Index
All Classes and Interfaces|All Packages
R
- r_calcaneus - Class in HumanoidAnimation.Bones
-
bone of the tarsus of the foot which constitutes the heel.
- r_calcaneus() - Constructor for class HumanoidAnimation.Bones.r_calcaneus
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Default constructor to create this object.
- r_calf - Class in HumanoidAnimation.Bones
-
r_calf includes r_patella (missing), r_tibia and r_fibula.
- r_calf() - Constructor for class HumanoidAnimation.Bones.r_calf
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Default constructor to create this object.
- r_capitate - Class in HumanoidAnimation.Bones
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bone in wrist.
- r_capitate() - Constructor for class HumanoidAnimation.Bones.r_capitate
-
Default constructor to create this object.
- r_carpal - Class in HumanoidAnimation.Bones
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The carpal bones are eight small bones that make up the wrist (carpus) that connects the hand to the forearm.
- r_carpal() - Constructor for class HumanoidAnimation.Bones.r_carpal
-
Default constructor to create this object.
- r_carpal_distal_phalanx_1 - Class in HumanoidAnimation.Bones
-
fingertip.
- r_carpal_distal_phalanx_1() - Constructor for class HumanoidAnimation.Bones.r_carpal_distal_phalanx_1
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Default constructor to create this object.
- r_carpal_distal_phalanx_2 - Class in HumanoidAnimation.Bones
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fingertip.
- r_carpal_distal_phalanx_2() - Constructor for class HumanoidAnimation.Bones.r_carpal_distal_phalanx_2
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Default constructor to create this object.
- r_carpal_distal_phalanx_3 - Class in HumanoidAnimation.Bones
-
fingertip.
- r_carpal_distal_phalanx_3() - Constructor for class HumanoidAnimation.Bones.r_carpal_distal_phalanx_3
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Default constructor to create this object.
- r_carpal_distal_phalanx_4 - Class in HumanoidAnimation.Bones
-
fingertip.
- r_carpal_distal_phalanx_4() - Constructor for class HumanoidAnimation.Bones.r_carpal_distal_phalanx_4
-
Default constructor to create this object.
- r_carpal_distal_phalanx_5 - Class in HumanoidAnimation.Bones
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fingertip.
- r_carpal_distal_phalanx_5() - Constructor for class HumanoidAnimation.Bones.r_carpal_distal_phalanx_5
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Default constructor to create this object.
- r_carpal_middle_phalanx_2 - Class in HumanoidAnimation.Bones
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bone in finger.
- r_carpal_middle_phalanx_2() - Constructor for class HumanoidAnimation.Bones.r_carpal_middle_phalanx_2
-
Default constructor to create this object.
- r_carpal_middle_phalanx_3 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_middle_phalanx_3() - Constructor for class HumanoidAnimation.Bones.r_carpal_middle_phalanx_3
-
Default constructor to create this object.
- r_carpal_middle_phalanx_4 - Class in HumanoidAnimation.Bones
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bone in finger.
- r_carpal_middle_phalanx_4() - Constructor for class HumanoidAnimation.Bones.r_carpal_middle_phalanx_4
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Default constructor to create this object.
- r_carpal_middle_phalanx_5 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_middle_phalanx_5() - Constructor for class HumanoidAnimation.Bones.r_carpal_middle_phalanx_5
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Default constructor to create this object.
- r_carpal_proximal_phalanx_1 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_proximal_phalanx_1() - Constructor for class HumanoidAnimation.Bones.r_carpal_proximal_phalanx_1
-
Default constructor to create this object.
- r_carpal_proximal_phalanx_2 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_proximal_phalanx_2() - Constructor for class HumanoidAnimation.Bones.r_carpal_proximal_phalanx_2
-
Default constructor to create this object.
- r_carpal_proximal_phalanx_3 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_proximal_phalanx_3() - Constructor for class HumanoidAnimation.Bones.r_carpal_proximal_phalanx_3
-
Default constructor to create this object.
- r_carpal_proximal_phalanx_4 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_proximal_phalanx_4() - Constructor for class HumanoidAnimation.Bones.r_carpal_proximal_phalanx_4
-
Default constructor to create this object.
- r_carpal_proximal_phalanx_5 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_carpal_proximal_phalanx_5() - Constructor for class HumanoidAnimation.Bones.r_carpal_proximal_phalanx_5
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Default constructor to create this object.
