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S

sacrum - Class in HumanoidAnimation.Bones
triangular bone at base of spine that forms by fusing of sacral vertebrae (s1-s5) between ages 18 and 30, situated at upper, back part of pelvic cavity, between two wings of pelvis.
sacrum() - Constructor for class HumanoidAnimation.Bones.sacrum
Default constructor to create this object.
ScaledHelmet - Class in HumanoidAnimation.Coveroid
Helmet mesh designed as wearable headgear in Coveroid.
ScaledHelmet() - Constructor for class HumanoidAnimation.Coveroid.ScaledHelmet
Default constructor to create this object.
ScaledPoncho - Class in HumanoidAnimation.Coveroid
Poncho mesh, 24" deep by 36" wide, designed as animatable apparel in Coveroid.
ScaledPoncho() - Constructor for class HumanoidAnimation.Coveroid.ScaledPoncho
Default constructor to create this object.
ScubaTank - Class in HumanoidAnimation.Legacy
Scuba gear used by Nancy Diving example.
ScubaTank() - Constructor for class HumanoidAnimation.Legacy.ScubaTank
Default constructor to create this object.
skull - Class in HumanoidAnimation.Bones
The human skull is generally considered to consist of 22 bones: eight cranial bones and fourteen facial skeleton bones.
skull() - Constructor for class HumanoidAnimation.Bones.skull
Default constructor to create this object.
sphenoid - Class in HumanoidAnimation.Bones
unpaired bone of neurocranium, situated in middle of skull towards front, in front of basilar part of occipital bone.
sphenoid() - Constructor for class HumanoidAnimation.Bones.sphenoid
Default constructor to create this object.
sternum - Class in HumanoidAnimation.Bones
sternum or breastbone is long flat bone located in central part of chest that connects to ribs via cartilage and forms front of rib cage, thus helping to protect heart, lungs, and major blood vessels from injury.
sternum() - Constructor for class HumanoidAnimation.Bones.sternum
Default constructor to create this object.
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