Uses of Package
org.web3d.x3d.sai.Shape
Package
Description
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionBase type for all Appearance nodes.Base type for all Shape nodes.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionAcousticProperties specifies the interaction of sound waves with characteristics of geometric objects in the scene.Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) and TextureTransform nodes.FillProperties indicates whether appearance is filled or hatched for associated geometry nodes inside the same Shape.LineProperties allows precise fine-grained control over the rendering style of lines and edges for associated geometry nodes inside the same Shape.Material specifies surface rendering properties for associated geometry nodes.PhysicalMaterial specifies surface rendering properties for associated geometry nodes.PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.Shape can appear under any grouping node.TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons.UnlitMaterial specifies surface rendering properties for associated geometry nodes.Nodes of this type can be used as child nodes for Appearance.Base type for all Appearance nodes.Base type for all Material nodes.Base type for material nodes that describe how the shape looks like from one side.Base type for all Shape nodes.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionBase type for all Appearance nodes.Base type for all Shape nodes.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionAcousticProperties specifies the interaction of sound waves with characteristics of geometric objects in the scene.Appearance specifies the visual properties of geometry by containing the Material, ImageTexture/MovieTexture/PixelTexture, FillProperties, LineProperties, programmable shader nodes (ComposedShader, PackagedShader, ProgramShader) and TextureTransform nodes.FillProperties indicates whether appearance is filled or hatched for associated geometry nodes inside the same Shape.LineProperties allows precise fine-grained control over the rendering style of lines and edges for associated geometry nodes inside the same Shape.Material specifies surface rendering properties for associated geometry nodes.PhysicalMaterial specifies surface rendering properties for associated geometry nodes.PointProperties allows precise fine-grained control over the rendering style of PointSet node points inside the same Shape.Shape can appear under any grouping node.TwoSidedMaterial specifies surface rendering properties for associated geometry nodes, for outer (front) and inner (back) sides of polygons.UnlitMaterial specifies surface rendering properties for associated geometry nodes.Nodes of this type can be used as child nodes for Appearance.Base type for all Appearance nodes.Base type for all Material nodes.Base type for material nodes that describe how the shape looks like from one side.Base type for all Shape nodes.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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ClassDescriptionNodes of this type can be used as child nodes for Appearance.
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