- r_clavicle - Class in HumanoidAnimation.Bones
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clavicle, collarbone, or keybone is a slender, S-shaped long bone that serves as a strut between shoulder blade and sternum (breastbone).
- r_clavicle() - Constructor for class HumanoidAnimation.Bones.r_clavicle
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Default constructor to create this object.
- r_costal_cartilage - Class in HumanoidAnimation.Bones
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costal cartilage, also known as rib cartilage, are bars of hyaline cartilage that serve to prolong the ribs forward and contribute to elasticity of walls of thorax.
- r_costal_cartilage() - Constructor for class HumanoidAnimation.Bones.r_costal_cartilage
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Default constructor to create this object.
- r_cuboid - Class in HumanoidAnimation.Bones
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cuboid bone is most lateral of bones in distal row of tarsus.
- r_cuboid() - Constructor for class HumanoidAnimation.Bones.r_cuboid
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Default constructor to create this object.
- r_cuneiform_1 - Class in HumanoidAnimation.Bones
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medial wedge-shaped bone in foot.
- r_cuneiform_1() - Constructor for class HumanoidAnimation.Bones.r_cuneiform_1
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Default constructor to create this object.
- r_cuneiform_2 - Class in HumanoidAnimation.Bones
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intermediate wedge-shaped bone in foot.
- r_cuneiform_2() - Constructor for class HumanoidAnimation.Bones.r_cuneiform_2
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Default constructor to create this object.
- r_cuneiform_3 - Class in HumanoidAnimation.Bones
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lateral wedge-shaped bone in foot.
- r_cuneiform_3() - Constructor for class HumanoidAnimation.Bones.r_cuneiform_3
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Default constructor to create this object.
- r_ethmoid - Class in HumanoidAnimation.Bones
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paired complex bone/cartilage structure in skull that separates nasal cavity from brain, located at roof of nose, between the two orbits.
- r_ethmoid() - Constructor for class HumanoidAnimation.Bones.r_ethmoid
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Default constructor to create this object.
- r_femur - Class in HumanoidAnimation.Bones
-
femur or thigh bone is only bone in thigh, the region of lower limb between hip and knee.
- r_femur() - Constructor for class HumanoidAnimation.Bones.r_femur
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Default constructor to create this object.
- r_fibula - Class in HumanoidAnimation.Bones
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leg bone on lateral side of tibia, to which it is connected above and below.
- r_fibula() - Constructor for class HumanoidAnimation.Bones.r_fibula
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Default constructor to create this object.
- r_foot - Class in HumanoidAnimation.Bones
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The foot is terminal limb of the leg, containing many bones that are composed in this model.
- r_foot() - Constructor for class HumanoidAnimation.Bones.r_foot
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Default constructor to create this object.
- r_forearm - Class in HumanoidAnimation.Bones
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r_forearm includes r_radius and r_ulna.
- r_forearm() - Constructor for class HumanoidAnimation.Bones.r_forearm
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Default constructor to create this object.
- r_hamate - Class in HumanoidAnimation.Bones
-
bone in wrist.
- r_hamate() - Constructor for class HumanoidAnimation.Bones.r_hamate
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Default constructor to create this object.
- r_hand - Class in HumanoidAnimation.Bones
-
The hand is terminal limb of the arm, containing many bones that are composed in this model.
- r_hand() - Constructor for class HumanoidAnimation.Bones.r_hand
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Default constructor to create this object.
- r_hip_bone - Class in HumanoidAnimation.Bones
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hip bone (os coxae, innominate bone, or coxal bone) is a large flat bone, constricted in center and expanded above and below.
- r_hip_bone() - Constructor for class HumanoidAnimation.Bones.r_hip_bone
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Default constructor to create this object.
- r_humerus - Class in HumanoidAnimation.Bones
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long bone in arm that runs from shoulder to elbow.
- r_humerus() - Constructor for class HumanoidAnimation.Bones.r_humerus
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Default constructor to create this object.
- r_inferior_nasal_conchae - Class in HumanoidAnimation.Bones
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inferior nasal concha (inferior turbinated bone or inferior turbinal/turbinate) is one of the three paired nasal conchae in the nose.
- r_inferior_nasal_conchae() - Constructor for class HumanoidAnimation.Bones.r_inferior_nasal_conchae
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Default constructor to create this object.
