September 2020 Archives by subject
Starting: Tue Sep 1 01:31:00 PDT 2020
Ending: Wed Sep 30 22:09:21 PDT 2020
Messages: 219
- [x3d-public] (Copyright issues) x3d-public Digest, Vol 138, Issue 26
vmarchetti at kshell.com
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Michalis Kamburelis
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
John Carlson
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Michalis Kamburelis
- [x3d-public] ... X3D4 PBR Material textures: all [X3DSingleTextureNode] vice some [X3DTexture2DNode] ?
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: normalScale
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: normalScale
Michalis Kamburelis
- [x3d-public] ... X3D4 PBR Material textures: normalScale
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: normalScale
Don Brutzman
- [x3d-public] ... X3D4 PBR Material textures: normalScale
Michalis Kamburelis
- [x3d-public] [communications] X3D DOCTYPE problem
vmarchetti at kshell.com
- [x3d-public] [communications] X3D DOCTYPE problem
Don Brutzman
- [x3d-public] [x3d] X3DValidator 1 - Scene
Don Brutzman
- [x3d-public] add description fields to all texture nodes
Don Brutzman
- [x3d-public] add description fields to all texture nodes
John Carlson
- [x3d-public] add description fields to all texture nodes
Don Brutzman
- [x3d-public] add description field to CAD nodes?
Don Brutzman
- [x3d-public] A new security advisory on mongodb affects 3 of your repositories
John Carlson
- [x3d-public] Annual ISO SC24 meeting - Web3D Consortium liaison report
Don Brutzman
- [x3d-public] Annual ISO SC24 meeting - Web3D Consortium liaison report
John Carlson
- [x3d-public] Annual ISO SC24 meeting - Web3D Consortium liaison report
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
Don Brutzman
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
Don Brutzman
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
Don Brutzman
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes, 9 September: scheduling milestones
Don Brutzman
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes, 9 September: scheduling milestones
John Carlson
- [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes, 9 September: scheduling milestones
Don Brutzman
- [x3d-public] consistency of glTF renders improving, comparable
Don Brutzman
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
Michalis Kamburelis
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
Michalis Kamburelis
- [x3d-public] DIGITS#17 - the true enemy (German language!)
Christoph Valentin
- [x3d-public] DIGITS#17 - the true enemy (German language!)
John Carlson
- [x3d-public] DIGITS#17 - the true enemy (German language!)
John Carlson
- [x3d-public] DIGITS#17 - the true enemy (German language!)
Christoph Valentin
- [x3d-public] Re: DIGITS#17 - the true enemy (German language!)
Christoph Valentin
- [x3d-public] DIGITS#17 - the true enemy (German language!)
Christoph Valentin
- [x3d-public] DIGITS#17 - the true enemy (German language!)
John Carlson
- [x3d-public] Re: DIGITS#17 - the true enemy (German language!)
Christoph Valentin
- [x3d-public] DIGITS#17 - the true enemy (German language!)
John Carlson
- [x3d-public] Errata in Online Spec
cbullard at hiwaay.net
- [x3d-public] Errata in Online Spec
Don Brutzman
- [x3d-public] Errata in Online Spec
cbullard at hiwaay.net
- [x3d-public] Errata in Online Spec
Don Brutzman
- [x3d-public] Example errors converting XML to JSON, with X3dToJson.xslt
John Carlson
- [x3d-public] Example errors converting XML to JSON, with X3dToJson.xslt
John Carlson
- [x3d-public] example of X3D system
Konstantin Smirnov
- [x3d-public] examples of X3DOM for modeling a city
Konstantin Smirnov
- [x3d-public] examples of X3DOM for modeling a city
j.Scheurich
- [x3d-public] examples of X3DOM for modeling a city
GPU Group
- [x3d-public] examples of X3DOM for modeling a city
vmarchetti at kshell.com
- [x3d-public] Fw: DIGITS#17 - the true enemy (German language!)
Christoph Valentin
- [x3d-public] Fw: project for sale - Wrapper Prototypes for Network Sensor
Christoph Valentin
- [x3d-public] Fw: project for sale - Wrapper Prototypes for Network Sensor
Christoph Valentin
- [x3d-public] Fwd: [x3dom-users] background textures (cube) too bright
John Carlson
- [x3d-public] Fwd: A new security advisory on mongodb affects 3 of your repositories
John Carlson
- [x3d-public] Fwd: Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] Fwd: Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
John Carlson
- [x3d-public] ISO/IEC 19777-5 X3D language bindings: C# CD text
Don Brutzman
- [x3d-public] main benefits of X3D
Konstantin Smirnov
- [x3d-public] main benefits of X3D
John Carlson
- [x3d-public] main benefits of X3D
Joseph D Williams
- [x3d-public] main benefits of X3D
Joseph D Williams
- [x3d-public] makehuman app installation problem on Win 10 for X3D
Konstantin Smirnov
- [x3d-public] Making a character in x3d
Konstantin Smirnov
- [x3d-public] Making a character in x3d
Joseph D Williams
- [x3d-public] Maps of virtual worlds
John Carlson
- [x3d-public] Maps of virtual worlds
Christoph Valentin
- [x3d-public] Material textures and "mapping" field
Andreas Plesch
- [x3d-public] Material textures and "mapping" field
Michalis Kamburelis
- [x3d-public] Material textures and "mapping" field
Andreas Plesch
- [x3d-public] Material textures and "mapping" field
Don Brutzman
- [x3d-public] Material textures and "mapping" field
John Carlson
- [x3d-public] Material textures and "mapping" field
Michalis Kamburelis
- [x3d-public] Material textures and "mapping" field
Andreas Plesch
- [x3d-public] multiple texture fields - why in Material rather than Appearance?
