September 2020 Archives by thread
      
      Starting: Tue Sep  1 01:31:00 PDT 2020
         Ending: Wed Sep 30 22:09:21 PDT 2020
         Messages: 219
     
- [x3d-public] X_ITE 4.6.11 shows nothing 8-(
 
J. Scheurritch
 - [x3d-public] X3DOM Documentation: Gamma Correction
 
Michalis Kamburelis
 - [x3d-public] Specification editors mantis issues: PBR review
 
Don Brutzman
 - [x3d-public] DIGITS#17 - the true enemy (German language!)
 
Christoph Valentin
 - [x3d-public] X3D classic highlight and snippets for VSCode
 
Michalis Kamburelis
 - [x3d-public] C/C++/C#---X3DCSAIL; specification and source meeting minutes
 
Don Brutzman
 - [x3d-public] white_dune 1.9456 released
 
J. scheurich
 - [x3d-public] Specification editors mantis issues, PointProperties
 
Andreas Plesch
 - [x3d-public] X3D minutes16 July 2020: Inline refresh, https, description; X3DUrlObject: glTF support
 
Michalis Kamburelis
 - [x3d-public] X3D minutes 4 September 2020: Web3D 2020 submission dates, X3D4 PBR spec review
 
Don Brutzman
 - [x3d-public] Fwd: A new security advisory on mongodb affects 3 of your repositories
 
John Carlson
 - [x3d-public] question on page use
 
Konstantin Smirnov
 - [x3d-public] x3d-public Digest, Vol 138, Issue 19
 
Konstantin Smirnov
 - [x3d-public] Maps of virtual worlds
 
John Carlson
 - [x3d-public] x3d-public Digest, Vol 138, Issue 26
 
Konstantin Smirnov
 - [x3d-public] x3d-public Digest, Vol 138, Issue 27
 
Konstantin Smirnov
 - [x3d-public] Suggestion: Java, X3DJSAIL compile to web languages
 
John Carlson
 - [x3d-public] [x3d] X3DValidator 1 - Scene
 
Don Brutzman
 - [x3d-public] question on publication
 
Konstantin Smirnov
 - [x3d-public] multiple texture fields - why in Material rather than Appearance?
 
Don Brutzman
 - [x3d-public] Web3D 2020 extension for tutorials, workshops, industrial use cases
 
Don Brutzman
 - [x3d-public] Annual ISO SC24 meeting - Web3D Consortium liaison report
 
Don Brutzman
 - [x3d-public] ISO/IEC 19777-5 X3D language bindings: C# CD text
 
Don Brutzman
 - [x3d-public] Rhodoneas and Twitter
 
John Carlson
 - [x3d-public] X3D minutes 11 SEP 2020: Web3D 2020 progress & deadlines, plan for corresponding X3D4 specifications
 
Don Brutzman
 - [x3d-public] consistency of glTF renders improving, comparable
 
Don Brutzman
 - [x3d-public] X3D DOCTYPE problem
 
Don Brutzman
- [x3d-public] [communications] X3D DOCTYPE problem
 
vmarchetti at kshell.com
- [x3d-public] [communications] X3D DOCTYPE problem
 
Don Brutzman
 - [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed
 
Don Brutzman
- [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
 
Don Brutzman
 - [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
 
John Carlson
 - [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
 
Don Brutzman
 - [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
 
John Carlson
 - [x3d-public] X3D DOCTYPE problem; X3D Validator has workaround, necessary path forward confirmed; fixed, upgrade path proposed
 
Cecile Muller
 
 
 
 - [x3d-public] question on x3d
 
Konstantin Smirnov
 - [x3d-public] new VR system on x3d and constraint programming
 
Konstantin Smirnov
 - [x3d-public] wondering about candidate values for Texture mapping specified in material nodes
 
Don Brutzman
 - [x3d-public] example of X3D system
 
Konstantin Smirnov
 - [x3d-public] add description fields to all texture nodes
 
Don Brutzman
 - [x3d-public] TwoSidedMaterial and X3DOneSidedMaterial
 
Don Brutzman
 - [x3d-public] X3D Audio and Sound meeting minutes, 17 SEP 2020: channel splitting and selecting single channel
 
Don Brutzman
 - [x3d-public] Fw: project for sale - Wrapper Prototypes for Network Sensor
 
Christoph Valentin
 - [x3d-public] Suggestion for leading edge researchers
 
John Carlson
 - [x3d-public] Fwd: [x3dom-users] background textures (cube) too bright
 
John Carlson
 - [x3d-public] X3D minutes 18 SEP 2020: conference submissions imminent, spec plan, X3D4 PBR "mapping" discussion
 
Don Brutzman
 - [x3d-public] X_ITE 4.6.11 released, X3D Example Archives updated
 
Don Brutzman
 - [x3d-public] Presentation about View3dScene and Castle Game Engine for X3D4
 
Don Brutzman
 - [x3d-public] SAI to native
 
John Carlson
 - [x3d-public] X3D requirements...Door as Anchor
 
John Carlson
 - [x3d-public] question on system optimizing
 
Konstantin Smirnov
 - [x3d-public] X3d4 new features
 
Konstantin Smirnov
 - [x3d-public] X3D meeting agenda 25 SEP 2020: conference, https DOCTYPE, X3D4 PBR Material textures
 
Don Brutzman
 - [x3d-public] X3D minutes 25 SEP 2020: conference, https DOCTYPE, X3D4 PBR Material textures and "mapping" field
 
Don Brutzman
 - [x3d-public] Material textures and "mapping" field
 
Andreas Plesch
 - [x3d-public] examples of X3DOM for modeling a city
 
Konstantin Smirnov
 - [x3d-public] add description field to CAD nodes?
 
Don Brutzman
 - [x3d-public] x3d-public Digest, Vol 138, Issue 85
 
Konstantin Smirnov
 - [x3d-public] x3d-public Digest, Vol 138, Issue 86
 
Konstantin Smirnov
 - [x3d-public] Making a character in x3d
 
Konstantin Smirnov
 - [x3d-public] Physically Based Rendering gltf examples in .x3d form
 
Don Brutzman
 - [x3d-public] main benefits of X3D
 
Konstantin Smirnov
 - [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
- [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
Michalis Kamburelis
- [x3d-public] Fwd:  Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
 - [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
 - [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
 - [x3d-public] Fwd:  Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
 - [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
John Carlson
 - [x3d-public] Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter
 
Michalis Kamburelis
 
 
 
 - [x3d-public] Report on converting glTF Sample Models to X3D
 
John Carlson
 - [x3d-public] new run of converting gltf to .x3d (includes binary)
 
John Carlson
 - [x3d-public] Example errors converting XML to JSON, with X3dToJson.xslt
 
John Carlson
 - [x3d-public] X3D4 Sound meeting 20 SEP 2020: Web3D 2020 preparations, Gain and ChannelSelector nodes, avoiding channel indices via parent-child MFNode field relationships
 
Don Brutzman
 - [x3d-public] makehuman app installation problem on Win 10 for X3D
 
Konstantin Smirnov
 - [x3d-public] New renderer for my blobs
 
John Carlson
    
 
    
      Last message date: 
       Wed Sep 30 22:09:21 PDT 2020
    Archived on: Wed Sep 30 22:10:13 PDT 2020
    
   
     
     
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