- r_lacrimal - Class in HumanoidAnimation.Bones
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lacrimal bones are two small and fragile bones of the facial skeleton, they are roughly the size of the little fingernail and situated at the front part of the medial wall of the orbit.
- r_lacrimal() - Constructor for class HumanoidAnimation.Bones.r_lacrimal
-
Default constructor to create this object.
- r_lunate - Class in HumanoidAnimation.Bones
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bone in wrist.
- r_lunate() - Constructor for class HumanoidAnimation.Bones.r_lunate
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Default constructor to create this object.
- r_metacarpal_1 - Class in HumanoidAnimation.Bones
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bone in finger.
- r_metacarpal_1() - Constructor for class HumanoidAnimation.Bones.r_metacarpal_1
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Default constructor to create this object.
- r_metacarpal_2 - Class in HumanoidAnimation.Bones
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bone in finger.
- r_metacarpal_2() - Constructor for class HumanoidAnimation.Bones.r_metacarpal_2
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Default constructor to create this object.
- r_metacarpal_3 - Class in HumanoidAnimation.Bones
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bone in finger.
- r_metacarpal_3() - Constructor for class HumanoidAnimation.Bones.r_metacarpal_3
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Default constructor to create this object.
- r_metacarpal_4 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_metacarpal_4() - Constructor for class HumanoidAnimation.Bones.r_metacarpal_4
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Default constructor to create this object.
- r_metacarpal_5 - Class in HumanoidAnimation.Bones
-
bone in finger.
- r_metacarpal_5() - Constructor for class HumanoidAnimation.Bones.r_metacarpal_5
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Default constructor to create this object.
- r_metatarsal_1 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_metatarsal_1() - Constructor for class HumanoidAnimation.Bones.r_metatarsal_1
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Default constructor to create this object.
- r_metatarsal_2 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_metatarsal_2() - Constructor for class HumanoidAnimation.Bones.r_metatarsal_2
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Default constructor to create this object.
- r_metatarsal_3 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_metatarsal_3() - Constructor for class HumanoidAnimation.Bones.r_metatarsal_3
-
Default constructor to create this object.
- r_metatarsal_4 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_metatarsal_4() - Constructor for class HumanoidAnimation.Bones.r_metatarsal_4
-
Default constructor to create this object.
- r_metatarsal_5 - Class in HumanoidAnimation.Bones
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bone in foot.
- r_metatarsal_5() - Constructor for class HumanoidAnimation.Bones.r_metatarsal_5
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Default constructor to create this object.
- r_nasal - Class in HumanoidAnimation.Bones
-
two small oblong bones, varying in size and form in different individuals, side by side to form bridge of upper third of nose.
- r_nasal() - Constructor for class HumanoidAnimation.Bones.r_nasal
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Default constructor to create this object.
- r_navicular - Class in HumanoidAnimation.Bones
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bone in foot.
- r_navicular() - Constructor for class HumanoidAnimation.Bones.r_navicular
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Default constructor to create this object.
- r_palatine - Class in HumanoidAnimation.Bones
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irregular bone of facial skeleton, located above uvula in throat.
- r_palatine() - Constructor for class HumanoidAnimation.Bones.r_palatine
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Default constructor to create this object.
- r_parietal - Class in HumanoidAnimation.Bones
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parietal bones are two bones in skull which form sides and roof of neurocranium.
- r_parietal() - Constructor for class HumanoidAnimation.Bones.r_parietal
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Default constructor to create this object.
- r_pisiform - Class in HumanoidAnimation.Bones
-
bone in wrist.
- r_pisiform() - Constructor for class HumanoidAnimation.Bones.r_pisiform
-
Default constructor to create this object.
- r_radius - Class in HumanoidAnimation.Bones
-
one of two large bones of forearm, extending from lateral side of elbow to thumb side of wrist and running parallel to ulna.
- r_radius() - Constructor for class HumanoidAnimation.Bones.r_radius
-
Default constructor to create this object.
- r_rib1 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib1() - Constructor for class HumanoidAnimation.Bones.r_rib1
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Default constructor to create this object.
- r_rib10 - Class in HumanoidAnimation.Bones
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rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib10() - Constructor for class HumanoidAnimation.Bones.r_rib10
-
Default constructor to create this object.
- r_rib11 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib11() - Constructor for class HumanoidAnimation.Bones.r_rib11
-
Default constructor to create this object.