Don Brutzman
- [x3d-public] multiple texture fields - why in Material rather than Appearance?
Michalis Kamburelis
- [x3d-public] multiple texture fields - why in Material rather than Appearance?
Don Brutzman
- [x3d-public] New renderer for my blobs
John Carlson
- [x3d-public] New renderer for my blobs
John Carlson
- [x3d-public] new run of converting gltf to .x3d (includes binary)
John Carlson
- [x3d-public] new VR system on x3d and constraint programming
Konstantin Smirnov
- [x3d-public] new VR system on x3d and constraint programming
John Carlson
- [x3d-public] Physically Based Rendering gltf examples in .x3d form
Don Brutzman
- [x3d-public] Physically Based Rendering gltf examples in .x3d form; design approach confirmed, encourage X3D4 implementation
Don Brutzman
- [x3d-public] Physically Based Rendering gltf examples in .x3d form; design approach confirmed, encourage X3D4 implementation
John Carlson
- [x3d-public] Physically Based Rendering gltf examples in .x3d form; design approach confirmed, encourage X3D4 implementation
Andreas Plesch
- [x3d-public] Physically Based Rendering gltf examples in .x3dform; design approach confirmed, encourage X3D4 implementation
Joseph D Williams
- [x3d-public] Physically Based Rendering gltf examples in .x3d form; design approach confirmed, encourage X3D4 implementation
Michalis Kamburelis
- [x3d-public] Physically Based Rendering gltf examples in .x3d form; design approach confirmed, encourage X3D4 implementation
John Carlson
- [x3d-public] Physically Based Rendering gltf examples in .x3d form; design approach confirmed, encourage X3D4 implementation
John Carlson
- [x3d-public] Presentation about View3dScene and Castle Game Engine for X3D4
Don Brutzman
- [x3d-public] Presentation about View3dScene and Castle Game Engine for X3D4
Michalis Kamburelis
- [x3d-public] question on page use
Konstantin Smirnov
- [x3d-public] question on page use
Leonard Daly
- [x3d-public] question on page use
J. Scheurritch
- [x3d-public] question on page use, copyright and license
Don Brutzman
- [x3d-public] question on page use, copyright and license
Konstantin Smirnov
- [x3d-public] question on publication
Konstantin Smirnov
- [x3d-public] question on publication
Don Brutzman
- [x3d-public] question on publication
Konstantin Smirnov
- [x3d-public] question on system optimizing
Konstantin Smirnov
- [x3d-public] question on system optimizing
Joseph D Williams
- [x3d-public] question on x3d
Konstantin Smirnov
- [x3d-public] Report on converting glTF Sample Models to X3D
John Carlson
- [x3d-public] Rhodoneas and Twitter
John Carlson
- [x3d-public] SAI to native
John Carlson
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Michalis Kamburelis
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Michalis Kamburelis
- [x3d-public] Specification editors mantis issues, PointProperties
Andreas Plesch
- [x3d-public] Specification editors mantis issues, PointProperties
Michalis Kamburelis
- [x3d-public] Specification editors mantis issues: PBR review
Don Brutzman
- [x3d-public] Suggestion: Java, X3DJSAIL compile to web languages
John Carlson
- [x3d-public] Suggestion for leading edge researchers
John Carlson
- [x3d-public] testing blnder 2.8 and tinygltf
J. Scheurixh
- [x3d-public] testing blnder 2.8 and tinygltf
Michalis Kamburelis
- [x3d-public] TwoSidedMaterial and X3DOneSidedMaterial
Don Brutzman
- [x3d-public] Web3D 2020 extension for tutorials, workshops, industrial use cases
Don Brutzman
- [x3d-public] white_dune 1.9456 released
J. scheurich
- [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
Don Brutzman
- [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
Michalis Kamburelis
- [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
Don Brutzman
- [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
Michalis Kamburelis
- [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
j.Scheurich
- [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes, X3D4 usage tradeoffs and draft meeting agenda
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes, X3D4 usage tradeoffs and draft meeting agenda
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes, X3D4 usage tradeoffs and draft meeting agenda
John Carlson
- [x3d-public] wondering about Texture mapping specified in material nodes, X3D4 usage tradeoffs and draft meeting agenda
Andreas Plesch
