Uses of Interface
org.web3d.x3d.sai.Time.X3DTimeDependentNode
Packages that use X3DTimeDependentNode
Package
Description
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Time component defines how time is sensed, computed and associated with events in an X3D scene.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Time component defines how time is sensed, computed and associated with events in an X3D scene.
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Uses of X3DTimeDependentNode in org.web3d.x3d.jsail.Sound
Classes in org.web3d.x3d.jsail.Sound that implement X3DTimeDependentNodeModifier and TypeClassDescriptionclassAnalyser provides real-time frequency and time-domain analysis information, without any signal-processing change to the audio stream which is passed unprocessed from input to output.classAudioClip provides audio data used by parent Sound nodes.classBiquadFilter node is an AudioNode processor implementing common low-order filters.classBufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.classConvolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.classDelay causes a time delay between the arrival of input data and subsequent propagation to the output.classDynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.classThe Gain node amplifies or deamplifies the input signal.classListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.classMicrophoneSource captures input from a physical microphone in the real world.classOscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.classStreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.classWaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal. -
Uses of X3DTimeDependentNode in org.web3d.x3d.jsail.Texturing
Classes in org.web3d.x3d.jsail.Texturing that implement X3DTimeDependentNodeModifier and TypeClassDescriptionclassMovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. -
Uses of X3DTimeDependentNode in org.web3d.x3d.jsail.Time
Classes in org.web3d.x3d.jsail.Time that implement X3DTimeDependentNodeModifier and TypeClassDescriptionclassTimeSensor continuously generates events as time passes. -
Uses of X3DTimeDependentNode in org.web3d.x3d.sai.Sound
Subinterfaces of X3DTimeDependentNode in org.web3d.x3d.sai.SoundModifier and TypeInterfaceDescriptioninterfaceAnalyser provides real-time frequency and time-domain analysis information, without any signal-processing change to the audio stream which is passed unprocessed from input to output.interfaceAudioClip provides audio data used by parent Sound nodes.interfaceBiquadFilter node is an AudioNode processor implementing common low-order filters.interfaceBufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.interfaceConvolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.interfaceDelay causes a time delay between the arrival of input data and subsequent propagation to the output.interfaceDynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.interfaceThe Gain node amplifies or deamplifies the input signal.interfaceListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.interfaceMicrophoneSource captures input from a physical microphone in the real world.interfaceOscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.interfaceStreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.interfaceWaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.interfaceBase type for all sound processing nodes, which are used to enhance audio with filtering, delaying, changing gain, etc.interfaceNodes implementing X3DSoundSourceNode provide signal inputs to the audio graph. -
Uses of X3DTimeDependentNode in org.web3d.x3d.sai.Texturing
Subinterfaces of X3DTimeDependentNode in org.web3d.x3d.sai.TexturingModifier and TypeInterfaceDescriptioninterfaceMovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. -
Uses of X3DTimeDependentNode in org.web3d.x3d.sai.Time
Subinterfaces of X3DTimeDependentNode in org.web3d.x3d.sai.TimeModifier and TypeInterfaceDescriptioninterfaceTimeSensor continuously generates events as time passes.Methods in org.web3d.x3d.sai.Time that return X3DTimeDependentNodeModifier and TypeMethodDescriptionX3DTimeDependentNode.setDescription(String newValue) Accessor method to assign String value to inputOutput SFString field named description.X3DTimeDependentNode.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.X3DTimeDependentNode.setPauseTime(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named pauseTime.X3DTimeDependentNode.setResumeTime(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named resumeTime.X3DTimeDependentNode.setStartTime(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named startTime.X3DTimeDependentNode.setStopTime(double newValue) Accessor method to assign double value in seconds to inputOutput SFTime field named stopTime.