- r_rib12 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib12() - Constructor for class HumanoidAnimation.Bones.r_rib12
-
Default constructor to create this object.
- r_rib2 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib2() - Constructor for class HumanoidAnimation.Bones.r_rib2
-
Default constructor to create this object.
- r_rib3 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib3() - Constructor for class HumanoidAnimation.Bones.r_rib3
-
Default constructor to create this object.
- r_rib4 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib4() - Constructor for class HumanoidAnimation.Bones.r_rib4
-
Default constructor to create this object.
- r_rib5 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib5() - Constructor for class HumanoidAnimation.Bones.r_rib5
-
Default constructor to create this object.
- r_rib6 - Class in HumanoidAnimation.Bones
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rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib6() - Constructor for class HumanoidAnimation.Bones.r_rib6
-
Default constructor to create this object.
- r_rib7 - Class in HumanoidAnimation.Bones
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rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib7() - Constructor for class HumanoidAnimation.Bones.r_rib7
-
Default constructor to create this object.
- r_rib8 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib8() - Constructor for class HumanoidAnimation.Bones.r_rib8
-
Default constructor to create this object.
- r_rib9 - Class in HumanoidAnimation.Bones
-
rib cage or thoracic cage is endoskeletal enclosure in thorax that comprises the ribs, vertebral column and sternum, which protect vital organs of thoracic cavity.
- r_rib9() - Constructor for class HumanoidAnimation.Bones.r_rib9
-
Default constructor to create this object.
- r_scaphoid - Class in HumanoidAnimation.Bones
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bone in wrist.
- r_scaphoid() - Constructor for class HumanoidAnimation.Bones.r_scaphoid
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Default constructor to create this object.
- r_scapula - Class in HumanoidAnimation.Bones
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scapula, also known as shoulder blade, connects humerus (upper arm bone) with clavicle (collar bone).
- r_scapula() - Constructor for class HumanoidAnimation.Bones.r_scapula
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Default constructor to create this object.
- r_talus - Class in HumanoidAnimation.Bones
-
talus or ankle bone is one of foot bones known as the tarsus, which forms lower part of ankle joint.
- r_talus() - Constructor for class HumanoidAnimation.Bones.r_talus
-
Default constructor to create this object.
- r_tarsal_distal_phalanx_1 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_distal_phalanx_1() - Constructor for class HumanoidAnimation.Bones.r_tarsal_distal_phalanx_1
-
Default constructor to create this object.
- r_tarsal_distal_phalanx_2 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_distal_phalanx_2() - Constructor for class HumanoidAnimation.Bones.r_tarsal_distal_phalanx_2
-
Default constructor to create this object.
- r_tarsal_distal_phalanx_3 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_distal_phalanx_3() - Constructor for class HumanoidAnimation.Bones.r_tarsal_distal_phalanx_3
-
Default constructor to create this object.
- r_tarsal_distal_phalanx_4 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_distal_phalanx_4() - Constructor for class HumanoidAnimation.Bones.r_tarsal_distal_phalanx_4
-
Default constructor to create this object.
- r_tarsal_distal_phalanx_5 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_distal_phalanx_5() - Constructor for class HumanoidAnimation.Bones.r_tarsal_distal_phalanx_5
-
Default constructor to create this object.
- r_tarsal_middle_phalanx_2 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_middle_phalanx_2() - Constructor for class HumanoidAnimation.Bones.r_tarsal_middle_phalanx_2
-
Default constructor to create this object.
- r_tarsal_middle_phalanx_3 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_middle_phalanx_3() - Constructor for class HumanoidAnimation.Bones.r_tarsal_middle_phalanx_3
-
Default constructor to create this object.
- r_tarsal_middle_phalanx_4 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_middle_phalanx_4() - Constructor for class HumanoidAnimation.Bones.r_tarsal_middle_phalanx_4
-
Default constructor to create this object.
- r_tarsal_middle_phalanx_5 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_middle_phalanx_5() - Constructor for class HumanoidAnimation.Bones.r_tarsal_middle_phalanx_5
-
Default constructor to create this object.
- r_tarsal_proximal_phalanx_1 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_proximal_phalanx_1() - Constructor for class HumanoidAnimation.Bones.r_tarsal_proximal_phalanx_1
-
Default constructor to create this object.
