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S
- sacrum - Class in HumanoidAnimation.Bones
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triangular bone at base of spine that forms by fusing of sacral vertebrae (s1-s5) between ages 18 and 30, situated at upper, back part of pelvic cavity, between two wings of pelvis.
- sacrum() - Constructor for class HumanoidAnimation.Bones.sacrum
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Default constructor to create this object.
- ScaledHelmet - Class in HumanoidAnimation.Coveroid
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Helmet mesh designed as wearable headgear in Coveroid.
- ScaledHelmet() - Constructor for class HumanoidAnimation.Coveroid.ScaledHelmet
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Default constructor to create this object.
- ScaledPoncho - Class in HumanoidAnimation.Coveroid
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Poncho mesh, 24" deep by 36" wide, designed as animatable apparel in Coveroid.
- ScaledPoncho() - Constructor for class HumanoidAnimation.Coveroid.ScaledPoncho
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Default constructor to create this object.
- ScubaTank - Class in HumanoidAnimation.Legacy
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Scuba gear used by Nancy Diving example.
- ScubaTank() - Constructor for class HumanoidAnimation.Legacy.ScubaTank
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Default constructor to create this object.
- skull - Class in HumanoidAnimation.Bones
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The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones.
- skull() - Constructor for class HumanoidAnimation.Bones.skull
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Default constructor to create this object.
- sphenoid - Class in HumanoidAnimation.Bones
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unpaired bone of neurocranium, situated in middle of skull towards front, in front of basilar part of occipital bone.
- sphenoid() - Constructor for class HumanoidAnimation.Bones.sphenoid
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Default constructor to create this object.
- sternum - Class in HumanoidAnimation.Bones
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sternum or breastbone is long flat bone located in central part of chest that connects to ribs via cartilage and forms front of rib cage, thus helping to protect heart, lungs, and major blood vessels from injury.
- sternum() - Constructor for class HumanoidAnimation.Bones.sternum
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Default constructor to create this object.
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