node that can contain most nodes.class
Inline can load another X3D or VRML model into the current scene via url.Modifier and TypeMethodDescriptionLoadSensor.addChild
(X3DUrlObject newValue) Utility method to add single child element to contained list of existing children nodes (if any).Modifier and TypeMethodDescriptionLoadSensor.setChildren
(ArrayList<X3DUrlObject> newValue) Assign ArrayList value of MFNode children field, similar toLoadSensor.setChildren(org.web3d.x3d.sai.Core.X3DNode[])
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Uses of X3DUrlObject in org.web3d.x3d.jsail.Scripting
Modifier and TypeClassDescriptionclass
Script contains author-programmed event behaviors for a scene. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.Shaders
Modifier and TypeClassDescriptionclass
PackagedShader can contain field declarations, but no CDATA section of plain-text source code.class
ShaderPart can contain a CDATA section of plain-text source code.class
ShaderProgram can contain field declarations and a CDATA section of plain-text source code. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.Sound
Modifier and TypeClassDescriptionclass
AudioClip provides audio data used by parent Sound nodes.class
BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.Texturing
Modifier and TypeClassDescriptionclass
ImageTexture maps a 2D-image file onto a geometric shape.class
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. -
Uses of X3DUrlObject in org.web3d.x3d.jsail.Texturing3D
Modifier and TypeClassDescriptionclass
ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data. -
Uses of X3DUrlObject in org.web3d.x3d.sai.CubeMapTexturing
Modifier and TypeInterfaceDescriptioninterface
ImageCubeMapTexture is a texture node that defines a cubic environment map source as a single file format that contains multiple images, one for each side. -
Uses of X3DUrlObject in org.web3d.x3d.sai.DIS
Modifier and TypeInterfaceDescriptioninterface
DISEntityTypeMapping provides a best-match mapping from DIS ESPDU entity type information to a specific X3D model, thus providing a visual and behavioral representation that best matches the entity type. -
Uses of X3DUrlObject in org.web3d.x3d.sai.Geospatial
Modifier and TypeInterfaceDescriptioninterface
GeoMetadata includes a generic subset of metadata about the geographic data. -
Uses of X3DUrlObject in org.web3d.x3d.sai.Networking
Modifier and TypeInterfaceDescriptioninterface
Anchor is a Grouping node that can contain most nodes.interface
Inline can load another X3D or VRML model into the current scene via url.Modifier and TypeMethodDescriptionX3DUrlObject.setAutoRefresh
(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named autoRefresh.X3DUrlObject.setAutoRefreshTimeLimit
(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named autoRefreshTimeLimit.X3DUrlObject.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.X3DUrlObject.setLoad
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named load.Accessor method to assign String array to inputOutput MFString field named url. -
Uses of X3DUrlObject in org.web3d.x3d.sai.Scripting
Modifier and TypeInterfaceDescriptioninterface
Script contains author-programmed event behaviors for a scene.interface
Base type for scripting nodes (but not shader nodes). -
Uses of X3DUrlObject in org.web3d.x3d.sai.Shaders
Modifier and TypeInterfaceDescriptioninterface
PackagedShader can contain field declarations, but no CDATA section of plain-text source code.interface
ShaderPart can contain a CDATA section of plain-text source code.interface
ShaderProgram can contain field declarations and a CDATA section of plain-text source code. -
Uses of X3DUrlObject in org.web3d.x3d.sai.Sound
Modifier and TypeInterfaceDescriptioninterface
AudioClip provides audio data used by parent Sound nodes.interface
BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels. -
Uses of X3DUrlObject in org.web3d.x3d.sai.Texturing
Modifier and TypeInterfaceDescriptioninterface
ImageTexture maps a 2D-image file onto a geometric shape.interface
MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. -
Uses of X3DUrlObject in org.web3d.x3d.sai.Texturing3D
Modifier and TypeInterfaceDescriptioninterface
ImageTexture3D defines a 3D image-based texture map by specifying a single image file that contains complete 3D data.