- r_tarsal_proximal_phalanx_2 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_proximal_phalanx_2() - Constructor for class HumanoidAnimation.Bones.r_tarsal_proximal_phalanx_2
-
Default constructor to create this object.
- r_tarsal_proximal_phalanx_3 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_proximal_phalanx_3() - Constructor for class HumanoidAnimation.Bones.r_tarsal_proximal_phalanx_3
-
Default constructor to create this object.
- r_tarsal_proximal_phalanx_4 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_proximal_phalanx_4() - Constructor for class HumanoidAnimation.Bones.r_tarsal_proximal_phalanx_4
-
Default constructor to create this object.
- r_tarsal_proximal_phalanx_5 - Class in HumanoidAnimation.Bones
-
bone in foot.
- r_tarsal_proximal_phalanx_5() - Constructor for class HumanoidAnimation.Bones.r_tarsal_proximal_phalanx_5
-
Default constructor to create this object.
- r_temporal - Class in HumanoidAnimation.Bones
-
paired bone situated at sides and base of skull, lateral to temporal lobe of cerebral cortex.
- r_temporal() - Constructor for class HumanoidAnimation.Bones.r_temporal
-
Default constructor to create this object.
- r_thigh - Class in HumanoidAnimation.Bones
-
r_thigh includes r_femur.
- r_thigh() - Constructor for class HumanoidAnimation.Bones.r_thigh
-
Default constructor to create this object.
- r_tibia - Class in HumanoidAnimation.Bones
-
tibia, also known as the shinbone, shankbone or simply shin, is the larger, stronger, and anterior (frontal) of two bones in leg below knee.
- r_tibia() - Constructor for class HumanoidAnimation.Bones.r_tibia
-
Default constructor to create this object.
- r_trapezium - Class in HumanoidAnimation.Bones
-
bone in wrist.
- r_trapezium() - Constructor for class HumanoidAnimation.Bones.r_trapezium
-
Default constructor to create this object.
- r_trapezoid - Class in HumanoidAnimation.Bones
-
bone in wrist.
- r_trapezoid() - Constructor for class HumanoidAnimation.Bones.r_trapezoid
-
Default constructor to create this object.
- r_triquetral - Class in HumanoidAnimation.Bones
-
bone in wrist.
- r_triquetral() - Constructor for class HumanoidAnimation.Bones.r_triquetral
-
Default constructor to create this object.
- r_ulna - Class in HumanoidAnimation.Bones
-
long bone in forearm stretching from elbow to wrist, on same side of forearm as little finger, running parallel to radius which is other long bone in forearm.
- r_ulna() - Constructor for class HumanoidAnimation.Bones.r_ulna
-
Default constructor to create this object.
- r_upperarm - Class in HumanoidAnimation.Bones
-
r_upperarm includes r_humerus.
- r_upperarm() - Constructor for class HumanoidAnimation.Bones.r_upperarm
-
Default constructor to create this object.
- r_zygomatic - Class in HumanoidAnimation.Bones
-
zygomatic bone (also called cheekbone or malar bone) is situated at upper and lateral part of face.
- r_zygomatic() - Constructor for class HumanoidAnimation.Bones.r_zygomatic
-
Default constructor to create this object.
- rcartend - Class in HumanoidAnimation.Bones
-
cartilage model, TODO finish.
- rcartend() - Constructor for class HumanoidAnimation.Bones.rcartend
-
Default constructor to create this object.
- rccart - Class in HumanoidAnimation.Bones
-
cartilage model, TODO finish.
- rccart() - Constructor for class HumanoidAnimation.Bones.rccart
-
Default constructor to create this object.
- rccart2 - Class in HumanoidAnimation.Bones
-
cartilage model, TODO finish.
- rccart2() - Constructor for class HumanoidAnimation.Bones.rccart2
-
Default constructor to create this object.
- rfreecrt - Class in HumanoidAnimation.Bones
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cartilage model, TODO finish.
- rfreecrt() - Constructor for class HumanoidAnimation.Bones.rfreecrt
-
Default constructor to create this object.
- RotationTests - Class in HumanoidAnimation.MotionAnimation
-
BVH file conversion support: test and visualize various rotations in order to properly configure converter from Euler angles to SFRotation values.
- RotationTests() - Constructor for class HumanoidAnimation.MotionAnimation.RotationTests
-
Default constructor to create this object.
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