- [x3d-public] wondering about Texture mapping specified in material nodes, X3D4 usage tradeoffs and draft meeting agenda
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Andreas Plesch
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Andreas Plesch
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Andreas Plesch
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Andreas Plesch
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Michalis Kamburelis
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Andreas Plesch
- [x3d-public] wondering about Texture mapping specified in material nodes [corrected]
Don Brutzman
- [x3d-public] x3d-public Digest, Vol 138, Issue 19
Konstantin Smirnov
- [x3d-public] x3d-public Digest, Vol 138, Issue 19
Leonard Daly
- [x3d-public] x3d-public Digest, Vol 138, Issue 26
Konstantin Smirnov
- [x3d-public] x3d-public Digest, Vol 138, Issue 27
Konstantin Smirnov
- [x3d-public] x3d-public Digest, Vol 138, Issue 85
Konstantin Smirnov
- [x3d-public] x3d-public Digest, Vol 138, Issue 86
Konstantin Smirnov
- [x3d-public] X3d4 new features
Konstantin Smirnov
- [x3d-public] X3d4 new features
John Carlson
- [x3d-public] X3d4 new features
Konstantin Smirnov
- [x3d-public] X3d4 new features
John Carlson
- [x3d-public] X3D4 Sound meeting 20 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
Don Brutzman
- [x3d-public] X3D Audio and Sound meeting minutes, 17 SEP 2020: channel splitting and selecting single channel
Don Brutzman
- [x3d-public] X3D classic highlight and snippets for VSCode
Michalis Kamburelis
- [x3d-public] X3D DOCTYPE problem
Don Brutzman
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed
Don Brutzman
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
Don Brutzman
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
John Carlson
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
Don Brutzman
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
John Carlson
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
Cecile Muller
- [x3d-public] X3D meeting agenda 25 SEP 2020: conference, https DOCTYPE, X3D4 PBR Material textures
Don Brutzman
- [x3d-public] X3D minutes 11 SEP 2020: Web3D 2020 progress & deadlines, plan for corresponding X3D4 specifications
Don Brutzman
- [x3d-public] X3D minutes16 July 2020: Inline refresh, https, description; X3DUrlObject: glTF support
Michalis Kamburelis
- [x3d-public] X3D minutes 18 SEP 2020: conference submissions imminent, spec plan, X3D4 PBR "mapping" discussion
Don Brutzman
- [x3d-public] X3D minutes 25 SEP 2020: conference, https DOCTYPE, X3D4 PBR Material textures and "mapping" field
Don Brutzman
- [x3d-public] X3D minutes 4 September 2020: Web3D 2020 submission dates, X3D4 PBR spec review
Don Brutzman
- [x3d-public] X3DOM Documentation: Gamma Correction
Michalis Kamburelis
- [x3d-public] X3DOM Documentation: Gamma Correction
Don Brutzman
- [x3d-public] X3DOM Documentation: Gamma Correction
Don Brutzman
- [x3d-public] X3DOM Documentation: Gamma Correction
John Carlson
- [x3d-public] X3DOM Documentation: Gamma Correction
Michalis Kamburelis
- [x3d-public] X3DOM Documentation: Gamma Correction
Michalis Kamburelis
- [x3d-public] X3DOM Documentation: Gamma Correction
John Carlson
- [x3d-public] X3DOM Documentation: Gamma Correction
J. Sheurich
- [x3d-public] X3DOM Documentation: Gamma Correction
Patrick Dähne
- [x3d-public] X3DOM Documentation: Gamma Correction
Michalis Kamburelis
- [x3d-public] X3DOM Documentation: Gamma Correction
Andreas Plesch
- [x3d-public] X3DOM Documentation: Gamma Correction
Don Brutzman
- [x3d-public] X3DOM Documentation: Gamma Correction
Andreas Plesch
- [x3d-public] X3DOM Documentation: Gamma Correction
Michalis Kamburelis
- [x3d-public] X3DOM Documentation: Gamma Correction
J. Scheurich
- [x3d-public] X3D requirements...Door as Anchor
John Carlson
- [x3d-public] X_ITE 4.6.11 released, X3D Example Archives updated
Don Brutzman
- [x3d-public] X_ITE 4.6.11 released, X3D Example Archives updated
Don Brutzman
- [x3d-public] X_ITE 4.6.11 shows nothing 8-(
J. Scheurritch
- [x3d-public] X_ITE 4.6.11 shows nothing 8-(
Holger Seelig
- [x3d-public] X_ITE 4.6.11 shows nothing 8-(
Joseph D Williams
- [x3d-public] X_ITE 4.6.11 shows nothing 8-(
Joseph D Williams
Last message date:
Wed Sep 30 22:09:21 PDT 2020
Archived on: Wed Sep 30 22:10:13 PDT 2020
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